Genji: Dawn of the Samurai Review

Terminal disappointment, Onimusha-style.

Version tested: PlayStation 2

After three episodes of Onimusha, it's questionable whether the world really needed a shorter, less interesting and dumbed-down facsimile of this admirable hackandslash series. But that's precisely what Yoshiki Okamoto and his Game Republic cohorts have served up with their first post-Capcom project, Genji.

Set - once again - in ancient Japan (in this case the late 13th Century), the game centres around an incredibly simple blend of button-mashing combat and object collection, but manages to make the whole affair even more predictable and less demanding than usual. In a comically-voiced yarn that concerns the collection of the powerful Amahagane gems, it's a classic good versus evil tale: in short, the power-hungry Heishi intend on harvesting these stones to give them godlike powers, and it's up to a young warrior (Yoshitsune) and his burly monk friend (Benkei) to put a stop to their tyranny and save the land.

Essentially, collecting these Amahagane stones gives the bearer the power of Kamui, which in ancient Japanese is an excuse to insert Bullet-Time-style mechanics into an otherwise exceptionally basic button masher, where one-button attacks are the order of the day.

Short and sour

'Genji: Dawn of the Samurai' Screenshot easy

Mr Scorpion Tiger man - the classic example of the Stupidly-Easy Boss.

Split into three surprisingly short chapters (totalling little over six hours of gameplay on the first run through), the general theme is to control one of the two playable characters and mash your way through a series of short encounters, collecting Amahagane (mainly just scattered around the environment), powering up your weaponry and armour, and seeing off 19 spectacular but unchallenging boss creatures along the way.

Typically, every time you enter a room, the walls invisibly seal off, meaning you're forced into dispatching all the creatures within before you can continue with your travels. The fact that you can carve your way through all and sundry by perpetually stabbing (or charging up) either the square or triangle button raises alarm bells in the early stages of the game. That this farcically simplistic combat system continues to bear fruit right to the end of the game ought to give you some idea of how disappointed we were by the time we'd romped through the whole thing.

Along the way through the endless succession of drones, there's normally a door that won't open until you collect a specific item (usually a stone, oddly), and then you'll face-off against a giant triple-health-bar boss (with limited intelligence and woefully predictable attack pattern), dispatch him, collect whatever stone/power-up he's holding on to and then head back to base. This exact same formula repeats throughout the entire game, although you generally expect things to get harder and more interesting. They don't.

Condor moment

'Genji: Dawn of the Samurai' Screenshot square

Press square! Really fast!

In fact, two-thirds of the way through the game, you're forced into learning the ways of the Kamui, which ought to make for a more skilful approach to combat. The idea is that you tap L1 to activate your Kamui powers; everyone in the room slows down and charges towards you, and just as they're about to strike, the square button icon flashes on the screen, allowing you to launch a devastatingly effective counter-attack and take down multiple enemies in one fell swoop.

Not only does it look incredibly cool, it's a supremely effective means of dispatching multiple enemies - not to mention taking giant chunks off of boss monster's predictably large health bars.

But - and this is the disappointing thing - there's barely any point using your Kamui powers when the regular triangle/square button mashing tactic is just as effective, if not more so. The trouble is, the Kamui attack forces you to get the timing spot on; if you don't, you end up suffering a harsh penalty and lose an equally disproportionate amount of your energy, so it's a gamble not really worth taking unless you're confident of what you're doing. The bottom line is that it's far more effective to use your regular attacks and avoid taking unnecessary risks - but doing that just reduces the gameplay into a series of uninspiring encounters that most vaguely proficient gamers will breeze through.

Even the experience system (so beautifully realised in Onimusha, and loads of games since) manages to be peculiarly uninspired. Effectively, kills gain experience, and you'll level up as you go; no big change there. But Genji favours a defence/attack rating system that's boosted by the arrival of new weapons, armour and accessories, not to mention the collection of the numerous Amahagane gems. As simple and straightforward as the whole thing is, there's no real sense of massive progression. The weapons come thick and fast, the move-set remains, and you're still, ultimately, just stabbing dementedly at the triangle and square button, and occasionally jumping beforehand. Woo hoo.

Old friends

'Genji: Dawn of the Samurai' Screenshot triangle

Hold down triangle! Charge it up and swiiiiiing!

