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Marc Ecko's Getting Up: Contents Under Pressure Review

PlayStation 2 Review by Dan Whitehead

1 March, 2006

It used to be so simple. If you wanted to court controversy in a game, all you had to do was throw in a little anti-social violence or smutty sex and let the tabloids do their kneejerk thing. It worked a treat for Carmageddon, GTA and Manhunt. And who could forget the NES classic, Turbo Hitler Topless Nun Smash? Aah, those were the days.

Bizarrely, this urban adventure from fashion designer Marc Ecko has managed to be completely banned in Australia, while several US states have tried to halt its release, all because of an irresponsible excess of... painting. Admittedly, it's the sort of illegal outdoor painting commonly known as graffiti, which is a mite naughtier than the macaroni-and-buttons collage you made at school, but still.

Hip-Hoperation

'Marc Ecko's Getting Up: Contents Under Pressure' Screenshot 1

Trane tries his best to spell 'verisimilitude'.

Set in the quasi-futuristic city of New Radius, an oppressive concrete sprawl under the grip of a corrupt police state, you play as Trane, a free-spirited young buck with aspirations to be the best graf artist in town. To do this he needs to "get up" by spraying his tags and murals, raising his reputation and battling rival crews using spraycans, markers and - more often than not - fists, feet and whatever blunt objects are lying around.

We're introduced to Trane's world via a slick and stylish opening movie, set to loping hip hop beats and hyper-edited visuals, in which Trane walks among the blank-faced crowds, the sole spot of colour in a drab world. It's a bold statement of intent, and it sets up the tone and vibe of the game perfectly. Soundtracked by the likes of Rakim, Mobb Deep and Talib Kweli there's no denying the game has a more grassroots understanding of rap culture than most wannabe gangsta games.

The voice cast is impressive too, boasting Sin City hotstuffs Rosario Dawson and Brittany Murphy, Giovanni Ribisi (not a hottie) and even camp old Batdude, Adam West. The RZA and MC Serch from 3rd Bass also loan their vocal chords, along with some genuine underground graffiti legends, adding further to the hardcore hip hop vibe. A virtual iPod can be accessed from the menu, allowing you to dip into the superb soundtrack, but bizarrely this famously portable device can't be taken with you into the game - once playing, you listen to what you're given.

I'm rap-rap-rapping

'Marc Ecko's Getting Up: Contents Under Pressure' Screenshot 2

Marc Ecko is in no way related to Sega's famous dolphin, though he has been known to attack sharks with his blowhole.

So off into the nocturnal city you go, spraycan in hand, scowl on your face. Defacing property is as simple as walking up to a surface, holding down the shoulder button and using the d-pad to select the piece you want to paint. Your artwork appears as a ghosted outline on the wall, and one button-press starts the paint flying. It's up to you to fill the allotted area with the thumbstick, making sure to not linger in one place too long to avoid cred-spoiling drips. Reputation is awarded based on your speed, the size and location of the piece and your precision. Smaller tags, stencils, stickers and posters can be slapped up quickly, and form most of the secondary objectives in each stage.

It all sounds excitingly freeform, but despite a thematic obsession with creativity and mad skillz, the game itself is a fussily linear and restrictive experience. You don't get to design your own graffiti, and there's no penalty for simply using the same designs over and over again. Holding down a button to colour between the lines soon becomes a chore rather than a thrill and, for a game that's all about graffiti as expression, the artwork itself is frustratingly out of your hands, more of an afterthought than the heart of the game.

The levels themselves are broken up into small chunks where progress is simply a matter of locating the primary spray spots and hitting them. Trane can clamber up pipes, balance on beams and shimmy along ledges like some hoodie version of the Prince of Persia, but the controls are nowhere near responsive enough to pull it off. The rogue camera certainly doesn't help. Finding the way forward can require some serious right-stick wrangling and many murals are rendered almost impossible to complete within their time limit thanks to forced viewpoints that leave you unable to see which tiny portion of the outline you've yet to fill. Characters pop through scenery, tiny cardboard boxes form impassable barriers and there's a disconcerting rough-around-the-edges feel to much of the proceedings.

Tag-team rustling

'Marc Ecko's Getting Up: Contents Under Pressure' Screenshot 3

Work is already underway on Marc Ecko's Getting Up 2: May Contain Nuts.

Clambering over buildings and filling murals is only half the game though. There are rival crews at work, as well as security guards, cops and bystanders. Yep, you've got to fight and here the game tries to ape the Def Jam Vendetta brawling style, to limited effect. Punches, kicks and grapples are the three basic attacks, with certain items - planks, metal pipes, baseball bats - there for the wielding.

Once again the stiff controls and inebriated swirling camera prove a hindrance, especially as the foes become steadily tougher. By the time the game dumps you in a stage that requires you to tag walls in plain view, while avoiding cop patrols and security cameras, the combination of stealth and combat proves too much for the game engine and you'll be left picking up the pieces of a smashed controller as the respawning lawmen gang up on you time and time again.

