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Game Boy Micro Review

GameBoy Advance Review by Tom Bramwell

27 September, 2005

I wonder if I can get away with reviewing it like this. Probably not. Might be fun to stick with it though. Voices-in-the-head kinda thing.

The Game Boy Micro, then, is Nintendo's answer to...

Hang on. Why the hell have they made this? The GBA SP, which is being quietly relaunched right now with a brighter screen, costs just a few quid more and - particularly given the screen change - is simply a better toy. The Micro is a very small Game Boy Advance with a very bright screen; it has a headphone socket, which you can't get on the SP without a silly little peripheral that I've never been able to find; and the directional pad and buttons are spongier, which is a pleasant alteration. But the SP plays my old copy of Tetris and the Micro doesn't, and you have to pay extra to use your old link cables. Do they honestly expect me to pay £69.99 for this?

Well, now we come to it, no - they don't. I can if I want - that's if I want a very small handheld with a very bright screen and the option of (soon to be) collectible interchangeable faceplates - but I'm not really expected to. As Satoru Iwata said at the Tokyo Game Show, the GB Micro is part of Nintendo's three-pronged strategy to expand the gaming populace, to attract disillusioned gamers back into the fold, and to keep the hardcore happy. Specifically, it's targeting people who don't necessarily want a bulky (or, in the SP's case, bulky-ish) handheld, but might be interested if it looked good, slotted into a jeans pocket and had lots of fun little games. The faceplate stuff adds some value there and, to a lesser extent, satisfies those elements of the hardcore with plenty of disposable income - the sort of folks who saw the Famicom (NES) faceplate and thought, "Crikey, I'm sold."

In other words, it is the answer, in a sense, but not to a question that we're asking. Those of you who want one don't need to see a score - you were probably convinced by the first photographs and testimonials, and as much as you might lament the need to pay extra for peripherals that allow link-up and wireless play, they're not factors that'll weigh into your thought process when you reach the till. And, let's be honest, the people who don't play games or gave up on games a while ago because things were becoming more and more adventitious with each iteration aren't reading this website.

Although apparently I am reading Word of the Day.

Still, we can at least ask ourselves this: Is the Game Boy Micro good enough to do what it sets out to do?

'Game Boy Micro' Screenshot gbm

Mmm, shiny.

Look back to the introduction, and you'll see that I described the GBA SP as "a better toy", a term I didn't apply to the Micro. That wasn't actually deliberate, it just came out that way; but it's certainly a distinction worth emphasising. The Micro looks very sharp - the stylish lines that curve inward atop and below the screen, lending definition to the shiny and reflective faceplates; the metallic glint of the shoulder buttons, which depress in the centre rather than at the edge; the initial glow of the Start and Select buttons when you fire it up; the rather chic-y lowercase "b" and "a" buttons; it's a unit rather than a toy. It may be light to the point of implying flimsiness (an unfair implication, as it goes), and the games may be colourful - largely drawn from the annals of 8- and 16-bit software - but aesthetically it's treading on ground closer to Sony's PlayStation Portable or Apple's iEverything devices than anything Nintendo's released. It's a bit like the Panasonic Q of the Game Boy line - like the Q, which was just a shiny GameCube with DVD playback, you've no real reason to buy it, but you do kind of want one.

It's not as stylish as the PSP, but it's definitely quite gorgeous and it's very robust compared to Sony's model. I've dropped the Micro from a height of around a metre and it was fine. If it spills out of your jeans it'll probably be fine unless someone steps on it - and while the faceplate may scratch it can be snapped off and replaced. It also has five brightness settings accessed through a digital audio/brightness-adjust button on the side, so you don't have to cane the battery too hard unless you need to - and that's a rechargeable laptop-style battery, too, which lasts for absolutely hours.

In other words, yes, it's probably going to appeal to the people that Nintendo are targeting with it. It lacks a suspend mode, the peripherals cost extra, and it's also worth noting that the sound from the built-in speaker is pretty tinny; but what it lacks there it makes up for with its elegance, convenience and robustness. Tell your friends - and if you happen to buy one because you can't help yourself, I won't judge you.

Cos, well, it's really, really shiny, isn't it?

Game Boy Micro launches in Europe on November 4th priced £69.99 or thereabouts.