This is a shame, naturally, as big things were expected from Game Republic. Elsewhere, the game drops plenty of hints of the talent within the developer, with some pleasant visual trickery that does a good job of portraying a rich fantasy world. Although the team has gone for a doggedly old-school static camera angle approach (why?), the backdrops are uniformly detailed - something you'd expect from a team schooled in the ways of Capcom. Lush vegetation, intricate architecture, and a myriad of incidental touches abound in a stunning and varied game environment. It counts for little, though, as it's one of those completely non-interactive experiences where you're regularly shoehorned down specific paths and can't explore beyond the set boundaries that it dictates. It does let you smash the odd pot here and there, though. How quaint.

The creatures are a bit hit and miss, too, with decent detail levels and animation, spoiled by their inability to look like they're really part of the environment. Take Benkei, for example. This lumbering monk looks like he's running in slow motion, or like the ground he's running on is a travelator working in reverse. The occasionally well-crafted boss monster saved us from the boredom of fighting an unending procession of identical goons, but even the most impressive of the lot tended to just amuse us with their abject stupidity and hilariously predictable attack patterns. It's hard to admire the wondrous animation and superb use of colour when all you have to do is run around in a circle, wait for their ponderous attack cycle to finish and whack them on the back repeatedly.

And then there's the hilarious voiceovers and forgettable script to deal with. Not content with having the most unintentionally hilarious cast of voice actors since Forbidden Siren (Benkei, in particular, is priceless), but the actual story itself is so yawnsome that all you tend to see are a stream of words on the screen, accompanied by what sounds like a bunch of six formers taking the piss out of the Japanese. Seriously.

Never again

'Genji: Dawn of the Samurai' Screenshot behind

He's behind you!

Admittedly, the first run through does unlock a couple of new skill levels (plus the ability to play through will all the items you've gained), but the incentive to play through all over again is virtually nil. You've seen the creatures, you've cycled through the weapons, and you know what happens. You know how many other good games there are out there that would be a better way of spending your life.

Having gleaned much enjoyment from the Onimusha series, we expected a lot from Game Republic. We expected benchmark-setting visuals, a satisfying twist on the combat system, some brain-teasing puzzles and maybe a good story thrown in for good measure. The problem is, we got none of those. The visuals are - at this stage in the PS2's life cycle - quite standard now, the combat is as dumbed-down as you get in this genre, there are no puzzles to speak of whatsoever, and the story is as predictable and vacuous as you could fear.

Genji is a terminally average hackandslasher - of that, there is little doubt, and for it to come from the much-vaunted Game Republic, it's doubly disappointing. For devout fans of the genre, there's a modicum of button mashing fun to be had; but by the end of it you'll be strangely unsatisfied. As a wise man once told us, if you aim at nothing, don't be surprised if you hit it.

5 / 10

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Comments (39) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Blerk #1 6 years ago

    Played the demo over the weekend and although there was nothing wrong with it, it didn't really inspire me to go out and buy the full game. So... pretty much what Kristan said. :-)
  • w00t #2 6 years ago

    Strange - I've heard very good things about this... May have to borrow/rent before buying.
  • tengu #3 6 years ago

    Sorry, but no. Review is wrong. The only, and I mean ONLY, bad thing I found with this game was it's length. Everything else works just great imo.

    5/10 ffs. That's only one more than Conker. What a load.
  • Hog-lumps #4 6 years ago

  • Teeth #5 6 years ago

    I thoroughly disagree with this review.
  • drumbaby #6 6 years ago

    Me too. I'd only give it a 7...but 5 is miles off.
  • Teeth #7 6 years ago

    It's like...

    wow.

    For me:

    * The Japanese voices don't sound badly done, so no complaints there.
    * The game is beautiful! Some of the environments are gorgeous and the character animations are nice and fluid. The FMV is nice too.
    * The gameplay is a little repetitive (particularly in light of the fact you kind of ought to go to each area twice - once with each character) but I still find it absorbing. The RPG elements and searching for crystals (the Amagahane crystals are used to beef up characters, not the Amagahane stones themselves) are fun and do a good job of counterpointing the fighting.
    * I found the bosses to be quite hard actually.

    I find it hard to believe we played the same game - the one I played was really very polished, had loads of exploring to be done, secret areas and such like, enjoyable combat, fun RPG elements...