Considering so much of the game is driven by the idea of building reputation by being the best, this sloppiness, the often clumsy character models and bug-ridden jerky environments all fly in the face of the attitude the game works so hard to project. And it's a real shame, as the concept and style is second to none. It's a cool concept, but the execution steadily chips away at your enjoyment until a parade of poor design decisions leave you with something of sadly limited appeal.

Contents Under Pressure certainly walks the walk, but when it tries to talk the talk it falls a bit flat. You can't fault the presentation and all important street vibe, but you can fault the feeble level design, fudged controls and lousy camera. Dedicated hipsters will probably be blind to these oversights, making it better suited to poseurs than gamers.

6/10

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Comments: 1-42 of 42 in total

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Genji
01/03/06 @ 08:00
#1
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I miss Carmageddon :-(
oerhört
01/03/06 @ 08:15
#2
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So is it a poor game or not? The review makes me think it's really failing, but then the score nevertheless states that it's worth the price of admission, recommending it.

What should I trust?
Psi
01/03/06 @ 08:25
#3
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trust your instinct's use the force
Eldritch
01/03/06 @ 08:28
#4
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I'd rather play Jet Set Radio again.
Razz
01/03/06 @ 08:29
#5
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#Under.Pressure... dun dundun dundundun! :)
Blerk
01/03/06 @ 08:35
#6
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I'd rather stab myself in the eyes with a biro.
krudster [mod]
01/03/06 @ 08:40
#7
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The score says buy with caution! Rent if you're that curious.
orzo
01/03/06 @ 08:41
#8
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http://www.godmodeonline.com/d/20060215.html
marilena
01/03/06 @ 08:49
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Congratulations on the choice of reviewer, it's nice to see that you found someone that knows stuff about hip-hop culture. That being said, I couldn't be less interested :P.
Vinicity
01/03/06 @ 09:14
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No mention of how it stands up to the classic in the (somewhat limited) genre: Jet Set Radio?

Ah well, I guess I'll have to rely on
Googlefight again!
Aretak
01/03/06 @ 09:19
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You could probably buy a second-hand Dreamcast and a copy of Jet Set Radio for the price you'll pay for this -- and I suggest you do.
Rodafowa
01/03/06 @ 09:24
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...and even camp old Batdude, Adam West.

Please tell me he plays the city's mayor.
kangarootoo
01/03/06 @ 09:36
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"Banning this game is possibly the best publicity this game could have received"

Well, I suspect it may have a slightly negative effect on unit sales Australia ;)

Plsu, even with this banning, I doubt many casual gamers have even heard of it.
drumbaby
01/03/06 @ 09:38
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C'mon, it's got such a catchy title!
IAmBatman
01/03/06 @ 09:44
#15
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The second caption is great. Well done.
patchbox360
01/03/06 @ 10:21
#16
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banning any form of entertainment makes it that much more intriguing to kids.

Plus whatever happened to freedom of expression?
Stickman
01/03/06 @ 10:27
#17
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I predict a comments section of pain.
Pike
01/03/06 @ 10:50
#18
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Dedicated hipsters will probably be blind to these oversights, making it better suited to poseurs than gamers.

Finally a game catering to my preferences.
Genji
01/03/06 @ 10:55
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Well, I guess Marc couldn't "get it up".

AHAHAHAHAAAAA
smelly
01/03/06 @ 11:08
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That's what the world needs, a decent update of carmageddon.
Twinfalls
01/03/06 @ 11:08
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"Dedicated hipsters will probably be blind to these oversights, making it better suited to poseurs than gamers."

What? Since when did 'dedicated hipsters' come to actually mean 'retarded teenagers'?
jlaakso
01/03/06 @ 11:12
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Really I don't understand why this title's getting so much hate from the gamer community. I'm intrigued - too bad it seems like it's not so hot, but not a disaster, either.

At the very least it's gotten Jet Set Radio back into people's minds, which is good. Speaking of which, I really oughta continue JSRF on the Box. It was the painting I most liked about JSRF (that, and the music), so it does make sense to me to check out a game that's all about painting.
Genji
01/03/06 @ 11:46
#23
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Just for once, I'd like to see my country ban a game that I actually like. I might care then.
Kingsadist
01/03/06 @ 11:54
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I actually found the game quite enjoyable for the short time I played it. The mix of three gameplay elements was rather well balanced, although not all seemed to work as well. It was rather saddening to see that the 'tagging' was the least interesting aspect of the game, as it was just a case of pressing a button and moving about, but at least it was a lot of fun seeing what whacky tags the designers would come up with next.

Mildly enjoyable romp smothered in great atmosphere, methinks. 7/10
Spud_leg_wizz
01/03/06 @ 11:58
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Big up the man like Dan Whitehead, fo' sheezey!
Bezzy
01/03/06 @ 12:08
#26
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"Really I don't understand why this title's getting so much hate from the gamer community. I'm intrigued - too bad it seems like it's not so hot, but not a disaster, either. "

Part of it is because gamers, and especially developers, love to hate Marc Echo. After shit like this:
http://ny.metro.us/metro/entertainment/article/Marc_Ecko_Fro
m_fashion_to_videogames/1204.html
Who can blame them?
Zuiyo
01/03/06 @ 12:18
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It's had a rather good start in the UK, sales-wise. Sold around as many copies as GTA for PSP in a couple of days.
BBIAJ
01/03/06 @ 12:18
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Not knowing who or what Marc Ecko was, I came to this game with very little expectation, and having actually sat down last night for a proper play, am finding it thoroughly enjoyable.