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Comments: 1-50 of 90 in total | next 50 »

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Talha
27/09/05 @ 07:58
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No score? EG disappoints me. Don't really get Ninty these days.
Jetset_UK
27/09/05 @ 08:01
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I'd buy that for a dollar. (If I didn't have an SP).
ralphwolfenstein
27/09/05 @ 08:01
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Love my PSP. Still want one of these though. A proper portable...
The Old Bill
27/09/05 @ 08:05
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They're nice, but mostly pointless.

That said, they could attract a new market to ninty.
The_Real_Olla
27/09/05 @ 08:08
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Why? Why? Why?
tengu
27/09/05 @ 08:09
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Biggest waste of circuits since Johnny Five.
tonynibbles
27/09/05 @ 08:10
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Just to confirm, I've dropped my PSP from a height of around 1.5 metres / top jacket pocket whilst running and its happily flown threw the air, landing with a loud 'THOONK' against a large metal radiator before sliding across the floor.
Not a scratch. Apart from a white paint smear where the paint chipped on the battery compartment ;p
TipTop
27/09/05 @ 08:19
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So your not strictly telling the truth when you say 'not a scratch' ;)

I like this but have too much on my hands with the PSP and imminent DS purchase (advance Wars is going to shift a few units!)
flp
27/09/05 @ 08:19
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I'm really interested in how decent the d-pad is on this for games like Street Fighter 2 before I purchase.

The original GBA d-pad was fine(ish), the SP one is terrible, as is the DS one. The Micro one looks more like a NES d-pad, which is a good thing, if it feels that way too.

THIS IS IMPORTANT, HELP ME.
Blerk
27/09/05 @ 08:23
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Expensive, isn't it?
Dizzy
27/09/05 @ 08:30
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This will sell to the iPod crowd. Stylish, cool and tiny.

I might even get one... but I am spending my cash on a DS instead for XMas.
joey
27/09/05 @ 08:34
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Expensive? Yes, waste or circuits? Personally I don't think so.

For the ultimate in portability it dont get much better than this.

I think that this will be a success (more of one if it were £10-20 less!!). In Japan it's been a huge success, selling 150,000 in the first few days, now i know we wont buy them like they do but there are some great games on the GBA platform, and although I have an SP there is something about this that is so tempting!

It also looks cool and it's tiny, and as the world has just gone nuts over the ipod nano, it may do rather well.
UncleLou
27/09/05 @ 08:39
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I think it looks great. I also think it's a bit useless though.
WhiteSaturn
27/09/05 @ 08:43
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Hardware sales in Japan this week.
PSP:70,000
DS:70,000
GBA Micro:170,000

So turns out that even the white psp and WE9:UE cant help the psp, but a smaller, pointless GBA with a Famicom face place sells by the bucket load
mattius30
27/09/05 @ 08:45
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Hmm - I am not sure whether this will appeal to the 'iPod crowd' as while the iPods do look cool, it is actually only as cool (as you perceive it) as the music you put on it. For me, there are NO GBA games that I like. I am sure there will be people screaming 'what about Mario/Advance Wars etc etc - but no, when i had my GBA SP, I tried loads of games and none of them held my attention. So the idea of a cool, silver tiny console is great until i realise that I will only be able to play exactly the same crappy games...
Teeth
27/09/05 @ 08:53
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I demand a score! I cannot function without quantitative assessment of how this compares to Halo!
Eighthours
27/09/05 @ 08:53
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This thing might be worth a punt if it wasn't so ludicrously overpriced in this country.
Kay
27/09/05 @ 08:55
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The main thing that I've wanted to know (and this review neglects to mention) is the screen size - is it too small to play games on?

And, more importantly, will I be able to play Gunstar Super Heroes on it without getting hand cramp (and possible eye strain)?
disc
27/09/05 @ 09:00
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Evidently Nintendo has some really good designers in their company and they CAN design things.


So why didnt they work on the NDS!?!?
PearOfAnguish
27/09/05 @ 09:01
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"silly little peripheral that I've never been able to find"

I don't think you're looking hard enough. Just about every Game and Gamestation store sells those headphone adapters.
joey
27/09/05 @ 09:08
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Kay

Check out

http://www.kotaku.com/gaming/micro/index.php

Lots of GBM stuff - some very silly, but somewhere he actually shows you what the games look like on screen, and they look very good, even text.
jiroczech
27/09/05 @ 09:15
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satisfies those elements of the hardcore with plenty of disposable income - the sort of folks who saw the Famicom (NES) faceplate and thought, "Crikey, I'm sold.". That's me, well it is if you take away 'the plenty of disposable income' :( even less now. But I do have a Famicon Micro.

