Flight Simulator 2004: A Century Of Flight Review
Feel like getting high?
Version tested: PC
I came to review Microsoft Flight Simulator 2004: A Century of Flight from the standpoint of a casual gamer, and without having played a game in the series since Flight Simulator 2000. Despite that, after skipping through the introductory videos as if they were a passenger's emergency information card, I found that I immediately knew the key sequences to release my brakes, drop the flaps and apply some throttle, and none of the other controls had changed a great deal either. It wasn't until about half an hour of déjà vu that I realised what a great metaphor for the whole Flight Simulator 2004 experience that would be. There are several good improvements over previous versions, but to the eyes of the casual gamer at least, this is an iterative improvement. Maybe the subtitle should have been A Decade of Flight Simulators?
Flight risk

Probably the single biggest overhaul has been to the visuals - both the presentation of the introductory menus and videos, and to a slightly lesser extent the in-game graphics. Although the video clips teaching the would-be pilot the basics are dreadfully over-enthusiastic and the presenters make you long for the good old days of dry, factual 500 page manuals, they are consistently well produced, succinct and reasonably informative.
The in game graphics are more muddled - simulator or not, gamers in 2003 can rightfully expect a bit of Rayban Aviator style eye candy, especially in a game with no real objectives beyond enjoying the feeling of flight and the beauty of the surroundings. In some ways, it's delivered - watching the sunrise over a beautifully mirrored sea, or looking at fluffy clouds, or rain running over the cockpit window, it's hard not to be impressed. But there's no longer any excuse for a game engine that the player can "trick" by turning around suddenly, leaving the computer struggling to draw things quickly enough.
The real subtitle of this game is A Century of Flight, and it does give a clue that even the developers realise the series needs a new selling point. The idea here is letting the gamer recreate historic flights spanning the last 100 years, and for the most part it works well. If you have a little imagination, it's hard not to wonder at the fantastic feats of bravery and stupidity that have occurred since 1903. To help your imagination along there are short essays describing the historical flights being recreated, but in some cases the flight itself requires a little too much imagination. I know this is a serious simulation and not an arcade game, but couldn't we have had some cheering crowds or some kind of other reward when you reach your destination?
Flying too close to the sun

In fact, the player is given an overriding impression that Flight Simulator is unashamedly a simulator first and foremost and therefore details incidental to the actual flying experience are brushed over. For example, there is really no excuse when you perform a gut wrenching, dramatic, and of course deliberate inverted nose dive into the ground at 120 knots - only to be greeted with a naff crunching noise, a text message, and a plane that inexplicably stays in one piece.
The flying lessons in this version, on the other hand, are very well implemented. They are filled with well-scripted instructions that relate closely to the situation, and as a result it feels like you're really interacting with an instructor. It would have been better if the lessons didn't sometimes end immediately when you drift too far from your course though, as when do you learn better than when you're correcting epic mistakes?
There are a lot of positive points to be made here. The sheer scale of the project is amazing, with apparently faithful replication of countless different aircraft, great weather, recognisable locations all over the world, and some really well implemented ideas like drawing real-time weather information from the Internet. It all feels incredibly like real life, at least, to non-pilots like me. But then, washing dishes feels a lot like real life as well, so it really depends what you're after. It's definitely a great experience for an enthusiast - a game by propellerheads, for propellerheads.
Plane

