Gran Turismo Concept 2002 Tokyo-Geneva Review
Review - a stopgap for GT owners, but is there enough of it to justify 25 quid?
Version tested: PlayStation 2
It's the Concept that drives us
There's a track to drive on too, although this bloke missed it
Gran Turismo Concept 2002 Tokyo-Geneva is a bit of a turn-up for us PAL gamers. Originally, GT developers Polyphony Digital had planned to release a special version of their inimitable racing series in Japan only, featuring stunning concept cars from the Tokyo Motor Show 2001, rather like the branded demo versions it produces for a handful of car manufacturers in the far east.
Just recently though, Polyphony (or perhaps Sony) underwent a change of heart and declared GT Concept bound for Europe, with a collection of cars from our own beloved continent as well as some Korean and American vehicles to be squashed in along the way. The screenshots were stunning, and a stopgap was certainly welcome while we waited for the true Gran Turismo 4 to emerge.
Having polished the game off in a couple of days though, I'm feeling a little jaded about the whole thing. This is a bite-sized, arcade version of the GT we love. Sure, it has more than 80 cars, most of which we'll never get a chance to see in the flesh, let alone drive, and the 'Concept' moniker means you get to race things like the infamous Toyota Pods, as well as western cars like the Ford Concept GT40 and the Vauxhall VX220. Sadly it's a bit rough around the edges and decidedly short-lived, and it isn't a patch on GT3 in terms of challenge. So what went wrong? And at £25 or thereabouts, is it still worth considering?
Shiny, happy racers
Shiny, see?
First of all, Polyphony haven't made too many changes other than the car roster for this PAL edition - even the main menu still has "Gran Turismo Concept 2001 Tokyo" scrolling past in the background - but it's a very nice PAL conversion, virtually borderless, although it could have done with some 60Hz loving.
Still, the graphics are a step up from GT3, with a lot of the wrinkles ironed out, like the big, chunky, primary coloured advertising hoardings and the sometimes lacklustre texturing. The graphics still fall short of perfection in a few places - there are no damage models and the cars don't pick up any dirt or dust, emerging pristine from a rough rally session or a full-on nose-to-nose collision - but the cars continue to look uniformly great, and I still maintain that the faked reflections look nicer than the real deal found in the Xbox's Project Gotham. And when coupled with the incredible amount of trackside detail, the stunning car models scream by in almost TV-quality replays. This is certainly the prettiest racer I can remember.
Unfortunately there are only five tracks in Concept, however detailed they might be. Midfield Raceway, Tokyo R246, Swiss Alps, Tahiti Maze and Autumn Ring can all be played in reverse and represent a fairly decent amount of racing, but this isn't a patch on the game's predecessors. After recycling most of GT2 for the series' PS2 debut, the last thing we expected here was a tiny complement of raceways.
C'est facile
That sign is not a warning about aadvarks
Concept is a lot easier than its predecessors too. The proper license tests, which would demand that you learn how to drive a car properly and not just how to twiddle the analogue stick at the right moment, are gone, replaced by incredibly simple one-lap versions with an optional pace car which turns the whole thing into a glorified follow the leader exercise. More forgiving controls mean that you can complete these to Bronze or Silver level without really making too much effort - I had all the Silvers on my first time through - and that it's perfectly possible to corner at high speed and not end up facing the wrong way, pancaked against a wall.
Which brings me onto the biggest omission, the Gran Turismo mode. Instead of completing a lot of qualifying races and working your way to the top of the racing ladder, GT Concept simply offers ten Single Races (one for each track, forwards and backwards) in two difficulty brackets, and these won't take you more than a weekend to win. You unlock a new car for each license test and race, and the Game Status page displays them all and also opens the door to the odd added extra, like the Toyota Pod race, although after all that hype it's just a little slalom with a controlled braking test before the finish line - vaguely enjoyable, but pretty slow.
Furthermore, the AI still isn't up to much. If you get ahead of the pack they stand almost no chance of catching you. As long as you don't lose time by sideswiping them you can easily pass rival cars on a straight, whereas in GT3 you were struggling to keep ahead of them for the first few hours, whatever their actual racing abilities.
Lifeless?
He's got a brand new car...
Because it's been greatly simplified, GT Concept offers virtually no longevity for the single player. You'll polish off everything that's on offer in a few days if you even glanced at GT3, whereas with the original it would take weeks or even months to finely hone your skills and become proficient with a variety of high-speed racers. If you can convince a friend to join in, the split-screen multiplayer is a much smoother, more detailed experience, and as with GT3, there's an i.Link mode for those with the means to make use of it, but ultimately this is a racer low on content and high on glamour.
There are even a few question marks in the glamour department. The enormous soundtrack which backed up GT3 had to be shoved aside at times so that you could pay more attention to the game's sound effects, but this arcade-centric edition could do with an improved offering - instead, standout tracks include a trio from Feeder and a couple from Grand Theft Audio, with the rest occupying the middle of the road. It's also annoying that you can't adjust the relative levels of the sound effects and music, because the sound effects are too noisy to make out the music most of the time anyway.
