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Gitaroo Man Review

PlayStation 2 Review by Martin Taylor

29 June, 2002

Let There Be Rock

'Gitaroo Man' Screenshot gitaroo1

U-1 was unimpressed that he was the only one in fancy dress

These days, I sometimes wonder whether the health of the Japanese economy rests solely on exporting rhythm-action games [oh yes? - Ed]. The latest evidence in favour of this [convenient] notion is Koei's Gitaroo Man, yet another bizarre button-bashing affair set to the strains of excessively odd musical stylings. I won't beat around the bush here - Gitaroo Man is stranger than coherent sentences rolling off David Beckham's tongue on the same day as the wedding of Mario and Bowser.

The abject nonsense of the spectacle is only partially acknowledged by still shots, and only with the epilepsy-inducing graphics and wailing music right in front of you is it possible to fully appreciate the sheer level of insanity on display. It's an extremely endearing kind of insanity though, and from the perky title sequence, through to the menus and into the game itself there is bound to be something that brings a smile to your face.

With the rendered introductory sequence and the sequences between each level, the game attempts to form something resembling a plot, and it goes a little bit like this: you assume the role of the young (and bizarrely named) U-1, our dorky and unassuming hero. His pet dog Puma decides that it's about time his master knew that he was the last of the Gitaroo Men, a kind of guitar-wielding super hero. Luckily from the perspective of the programmers, just as this news is broken to little U-1, the evil Gravillian family sets their sights on capturing all the guitars and taking over the world, and so it's up to U-1 to take care of an array of deranged enemies and defeat the Gravillians utilising his prowess with some, er... gnarly licks. Or something.

Tricky Disco

'Gitaroo Man' Screenshot gitaroo2

It's easier to understand than it looks. Honest.

The gameplay is a slight deviation from the rudimentary Simon Says button combinations seen in titles like Parappa the Rapper and relies on a sense of melody and rhythm to a far greater extent. As the battle commences, a blue line will trail its way across the screen, with highlighted sections indicating where you should press and hold the circle button, which in turn causes your guitar to emit chords that weave themselves seamlessly into the music.

The tricky part is that as notes bend and wave in the song, you need to guide U-1's focus using the analogue stick and a sort of "field of vision" indicator. Keeping your focus on the meandering line whilst simultaneously pounding out a convincing rhythm can get extremely stressful at times, especially as the game progresses and demands some ridiculously complex button combos from you. Not content with that, you also have to defend yourself and for U-1 to defend against the enemy's melody, he needs to resort to button bashing. Thankfully, the game doesn't rely on defence to an irritating extent, merely a troubling one, and although some of the tasks can seem practically impossible, it rarely strays from offering steep challenges as opposed to descending into sheer frustration.

The presentation is of a generally high standard; the graphics are heavily stylised and occasionally beautiful in their own completely nuts way, and the cut-scenes are wonderfully produced and childishly entertaining. Gitaroo Man is also musically competent, thankfully, jumping to and from genres with reckless abandon, and U-1's guitar parts blend into the tunes instead of perching on top of them.

Conclusion

Gitaroo Man is a genuinely impressive little title with something fresh to offer fans of this rather niche market. As is usually the case, longevity is an issue here with only eleven levels to rock your way through, but the Versus mode is really quite a hoot when you've got an hour or so to kill after the pub. It's not going to be to everybody's tastes, but if you're a fan of Parappa and the like then you could do a lot worse than to pick up this charming example of rhythm-action.

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Comments: 1-18 of 18 in total

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Moonbender
29/06/02 @ 17:26
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Eh? Where did the comment by InIT go?
rauper [staff]
29/06/02 @ 18:38
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Edit: It was deleted because it was a pointless comment.
Edited 1 times, most recently on 29/06/02 @ 19:46
Gestalt
29/06/02 @ 20:08
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They are pretty pointless, let's face it. :)
skalmanxl
29/06/02 @ 20:09
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So no more offtopic?
UncleLou
29/06/02 @ 21:04
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Hey the comment system policy says nothing about having to be on-topic, does it?