    The only thing I can think of is that because I haven't played any of the Onimusha games, I've been missing out BIG TIME! To me, this is a great game though. Give it a go!
    Edited by 1 at 07/11/05 @ 15:45
  • jiveguy #8 6 years ago

    This should be interesting, a review that playstation fans don't agree with. Are you sure this isn't an xbox game?
  • tengu #9 6 years ago

    "Are you sure this isn't an xbox game?"

    No, it's far too good :)

    Teeth, you called it good. +1
  • Derblington #10 6 years ago

    I was really looking forward to this (I was going to buy it tonight - £19.99 in Blockbusters!) but this has put me off a bit. I'm still going to get it purely because of the praise from the forumites.

    One thing that I am confused about though - as I was reading this review I couldn't stop thinking about God of War. Why did that get a 9 and this only a 5? They sound identical to me.
  • Nikanoru #11 6 years ago

    That's because GoW is overrated. ;)
  • krudster #12 6 years ago

    The game's fine...unless you've played and completed the Onimusha trilogy, in which case this is just a very very lame facsimile release, only nowhere near as good...
  • krudster #13 6 years ago

    Oh Teeth, come on, those voiceovers are some of the funniest EVER!
  • Teeth #14 6 years ago

    Are you on about the US voices? I haven't heard them, I switch to Japanese audio every time.
  • krudster #15 6 years ago

    Yeah, I'm talking about the English language voices in the PAL version. Can't speak for the NTSC build - I assume they will be the same.
  • Teeth #16 6 years ago

    My PAL copy has Japanese audio selectable from the startup menu where you set 60Hz and whatever else you like. Maybe your review code didn't come with it?

    edit: Certainly, I always take the opportunity to use Japanese language as it avoids the possibility that the dub is just hurrrrghibble.
    Edited by 2 at 07/11/05 @ 16:06
  • tengu #17 6 years ago

    If you listen to the dub voices, you don't deserve to enjoy this game :(
  • krudster #18 6 years ago

    Hmm, an English language dub in a Sony first party game deserves to be better than the Diss Local Amateur Dramatics club, though :)
    Edited by 1 at 07/11/05 @ 16:19
  • Feanor #19 6 years ago

    I'm pretty sure the US version only has Japanese voices. Smart move, really. Just about anyone who buys a game like this is going to prefer Japanese voice acting to even the best English dub, but someone in Sony Europe decided the PAL release needed a crappy dub slapped on anyway.
  • Xerx3s #20 6 years ago

    Me mate bought this. PLayed it for a while. Thought it was shite. Kristan is pretty much spoton. Doesnt deserve anything higher than this.

    /walks away before the sony fanboys start screaming & throwing body parts.
  • tengu #21 6 years ago

    Xerx, you're hardly in any position to label anyone a fanboy.
  • drumbaby #22 6 years ago

    I've played all 3 Onimushas, and while this isn't as good as Onis 2 and 3 it just pips #1 to the post, imho. Onimusha 1 was too irritating with its unskippable cut scenes and weird difficulty spikes with some of its puzzles. Plus it was actually an hour shorter than Genji. 5 hours it took me....no desire to replay it, either.

    Genji was a pure pleasure to play, where as Onimusha 1 hinted at the brilliance of #s 2 and 3, but was actually quite annoying at times.

    Edit: Genji outdoes Oni 1 for feudal Japan atmosphere, and that's saying something. However, I played the Jpn NTSC version...maybe the Engrish dub does hurt it?
    Edited by 1 at 07/11/05 @ 16:46
  • bluebird #23 6 years ago

    Don't play this game with Benkei! He is no fun, and yes then you can charge your happy way through it. The main character however is fast and fun (I like the dodge and counter attack), even though I agree with the reviewer that the main game mechanic (kamui) is less interesting than actually battling it out with your sword.

