Grand Theft Auto 3 Review
Review - Grand Theft Auto comes home to the PC; can it steal our hearts (and wallets) again?
Version tested: PC
A Good Shoe Starts From The Ground Up
Big trouble in little China
Grand Theft Auto 3 practically sold the PlayStation 2 single-handed last year, ending a famine of must-have titles in style. But with that exclusive period now over, the console's finest game has finally found its way back to the series' spiritual home on the PC.
And what a homecoming it is. To all intents and purposes you are in a living, breathing, brawling, pimping city. Blocks of buildings stretch out to the horizon, the streets bustle with cars of varied shapes and sizes, pedestrians wander down the pavements and run screaming as your car slides past them at speed, trains rush by overhead on elevated tracks and rival gangs indulge in turf wars, taking pot shots at each other, and at you, if you've done something to upset them.
It's also a very open, non-linear experience. I spent my first couple of hours with the game completely ignoring the preset missions and just cruising around in stolen cars, running people over and getting chased by the police. Once the novelty starts to wear off there's a dazzling array of jobs for you to carry out for gang bosses, bent cops and dirty business men, ranging from simple parcel deliveries and escorting other characters to taking out police informants and battling SWAT teams and FBI agents on the streets of Liberty City. However long you play the game for, you'll never run out of things to do - after the best part of a week playing non-stop I've still not reached the end of the storyline and my "completion" score is barely at 50%.
We Get To Play With Knives
I fought the law, and the law won. Luckily I can respawn at the nearest police station though.
Although this freedom of action may be a little bewildering at first, the game does ease you into the world of Liberty City a little at a time. When you begin the game you have only a baseball bat, a hideout and a mafia contact who might be able to throw some work your way. You are also restricted to just one of the three islands that make up the city, as the bridge connecting you to the neighbouring island of Staunton was destroyed in the opening cutscene.
As you progress through the game your options multiply rapidly though. Most of the time you will have two or three different bosses that you can carry out missions for to push the storyline forwards, which means that if you get stuck on one mission you can ease your frustration by trying something different while you come up with a new plan. This is lucky, because some of the missions are incredibly difficult, and the most obvious approach is not always the best one. One mission, involving taking out a police van transferring a witness, was proving utterly impossible until I finally gave up on it and went off to work for another gang boss. This soon opened up a new weapons shop, giving me access to a bazooka for the first time, at which point completing the police van mission suddenly became a doddle.
The arsenal at your disposal by the time you've unlocked all three islands is certainly an impressive one. From your humble baseball bat you soon progress to a handgun, before moving up to uzis, shotguns and assault rifles. As well as being useful for taking out cops and gang members, you can also threaten passing pedestrians by targeting them with one of your guns, encouraging them to drop all their money and run. If you're in need of something a little heavier, grenades, rocket launchers, molotov cocktails and flamethrowers are eventually available, while a sniper rifle can prove useful for picking off targets from a safer distance.
Yesterday, I Made A Dollar
Fly the friendly skies
Completing core storyline missions and holding people up at gunpoint in the street aren't the only ways to make a quick buck in Liberty City. Steal a cab, for example, and you can indulge in some Crazy Taxi style action, racing around the streets picking up punters and dropping them off at their destinations. Similar mini-games can be unlocked by stealing police cars, fire engines and ambulances.
The game also includes a selection of optional side missions, which aren't necessary to finish the game but will add to your completion score tally and can earn you extra money and equipment. Most of these are picked up by stopping at ringing telephones, and work in much the same way as the game's main missions. Others are more freeform and can be dipped into whenever you're not busy with something else, such as a Gone In 60 Seconds inspired mission that has you stealing a list of cars and delivering them to a warehouse near the harbour.
Then there are the more esoteric distractions, such as the bonus points you can earn by pulling off insane stunts, flying off a bridge or hitting a ramp at speed and cartwheeling through the air. The more impressive your jump and the better your landing, the more money you earn. There are hidden packages to recover, unique jumps to pull off, and bizarre little bonus games to find like an assault course for off-road vehicles. All of these accomplishments are recorded in a lengthy list of statistics that reels past you when you select the appropriate option from the game menu, and even once you've reached the end of the storyline, the chances are that you'll still have a whole host of things to see and do before you get anywhere near 100% complete.
Always Running .. From Something
Eat your heart out, Keanu
All of which will no doubt be familiar to PlayStation 2 owners. And that's the only problem - GTA3 on the PC doesn't really add anything to the game except high system requirements, low framerates and hardware conflicts.
