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Gears of War Review

Xbox 360 Review by Kristan Reed

7 November, 2006

Page 2 of 2. <- Page 1

Where the game really starts to shine is when it does the decent thing and introduces a bit more gameplay and scenario variety, with different types of enemies, incredible new environments and some new toys to play with. Just as you're starting to get into a bit of a duck and cover groove, you'll find yourself up against completely contrasting foe like the blind Berserker that can charge through concrete, kill with a single blow and will be invulnerable to your puny firearms, or the massive multi-limbed Seeders that burst out of the ground and tower 30 feet high. Later, in perhaps the most exciting part of the game, Gears of War goes all Pitch Black on us and shows us just how much the Locusts love the darkness, with a swarming mass that rip you to shreds the very second you make the mistake of wandering into the dark. Sometimes, you might end up facing off against several types of enemies at once, all blessed with their own particular strengths, and collectively making complete folly of the tactic of being able to crouch smugly behind a wall and pick them off one by one.

But as entertaining as each of the five acts of the campaign mode most definitely are, it's all over before you know it. Compared with other blockbuster shooters in recent years, it's roughly half the size and clocks in at between eight and ten hours - or less if you're determined to ruin it for yourself in 'casual' mode. Admittedly the game's frequent branching paths make it worth playing through again, and mining the game for those Cog tags and achievements might take a while, but in terms of long-lasting appeal the campaign mode is unquestionably lacking - even with the unlockable 'insane' difficulty mode.

And when you're kicking back with a cigar, basking in the post-climactic glow of the credit rolling completion, you'll probably wonder whether Gears of War's really taken shooters forward in any significant sense. Does it do anything no other game has managed? Does it need to be innovative or progressive in any sense to be considered a must-have? Or is it just the gaming equivalent of a big budget Hollywood movie that's as much a showcase for the technical abilities of the 360 as anything else?

'Gears of War' Screenshot 4

Never play with matches. Or industrial strength acid.

Of course, it's impossible not to be seduced by the sheer artistry of Gears of War's 'destroyed beauty'. Every now and then you have to stop and remind yourself that there was once a time when you could only imagine games looking this good. Sometimes the game does this for us, panning up towards a picture postcard view of an imposing cathedral standing proud among the ruins and affording us a few precious seconds to suck in the view. Other times, you're left agog by cut-scenes of such scale and ambition that they're worthy of Hollywood. On that level alone, there's no better game for demonstrating the wonders of widescreen high-definition gaming, and Epic deserves massive applause for taking gaming visuals to heady new heights. For almost the entire game you'll get immense pleasure out of seeing where Epic can impress next, just as Valve did with Half-Life 2 two years ago. Whether it's creeping through the rain-splattered darkness or venturing into the Locust's murky subterranean stronghold, it's a feast for the eyes. Populate those environments with ridiculously detailed giant beasts and layer on top some of the most convincing lighting and particle effects and it's hard not to be blown away. The fact that Epic keeps on blowing you away with changing environments and new challenges merely reinforces the sense of gaming tourism. Just as Halo did five years ago, Gears of War comprehensively sets the next-gen agenda for visuals so impressively that it instantly makes most other games look old fashioned by comparison.

But, let's face it, looks aren't everything. Cutting through the bullshit, on a purely gaming level Gears of War is not doing anything extraordinary or new on any level. A few novel camera and control tweaks aside, we're in pretty familiar territory with a broadly well-established load-out of weapons, fighting a familiar battle against enemies that for all their gloriously elaborate alien exterior might as well be humans for all the differences they represent in reality. These are AI routines we're well versed in, and familiar duck and cover tactics that we're used to from other games, and, yes, they work to good effect in Gears of War, but let's not pretend that we're wallowing in the future of entertainment. What we have here is an extremely competent action game that's as polished and refined as it could be, and is therefore very enjoyable. But if Epic had applied the same widescreen scope and ambition to the gameplay as it did to the engine we'd be much more excited than we are.

'Gears of War' Screenshot 5

Indoor fireworks - not the best idea ever.

And even though the visuals are technically amazing, we've never been comfortable with the rather camp, beefed-up, grizzled marine characters that we're supposed to sympathise with. Maybe if you're into body builders and Gridiron players this is your thing, but there's something instantly dislikeable about the macho posturing that every character in the game seems to consider a badge of honour. They're like the worst kind of college jocks, with gigantic pulsing necks, arms that look like they're literally going to burst with muscle at any time, and a predictable contempt for one another. In the Unreal universe they'd do just fine, but here they're completely at odds with the noble, graceful architecture of Sera.

