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God Of War Review

PlayStation 2 Review by Kristan Reed

1 July, 2005

Europe could be just about to let one the greatest PS2 titles ever made pass it by, and not for the first time. Yet again, some inexplicable political skulduggery has ensured that yet another outstanding Sony America-developed title will be released by Sony Europe without the required pre-awareness and sufficiently beefy marketing clout, almost guaranteeing a tragic underperformance of a truly stunning game.

But there remains hope. Having already been released in US to universal critical acclaim back in March, the groundswell of admirers behind God Of War's irresistible action-adventure charms almost guarantees that it'll be one of the few titles to break through over here from word of mouth - providing enough copies make it onto the shelves, of course.

Under the influence

The game succeeds on just about all fronts, managing to tick the right boxes in every category imaginable; a game that borrows the best bits of the most memorable games yet conjures a personality all of its own. Its influences are often all-too-easy to spot, yet far from feeling like a derivative, me-too affair that's in awe of its peers, it's one of the few games to emerge in recent times that feels like it truly builds on its influences, whether it's the relentless combat of Devil May Cry or the mystical, mythical atmosphere of Prince of Persia: The Sands Of Time. Some of the structural brilliance and gameplay mechanics of its peers are borrowed wholesale, yet every time you think you've seen it all before you can't help but acknowledge that in subtle but meaningful ways it's refining so many areas that God Of War feels much more than the sum of its parts.

Even the brutal, bleak yarn of regret becomes something so much more involving than the average throwaway efforts we so often have to put up with in videogames. As far as lead videogame characters go, Kratos is possibly one of the most despicable specimens imaginable. This unfeeling mass murderer is probably the last person you'd want to help out, a man who deserves his demons and deserves to rot in the bowels of hell for all eternity for his sins. Yet, once you gain combat prowess so powerful that even the Gods are impressed, it's hard not to find the whole experience utterly thrilling.

In keeping with the Godlike genius at work, Sony's Santa Monica studio has evidently used some sort of celestial voodoo in order to fool the PS2 into thinking it is, in fact, an Xbox; and an Xbox being pushed hard at that. It's no exaggeration to report that God Of War is easily among the best-looking games we've ever seen on any system, never mind the supposedly humble PS2. Quite how the developers managed to keep up this level of detail with barely a hint of frame rate drop (and in widescreen Progressive Scan, incredibly) is probably a question many rival coders are pondering right now.

Celestial vision

'God Of War' Screenshot 1

The stills do little to convey just how good this game looks.

God Of War looks impossibly glorious at times. Not only does it have enormously detailed backdrops, wonderfully imaginative character models and some of the slickest animation we've ever seen, the whole effect becomes all the more impressive by virtue of a control and camera system so refined and effective it's easy to forget how well implemented it really is.

When you consider that even the most promising games can find themselves undone in the harsh glare of critical nitpicking, it's all the more remarkable that we're sat here having real trouble finding fault with anything in the entire game. Through even the most jaded eyes this is a barnstorming blockbuster of a game that will live long in the memory.

To begin with, God Of War comes across as little more than a highly impressive-looking Capcom-inspired hackandslash. As a veteran of all three Onimusha and Devil May Cry games it's easy to see where Sony was pitching the game, with a combat and progression system borrowed almost wholesale. Kratos himself isn't anything amazing at the beginning either. Sure he's got dual blades welded to his arms and has a nice line in acrobatics, but beyond that it's easy to wonder what God Of War really has to offer beyond pretty visuals. For the first hour or so, the game really does need to pull every impressive visual trick it can, because you're not even close to becoming the most feared warrior in the history of the universe.

Breaking your resistance

'God Of War' Screenshot 2

If I've told you once, I've told you a thousand times. Stop respawning!