Yes, you can create new skins for your anti-hero and import your own MP3 files to supplement the hilarious in-car radio stations, but that's about as far as Rockstar have gone in exploiting the PC's capabilities. There's no multiplayer, no mod tools, and the developers haven't even managed to fix the rare graphical glitches that afflicted the original PS2 version. If anything they've got worse. Bits of road or even entire buildings can vanish from view, and driving across the Callaghan bridge with nothing beneath your tires but the river far below is a disconcerting experience to say the least.
The translation to the PC has been a rather quick and dirty one by the looks of things, and performance is uneven. Whatever it says on the back of the box, if you have a graphics card with less than 64Mb of memory you're likely to run into problems. Framerates vary from low to near stationary on a GeForce 2 GTS, producing an ersatz bullet time effect in the midst of a major shoot-out or car chase as the game grinds to a halt. Some people have also experienced lock-ups, which seem to be caused by the game choking the AGP bus in an attempt to shift data back and forth between graphics card and system memory.
Conclusion
If you're thinking about buying GTA3, you have to ask yourself two questions - do I already own the PS2 version, and is my PC much more than a year old. If the answer to either of these questions is yes, you can probably forget about it. If you have yet to witness the splendours of GTA3 though and have the hardware to handle it, you're in for a real treat. GTA3 looks great, sounds great and plays great, will keep you busy for months, and has the kind of production values most PC games can only dream of.
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Comments (186) Latest comment 9 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Not that I really care, I got this game last week and I love it. I don't have frame rate problems, but that'll be because its' running on a v.new computer.
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"And if those pencil-pushers back at head office don't like it they can sit on thi.... oh, hello sir. Yes sir, just adding the score now sir. Sir."
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One thing about the conversion I am really annoyed about though is the replay function. I thought it would have been along the lines of the one in say Carmageddon TDR2000, allowing you to change camera angles etc and save as an AVI. It does none of these things it just replays a script within the engine with no sound that may or may not actually play the same as what really happened! For example one replay had the car I was driving explode on me (which didn't happen in the game!) and when I exited the replay it was still perfectly alright! Very sloppy.
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The thing I'd really like to know is how the controls for the game have been altered - is the mouse & keyboard combo better than using a Dualshock2? Any views?
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It *should* do. I think the graphics card (and how much memory it has) is the main thing for this game.
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Shooting is better and as Gestalt says it takes sometime to adjust to driving with the keyboard but with some practice it ends up just as easy as using a pad.
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Think this might be on the list.
Also fancy either , on XBOX, Spiderman (have to wait a week i know) or Jedi starfighter... I have a new game to trade so i wont be paying full price.
any thoughts?
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Jedi Starfighter is nothing special.
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Must admit Starfighter has caught my eye, I'll play this before buying.
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the indoor scenes use about 2/3 times the amount of polygons that the outdoor sections use, so you keep having to change the resolution down when you go into a house, then raising it again when you go outside.. which is very bad game design.
Combat is surprisingly fun, and the character creation is fanastic.. i have a short cloaked assasin with a sniper cross-bow atm
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It would involve me having to buy the original game though
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good marketing me thinks
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Seems to me that there is one other rather obvious option...
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gotta be worth it i spose
/me places order.
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Play the original first Jeez. I picked it up the other day as I knew the expansion was coming out and I wanted to have a mess about, but oddly I haven't cracked open the box. Still messing about with JK2.....friend and I are linking up on DSL for arena style 1on1 lightsaber fights tonight. Should be a laugh.
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thats my subconscious telling me to type in things again
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Controlling the character with the keys and mouse is great, then grab a car and use your joy pad - just like a racing sim.
On my system (Athlon 1.4, Geforce 2 64mb, 512 mb) it's beautiful @ 800x600. I was very disappointed with GTA3 on PS2 cos it was soooooo slow, this is wicked!
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Eh? I don't think its slow on the PS2. Just about right if you ask me. Its pretty hard to control some of the best cars a top speed, I think any faster would be completely impossible.
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Interesting, but actually I've never had 98 crash on me in the three years I've had it. Must just be lucky I suppose.
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Yes you can move the camera around with the mouse but I meant that there are no fixed camera options that allow you to setup the action very well such as in C:TDR, Driver and a lot of other games that have replay functions. In comparison to other games the replay function is pretty poor.
playing these back it did not generate something that had not occured.
I've had strange things happen a few times and the replay function is definately bugged here's an easy way to complete fire truck missions : get in fire truck, start the fire truck missions then hit replay. As soon as the replay is finished or you quit it the fire is extinguished instantly with you doing nothing!
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See, I prefer it on a 28" widescreen and in Pro Logic.
Speaking of which.. I'm about 52% done, having just finished the last Columbian mission and decided to have a faff about with the options... and discovered that there was a widescreen and pad vibrate option. D'oh! I've had this since Christmas and haven't noticed til now
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GTA3 lubs a GF3 to death. First game I've really *really* felt required one rather than it just being nice.