    I think this game is very pretty (come on look at the great designs and the pretty nature!), very atmospheric (love the music), but a bit simple. The TATE system here is a bit too accessable. I'm a big fan of Shinobi and Nightshade, those games have the best controls and TATE system yet , but shinobi has very average graphics and is not very accesable . Now if only the dev team behind those games and Genji would work together...
  • Decoded #24 6 years ago

    I loved this for the first few hours but towards the end my interest trailed off. The combat is fun (for a while at least) but ultimately shallow, there are no puzzles or exploration to take the focus away from the combat, the story and dialogue are atrocious and the game is very short, with some inexcusable reuse of locations which just rubs salt in the wound. If you haven't played Onimusha 3 then get that instead because Genji just isn't in the same league.
  • Teeth #25 6 years ago

    ?? I found loads of exploring to do. Maybe you weren't looking hard enough :p
  • Decoded #26 6 years ago

    Okay, there was a little exploration. But not enough.

    I note that you haven't played any Onimusha titles - play Oni 3 then you might see Genji in a slightly different light.
  • RabidMonkey #27 6 years ago

    I enjoyed it but, in retrospect, that may have more to do with the lack of games to play at the time (I played the JAP import) and not it's overall quality.

    However, I do believe it deserves more than a five.
  • absolutezero #28 6 years ago

    You complained about the voice acting and then said get Onimusha 3?!? Eh! American Jean Reno is the worst vocal decision in any game.

    I did'nt really button bash my way through any of it, it was all about the timing. I guess it depends on what way you go into the game, if your expecting a hack and slash and go at it like that itll disapoint. If you learn the mechanics and work to make yourself better at them then the engine itself begins to shine.

    I think of Genji sorta like P.N.03, mis-understood.
  • sleepless #29 6 years ago

    I think of Genji sorta like P.N.03, mis-understood.

    You are right. I really enjoyed Genji as well as all Onimushas. Gameplay (Kamui) was interesting and visually..Genji is Gorgeous...and it has style, which is very important

    If EG gave SotC 10/10 then Genji should get minimally7/10
  • Chtulie #30 6 years ago

    Maybe this is one of those games where the difficulty labes have been moved around? Where easy mode is reffered to as normal mode and Normal as hard? Much like Killer 7 and every EA game these days.
  • vpin #31 6 years ago

    Should've been higher than a five. Reviewer must've forgot to take his zoloft or something. Anyone that gets influenced by reviews and has doubts now about playing this game is even worse than the reviewer. Rent it, borrow it, whatever, and formulate your own opinion of it.
  • Genji #32 6 years ago

    Bloody name-stealing fools deserve a 5 :)
  • drumbaby #33 6 years ago

    If you haven't played Onimusha 3 then get that instead because Genji just isn't in the same league.

    True...Oni 3 = 9/10

    But Genji > 5/10
  • nightsparkle #34 6 years ago

    well if this game is anything like genma onimusha, it's not at all a button masher. the fighting system was very good imo. a little awkward, but very challenging. now if you want a buttonmasher, i recommend jade empire. my god was that game dumbed down. it must have the worst combat in any game. totally ruined the game for me.
  • fantabulo #35 6 years ago

    I bought it yesterday. Oh well, here's some 12 day guarantee, so I'll finish it while my freinds finish their exams and then return it for something else.
  • gaijin #36 6 years ago

    sounds like Jade Empire. Minus the breasts. Mind you, there you did at least have to alternate blocking with hammering the x button...
  • Milbe #37 6 years ago

    This game is much better than 5/10. Even compared to Japanses games like Onimusha, Ninja Gaiden or DMC, I would give it 8/10 at least.

    Graphics has style and beautyful, gameplay is smooth and somewhat easy, very playable. I played it four times on normal to get every item, then began difficult mode which is fun.
  • Feanor #38 6 years ago

    "And then there's the hilarious voiceovers and forgettable script to deal with. Not content with having the most unintentionally hilarious cast of voice actors since Forbidden Siren (Benkei, in particular, is priceless), but the actual story itself is so yawnsome that all you tend to see are a stream of words on the screen, accompanied by what sounds like a bunch of six formers taking the piss out of the Japanese. Seriously."

    Just got this game today for US $20. So umm, the PAL version has (crappy) English voiceovers? The American version only has Japanese voice acting with English subtitles.
  • Feanor #39 6 years ago

    Finsihed Genji yesterday and I really enjoyed it. I loved Kamui-ing the baddies, leveling up and getting new weapons and armor. And it was a nice change of pace after beating Ninja Gaiden Black. I rated it 7/10 since it is quite a short game.

    The Japanese voices were really cool - especially Binky's (as I called him).
    Edited by 1 at 21/04/06 @ 14:56