Despite all of that, the storyline's actually not bad, and the game's structure flows quite nicely to lend a sense of genuine purpose to all the bug-squishing. You're never left wondering what to do, where to go, or why you're doing it, and for that Epic really deserves credit for dragging gamers through the experience and never dwelling on any one section for too long.

'Gears of War' Screenshot 6

Do Boomers *really* need platform boots? Even mutant aliens have self-image issues.

Inevitably the multiplayer component of Gears of War is big news, but it's important to stress that until boxed copies arrive, we're limited to testing the offline portion of the game. When that time comes (expected to be next week) we will put that side of the game into its proper context and provide an update to this review to take all of that into account. In the meantime, be sure to check out our in-depth hands-on with all three multiplayer modes here.

In a sense, Gears of War lives up to expectations in that it's one of the most intensely beautiful-looking games ever made, but is one that plays by the rules in the gameplay stakes. If you want to gorge on a next generation audio-visual feast then Gears of Wars is a king's banquet. But what of the gameplay pudding that Peter Moore so often reminds us that he likes? The proof, he says, is in the eating, and in this case Gears of War sticks to a well-worn recipe.

8/10

Read our Scoring Policy

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Comments: 1-50 of 747 in total | next 50 »

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krudster [mod]
07/11/06 @ 17:27
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Car crash - this way.
Dirtbox
07/11/06 @ 17:28
#2
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/reads review...

NOT BETTER THAN HALO
Edited 1 times, most recently on 07/11/06 @ 17:47
ecureuil
07/11/06 @ 17:28
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omg!
Camburano
07/11/06 @ 17:28
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Bah!
BravoGolf
07/11/06 @ 17:28
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So ... as good as Halo!
Hunam
07/11/06 @ 17:28
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No better than halo! :D
disc
07/11/06 @ 17:28
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YES! 8/10! I WIN! A COOKIE! JUST AS GOOD AS HALO! DOES IT HAVE MOTORBIKES!? I LOVE YOU EUROGAMER.

krudster: Good review. It sounds like a great game if you enjoy shooting.
Edited 1 times, most recently on 07/11/06 @ 17:36
Lutz [mod]
07/11/06 @ 17:28
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I was gonna deletethe first comment if it was a "first!!!1", but as it's Krudster... ;)
Tiiti
07/11/06 @ 17:28
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WHAT a suprise! :)
Edited 1 times, most recently on 08/11/06 @ 09:07
Xerx3s
07/11/06 @ 17:29
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/cancels preorder
Psychotext
07/11/06 @ 17:29
#11
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Looks like I picked the wrong week to quit amphetamines
bonker
07/11/06 @ 17:29
#12
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Seems a more balanced review and score than the other reviews to me - same old FPS/TPS stuff with next-gen gloss.

ZzZzZzZzZz

Keyz
07/11/06 @ 17:29
#13
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I knew it wouldn't get lower than 8.
morriss
07/11/06 @ 17:29
#14
-1
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kcbasjhcsjsonysonysonykvbvflhbvjfd
Psychotext
07/11/06 @ 17:29
#15
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Lowest "pro review" score on the net so far... you just had to be different. lol
hamstand
07/11/06 @ 17:30
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refreshing.
gizmo
07/11/06 @ 17:30
#17
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Not as good as Super Smash Bros then?
ecureuil
07/11/06 @ 17:30
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I looked at all the pictures and decided that an 8 seems about right. :)
boabg
07/11/06 @ 17:30
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Micro$oft.

/drinks
Benno
07/11/06 @ 17:30
#20
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ooooo mmmmmmmyyyy goddddd
brandon-flowers
07/11/06 @ 17:30
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finally a 10!

WTF 8!?

DrDamn
07/11/06 @ 17:30
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I see they left room to up the score following more extensive multiplayer testing ...
JediMasterMalik
07/11/06 @ 17:30
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lol Xerxes, don't lie.

Gonna read it in a bit, just wanted to see what the comments would have started as. I am amazed at 1up giving it a 10 after what they said about it though, alot of flaws to mention and they gave it a 10, weird. Otherwise though the game looks great.
Duckula
07/11/06 @ 17:31
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Region free???

??
captainrentboy
07/11/06 @ 17:32
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It's strange that a site journalist would make a post,the first post infact, to provoke a bit of outrage,and conflict :/ I haven't read the review yet as I've got to shoot off to college,but an 8 seems fair enough.I'll still be buying it first thing,infact I'll hopefully get it on the Tuesday as I work in Game :)
tiddles
07/11/06 @ 17:32
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the fanboys are gonna KILL you for lowering their Game Rankings score... :)
souljah
07/11/06 @ 17:32
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DUCK AND COVER!!!!
Rusta
07/11/06 @ 17:33
#28
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Well if you gave CoD2 7/10 and I like that, then this is a must
Lex_Luthor
07/11/06 @ 17:33
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At my signal... unleash fanboys!
Eighthours
07/11/06 @ 17:33
#30
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Oddly, the review text in most places seemed more positive than the 1-up review!

