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Heroes of Might & Magic V: Hammers of Fate Review

PC Review by Kieron Gillen

13 December, 2006

Reviewing add-on packs is always problematic. This one's thrown up special ones all of its own.

Heroes and Might of Magic V is the (PC) chart-topping turn-based exploration/strategy game. As in its prequels, it alternates between exploring a map and collecting various magical gubbins and playing out the skirmishes in a chess-like fashion (with masses of character advancement and army recruiting inbetween). Liking the genre and encouraged by my dear friend Egon Superb's 8/10 review, I was looking for an excuse to play it, so offered to "do" the add-on pack. This clearly involved playing the original to get a sense of the game before moving onto this new collection of Mightiness and (er) Magiciness.

We hit the problem. I don't like the original very much.

[My main reservations? It just lacks any form of tension. The second you enter a battle screen, for the vast majority of conflicts, you know the result. Either you're going to win, and it's a case of just following it through, or you're going to lose and there's little you can do but go down fighting. The ability for the game to autoresolve a conflict, and then - after showing the losses on each side - give you the option to replay it manually helps, but still leads to you choosing to fight battles just because you're sure you can win them with less casualties than the computer. And while conserving troops is necessary to success, winning by losing 5 Knights instead of 10 isn't what inspires great sagas. This is all made worse by the game obfuscating the information you need to decide to engage or not. While not giving exact numbers of an enemy group in favour of descriptive words ("A Horde" "A pack" "A couple on the way back from the pub") isn't necessarily bad, not having the vaguest clue what those numbers mean except from trial-and-error experience means you can blunder into fights and die messily. It's made worse by you being unable to actually examine statistics of enemies before you start the battle, by which point you're committed to victory or death. Yes, it's a Vampire Lord. /But what does that mean exactly/? That it gives you everything you may possibly desire to know the second you engage just seems openly perverse. And... oh, you get the idea. It's various decent aspects - the sheer amount of stuff on display, mainly - can't save it. Dull on the one hand, frustrating on the other, I'd probably give it somewhere in that 4 to 5 boundary before proceeding to barricade my door and hammer shutters over the window before the outraged HoMMunity mob arrives.]

'Heroes of Might & Magic  V: Hammers of Fate' Screenshot 1

Pimp My Bear.

So now we've got someone who doesn't dig the game trying to recommend whether this is actually a decent purchase for someone who wants more of Heroes.

But don't worry. I have a solution.

It involves experimenting with a new "thing" I've heard about from the chattering classes of the Internet. It's called "Objectivity".

It'll never catch on.

The back of Heroes of Might and Magic V: Hammers of Fate makes the following bold claims:

  • Discover brand new Dwarves and Renegade Haven factions, unleash rune magic and struggle through the deepest mountains of the North.
  • Master powerful new spells, abilities and artefacts for enhanced tactics, and extended game experience.
  • 3 New campaigns with 15 missions, leading your Heroes through the most hostile regions of the Might and Magic World.
  • 10 new maps and the simultaneous turn feature, making the multiplayer mode more intense and challenging than ever.
  • Use Caravans to transport creatures to your distant Heroes.
  • Enjoy unlimited lifespan thanks to the random map generator.
  • www.mightandmagic.com
  • Full Version of Might And Magic V Required

Let's take them one at a time:

"Discover brand new Dwarves and Renegade Haven factions, unleash rune magic and struggle through the deepest mountains of the North."

Traditionally an extra faction are the biggest draw in an add-on pack, so makes sense they're placed first. And, yes, there are certainly Dwarves and Renegade Haven in the game. It's more than a little deceptive to describe them both as factions, since only the stumpy ones are selectable in the skirmish games. The Renegade Haven turns up in the single-player campaigns, but aren't really a fully developed faction in the way the original six are.

This means the pack has one faction, meaning that your faction choices are expanded by one-sixth over the original games. While one faction would be good for many games' add on, when the original has so many, it seems a little underselling.

Er... drifting off objective a bit.