But thanks to the allure of some of the most richly beautiful environments we've ever seen, along with some truly gigantic early bosses and some clever puzzling it's a game that masks its initially derivative nature via some stunning set-pieces. Once you've got a feel for the precision of the combat and how well implemented the automatic camera angles are, the game does a great job of breaking any early resistance you might have at the prospect of another hackandslash button masher.

As you start to harvest souls, build up experience, learn new abilities and power up old ones the game really comes into its own with a combat system that is perfectly tailored to be accessible to complete novice while also proving to be exceptionally satisfying to the kind of manic hardcore nutters that can romp through Ninja Gaiden untroubled. The combat really is one of God Of War's key triumphs, conjuring a combo system that's never stupidly overwhelming or overly simplified. Depending on your choice of skill level (there are four in total, with the awesome 'God' mode unlocked on the first run through) there is a skill level to match anyone's abilities, with even the Easy mode putting up decent resistance without insulting or patronising players.

Exquisitely paced and expertly structured, new abilities appear right the way through the game, positively demanding that you keep on going to find out what lies around the corner. But the game never strays into mindless mashing territory, with a range elegant combos that are easy to learn yet fashioned with a depth that encourages you to try out new moves and different tactics to dispatch the variety of foes that cross your path.

Nobody's fault but my own

'God Of War' Screenshot 3

Lugging a giant crossbow around was starting to annoy Kratos.

Better still, God Of War will appeal to the true adventurer thanks to an array of challenging puzzles that evoke memories of the original Tomb Raider in their levels of logical cunning. Granted, many of them typically involve the kind of lever pulling, block shifting and pressure pad activating that we've seen many times before, but in among the standards are some excellent brain teasers that often involve under-utilised moves from your range of kicks and leaps, or levels of observation that many games shy away from these days. The key thing you'll reflect upon whenever you've cracked a particular puzzle is that it always feels fair and logical. You really only have yourself to blame when things go wrong in God Of War, and that's all you can ask for as a gamer.

Tied into this feeling of satisfaction is the fact that the game is consistently checkpointing your progress so that you rarely find yourself having to endure tedious repetition and backtracking. While this does cut the overall playing time down a notch (to around 12-15 hours), it's one of the few games around that could never be accused of unnecessary padding. It's pure, lean, unrelenting entertainment. A game that constantly keeps things fresh, changes the environment, and ups the ante without ever throwing in a gruelling task or unexpected difficulty spike just to artificially prolong the agony.

That's not to say that you'll just breeze through it. Some of the puzzles - for a start - can be a complete sod unless you've got your lateral brain into gear (but there's always GameFAQs for emergencies, eh?), and on a few notable occasions of minor frustration we found some of the platforming balancing acts a little bothersome. You may even find the weight of enemy numbers incredibly daunting, but somewhere along the line you'll find your rhythm, find the right move-set, get your brain and reactions in gear and move onto the next gripping section and feel hugely satisfied that you did so. No one said it wasn't challenging; in fact it's one of the few games that's about as challenging as you want it to be, rather than how the game wants it to be. In fact, if you repeatedly get your arse kicked, the game even offers to drop the skill level down for you, in another nod to the Capcom ethics of game design. You might well thank them for it, too.

Godlike

'God Of War' Screenshot 4

Hellooooo, is anybody down there?!

Is there an area where God Of War doesn't excel? Truly, no. Even the game's audio is a stunningly evocative example of a well-judged dramatic soundtrack and thunderous effects, with a continual cinematic ebb and flow mirroring your efforts with aplomb. Even the straight-laced voice work is handled with an expertise so sadly lacking in most other videogames. Narrowed down to its own genre, God Of War kicks many of Capcom's hilariously hammy efforts into orbit, but next to almost any American-produced game it's handled with a cinematic intensity that never resorts to trivialising the task at hand. This is serious business, and it's handled excellently. Admittedly, the way it handles nudity early on in the game is a mite ham-fisted, but on the whole it's one of those rare games where you'll actually want to watch cut-scenes again.