Maybe we should use a sentence like "Ceterum censeo these screenshots/this article above look nice/ugly is interesting/boring as kind of a signature? ;-)
Edited 1 times, most recently on 29/06/02 @ 22:05
Gestalt
29/06/02 @ 21:44
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I didn't even see the post that got deleted, so I've no idea what was .. er .. in it. [You're fired - Pun Editor] We're certainly not making a practice of nuking off-topic posts though.
beep
30/06/02 @ 01:09
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This game is very good, especially if you like rhythm type games. It leaves Parappa 2 in the dust anyways. Some of the levels border on button mashing though.
Mugwum [staff]
30/06/02 @ 07:34
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Given the fact that it appeared three seconds after I posted the feature, your so-called opinion was a simple debunking of a review you clearly hadn't read. I don't care much for that, and I don't care much for people who don't back up their words. So I responded in kind. Enjoy!
Tricky
01/07/02 @ 12:39
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Ooooh - yet another case of handbags at dawn on the EG boards! Anyway - don't buy this game get Frequency instead. The tunes are far better and the gameplay much more rewarding - when are you guys doing a review of it? (yes, I know, as soon as someone goes out an buys it cos Sony don't send you a copy)
GrahamS
01/07/02 @ 16:19
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Played the demo of Gitaroo Man on this months OPS2 disc.
Pretty good, nice tunes, nice style, good difficulty level.
Think I'd get bored of the actual game too quickly, but might be fun to drag out for post-pub sessions.
pjmaybe
01/07/02 @ 16:38
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This game is daft...Not only do you spend the whole time looking at the movement line going through the middle of the screen, you spend half your time not getting a score because the game doesn't quite recognise the way you've got your analogue sticks pointing, so drops you a point..

In other words, shite it is young jedi...

Peej
Jesus: Action Figure
05/07/02 @ 01:22
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Been watching a couple of the guys in the office play this non-stop. It only lasted them a couple of days, but they loved every second of it!

It's a great looking game, and I personally love the mad Japanese style and music.

It seems to be a lot more entertaining than Frequency (which visually at least is a lot more subdued) but Frequency has the 'cooler' sounds.
Dorag_kid
12/07/02 @ 17:24
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me i give it, a half and its just another prapper the rapper and frequency mashed into one crazy game.
I think
BlankOBlank!
12/07/02 @ 17:48
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Is Dorag Kid one of the funniest posters ever, or what?

Keep it up, fella!
calistnway
22/11/04 @ 03:25
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i thought Gitaroo Man is great. Admittedly, im a big fan of rhythm games, but i think GM has its own unique charm in its (from my experience) one-of-a-kind gameplay, and i especially like the way the line bends with the music, instead of meandering about in an arbitrary fashion. Also, i have to take exception with labelling some of the stages as mere button mashing, because everything has a rhythmic purpose, and if you know the song and are able to sight read for tempo in games like this, the buttons make perfect sense. Some of the combos aren't easy, but they're intelligible.

Also, as long as youre not off-put by cutesy flat 2d anime stylings expanded into the third dimension, the art design of the game is awesome.

Frequency may have way more replay value (and is also a game i love, altho i think Amplitude is the superior of the series), but Gitaroo Man is much more original, innovative, and easy on the eyes.
kentmonkey
22/10/06 @ 18:20
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Would rate this game 5/10, but the 'rate this game' doesn't seem to be working tonight! :o( It was 'alright' but nothing more than that, and overly short as well.
Xnoybis
18/08/08 @ 11:16
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Six years after release, and i still regularly play this game. Can't think of anything else in my collection i can say that about. 0_0
Samphill
31/12/09 @ 22:51
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Comments: 1-18 of 18 in total

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