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Harry Potter and the Goblet of Fire Review

PC PlayStation 2 GameCube Xbox GameBoy Advance DS
Review by Oliver Clare

19 November, 2005

Prepare to be astounded. This reviewer is one of the fabled 'UK Dozen' - the remaining twelve British citizens that still haven't read a Harry Potter book. This either makes me a fantastic choice for this review or an atrocious one (make your views known through the usual channels). On the positive side I'll be able to give you an assessment completely free from Potter-love or Potter-loathing. On the negative side, diehard Potterites will have to put up with me using ignorant terminology like 'Potterites' now and again. Swings and roundabouts...

Pottering about

If I was outlining this game to another member of the Dozen I would describe it something like this: Goblet of Fire is a presentable child-oriented third-person action-adventure featuring lots of spectacular wizard-vs-monster combat and plenty of simple but entertaining puzzles. Play is not quite linear and not quite freeform. To make progress and unlock new locations you must (for reasons never fully explained) collect magic shields. Sometimes this means returning to previously visited levels to explore new areas and utilise new spells. Sometimes it means replaying story challenges (the Triwizard tasks from the movie) in the hope of achieving better scores and bigger rewards. Thankfully this dynamic isn't quite as repetitive as it sounds. There's an RPG-style character development system which means all activity is ultimately rewarded, the levels are large and fun to explore and there are lots of optional mini-tasks to help keep things interesting.

Hurry Harry Hurry

'Harry Potter and the Goblet of Fire' Screenshot usual

"What did you do in school today Harry?" Oh, you know, the usual stuff.

Outside of the Triwizard tournament episodes, Harry is never alone. Before each level you get to choose one of the holy trinity (Potter, Ron or Hermione) to control. The rejected pair of characters accompany you but are guided by the CPU. This works well enough most of the time. The friends occasionally fall behind, get in the way, or blunder into hazards like spiky plants and fire jets, but usually they are handy to have around. Lowering a heavy drawbridge on your tod is impossible. Only when two or three spectral streams latch onto it and begin to pull do you get anywhere. Fighting off a gang of goblin-like Erklings single-handed would be tough. When you've got a pal ready to jinx the foe that's currently held helpless in your levitation beam things suddenly seem a whole lot easier.

Smashing pumpkins

Actually I was pleasantly surprised by the way sorcery and teamwork had been implemented in Goblet of Fire. Although spell-casting is pretty simple (just aim at target and press one of two different keys or buttons) there's a good selection of charms and jinxes on offer (14 in all) and a nice variety of situations to use them in. A lot of the arcane activity has a pleasing physicality about it. Levitating a boulder then using it to crush a salamander, smash a wall, or block a burrow is enjoyable; just the kind of thing hopefully we'll be seeing more of in straight fantasy RPGs in future. There's even a bit of light magical humour thrown in. One spell transforms enemies into harmless bunnies or chickens, another inflates them until they pop, and a third leaves them wandering around dazed and confused with their heads jammed inside pumpkins.

Your future is in the cards

'Harry Potter and the Goblet of Fire' Screenshot age

Sure, they can lift heavy boulders, but can they vote or buy alcohol?.

Adding more subtlety to the spellbinding is that character development dimension. Killing monsters and zapping different bits of scenery generates fountains of magic beans. Gather these quickly and, between levels, you can buy new trading-card buffs for the intrepid trio. Three cards per wizard can be equipped before play meaning you can customise character capabilities to suit particular challenges. Early on there's little need for careful hand selection as critters like the snappy salamanders and the irksome Erklings are easily vanquished. Later, in the atmospheric tropical glasshouses in the Herbology level, you run into tougher foes like the buzzing Mosps and come to value the cards.

Out on the tiles

Not being a fan I can't tell you how faithfully Hogwarts, the Forbidden Forest, the lake bottom, or the other locations in Goblet of Fire match the book descriptions or the film sets. I can say the levels are attractive and atmospheric. There's a lot of dashing around at night in the rain amongst the flying buttresses and gothic gargoyles of the school rooftops which is particularly moody. In contrast to previous Potter games, the devs have chosen to give platform-jumping a miss this time and to guard all dangerous drops with invisible barriers meaning you never tumble to your death. Considering the slightly flaky controls (accurate turning is tricky with a keyboard) this is a blessing.

Climbing is limited to specific predefined areas which does lead to the odd annoyance. On one frustrating occasion I spent ages magically manhandling a scaleable stone block into position below a ledge on which a shield was resting. After a few minutes of unsuccessful experimentation it became clear that - flying in the face of common sense - this wasn't a permissible solution to the puzzle. By failing to reward lateral thinking like this EA's designers break one of the golden rules of game design.

Bubble trouble

'Harry Potter and the Goblet of Fire' Screenshot castle

Ever noticed that Hogwarts and Castle Colditz are never seen together?