In terms of providing incentives and replayability God Of War delivers, with a huge suite of unlockables that are among some of the best we've encountered - notably the superb 'Deleted Scenes' documentary that reflects on the game's genesis, complete with early prototype levels, as well as ideas that got cut out in order to get the game on the shelves on time. And as if that wasn't quite enough, even more goodies await those determined enough to crack the horrendously tough God mode.

When the dust settles on the PS2 era and it's time to sit back and reflect upon the system's best games, God Of War stands out as an absolute colossus that towers over the competition - on any format. It not only deserves to become part of any gamer's (not just PS2 owners') collection in the immediate future, but will be held aloft as one of the true greats of this generation. It's not often a game just comes along and floors the competition, but that God Of War does so in such breathtaking style is incredible. For the love of God, buy it.

9/10

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Comments: 1-50 of 182 in total | next 50 »

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Derblington
01/07/05 @ 12:11
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\o/

Roll on friday!
Eraser
01/07/05 @ 12:14
#2
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Looks great. I keep confusing this with Epic's UE3 game Gears of War
Edited 1 times, most recently on 01/07/05 @ 13:15
disc
01/07/05 @ 12:15
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I'd say only Ico has this game beaten on the PS2.
Salvia
01/07/05 @ 12:16
#4
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8th of July??? I want it NOW!!!!!
therev
01/07/05 @ 12:16
#5
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Am I the only person in the whole world who thinks this is horrible, button-mashing dullness with the worst lead character in gaming history?

I was so disappointed I nearly wept.

EDIT!

I'm an idiot. I've just tried it again, to make sure it's as bad as I remember... and it's great. I can see the things I hated, but right now they don't matter.
Edited 2 times, most recently on 09/07/05 @ 00:33
krudster [mod]
01/07/05 @ 12:21
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Just keep telling yourself!
lost_soul
01/07/05 @ 12:22
#7
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So I should buy this?
lost_soul
01/07/05 @ 12:23
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Out of interest, what held it back from getting a 10?
Blerk
01/07/05 @ 12:24
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Even I've got this. ;-)
drumbaby
01/07/05 @ 12:25
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Fantastic game. One of the best on PS2, no doubt about it. Great review too, btw :)
Derblington
01/07/05 @ 12:26
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Blerk, if you don't like, I'll take it off you :)

Please!
Blerk
01/07/05 @ 12:27
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Blerk, if you don't like, I'll take it off you :)

Arf! You'll have to join the queue! ;-)

I played for about 15 minutes last night and got completely spanked. I is teh suXX0r5! \o/
Razz
01/07/05 @ 12:28
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Any xbox release schelduled?
Blerk
01/07/05 @ 12:30
#14
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Razz, it's a bleedin' Sony game.

/rolls eyes
krudster [mod]
01/07/05 @ 12:31
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What held it back from a 10? Not much. It's a wafer away. I'm one of those people that happens to think 10s are for the kind of games that totally push the boundaries, whereas this is probably the textbook example of a game that has honed other people's ideas exceptionally well without necessarily doing enough new things to appeal to people who aren't already fans of this type of game.
JHuxley
01/07/05 @ 12:31
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"Ico's dull as ditchwater"

Err...right.

Been waiting for this one for a long while. To hear that SCEE aren't choosing to push such a great game is really very disheartening. Along with the recent PSP fiasco, it's obvious that they need to get their act together quickly or face a totally botched PS3 launch.
Edited 1 times, most recently on 01/07/05 @ 13:39
Artemus
01/07/05 @ 12:32
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So which version were EG reviewing? Sounds like NTSC one. PAL gamers have been shafted again with borders and no support for PAL60.
Blerk
01/07/05 @ 12:32
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SCEE are probably afeared of the Daily Mail reaction. Or they're waiting for the DM to get whiff of the story and promote it for them for free. :-)
Blerk
01/07/05 @ 12:33
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PAL gamers have been shafted again with borders and no support for PAL60.

