Gitaroo Man Review
Review - an innovative and enjoyable rhythm-action game? Seriously?
Version tested: PlayStation 2
Let There Be Rock

U-1 was unimpressed that he was the only one in fancy dress
These days, I sometimes wonder whether the health of the Japanese economy rests solely on exporting rhythm-action games [oh yes? - Ed]. The latest evidence in favour of this [convenient] notion is Koei's Gitaroo Man, yet another bizarre button-bashing affair set to the strains of excessively odd musical stylings. I won't beat around the bush here - Gitaroo Man is stranger than coherent sentences rolling off David Beckham's tongue on the same day as the wedding of Mario and Bowser.
The abject nonsense of the spectacle is only partially acknowledged by still shots, and only with the epilepsy-inducing graphics and wailing music right in front of you is it possible to fully appreciate the sheer level of insanity on display. It's an extremely endearing kind of insanity though, and from the perky title sequence, through to the menus and into the game itself there is bound to be something that brings a smile to your face.
With the rendered introductory sequence and the sequences between each level, the game attempts to form something resembling a plot, and it goes a little bit like this: you assume the role of the young (and bizarrely named) U-1, our dorky and unassuming hero. His pet dog Puma decides that it's about time his master knew that he was the last of the Gitaroo Men, a kind of guitar-wielding super hero. Luckily from the perspective of the programmers, just as this news is broken to little U-1, the evil Gravillian family sets their sights on capturing all the guitars and taking over the world, and so it's up to U-1 to take care of an array of deranged enemies and defeat the Gravillians utilising his prowess with some, er... gnarly licks. Or something.
Tricky Disco

It's easier to understand than it looks. Honest.
The gameplay is a slight deviation from the rudimentary Simon Says button combinations seen in titles like Parappa the Rapper and relies on a sense of melody and rhythm to a far greater extent. As the battle commences, a blue line will trail its way across the screen, with highlighted sections indicating where you should press and hold the circle button, which in turn causes your guitar to emit chords that weave themselves seamlessly into the music.
The tricky part is that as notes bend and wave in the song, you need to guide U-1's focus using the analogue stick and a sort of "field of vision" indicator. Keeping your focus on the meandering line whilst simultaneously pounding out a convincing rhythm can get extremely stressful at times, especially as the game progresses and demands some ridiculously complex button combos from you. Not content with that, you also have to defend yourself and for U-1 to defend against the enemy's melody, he needs to resort to button bashing. Thankfully, the game doesn't rely on defence to an irritating extent, merely a troubling one, and although some of the tasks can seem practically impossible, it rarely strays from offering steep challenges as opposed to descending into sheer frustration.
The presentation is of a generally high standard; the graphics are heavily stylised and occasionally beautiful in their own completely nuts way, and the cut-scenes are wonderfully produced and childishly entertaining. Gitaroo Man is also musically competent, thankfully, jumping to and from genres with reckless abandon, and U-1's guitar parts blend into the tunes instead of perching on top of them.
Conclusion
Gitaroo Man is a genuinely impressive little title with something fresh to offer fans of this rather niche market. As is usually the case, longevity is an issue here with only eleven levels to rock your way through, but the Versus mode is really quite a hoot when you've got an hour or so to kill after the pub. It's not going to be to everybody's tastes, but if you're a fan of Parappa and the like then you could do a lot worse than to pick up this charming example of rhythm-action.
8 / 10
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Sony admits "dropping the ball" with Demon's Souls
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Who Killed Rare?
-
One Piece: Unlimited Cruise SP Review
-
Grand Slam Tennis 2 Review
-
Kingdoms of Amalur: Reckoning Review
-
Gotham City Impostors Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
The Darkness 2 Review
-
Mass Effect 3 FemShep trailer debuts
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Valve admits hackers accessed Steam transaction log
-
Skyrim patch 1.4 now live for Xbox 360
-
Double Fine Adventure passes Day of the Tentacle budget
-
Next Xbox has tablet-like touch-screen controller - rumour
-
App of the Day: Superman
-
Sony: The Last Guardian is making "slow progress"
-
EA announces starry Syndicate voice cast
-
King Arthur 2 Review
-
Blizzard legally opposes Valve's Dota trademark application









Comments (17) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Maybe we should use a sentence like "Ceterum censeo these screenshots/this article above look nice/ugly is interesting/boring as kind of a signature?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Pretty good, nice tunes, nice style, good difficulty level.
Think I'd get bored of the actual game too quickly, but might be fun to drag out for post-pub sessions.
Comment below viewing threshold Show
In other words, shite it is young jedi...
Peej
Comment below viewing threshold Show
It's a great looking game, and I personally love the mad Japanese style and music.
It seems to be a lot more entertaining than Frequency (which visually at least is a lot more subdued) but Frequency has the 'cooler' sounds.
Comment below viewing threshold Show
I think
Comment below viewing threshold Show
Keep it up, fella!
Comment below viewing threshold Show
Also, as long as youre not off-put by cutesy flat 2d anime stylings expanded into the third dimension, the art design of the game is awesome.
Frequency may have way more replay value (and is also a game i love, altho i think Amplitude is the superior of the series), but Gitaroo Man is much more original, innovative, and easy on the eyes.
Comment below viewing threshold Show
Comment below viewing threshold Show