BTW if anyone's having graphical hitches with a GF3 or d3d8.dll errors in Win98/ME try reinstalling Nvidia 21.83 drivers in the archive section of nvidia.com. The game would not work fullstop with the current 23.82 drivers for me. WinXP users may also have the same d3d8.dll error but it's something different to do with the .dll itself requiring a small update from m$.com. Details on GTA3.com.
Lastly, if you've got slow frame rates make sure you turn off 'trails'.
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Works fine for me on my ME setup with a Gf3-Ti200.
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Absolutely - GTA3 is a good example of a game that I prefer to sit on the couch and play on a big screen, rather than hunched over my PC.
Glad you found the widescreen option - didn't it look a bit wierd without it?? Personally its the first thing I check for in a new game.
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What, that old PC range from IBM? (showing my age)
Seriously though, the PS2 version plays fine. A little bit of slowdown when there's tons going on, but not so much that you get annoyed.
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Sounds like Renderware hasn't exactly been optimised for the PC, does it?
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Nope, we're just happy to buy polished games. The PC market is apparently happy to buy buggy shite (RL notwithstanding).
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How can the controls ever be 'over-simple'? You don't like it because it's not hard enough to control?
"Well, it's okay... but I wish I could just sort of rotate on the spot and get killed sometimes instead of going in the direction I want to..."
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Perhaps it's because it's an incredibly fun game that even in the 6 months since I bought it I'm still playing on it on my PS2?
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Good point - if you have've got a fast HD you get stutters. (However they do smooth out once all the textures are in memory.)
Blerk - ps/2; We've still got our old ps/1!
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ATA-100 means that you'll get burst transfer rates of 100mb/sec. The sustained transfer rate will be quite a bit slower.
Whizzo: absolutely. I'm still playing my copy of GTA3 having bought it last Christmas.
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What the heck do you use it for? Keeping the door open?
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additionally, thats the spec of the bus, not the speed of the hard-drive. high bandwidth busses like this really come into their own when you have a number of devices connecting a communicating simultaneously, such as if you stripe your data accross a raid.
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That'll be Resident Evil then........
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for volleyball affecionados
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You read my mind!
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(i haventclicked buy on play.com yet)
My pc setup is....
1000mhz athlon
256mb ddr
gf2 64mb
Or should i just borrow my brothers ps2 with it over the next week, play it and be done with?
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It'll take longer than a week. Seriously.
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a) free
b) £20
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Oh yeah and as for the latest Nvidia drivers... don't even get me started. They're really quite bad - I had something like a 30-50% frame rate drop on most of my games compared to 21.83 so I went right back to them.
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but i wouldnt mind playing this game. and 19.99 seems good value to me for a "new" game.
so dya think im gonna get annoying frame rates with that pc setup?
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not as bad as the experts exchange URL. I sent an email out not giving the full address to a group of senior managers at my last job. Most of them ended up at some "expert sex change" site instead.
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I think that's maybe the problem - it just hasn't been optimised for the PC, so unless you have enough texture memory on your graphics card the game keeps thrashing your hard drive and trying to shuffle all the textures back and forth between graphics card and system memory. The faster you drive, the faster it has to load textures, and the choppier it gets.
Given that the PS2 isn't exactly renowned for having a huge reservoir of RAM, this isn't very impressive.
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Heh.
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Now thats just disgusting.
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If I understand correctly it's a middleware graphics library. Basically a standard API that you can use on a number of machines so that you don't need to rewrite your graphics code when you port to another platform. A bit like Direct-X, but for machines rather than graphics cards.
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None of my friends had any real problems with the speed, all of them running GF2 MX on CPUs with less than 1Ghz. The only one who did have a problem was one with a relatively high end graphics card, who didn't bother to download the MS Windows XP Hotfix.
There are some issues, but I don't know how widespread they are, and I don't think it's valid to say that you're more likely to be affected if you've got an old graphics card. It seems to be quite random.
Morrowind is awesome BTW, kept me playing even longer than GTA3, and I haven't had any problems with it either. Well, it did crash on me every once in a while, like every 5 or 6 hours, but I always had a quicksave that was 3 minutes back, I suppose that's the game telling me I shouldn't spent more then 6 hours consecutively playing Morrowind. Apart from that, it's bloddy brilliant, I usually hate first-person RPGs, but this one must be the best CRPG since Baldur's Gate, so it kept me playing for about 50 hours.
Can't understand how anyone can play GTA3 for 6 months, the only game I played for that long was Half-Life, and that only because it was an online multiplayer game. There is just no single player game that can hold my attention that long. I think I played GTA3 for about 40 hours so far, and I doubt I'll spent another 40 in it, even though I agree with the review in that it is an awesome game.