True, but the borders are tiny and it does have a widescreen mode.

Edit:
And besides, the PS2 doesn't do PAL60. :-)
Edited 1 times, most recently on 01/07/05 @ 13:34
drumbaby
01/07/05 @ 12:35
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"It's a wafer away. I'm one of those people that happens to think 10s are for the kind of games that totally push the boundaries"

Like HL2?

Arf arf!! :)
tengu
01/07/05 @ 12:36
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It doesn't? But even the Dreamcast did that FFS!
Blerk
01/07/05 @ 12:37
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It doesn't? But even the Dreamcast did that FFS!

No. Drop the PS2 into 60hz mode and you're in NTSC territory.
krudster [mod]
01/07/05 @ 12:37
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I chose to review the NTSC version on the basis of its progscan support, just to clarify. It looks great in normal mode though, and even has a 'soften' option to blur out jaggies.
markypants
01/07/05 @ 12:37
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Can't control camera. Repetitive game-play. That's about the only negative stuff I can say really. It is quite annoying that the camera can switch every now and then without any warning, but you do get used to it.

Sadly this game just didn't appeal to me. I got bored. I'm sure for those that love Devil May Cry etc. It will rock your world. But for me it just didn't do enough differently to warrant my excitement. Nice graphics, but I'm getting increasingly bored by great graphics alone. Lets get more innovation people!!

M
01/07/05 @ 12:38
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Blood... check
Guts... check
Tits... check
Sex... check
Gratuitous.. check

9/10 then

Only kidding, when's this out then, I want to do some button mashing?

EDIT: Did this game bomb at retail in the US then?
Edited 2 times, most recently on 01/07/05 @ 13:40
krudster [mod]
01/07/05 @ 12:38
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If you can't see how HL2 pushed the boundaries, there's no hope for you ;)
Lutz [mod]
01/07/05 @ 12:38
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Hmm... not a single negative comment and only a 9...?

(Not that I've played the game though)
pjmaybe
01/07/05 @ 12:41
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YAY!

And SHIT I've just spent all my gaming funds..

Peej
01/07/05 @ 12:42
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"And besides, the PS2 doesn't do PAL60. :-)"

Obviously, you didn't play Primal. :)
Edited 1 times, most recently on 01/07/05 @ 13:43
Artemus
01/07/05 @ 12:43
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'And besides, the PS2 doesn't do PAL60. :-)'

Tekken 5 disagrees.
Blerk
01/07/05 @ 12:47
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o_O

My understanding of PS2 vs 60hz was that the hardware doesn't support PAL60, only NTSC 60.

Do those two games actually say 'PAL60' on the options? 'cos if they just say '60hz' then I very much doubt it's PAL60.
01/07/05 @ 12:47
#32
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*swoons*

/starts capping all his 'almost completed' games and makes some space for this one.
//Starts to spread the word to friends that an Epic not seen on any console since I don't even know how long ago is about to arrive...
Lutz [mod]
01/07/05 @ 12:49
#33
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Blerk is right, they are 60hz options, the PS2 for the UK doesn't output at PAL60.
boo
01/07/05 @ 12:51
#34
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Sounds pretty good. Might have to get this, even if it's not my normal sort of thing.
Oh.
What's that?
I've already got a free copy?
Why so I have...

/high-fives Blerk

/runs
Artemus
01/07/05 @ 12:52
#35
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'Do those two games actually say 'PAL60' on the options? 'cos if they just say '60hz' then I very much doubt it's PAL60.'

Yep. Tekken 5 definately says PAL60.
Blerk
01/07/05 @ 12:52
#36
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I realise they're not the greatest of technical sites, but GAME's guide to 60hz says that the PS2 doesn't do PAL60. I've never seen a PAL60 PS2 game. My telly tells me what screen mode I'm in - selected 60hz and up pops the little 'NTSC' logo. Every time.