Conclusions
If you don't fancy getting your hands dirty with GT3, then you might consider GT Concept - with its almost photo-realistic visuals and collection of elite vehicles and track designs it makes for a bloody good racer, touching on straight up tarmac battles and rally racing in equal doses. Sadly though, this disappointingly simple distraction will be swept aside in a matter of hours by GT die-hards. And ironically, GT virgins might find better value in the now cheaper GT3 and its arcade mode, which might just spur you on to enjoying the full-blown Turismo.
GT fans, this is a stop-gap, and a pretty minute one at that, so make your mind up now if you think 25 quid is worth a weekend's entertainment. Arcade racing nuts, this is for you, and at the price it's a steal - just make sure first that you wouldn't prefer GT3 in the long run, because if you think you might, you probably will.
7 / 10
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Comments (34) Latest comment 10 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Abscido: thanks - I'm not even sure it's the best thing in the world for GT nuts in terms of value, although a £17.99 price tag certainly does put another spin on it... after all, that's pretty much DVD price territory.
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That's one thing I like about the PS2, there are so many things worth buying at dirt cheap prices; my copy of VF4 for 15 notes should be waiting for me when I get home this evening...
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I had a look in the car list for GTC and they've finally chucked the Golf in there, which is better late than never. Rather drive that about that the Beetle TBH.
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Well, no good then i'm guessing.
down under, this game is retailing for $69 dollars whilst Kmart is pricing it at 59 bucks.
Still a bit excessive in my opinion, considering the rather poor amount of tracks supplied.
Why not just wait for GT4, and by then , all the worthwhile concept cars will be in production... And you'll still get the cars in the game..
For example, the new nissan Z is such a sexy looker.
So for 18 pounds, this new concept is in dvd price category, ?? surely not...
In australia, its not even close.
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no matter though, now I've ordered it anyway, really enjoyed GT3..
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Check out the forums, gamefaqs may enlighten u...
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I am actually no collector at all. Quite on the contrary, I sell a lot of games on eBay and generally have no problems throwing away stuff. Only exception are books and CDs. Of course.
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A tip: Try the "toaster" (the car in the first screenshot) on the rally tracks. Great fun.
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Btw, the graphical improvements must be more than I thought, because I fired up GT3 after having earned the 10.000.000 credit, and it almost looked a bit dull when ccompared to Gtc?!. I wish they had just made one complete package out of GT3 and GTC, implementing the graphical improvements, cars and the new track into GT3 and sold it for a bit more than GT3 Platinum.
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When I had GT3 I really liked the rally parts. Throwing a 206 around the dirt tracks was a LOT of fun.
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"Nah, it wasn't worth it at all, a complete waste of money indeed, looks worse than GT3, I feel totally ripped of and will thus now sell my PS2 and quit gaming for the rest of my life."
Btw, my favourite rally car is the Lancia Delta Integrale. Funny thing is, as much as I love GT3, I have no affection to cars in real life at all. A car has to have four wheels, that's basically all that matters to me.
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It would be nice if you could port the new cars and tracks into a regular GT3 game, though.
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Just yesterday, I downloaded a few movies from the upcoming TOCA Pro Race Driver. This looks like it could deliver all I have missed in GT3. 14 cars on the track, realistic damage model, (supposedly) realistic A.I. and, from what I have seen, great graphics (didn't miss that one on GT3, of course). I am REALLY looking forward to this now.
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haha, exact same thing with me, could absolutely positively not care less about cars, but it's wierd how I now recognise certain models on the streets and go "wow, that's a really good car" or something similar to myself..
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for me that would change the game quite a lot, mostly cause I'm a crap (virtual) driver I guess..
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My missus always cracks up laughing when I say I've got that car - in my GT garage...
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True - it's not often I make it through a race without a few bumps - and it would prevent you taking advantage of the "ram the guy in front off the road just before the finish" tactic too. Always a useful one that...
Maybe the option would be better, with it made compulsory in, say, the professional league by when you should be a really good driver (!).
The AI could have been improved as well, but then that might have made it a bit too difficult...
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I'm worse - when I first got GT2 ages ago, the first car I *had* to buy was a Vauxhall Astra in Polar Sea Blue - simply because that's what I have in real life.
Then I bought a Citroen Saxo in Amazon Green for the missus to race against me in 2-player.
I do have a life, honest...
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I chose the Beetle in GT3 just to see if it handled as bad in the game as it does in real life. And it does. So glad I didn't buy one now. That's why I was so fed up you couldn't drive the Golf. And also why I chose the 206 in rally mode as I had one of those also.
Me. Crash damage. I have to turn it off in F1 cos I'm a madman!
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thank god, I thought I was the only one playing GT3 like a drunken criminal.
I actually use the walls to help me take corners sometimes, if they curve enough and your speed is high, why brake..
(fixed typo)
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Btw, I had read in several reviews at the time GT3 came out that the A.I. drivers would become angry at you if you bumped into them too often, finally ignoring their wish to win the race and rather trying to push you off the track. Anyone ever noticed this? I didn't.
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"
That'll be trial mountain then - and I do have a life... somewhere around here... honest... oh and the best non F1 car in GT3 is the Mazda 787b... kick ass...
So what if I've ploughed thousands of hours into the GT series? I enjoyed them
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While looking for picures of the Mazda 787 (why was I doing this?? this is going too far..), I found this:
http://www.granturismobynumbers.com
Lots of info in the forums.