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so to get a decent speed u have to do this? on a 1gighz with a gf2mx ? hmmm not sure i can be bothered with that tbh..
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Obviously not continuously but if I'm feeling up for a bit of criminal fun I can easily waste an hour or two causing havoc in Liberty City. I'm not sure I'll ever get bored with long chases all over the city with the cops.
Excuse my ignorance, but what's Morrowind?
First person solo RPG that comes out tomorrow in Europe. Morrowind's home page give more details.
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Aka, Morrowind is The Elder Scrolls III, ie the follow-up to the infamous RPG Daggerfall. Rumours about it being anywhere as buggy as TES2 are quite invalid, though, and people who played both games (I haven't) routinely roll on the floor laughing when they hear this.
Ah another thing on Morrowind, re: the detailed in-door scenes. I could imagine they did this because you have (optionally) extremely long draw distances outside, while inside the draw distance is necessarily very short, no matter how high you set it. I could imagine that, with the drawing distance set to the upper half of the slider, you'd have about the same performance inside and outside.
Anyway, I never noticed the difference in performace interior and exterior, TBH. It looked spectacular, anyway, easily the best-looking terrain I've ever seen in a game.
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Think i'll have a go on my brothers ps2 and see if i think its worth the outlay. specially as im getting overwhelmed by games atm.
SSXT xbox... Jedi starfighter Xbox..... Marioland.....GBA
im really looking forward to Turok as well
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Depends if your 1gig is a Duron or not. There is fair performance difference betwen an Athlon and a Duron, due to the cache size and FSB differences between the CPUs.
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Direct X is the collection. Direct 3D is the graphics API. Bearing mind D3D is proprietory OpenGL would be a better comparison.
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As for the game... it is everything I waited for. Fantastic. My only "issues" are gameplay ones:
1) Cars shouldn't immediately burn once they're flipped - pedantic, but still....
2) Multiplayer would be nice
3) Different ways of progress through the game. Maybe I'm wrong here, but I think you have to side with the Italians on the first map to make any progress. With that said, the game isn't very linear anyway.
4) Editing tools... although there was a rumour that a GMax pack would be released.
5) Losing cops. It appears to have changed from GTA2, in which even if you're warrant level was pretty high, you could still lose track of the guys. I'm not suggesting reducing warrant levels above 1 star after a while (because that isn't logical) but I had s shit load of cops after me at one point and made my getaway into the subway (it is kind of stupid that they don't follow you into certain places). When I got to my destination and exited the subway they immediately showed up.... telepathy I think. In addition, I don't see cops arresting, or attempting to, other gang members who start causing havoc. This was one of my favourite tactics in GTA2. Cause a fight, wait for swat to turn up and let them and the gang members kill each other while you make your getaway.
6) Some other review I read made two very good points being that there aren't enough things to buy (more items would increase the reward factor of earning cash) and a point based character progression would add a neat RPG element.
Lastly, I think it is rather amusing how the law tends to commit more murders and cause more damage than you ever could, in their attempt to hunt you down. Even better, they seem to blame you for it. I witness one cop car take out 5 civlians in its bid to get to me and the result was my warrant level going up.
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1) Well, they don't. If you're flipping a car in a good condition, it takes a while for it to take fire and explode. It's still stupid though, the car shouldn't explode at all, cars don't do that, even if flipped. Not that I tried in RL.
2) GTA 4. It won't be in Vice City. Some people suggested someone would mod it into GTA3, but that's just ridiculous.
3) Yep. Not sure if you can decide between two paths on the second island, at one point you kill Kenji, possibly you can side with the Yakuza there, but I never tried.
4) Editing car properties is very easy, it's a large plaintext file, an editor is already released. Rockstar has been quoted that modding should be easy for anyone who knows how to handle Renderware files, however I read on GTA3Mods.com that it's actually quite difficult since the files are so messy. So, we'll see, but as it is a single player game I don't put my hopes too high when it comes to modding.
5) I also think it's downright annoying that other gangs can pretty much break as many laws as they want without suffering any consequences. Especially when you run around town without any kind of weapon.
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Sorry, that's what I meant. They shouldn't light up at all. Hopefully in the sequel we might even see some "thrown from vehicle" animations.
Especially when you run around town without any kind of weapon.
Another feature that got lost. I remember in the original pulling out a weapon (yes, yes, all laugh
Mod wise, I'm thinking more of maps, than vehicles. Ohh, and should also add that the MP3 feature is really neat (so are the sounds that come with the game... I love Chatterbox FM, especially that vegan with the lisp). Nothing like driving around to some punk.
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Well being realistic now they wouldn't however the massive chain reactions that can happen when they do more than makes up for the lack of realism!