And Ico is the greatest game on PS2. No doubt about it.
Edited 1 times, most recently on 01/07/05 @ 13:54
AssassiN
01/07/05 @ 12:53
#37
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Better than Halo then? ;)
Lutz [mod]
01/07/05 @ 12:53
#38
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Blerk is again right. Any game saying it does "pal60" is actually outputting in NTSC.

Google it, it ain't hard to find out... :)
Freek
01/07/05 @ 12:54
#39
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It's already out on "the contenent", pure genuise, this is right up there with RE4 in terms of "must play awsomeness".
Sequal is also in the works and the games storyline sets it up perfectly. In the unlockables you can see where GoW 2 is going in terms of story and it's looking good.

Btw Blerk that's your TV acting up, not the PS2 at fault. I've played plenty of games in Pal 60hz, Silent Hill 3 for example.
Edited 1 times, most recently on 01/07/05 @ 13:57
krudster [mod]
01/07/05 @ 12:54
#40
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Ico may not be the finest game ever made, but it's the atmosphere it generates that gets me. Atmosphere is that X factor that transforms a product from a mere videogame into something that stays with you, like a place you've visited and had a powerful effect on you. Stripping ICO down to its bare mechanics is to completely miss the point.
MikeD
01/07/05 @ 12:54
#41
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I chose to review the NTSC version on the basis of its progscan support, just to clarify. It looks great in normal mode though, and even has a 'soften' option to blur out jaggies.

I don't think that's a great review policy for "euro"gamer. Ic an understand reviewing an ntsc version because it's not out in pal territory yet. But once it is you should play what WE will get. And not just up the graphics glory for your own enjoyment.

Spiral
01/07/05 @ 12:56
#42
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Tekken 5 only 'does' PAL60 if you bought an RGB cable. It displays it in black and white without it.
Blerk
01/07/05 @ 12:56
#43
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Tekken 5 definately says PAL60.

Well, colour me baffled. I always thought it was an impossibility. Maybe they're fibbing? :-)

/will have to try it out on his telly
Mint
01/07/05 @ 12:57
#44
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I spent fifty quid on a fancy special edition Belgian version of Ico, and I can't be arsed to play it.
Blerk
01/07/05 @ 12:57
#45
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Tekken 5 only 'does' PAL60 if you bought an RGB cable. It displays it in black and white without it.

Well that's a dead giveaway, then - NTSC does exactly that. Proper PAL60 output works fine over composite - see the Cube for reference.
Artemus
01/07/05 @ 12:59
#46
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Blerk is again right. Any game saying it does "pal60" is actually outputting in NTSC.

Google it, it ain't hard to find out... :)


Alright guys. I'm only telling you what it says.
ToxicTed
01/07/05 @ 12:59
#47
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'Quite how the developers managed to keep up this level of detail with barely a hint of frame rate drop (and in widescreen Progressive Scan, incredibly) is probably a question many rival coders are pondering right now.'

Does this mean that the PAL version actually supports prog scan? \o/ YESSS! \o/
Blerk
01/07/05 @ 13:01
#48
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Alright guys. I'm only telling you what it says.

You could probably sue if it's a fib. ;-)


Does this mean that the PAL version actually supports prog scan?

No, it doesn't. Not as far as I can tell, anyway. Widescreen, yes. Prog scan - no.
01/07/05 @ 13:04
#49
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After reading the review, I think I'll just rent it. 12-15 hours for a hack 'n' slasher, that might look good. Doesn't rightly justify £39 in my opinion.
krudster [mod]
01/07/05 @ 13:04
#50
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Seems like a lottery regarding what PS2 games support progscan in Europe. Recently we've had Haunting Ground, F1 05 and Destroy All Humans, but yet God Of War dropped its support for "technical reasons". I've interviewed the team on this issue, which you'll be able to read next week when I finally get around to transcribing it.

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