/dances

The d-pad is FANTASTIC. The L and R triggers are "Hmm".
joey
27/09/05 @ 09:22
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You have the Famicon one - how cool, Lik-Sang have just confimed my back order is now on it's way - I'm so excited!! Actually more so then when I got my DS or PSP!

I know I'm sad.

/checks collection of Mario tat *sigh*
smelly
27/09/05 @ 09:24
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Well im not interested. But it seems the japanese prefer small gadgets over huge heffers (such as the xbox). Last weeks Japanese sales:

Game Boy Micro 48.55%
Nintendo DS 20.57%
PSP 20.00%
PlayStation 2 6.95%
Game Boy Advance SP 3.18%
GameCube 0.54%
Game Boy Advance 0.18%
Xbox 0.03%

Total 100.00%


Which is kinda interesting... Maybe.

Kay
27/09/05 @ 09:26
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True, the Famicom version is the one that's really tempting me.

I was sceptical at first, but now I understand Nintendo's way of thinking - in Japan at least, where people are obsessed with small gadgets, this was always going to be incredibly popular. I don't know how it'll fare in the UK - it won't steal the PSP's thunder, but I can still imagine a lot of people (with money to spare) looking at it and thinking 'Wow, that's so small!'
the creeper
27/09/05 @ 09:26
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Is text legible on this thing? Games that have been around for a while were designed with a bigger screen in mind. That would suggest that text is going to be too small to be comfortably readable on this...
Bezzy
27/09/05 @ 09:47
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"Biggest waste of circuits since Johnny Five. "

My father was a technical assistant on both the Short Circuit movies, and I'll have you know that for all the puppeteering that went on (i.e. faking robotic movements and such) there are some true robotic feats going on within that robot, due in no small part to my father's passion for robotineering.

I take great offense to what you've said, as you obviously have no clue about the hard work and effort my father put into that robot, even if it wasn't really a robot and was more like a puppet, but with wires and camera irises and stuff.

What you don't know is that my father wrote up plans for how Johnny Five could be made to actually WORK! His plans were dismissed as a crackpot fantasy by the Director, Special Effects Supervisor, Osbudman, and Writer (though what a writer knows about robotics, I have no idea). After Short Circuit 2, he left the movie industry to work on his dream. He's been in the shed ever since. Simulations he wrote in the mid nineties showed that an excess of voltage resulting in electricity jumping between R15590 and C562 COULD result in the system software becoming self aware.

So FUCK YOU! Johnny Five COULD have been real, and if he's not dead yet, my father will prove it!!

That film is not so much "Science Fiction" as "Science... Maybe?".
tengu
27/09/05 @ 09:49
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LOL
flp
27/09/05 @ 09:54
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Good good, d-pad is good! But now I have concerns over the L+R triggers. Damn.

Cheers jiroczech!
binky
27/09/05 @ 10:04
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When are the new style GBASP's coming out? Are they out in the US already?
templar wizard
27/09/05 @ 10:05
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hey bezzy, is your father Chris Ross? if not did you father plug in lights on set?
Kiigan
27/09/05 @ 10:05
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Three handhelds on the market, all around the same pricepoint. Nintendo have gone bananas.

Anyway there's no point trying to make a Gameboy cool, because it just isn't. It's not going to woo the iPod crowd (as some optimist here suggested) - it is more likely to end up in a few Xmas stockings with copies of Pokemon. It's a dinky little toy, and quite nice at that, but it needs to be sub-50 quid.
smelly
27/09/05 @ 10:14
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"My father was a technical assistant on both the Short Circuit movies"

wow.. I bow down before you! Thats soo cool! :-)


As for whether or not it'll sell.. Looking at japanese market, it already is.. quite substantially so. Over here, people are quite happy to trade in their ipods for smaller ones, subsequently having a handheld console which looks "less kiddy" (as you guys like to say) and actually fits properly into your pocket may work over here too.