For everyone having performance problems make sure you have the frame limiter switched on in the video settings, this makes a huge difference to how smooth the game is. Playing around with FRAPS it shows it locks the framerate at 30FPS but without it on even if the FPS is 70+ it will not be smooth. FRAPS is also handy for taking screenshots anytime you want.
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That's actually one thing I miss from the original. In GTA 1 and 2, there'd be chain reactions all the time. Explode one car, and all the other cars waiting behind it at the traffic light go up as well.
One of the best ways to get points in GTA 1 and 2 was getting a bunch of cars near each other, get a wanted level to attract a bunch of cops with their cars and explode one car - all the cops went down with higher points awarded for each consecutive kill.
I guess this is still possible in GTA3, but much much harder to do. I have yet to see more than 3 explosions in a row.
Edit: Another thing I miss is the word "kiiiill freenzyy" which is just way cooler than "rampage", and some guy shouting "WASTED" when you're down. Much less frustrating that way.
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Get the police after you in a big way (2-3 cars), then toss a grenade. They'll all go up and any other cops screaming in afterwards will get caught in the blast and proceed to start to go up too. Oh and in the PC version the amount of bodyparts that explosions cause is rather large too..
Also I have a feeling it'll suck gibbon gonads on my old TNT2.
It wouldn't work too well on that, if you had something more beefy I'd say rush out and get it. Alternatively you could buy a PS2 and play it on that as I know you luuurve Sony so much....
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True, but the sudden lighting up of upside cars is pushing it a tad too far. More importantly I'm then unable to a)tip it over again with another vehicles or b) get some really neat screenshots of huge crashes.
Ordinarily the MP3 feature would be great, but since the standard radio is so good, I found myself rarely listening to my own stuff.
It was neat to hear "Grand Theft Auto" again (I think that's the name) - the track from GTA1. Twas a favourite of mine for cruising around.
Something else that just dawned on me, the save game is very cheap. It doesn't cost a penny and you get your car back in mint condition. I'd have liked to have seen a cash requirement.
That's actually one thing I miss from the original. In GTA 1 and 2, there'd be chain reactions all the time. Explode one car, and all the other cars waiting behind it at the traffic light go up as well.
Arhh yes, that was great fun. The "wasted" and "kill frenzy" were also cool.
Oh and in the PC version the amount of bodyparts that explosions cause is rather large too..
Does that happen on the PS2 version? I was playing the PC one with a mate whose played the PS2 alot and he said he believed he hadn't seen it before, that and the fog.
I'll wait & get it on budget.
Well my version was $20 from Play.com.
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Remember it was originally made for the PS2 having too many objects remaining on screen at once would have completely killed the framerate.
Something else that just dawned on me, the save game is very cheap. It doesn't cost a penny and you get your car back in mint condition. I'd have liked to have seen a cash requirement.
You don't have to save to get the "magic garage elves" to do their job, just put the car in and let the door close, open it again and the car is mint again. Money really has bugger all effect in the game to be honest, getting the secret packages to get free weapons means you never really have to buy them very often (bazookas excepted you need 100 packages for them) so even if it cost money to save it wouldn't really matter much.
Does that happen on the PS2 version? I was playing the PC one with a mate whose played the PS2 alot and he said he believed he hadn't seen it before, that and the fog.
Bodyparts coming off only happen with a cheatcode on the PS2, fog happens in the PS2 version just as often as the PC one.
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Money really has bugger all effect in the game to be honest, getting the secret packages to get free weapons means you never really have to buy them so even if it cost money to save it wouldn't really matter much.
A shame really. I would have liked to have seen more use for it. I think we're also missing the stats page on total kills, maimings, thefts etc etc.
And as you pointed out, those elements from the console version are a tad annoying, but hey, it could have been alot worse... I think.
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Hit escape during the game and the stats option is there.
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True, it is a bit annoying when a Columbian drugs cartel starts shooting you as you drive through their territory and the cops just ignore it, but if you start running people over or shooting stuff they're all over you. Not a big issue most of the time though.
"there aren't enough things to buy"
True again. I've got a huge amount of money and not much to spend it on, as I prefer running people over to shooting them (call me old fashioned). And if my car gets beaten up, I either limp back to my home garage and leave it there overnight to magically regenerate, or just dump it and steal another one. To (mis?)quote Jet Li from Romeo Must Die, "I love America - free cars!"
"a point based character progression would add a neat RPG element"
Your stamina does increase the more you run AFAIK. So if you spend a lot of time on foot, you can run further before you get exhausted and have to slow down again. After a few days playing the game the difference is noticeable.
"Not sure if you can decide between two paths on the second island"
Don't think so, but you can certainly decide to kill Kenji before you've done all the jobs for him. The end result is the same - you just miss a few missions.