Prince Of Persia with a spray can is the best way to describe it in as few a words as possible, with a bit of The Warriors beat-'em up action thrown in for good measure.
IAmBatman
01/03/06 @ 12:45
#29
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"It's had a rather good start in the UK, sales-wise. Sold around as many copies as GTA for PSP in a couple of days. "

In its first week it was at 25 in the all formats. LCS was higher. Your numbers are so wrong it's almost criminal.
Zuiyo
01/03/06 @ 13:46
#30
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What's up, Batman.

My figures are not wrong. The PS2 version of Getting Up sold about as many copies as Liberty City Stories the last week. Marginally less.

I publicly dare you to prove me wrong in a simple way: tell me how many copies sold each of those two titles last week in the UK, and mention your trustworthy source. If they are apart more than five hundred copies I'll eat shit in front of the whole Eurogamer forum.
theHypothetically
01/03/06 @ 14:18
#31
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You're going to eat Marc Ecko?

... He'll probably enjoy it.
IAmBatman
01/03/06 @ 14:18
#32
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Ha ha, you take the internet way to seriously. And would eat shit apparently. You're funny.

You said it had a good start. I say it didn't. 25 in the all formats in your first week is not a good start.

Unless you tell me your trustworthy source, I demand you start eating poo now.
urban
01/03/06 @ 14:25
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nod at feeble level design..its bad
Pastici
01/03/06 @ 15:15
#34
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I haven't played it but I might just rent it. When people start bitching about the camera I just think, since 3D gaming almost every review has a go about the camera, its a byproduct of 3D gaming. But some cases it is bad..*looks at shadow the hedghog*. Then you can bitch and moan all you like. ^_-
Edited 1 times, most recently on 01/03/06 @ 15:16
kangarootoo
01/03/06 @ 16:02
#35
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"When people start bitching about the camera I just think, since 3D gaming almost every review has a go about the camera, its a byproduct of 3D gaming. But some cases it is bad..*looks at shadow the hedghog*. Then you can bitch and moan all you like. ^_-"

Not sure I agree that it is a byproduct of 3D gaming. More a case of 3D gaming exposing the inadequacies in most 3rd person camera systems that have been produced. Its simply a design problem that needs solving elegantly, same as any other.

There are a few good 3rd person camera systems out there but there is also a whole load of awful ones. 3D gaming simply means that devs have to work on a decent camera system if they produce that kind of game, and truth is most don't give it enough time.
Zuiyo
01/03/06 @ 17:49
#36
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Hey Bats,

I would never eat REAL shit, but if I lost I would just eat a bag of flapjacks: everyone knows they're shit.

I have exact sales figures so I stand by what I said. To me, for a game of this nature, that was a good start. But 30% of Americans still think Bush is doing a good job as president, so the meaning of the word "good" is being revised right now...

Let's be friends, eh? Let me drop by the cave with a couple of beers later on.
ReviewingMad
01/03/06 @ 18:24
#37
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A 6/10? Damn you, EUROGAMER!
Kingsadist
01/03/06 @ 21:05
#38
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Ah, Zuiyo, before you actually give us your figures, how can we believe you? Blind trust?

Surely, a person who is willing to consume excrement must also be able to talk some serious...oh forget it, this joke sucks already.

I'm off to eat shit.

PS
I MEANT SALES FIGURES YOU PERVERTS
Edited 1 times, most recently on 01/03/06 @ 21:06
Pastici
01/03/06 @ 23:36
#39
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"Its simply a design problem that needs solving elegantly, same as any other."

Its just you expect devs to have sorted it out. 10 years is a fair while.
Bezzy
02/03/06 @ 09:50
#40
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No-one said it was easy!

About the only surefire way to get it right is to design the game around the camera - I guess that's why FPS games never have to worry.
kangarootoo
02/03/06 @ 13:16
#41
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I honestly think it is just a matter of priority. The devs that get it right rtend to realise its not as easy as it first appears and needs revising several times (just like the rest of the game).

Same as stick controls in console FPS games. Some devs go to great lengths to build a system that works right (Halo being the prime example). Other just feel like they were coded with a basic "press right to look right, press left to look left" level of functionality and then left alone.

Of course I am contriving examples to make a point, but I still think camera controls are undervalued in 3rd person games and the ones that spend that extra bit of time shine through as a result.
Bezzy
03/03/06 @ 17:07
#42
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Of course I am contriving examples to make a point
From my (limited) experience, it's not often the developers who get to say when some system is up to snuff. For the people with the purse strings, if it works, then it's "good enough".

Shame, really.
Edited 1 times, most recently on 03/03/06 @ 17:10

Comments: 1-42 of 42 in total

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