Predictably, there's a spot of broom aviation and sub-aqua action in Goblet of Fire. The first Triwizard task involves an exhilarating if easyish flight through forests, ravines, and Hogwarts' own towers and bridges; fast, fun, formulaic stuff. The second task is less successful, a much slower underwater challenge with lots of monster slaying and a button-bashing climax in a water-filled cathedral. Like the rest of the game it's competently handled, atmospheric and reasonably compelling but it doesn't leave you beaming or breathless.

Given that EA could have put Skrewt dung in a Goblet of Fire box this Christmas and watched it leap off the shelves, I think this is a remarkably solid and substantial game. Certainly no one should be ashamed of owning it or giving it as a gift this yuletide.

And if you are a) under eleven years old, or b) know the password to the Prefect's Bathroom, add at least one to the following score.

6/10

Read our Scoring Policy

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Comments: 1-19 of 19 in total

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Genji
19/11/05 @ 08:42
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Oh no, he hasn't read a Harry Potter book before! This is the worst review ever written!
petebritish
19/11/05 @ 08:43
#2
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One for the kids this crimbo then. Good review.
space ace
19/11/05 @ 09:13
#3
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potter motter
Roamer
19/11/05 @ 10:33
#4
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Nice review. And an entertaining read too, mainly because of that Oliver fellow's lack of knowledge :)
Zem63
19/11/05 @ 13:41
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Shouldn't Potter fans be called Potties
Pho-Zoon
19/11/05 @ 15:48
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I'm interested now. I've never read a Potter book, who are the other 10 like me and Mr Oliver Clare?
Aysir
19/11/05 @ 20:03
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A very decent review O.o
Tells us everything about the game, the standard it's up to and even offers a variation on the final score. Impressive. Now play the NDS/GBA version of GOF Potter and be disgusted :)
blicko
20/11/05 @ 05:57
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"Oh no, he hasn't read a Harry Potter book before! This is the worst review ever written!"

I guess this is a throwback comment from the DBZ review. You never did explain why you though that horrible review was so "fantastic".
Aysir
20/11/05 @ 09:07
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why insane? it makes perfect sense to adjust the score if you like the source material a lot any how. The same way I reckon you'd add to a score if you liked the series or had never played the previous game ect...
Genji
20/11/05 @ 09:42
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Hahaha Blicky. I guess some people like their reviewers to have a personality. I thought I explained that well enough. Do we have to poison this thread too?
sickpuppysoftware
20/11/05 @ 15:49
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I'm another who hasn't read any of the books. I've seen the films though (at wife's insistance.
L0cky
20/11/05 @ 20:09
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I always like Oliver's captions :)
Lothar Hex
20/11/05 @ 20:40
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I've never read the books or watched the films. It just doesn't interest me.
Talha
21/11/05 @ 03:51
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Hey, first of all, those of you who haven't read the books, at least try one or two. Trust me, those are the BEST source for you to delve into Pottermania.

GoF is quite a grown up book, but sadly the games aren't. I think the only way to do a Potter game is to let the seven books series complete and then develop a long and winding RPG on its basis. Oh, wait a minute, I bet EA are already on it!!!! Coming for PS3 and XBox 360 and PC and PSP and DS in 2008!!!!!

Guys, honestly, the movies are no way to go about it. If you are even vaguely interested, read the books. Or don't, but don't assess HP phenomenon on the strength of movies and games alone.
JonFE
21/11/05 @ 12:16
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I've heard that they had to cut various bits of the enormous book, in order to fit it in one movie. Apparently this game follows the movie script, which feels like a missed opportunity, since it could be used to fill the gaps as a addon for the movie, instead of its by-product.

PS @ Talha: Well said !!!
* edited to add this PS *
Edited 1 times, most recently on 21/11/05 @ 12:09
BillGaitas
21/11/05 @ 20:27
#16
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"I've never read the books or watched the films. It just doesn't interest me"

I'm not alone ................................. : )
GitSomE UK
04/12/05 @ 21:16
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Grumble... Potter... mumble... sick to death... grumble... when will it all just FO and go the way of I dunno err... mumble... Yugi Oh bollox... mumble... damned marketing.

What's so interesting about reading about a boy locked under the stairs from time to time, who's best friend is a big bearded man, who likes to ride a large throbbing stick and has a magic wand that when he rubs and talks to it, it springs to life.... hmmmm sounds like gay porn filth to me.

Spanker
22/12/05 @ 08:55
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LOL @ GitSomE UK. You would have fun working as a censor, me thinks. ;-)
Spanker
15/06/06 @ 05:20
#19
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Nice review - except he might have mentioned the resolution is fixed at 800x600!!!! No configuring of keyboard controls either.. =(

Comments: 1-19 of 19 in total

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