"make sure you have the frame limiter switched on in the video settings"
Didn't have much choice - if I switched frame limiter and frame sync off the game blue screened after a few minutes.
"I have a feeling it'll suck gibbon gonads on my old TNT2"
How much memory have you got on that thing? If it's less than 16Mb the game won't even load.
"Get the police after you in a big way (2-3 cars), then toss a grenade"
Grenades and rocket launchers (and to a lesser degree molotov cocktails) are truly god's work.
"the cars around you aren't really saved. Turn around 180° two times, and when you're back where you started the cars you saw originally will be replaced by others"
Yeah, I spotted that, but I just assumed that either a) I was hallucinating or b) they were popping off down a side road while my back was turned. It is a bit freaky though.
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Ok, I'll have to take another look. I thought last time I saw it it just gave me a single rating.
I really hope we see the London GTA in 3D at some point (highly unlike, I know, even if most of the team are Brits). Don't get me wrong, I love the US setting too, but I really enjoyed the 1960s mission disk and the cockney missions.
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Well hopefully "The Getaway" will provide something of that. It was on show at E3 yet there seems, still, to have been little said about. Anyone that went and saw it come on spill the beans!!
The thing with the cops not actually bothering to arrest other gangs can sort of be weakly explained as that the law enforcement agents are just another gang and they've already been paid off by the other gangs so they don't touch them, you just get to do it a lot slower by using the bribes or by losing a chunk of change when you get busted. It's a gamey explanation but it sort of works!
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Oi! I didn't know this? How's it done then? You just point it at them and use the 'target' key? - I'll have to go experiment.
Can't understand how anyone can play GTA3 for 6 months, the only game I played for that long was Half-Life, and that only because it was an online multiplayer game. There is just no single player game that can hold my attention that long.
I played Civ for four years. Civ2 for five or so. So there.
and some guy shouting "WASTED" when you're down. Much less frustrating that way.
I've just taken to shouting it myself... am I weird?
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Not that much, although I usually shout "AWW FUCK THIS" when I die.
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Nope. Timed missions suck. I think I needed four or five tries at the one you mentioned, and god was it frustrating. Now that I have all three islands, I don't do any missions at all anymore, because all I've left are timed I think.
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I've done a couple, but I have a feeling they're the easy ones. It is incredible how you can screw up a good run by just clipping something. I was just trying to break some guy out of jail. All was going fine and dandy until the my swat van got clipped by some taxis driver (I get this huge urge to get out of my vehicle and give "bad" drivers a good slap, kind of weird since a)I'm the one speeding everywhere and b)in realy life I've never got annoyed driving once; I don't think I've ever even used a horn). The van spins around and I end up in some lake, 100 metres away from the respray place. What a laugh.
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The thing is, I get so pissed of at hearing him ordering me around every time I get to a booth that I'll probably waste him big-time if I ever finish the mission...
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Thanks for the tip on the star. I got one coming out of the cop parking lot and was doing ok, until mr taxis driver came along. I've actually only given it one shot so far.
Does anyone know whether pickups return once you take them, specifically health at the hospital?
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The most important thing to do before timed missions is a) learn to drive really fast, and b) get the fastest car you can. Even if it takes you a couple of minutes running around to find that stinger, it's usually worth it. Also, knowing your way around the city obviously helps tremendously.
Edit: Hmmmm ... maybe I'm wrong about the health pickups, but I'd be surprised.
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I'm pretty sure the health does respawn but it takes ages, however there are plenty of them hidden away on each island so just learn where they are and it'll help and always wear armour, which is also scattered quite nicely around the three islands. If you complete a certain amount of ambulance missions a health pickup will appear at your home. Ambulances increase health by 20 points but will decrease your health to 100 if you've been enjoying the "freelance nurses" that walk around Liberty distributing health bonuses...
Oh and remember to do the police vigilante missions too, for every 10 you get a police bribe at home, to the maximum of 6 when you've done 20 missions on each of the three islands.
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Actually, I find that that should be
b) Get a cop car and turn on the siren.
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The siren is very cool, you just have to love how all the other cars actually break and try to make room for you, but I preferred to drive without it, since I found the other cars behaviour to be pretty difficult to predict, for instance if and which way they would drive to avoid you.
BTW, I didn't know about the police bribe and health appearing at your hideout, that's pretty cool. Gotta try it right now.
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Sabotage - Beastie Boys
Been caught stealing - Jane's Addiction
I fought the law - The Clash
Wonderful world - Louis Armstrong (this is great to produce that surreal atmosphere)
Anarchy in the UK - Sex Pistols (there are so many you can pick, but this is probably the most fitting one)
Ignite, Looking for action and Born to kill - The Damned
Perseverance - Terrorvision
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If I had to choose a couple of songs that fit the mood, then Jimmy Eat World, Marilyn Manson and the Prodigy would be it. Neon Genesis theme songs would qualify as creating a surreal athmosphere.