The game's basically just being marked down because it's nothing "new" then, right?

(Hang on, didn't you guys just give FFXII 10/10?)
lemon
07/11/06 @ 17:33
#31
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*gasp*

...teehee
Foundry
07/11/06 @ 17:33
#32
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And so it begins.
JackB
07/11/06 @ 17:34
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Teamxbox - 9.6
1UP Review - 10/10
Gamespot - 9.6
Yahoo Games - 4.5/5
Xplay(TV) - 5/5
Official Xbox Magazine - 10/10
IGN - 9.4

Eurogamer 8, why does that not surprise me, when Chromehounds got a 4...

Doom got a 9 from Eurogamer. And here's a really funny one. COD 2 and Perfect Dark Zero both got 7's. Yeah, it was splitting hairs between those 2 shooters, but one thing is for sure, neither could compare to DOOM! Now that's a 9 for sure! LOL.

Good stuff. Reviews you can count on... Do they pick their review scores by playing darts after a few pints? LOL!
Edited 2 times, most recently on 07/11/06 @ 21:11
spindizzy
07/11/06 @ 17:34
#34
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No mention of Sony bias yet? ;-)

Well, from skim reading it, it looks like this would probably be a lot of fun. And the graphics do look absolutely gorgeous.... so if I get a 360 at Christmas, this will be top of the list of games I want to play.
lambtron
07/11/06 @ 17:35
#35
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's funny

I don't own a 360 and I was kind of meh about this game.

But everything negative you have to say doesn't put me off at all - I kind of like silly machoism (i.e. 80s action films like Commando and Predator). I KNOW its stupid and completely improbable and in the real world has no place. But in light entertainment I like it!
Yossarian
07/11/06 @ 17:35
#36
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not enough spiky hair
Rambaldi
07/11/06 @ 17:35
#37
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What's the big deal with an 8? What's the bid deal with it not re-inventing the wheel?

/sticks on Feeder and wonders why shite like Arctic Monkeys have to be 'new'
Razz
07/11/06 @ 17:35
#38
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:D
Helios
07/11/06 @ 17:35
#39
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When does this ship to the UK?
JetSetWilly
07/11/06 @ 17:35
#40
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Otters noses, ocelots spleens, wolfs nipple chips. Get em while they're hot.
SwedBear
07/11/06 @ 17:35
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Ahh, it's the same thing as usual from EG. It's not innovatinve enough so therefore it's not more than an 8 ;).

i liked the review though and since I actually do not mind it not being that super long it just confirms that this is the game for me.

Looking forward reading more about multiplayer.
BTW - no mention how the game plays in Coop mode? But you maybe didn't get more than one copy i guess. Would have been fun to see how Coop was on one machine though.
Yossarian
07/11/06 @ 17:36
#42
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needs a Gambit system, all this fighting yourself instead of having the game do it is tiring
binky
07/11/06 @ 17:37
#43
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From what I can tell, the only thing it's been marked down for is a lack of empathy with the main character?
DrDamn
07/11/06 @ 17:38
#44
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> Teamxbox - 9.6
> 1UP Review - 10/10
> Gamespot - 9.6
> Yahoo Games - 4.5/5
> Xplay(TV) - 5/5
> Official Xbox Magazine - 10/10
> IGN - 9.4

Seems like most of those also based the score on the potential of the online element - which until you get the full release will not really be rateable.
Edited 1 times, most recently on 07/11/06 @ 17:38
Dodgymat
07/11/06 @ 17:38
#45
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Does this mean EG are also going to update the Chromehounds review ?
richardiox
07/11/06 @ 17:38
#46
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Sounds good, nothing that new granted but good nonetheless.
krudster [mod]
07/11/06 @ 17:38
#47
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Offline co-op is fine, but I hate split screen. I'm waiting until I can play it on Live before commenting much. The gameplay is exactly the same, apart from the fact that you can revive one another - making it slightly easier to progress.
Lex_Luthor
07/11/06 @ 17:38
#48
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"needs a Gambit system, all this fighting yourself instead of having the game do it is tiring"

The gambit system is optional, but don't let that get in the way of the bitterness.
Yossarian
07/11/06 @ 17:38
#49
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"What's the big deal with an 8? What's the big deal with it not re-inventing the wheel?"

Eurogamer have a fetish for games doing something new, unless lololol they're on a Sony platform
ralphwolfenstein
07/11/06 @ 17:38
#50
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An EG 8 is as good as any of those scores

I think criticising a game for 10 hours solo playtime is odd though - I want to be able to finish it!"

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