Doesnt interest me in the slightest as i have a DS (and i really do wish they'd redesign that to make it smaller).
joey
27/09/05 @ 10:22
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I loved the Short Curcuit movies - repect ;-)
Bezzy
27/09/05 @ 10:28
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Chris Ross has NO VISION. He is stuck in a strange mind set where he thinks that everything in a movie should be an ILLUSION, like smoke and mirrors and manipulation of interpretation.

THAT IS WRONG AND EVIL.

My dad is from the school of thought that you should make everything look as real as possible by making it actually real. That goddamn robot could have worked! He made the circuit diagrams and everything!!

Anyway, my father gave the film the Alan Smithee treatment because he was so appauled at this special effects fakery. MAKE EVERYTHING REAL DAMN IT, STUPID HOLLYWOOD! MAKE THE EXPLOSIONS ACTUALLY BLOW UP THE BAD GUY LIKE A SNUFF FILM. It would make it more believable because IT HAPPENED.
PearOfAnguish
27/09/05 @ 10:29
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Bezzy, you're insane.
Bezzy
27/09/05 @ 10:32
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Ahh, or am I the only SANE one?

Ahhh.
templar wizard
27/09/05 @ 10:34
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bezzy, FYI (and to use a quote i use very often, i cant remember who originally said it):

'they didnt leave the planet to make fucking Star Wars'.
Chriss Ross was a very capable guy.

joey
27/09/05 @ 10:35
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oh yeah!
Bezzy
27/09/05 @ 10:40
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"bezzy, FYI (and to use a quote i use very often, i cant remember who originally said it):

'they didnt leave the planet to make fucking Star Wars'."

Well, my point exactly.
PES_Fanboy
27/09/05 @ 10:53
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I think the comment on a waste of circuits regarding Johnny Five was more that the character the obviously very-well-made-puppet-with-robotic-shit-on was supposed to be, was an advanced killing machine, but turned out to be a peacenik hippy buttmunch. In the imaginary story. Thus a waste of imaginary circuits on an imaginary robot for the imaginary military.

Didn't stop the movies defying physics and managing to suck AND blow at the same time, though.
KillerK
27/09/05 @ 10:54
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I am so getting me one of these! I only wish that the colours over here were the same as in Japan. :(
PearOfAnguish
27/09/05 @ 10:56
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Johnny Five looked too flimsy, one AT rocket and he'd be scrap metal.

Was I the only one that found the scene in Short Circuit 2 where he gets beaten up and hit with an axe quite disturbing?
Edited 1 times, most recently on 27/09/05 @ 11:54
Eraser
27/09/05 @ 10:56
#44
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Nintendo should strike a deal with Nokia and produce a mobile phone that'll play GBA games as well
templar wizard
27/09/05 @ 10:57
#45
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lol, no Bezzy, that wasnt your point :D
lasersrule
27/09/05 @ 11:05
#46
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Those sales figures for the Micro massively depress me.

IT'S A FIVE YEAR OLD MACHINE. BEING SOLD TO US. FOR THE THIRD TIME.

IP
27/09/05 @ 11:11
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I'm not sure why so many are suggesting Nintendo has lost it. Surely, attacking several market points with several models makes more sense for a company (see also: iPod) than releasing one model and, if you want something different, exclaiming "fuck you!" (see: Sony).
PES_Fanboy
27/09/05 @ 11:12
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Was I the only one that found the scene in Short Circuit 2 where he gets beaten up and hit with an axe quite disturbing?

Only in that he recovered, to SUCK for another hour.
struddie
27/09/05 @ 11:24
#49
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"the peripherals cost extra"

When don't they?
oerhört
27/09/05 @ 12:11
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The faceplate stuff adds some value there and, to a lesser extent, satisfies those elements of the hardcore with plenty of disposable income - the sort of folks who saw the Famicom (NES) faceplate and thought, "Crikey, I'm sold.

That's - spot on - exactly how I felt. Also, I'm now thrilled to see that my Famicom Micro has finally been sent from Play-Asia.

As for the games, I believe there are quite a lot of excellent games available, so no worries there. Metroid series, Super Mario Advance series, Donkey Kong Country series, Zelda: Minish Cap, Mario & Luigi, Tony Hawk, Golden Sun, Fire Emblem, FF Tactics, Castlevania, Astroboy, WarioWare etc. Seems I won't be having problems filling it with goodness..
Edited 1 times, most recently on 27/09/05 @ 13:09

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