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I've been caught stealing, once when I was five
I enjoy stealing, its as simple as that
Well its a simple fact
When I want something, man, don't want to pay for it
...while driving a hijacked car.
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I open the glove box
Reach inside
I'm gonna wreck this fucker's ride
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The most annoying bit is the missions, as you can't save during a mission. That means that if you fail the mission, you not only have to repeat the entire thing over from scratch (which is fair enough), but you also have to monkey around driving out to see whichever gang boss it was to get the mission again and wait for the cutscene to load up, skip through it, wait for it to drop you back into the game... It's just plain annoying if you end up retrying the same mission several times. I want to be able to just jump right back in while I'm still worked up, not have to faff around driving a couple of miles across town just to get started.
"the one where you have to go to all the phones"
That one's a bit tricky - I made it on my first try, but only with literally one second left on the clock when I finally reached the end of the phone trail. All I can suggest is steal a fast car and park it so that it's facing in the right direction before you go to get the mission, so you can just hop in and screech off once the timer starts.
"I get this huge urge to get out of my vehicle and give "bad" drivers a good slap"
The funny thing is, some of the other drivers are just as bad as you. You'll sometimes see cars punting each other off the road, colliding at junctions, mounting the pavement and generally messing up. Staunton seems to be the worst for that - must be all the rich idiots with their Ferrari and Porsche substitutes.
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Pah, I've got an FBI car in my Staunton Island lockup
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Well, I haven't been able to play it non stop for 6 months because I have to go to the toilet occasionally
I'm still playing GT3 a year after having bought it - a mark of a good game.
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Overrated car, I think.
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Excellent.
Peej
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I love that one too. I pick it up, and just bully everyone else by going in the opposite direction of the lane. I usually take the small bridge by the constructionsite, just to get to bob a few of them down down down. I specially like hitting Landstalkers with it, since they do some quality bounching.
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Caught by the Fuzz - Supergrass
Crosstown Traffic - Hendrix
Hendrix's one has some really great lyrics:
You jump in front of my car when you,
you know all the time
Ninty miles an hour, girl, is the speed I drive
You tell me it's alright, you don't mind a little pain
You say you just want me to take you for a drive
You're just like crosstown traffic
So hard to get through to you
Crosstown traffic
I don't need to run over you
Crosstown traffic
All you do is slow me down
And I'm tryin' to get on the other side of town
I'm not the only soul who's accused of hit and run
Tire tracks all across your back
I can, I can see you had your fun
But, darlin' can't you see my signals turn from green to red
And with you I can see a traffic jam straight up ahead
You're just like crosstown traffic
So hard to get through to you
Crosstown traffic
I don't need to run over you
Crosstown traffic
All you do is slow me down
And I got better things on the other side of town
It is a fantastic track in its own right anyway... well, it is Hendrix.
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The Barracks at full speed into oncoming traffic is lovely, just a pity it's as fragile as all the other vehicles when the Rhinos are on the streets...
I specially like hitting Landstalkers with it, since they do some quality bounching.
Hitting Landstalkers is just what they deserve, they're top heavy, unbalanced crap, one of the worst cars to be around when you really need to 'jack something to get away from the cops!
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Overrated car, I think.
You're missing the point - it's in my garage.
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When you've gained a Rhino, without cheating, that's something to be proud of!
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The easiest way to get one is to do Vigilante or Fire Truck missions. I got one on my second or third Vigilante mission - a crook had boosted it and I had to chase him down. Don't damage it too much and you can take it away afterwards.
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There are three non-cheating ways :-
a) nick one from the army (the best way but v.dangerous)
b) nick one from the army and complete the emergency vehicle crane requirements of one of each EV and you get the ability to pick one up from the docks anytime
c) complete the game and the arms dealer's Rhino is unlocked and respawns.
Until you hit the third island the army don't turn up, so there's no way to get one until you're quite far into the game.
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It's a pity really - the Landstalkers are pretty fast, fairly rugged and handle well, but as soon as you so much as tap it with another car it flips over and blows up. They must've modelled it on the Canyonero from The Simpsons.
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Or early model Vauxhall Frontera's...
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Please, please, please may we have an 18 wheel articulated lorry to drive in GTA4.
Luv
Stu.
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And motorbikes, although if the cover of Vice City is accurate, they will be there!
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Oh yeah! A 'Steve McQueen-em-up'! Fantastic!
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You certainly have good taste Blerk, Steve McQueen is one of the coolest actors ever! The great escape (with the kindest germans ever in movie history) is my fav. movie with him.