Yes, there's Rune magic. The Dwarves are a fully developed faction, in the same way as the originals. There are certainly mountains. I couldn't guarantee they were the deepest ones though. There may be deeper ones I haven't seen. Who am I to judge?

"Master powerful new spells, abilities and artefacts for enhanced tactics, and extended game experience."

'Heroes of Might & Magic  V: Hammers of Fate' Screenshot 2

Hobbit holes are for girls without beards, say Dwarf Architects.

There are new spells, abilities and artefacts. Many of these have considerable - though not out of proportion to previous ones - effects in the game. Thus the "powerful" tag seems to be appropriate. Since this means there's more to do, "extended game experience" seems equally true. "Enhanced tactics" seems more of a reach. There's more options, certainly, but none of what's added seems to enhance the basic tactics of the game.

New campaigns with 15 missions, leading your Heroes through the most hostile regions of the Might and Magic World.

There are three new campaigns, with fifteen missions. From the off, they're harder than the original missions, meaning that these may indeed be the most hostile regions of the Might and Magic World. Eurogamer correspondents sent out to investigate other areas of reputed greater hostility didn't return, which may be due to the aforementioned hostility or getting lost. Eurogamer correspondents are rubbish.

It's worth noting that the campaigns, like those in the original game, are based on a narrative arc and cut-scenes and similar. The cut-scenes remain in-engine, with similar levels of voice-acting to the main game.

Turning off objectivity for a second, this means they're still a bit rubbish.

"10 new maps and the simultaneous turn feature, making the multiplayer mode more intense and challenging than ever."

There are, indeed, ten new maps and a simultaneous turn feature. However the latter is less exciting than it sounds. Players only take turns simultaneously until there's a chance of a conflict - i.e. two people going for the same "thingy" - at which point it returns to the standard you-go-I-go method irreversibly. So this speeds up the beginning of the game, before returning to the status quo.

Does this make it more intense and challenging? I'm sorry. That'd be a subjective judgement, thus beyond the bounds of this entirely objective review. If speeding up the beginning of the game sounds more intense than you, then put a tick in your mental scoresheet. If not, put a cross.

"Use Caravans to transport creatures to your distant Heroes."

'Heroes of Might & Magic  V: Hammers of Fate' Screenshot 3

Dwarves: Big on beards. Not so big on being big.

There are, indeed, caravans. When you recruit units in the cities, you're able to order them to be shipped off to a far-off location. At which point, a caravan forms and moves to the chosen destination, being able to be predated upon by any enemy heroes. Since the sending a hero to gather up an army from a place is one of the more tedious aspects of game, automating it is an improvement in terms of functionality.

However, the "to your distant Heroes" is slightly deceptive. You can't send Caravans after heroes in the field, but only to settlements. If your hero isn't at a settlement, then you're out of luck.

"Enjoy unlimited lifespan thanks to the random map generator."

There is a random map generator. However, it is relatively limited in scope, with only a handful of options to play with - size of map, strength of monsters and so on. The options have some surprising omissions. Most noticeably, when you generate a map it sets which of the games' factions are playable on it. You are unable to pre-define which races they are.

Spooks.

"www.mightandmagic.com"

There's a website about the Might and Magic games here.

"Full Version of Might And Magic V Required"

Yup. This one's true too. A strong finishing streak by the add-on pack.

From all this hopefully everyone will be able to decide whether the add-on pack is what you're looking for.

Which leaves the mark, at which point the ceiling of this objective world we've created comes crashing in and we're back in the torrid pit of subjectivity again with the simple question of "Would I buy it?"

Hammers of Fate adds a lot of material for HoMM5. But to warrant a better mark, it would have to actually deal with the basic weaknesses of the game. As it is, despite the Caravan's efforts to streamline one aspect, it just doesn't.

In other words, would I buy it?

Not on your nelly.

4/10

Read our Scoring Policy

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Comments: 1-32 of 32 in total

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the_sas_man
13/12/06 @ 12:16
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With game names like that, no wonder gamers can't shift their geeky tag
AHiFi
13/12/06 @ 12:19
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"http:// http://www.mightandmagic.com

There's a website about the Might and Magic games here."

Hehe.
Edited 3 times, most recently on 13/12/06 @ 12:20
nickthegun
13/12/06 @ 12:28
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Gimli?
newt
13/12/06 @ 13:05
#4
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barricade my door and hammer shutters over the window before the outraged HoMMunity mob arrives

Be very grateful you're not living in Czech Rep., the bastion of HoM&M nerds, Kieron. You'd be dead by now.

Myself, I actually liked the 2nd installment - opera soundtrack ftw!
Edited 1 times, most recently on 13/12/06 @ 13:05
BremXJones
13/12/06 @ 13:10
#5
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I quite liked HoMM back in the day. Though I always remember preferring Age of Wonders.

Man, I'm so doomed now.

KG
gth
13/12/06 @ 13:14
#6
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The reviewer is actually absolutely right...every mission is the same, the battles are always the same.

But I will not rest until I have played through all campaigns.
BremXJones
13/12/06 @ 13:16
#7
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(I agree it's compulsive actually. Were I reviewing the full game, I'd have talked more about that in its positive attributes. Problem is, while I couldn't stop playing, I wasn't actually having any fun doing so. Not everything addicting is enjoyable. It's CiV4 vs HoMM5.)

KG
samk
13/12/06 @ 13:18
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"Either you're going to win, and it's a case of just following it through, or you're going to lose and there's little you can do but go down fighting."

Absolutely. I bought the original and soon wished I hadn't.

Virtually every game I played boiled down to either "trot around landscape for two hours to find I'd finished the mission without any challenge whatsoever" or "trot around landscape for two hours to find the AI has an unbeatable army and I've got to start again".

The review says this basic weakness hasn't been addressed, so it's a no buy for me no matter what else they've added.

"The cut-scenes remain in-engine, with similar levels of voice-acting to the main game."

I remember the cut scenes in the original; absolutely appalling. The voice acting was like they'd hired some unemployed stage actor and said "say these lines as though you're a demon/elf/goblin..." Every character sounds as ridiculous and pretentious as the Chaos Marine leader bloke in the Dawn of War cut scenes.
Clive Dunn
13/12/06 @ 13:34
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What's the point of reviewing the add-on pack if you don't like the original ?

I can't remember the last time I read a review of an addon that said to the effect of "the original was crap, but this really makes it a great game!".

captain_cupcake
13/12/06 @ 13:37
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Here's the link to Mr Superb's review of the full game.

Devil's in the details...
Gurgeh
13/12/06 @ 13:39
#11
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"What's the point of reviewing the add-on pack if you don't like the original ? "

Exactly. The only useful information from this review was that if you didn't like the original then you won't like the expansion. Now, I wonder how many people who didn't like the original were thinking of spending more money on an expansion? Probably none. So who is this review aimed at?
BremXJones
13/12/06 @ 13:41
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Dunn: There are a few actually, or at least ones which have enormously improved the game.

KG
BremXJones
13/12/06 @ 13:43
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Gurgeh: That's not true. I've actively noted which of the new additions are actually in there in the game, and their effect. If you love the game, like Egon, you walk away knowing that there actually aren't 2 new factions, the random generator is a bit underdeveloped and so on.

I wouldn't normally reply, but that's a Iain Banks username, yeah? I wanted to check. It is, innit?

KG
Danbojones [staff]
13/12/06 @ 13:46
#14
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I played the original game and was decidedly unimpressed, it was like playing a really crap version of chess for kids with ADD combined with a tedious map based collectathon. But Goddammit if I didn't spend at least 15 hours of my life making sure I really really didn't like it. Then a bit more of another identical campaign for the masochistic value. I can see how people might be numbed into thinking they enjoy it, a bit like scientology but with less fantasy.
Clive Dunn
13/12/06 @ 13:56
#15
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Isn't Gurgeh the name of the lead character from "Player of Games" ? Possibly the best of the Culture novels imo.
BremXJones
13/12/06 @ 14:01
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I prefer the Use of Weapons, but it's damn close.