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The Great Escape is truly one of the best movies ever, now I've just to find some time to actually watch the recent DVD I bought of it!
One thing that would add a certain McQueen influence to GTA would be whenever you're in a chase there should always be a green VW Beetle lurking nearby...
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Besides, we all know that a 72 Ford Mustang have about 7-15 gears going upwards. Plenty of hubcaps too.
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And precisely the movie I had in mind at the time I wrote that.
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Nope dark green.
Plenty of hubcaps too.
Yeah I think it ended up losing about 8 or so, even for an American car that seems extravagant!
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That's not a bad thing, imho. I guess only one times in three do I actually reach the same boss again, only because I can't withhold from trying to fool around with pedestrians, other drivers, the cops eventually etcetera (and have fun in the process). Surely makes the game last a lot longer.
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I've got 'My Way' in my folder.
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It's generally not too bad until you get to the second island and it starts sending you on missions to the first island. Get mission on island 2, drive to island 1, get killed, have to go all the way back to island 2 to get the mission again, then all the way back to island 1, get killed, shout, throw, swear.
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Wouldn't that have made a bit too easy?
Perhaps they should have made auto save points every place where you can pick up a mission? So just before you pick a mission the game auto saves, thus saving you from needing to backtrack to find the mission again should you fail it.
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Yes it would, unless the mission is timed you can do pretty much anything to get a new car, health, weapons and armour so if things go bad just back off re-stock and then go back, hell you can even pay a visit to a freelance nurse if you want...
Never be afraid to scarper.
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They are perfectly acceptable on my 32mb GF2MX at 800x600. Anything higher than that and it suffers badly.
And that's with me using an AthlonXP 1800+ with the rest of the trimmings.
Should probably get a decent GFX card at some stage.
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Yes, you most certainly should ! Your otherwise ninja PC is being seriously held back by that shoddy graphics card ! Get a Geforce 3/4, and be astonished !
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Yup. I like the idea of limited saves, but in GTA3 it's just bloody minded because you have to drive back and forth across town every time you fail a mission. If you could just auto-save outside the hot spot where you go in to meet the boss, that would save a lot of time and unnecessary frustration.
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Yup. I like the idea of limited saves
Well the current save system isn't great. I'm one of those players who will save every other minute if I can, but I like restricted saving because it adds more tension.
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Yes, they do.
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I'd still recommend this one though. It is extremely addictive and there's so much to do. I was at first hesitant in countinuing after I screwed up a mission, but I decided to give it ago once and found you really don't need to save. Sure, you might lose those weapons you've been collecting, if you die, but it isn't hard to pick them up again.
I found myself chuckling as I did the Ocean Drop (?)mission: the one where you have to pick up the dodgy packages in the sea, dropped by the plane, and return them to the "business man". As I got back to land and entered my car Clapton's "Cocaine" came on my MP3 station. Quite amusing while being chased by the FBI for drug collection.
Does anyone know what you unlock with the ambulance, police and fire missions? I decided to keep doing taxis fares until I found something, and low and behold at 80 I got a message that some store is now selling super-fast cabs.
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You're are using Windows XP aren't you? Look in the readme that comes with the game it gives a specific link to a fix.
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I could buy a new Graphics card for £150-200, or I could just get some new games for PS2 or GC, or spend my winnings from World Cup betting on an Xbox.
I know what I'll be choosing.
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You forgot another option. Give the money to me.
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New system requirement for GTA3
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Have you tried the no_cd patch? It sounds like it might be a safedisk issue. Perhaps you are using a CD-RW as your main CD drive?
You can get the no_cd patch here:
http://www.gamecopyworld.no/games/pc_grand_theft_auto_3.shtml
I found the 22-05-2002 MYTH version works best for me. Just follow the instructions and make sure you back up your existing GTA3.exe
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Okay, I just bought this f**kin game
Either you have the wrong nick or you're a very bad liar
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v1.1 patch
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Follow the link I posted above and click on the FAQ section. There's a bit in there about how to create your own MP3 song list. But the radio stations the game comes with are really rather good!
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Do you mean the link to the v1.1 patch?
Sam
Yeah - sorry, the label I put on the link is a bit misleading.
Here's a better one for the topic you want.
here
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Get the latest patch - that supposedly fixes this problem.
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But to get to the bridge back to the first island.
From your base and garage.
Go up the little hill from the garage to the main road
Turn left
Turn hard right at the traffic lights - almost 180 degrees.
Drive follow the road along,( almost straight, there is a kink to the right) until you get to a crossroads with islands in the middle of it and the bridge is immediately on your left.
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The GPS upgrade is quite nice though, would have been bloody useful on the PS2 version.
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