KG
pretence
13/12/06 @ 14:13
#17
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Excession ftw!

As for the game, addictive and pointless, I think I'll stick to chess...
Azazel
13/12/06 @ 14:37
#18
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Pimp My Bear!

/orders

I'm going to call mine Iorek!
Danbojones [staff]
13/12/06 @ 14:38
#19
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Gurgeh is the titular player of games isn't he? Very apt and commendable. Use of weapons gets my vote though, although the algebraist is pretty fantastic too.

/stops posting before he's read the entire post.
Edited 1 times, most recently on 13/12/06 @ 14:39
SentientNr6
13/12/06 @ 15:01
#20
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Aaaaah Bummer!
I just ordered this game 2 days ago.
It's 'their' fault, they offered it together with the full game. :(

CordableTuna
13/12/06 @ 19:26
#21
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I've put off buying to game for some time waiting for patches and the map generator. Sooo, can any Homm fans comment on this? How many maps are there these days? How many co-op? That's what I mostly play. How's the balancing? Is it finally good enough to compare to the allmighty Homm3? :)
Gordon
13/12/06 @ 20:01
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THIS IS A GREAT GAME!!!! I REALLY LIKE IT!!!!
guvner
13/12/06 @ 23:21
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"THIS IS A GREAT GAME!!!! I REALLY LIKE IT!!!!"

I see the devs are here.
Chtulie
14/12/06 @ 01:18
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Guess online editors aren't familiar with the print meaning of putting tekst /between/ slashes eiter eh?
dryden555
14/12/06 @ 02:24
#25
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as a fan of Heroes 3 who played lots of Heroes 5, the real issue in 5 is that the enemy AI is terribly flawed. The add-on doesn't remedy that critical issue.
Orange
14/12/06 @ 13:48
#26
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Good review KG.

I bought Heroes V and was a fan of the earlier games, but I got bored halfway through. The gameplay is just too dated and limited now.
dryden555
14/12/06 @ 14:48
#27
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well, I wouldn't call this a "good review." Ideally and reasonably, a fan of the heroes games would have written a review right? The only reason the review isn't annoying is because both the add-on and Heroes 5 are both disappointing revisions of the still excellent and fun Heroes 3. But the writer of this review doesn't have the context to know that, does he?
Edited 1 times, most recently on 14/12/06 @ 14:53
BremXJones
14/12/06 @ 17:06
#28
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I'm not sure where you get the idea I'm not familiar with earlier HoMM games.

I wasn't reviewing HoMM5, where such comparisons would be more valid*. I was reviewing the add-on pack, and so really considering its effects on the HoMM5. Early HoMMs are irrelevant.

KG

*Though, to be honest, I'm not sure I agree with you. I believe in reviewing games primarily on their own merits rather than their relation to the lineage.
dryden555
14/12/06 @ 23:28
#29
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If the review of "hammer" has mentioned the persistently disappointing enemy AI even after several patches (something that is making many of us in the various heroes forums unhappy) I would have called this a "good review."

This add-on does not improve the enemy AI at all, and its a point highly worth mentioning to folks pondering whether or not to buy the add-on.





BremXJones
15/12/06 @ 01:32
#30
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The add-on pack also doesn't make Gold fall from the ceiling in showers or beautiful people materialise in the room for kissing.

KG
Batbat
17/12/06 @ 05:08
#31
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what a retarded review, if he didnt like the original game very much, why give him an expansion to review?
pagrab
18/12/06 @ 11:20
#32
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What's liking the game has to do with having the right to do the review of the add-on? Let's say that we have a game no one of the reviewers really likes and it spawns an add-on. No one will be able to review it right? Personally I think that the review is great. Apart from it being funny and well written it simply tells you about all the additions to the original game so the fact that the reviewer didn't like the original doesn't change anything. Do you think that if he liked the original the list of commented features would be different?
Edited 1 times, most recently on 18/12/06 @ 11:21

Comments: 1-32 of 32 in total

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