In all honesty you probably know without any help whether this sounds like the kind of game that will appeal to you or not. If you like the sound of flying around for half an hour on the odd occasion, I would only suggest buying this game if you've got money burning a hole in your pocket. (Smoking on a plane? For shame!) Or, if you enjoy digging deeply in to a game there's no contesting that there is a great deal of depth on offer here. Even if you've got the hang on flying a Cessna, there are enough controls in a 747 to keep even the world's finest obsessive busy for days. It's also almost infinitely expandable, so if you do feel like you've mastered everything, there are plenty of add-on packs available to experiment with. I played around with Just Flight's B-17 "Memphis Belle" expansion. Strangely I couldn't seem to get very far even without enemy fighters. Must be some kind of technical fault.
For the most part, Flight Simulator 2004 has much the same strengths and weaknesses as all of the previous games in the series did. If you own an older version and you find you've finally got a PC it runs smoothly on, perhaps it's time to move to Microsoft's latest and greatest?
So - here's a rating for the casual gamer. Add one point for every air show you've ever attended.
6 / 10
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Comments (53) Latest comment 8 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/looks at article
Flight simulator !?!? I don't wear slippers and smoke a pipe you know.
Lame.
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Oh... wait. It's a boring old flight sim instead. Come back, desert combats! All is forgiven!
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128MB RAM
8MB DirectX 7-compatible video card
1.8GB hard disk space
Yeah, right ! lol
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Shafting the game with a six is clearly missing the point of it (and yes I appeciate the throw away line about air shows). For what it is, for what it does, and for who it is aimed at, this is the definative package to date. I hate flight sims but even I recognise a good example of its genre. I suppose it doesn't have cars and desert fatigues so it doesn't deserve our energy ....
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This isn't even really a game, is it? It's a bit like a train set - something to fiddle about with rather than something to 'beat'. In that light you could probably argue that it's pointless to even try to score it - you'll only get out of it what you put into it.
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As for FWB flying costs £120 a lesson at Wycombe. You need 45 hours to get your license. I can see the appeal of a flight sim! Plus you'll be able to have a killer rig ready for Doom 3.
I agree with the fact that simple scoring is difficult, it's just I wanted to raise a concept of genre scoring. Maybe it's a 6 for the non existant average gamer but an 8 for the flight sim genre. In fact that could work all over ...
Wasn't having a dig at the review (this time) just the scoring side of things. The fact it's got stormy weather effects on the other hand ...
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Bwah-ha-ha! They all turn to the dark side eventually! You know I'm always(*) right! Yes!
* Mostly
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Oh yeah, does it have motorbikes???
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But surely that's ghettoising games. you could say that perhaps they should leave the racing game reviews to sites like BHMotorsports or granturismo.com - or the football game reviews to other specialist sites. I would have thought on an editorial team there would be someone who liked every genre. I've reviewed FS as a gamer too - but a gamer that like sims along with footy games, racing games, RPGs etc.
Chris it was a well written review. And I dont mean to criticise you. If Flight Sims aren't your bag that's fine. All i'm saying is it would have been better if someone who knew the genre wrote the review - so that the important features of the sim were discussed. I'd be in the same situation writing about Japanese RPGs - havn't been interested in playing one since FFVII.
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As for the mythical gamer comment; as most gamers seem to prefer the Italian Job (see charts) then will you score games with this target in mind. If not then you have other criteria ....
As for brown nose Blerk, he's just fishing for a copy of Chrome
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That's why I said to do it in the the US. You can get your license for a few grand.
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Ok here's the rub Cyberclaw. When FS 2004 came out in August (Im being good and not mentioning timeliness - dammit done it again) it went to number 1 in the PC charts. It outshone WC3 - Frozen Throne amongst others. So it isn't as narrow as it would appear. I don't like the idea of reviewing games purely as to their desirability, otherwise game sites such as EG will start marking up the Italian Jobs of the world, and start marking down the Dark Chronicles. The issue here is that we all like the EG reviews and reviewers but in this case, some of us (Blerk not included) dont agree with the methodology. Desirability is an issue, but so is how the game will play with its target audience and the quality of programming etc.
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I'll need a PC to play it on as well. Thanks.
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/nerd mode on
Yes there has been a serious amount of change in the latest version. The way the pilot interacts with the ground - able to request different approaches, cruising altitudes etc - makes a big change to navigation, one of the central aspects of the flight sim experience. The dynamic weather interacts more closely with the ATC so pilots have to file Instrument flight plans if the weather closes in. There's a new detailed GPS system that enables players to request complex approach procedures. I guess to someone who isn't into flight sims these seem minor things - but believe me it's a quantum leap in the series. Control and navigation around airports is central to the sim and the new complex systems have revolutionized the FS series. Graphically the game has had some tweaking - at a low level to benefit General Aviation pilots with new road, bridge and railway graphics - rivers and roads now cut into the scenery. Telegraph polls and signs also aid navigation. The weather system is all new too, which isn't about eye candy - it's about flight conditions for the pilot.
/nerd mode off.
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Three syllables: hol-i-day.
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I know that I don't like rhythm action games, so whether it scores 1/10 or 10/10 will make no difference to me whether I buy it. The logical conclusion of the argument that ChrisOTR presents is to rate games not on their technical, aesthetic or gameplay merits but whether it has a mass appeal. Therefore Enter The Matrix should get 10/10 whereas Ikaruga, ICO and their ilk should get 1/10 because they won't sell.
Is this a gaming site or Pop Idol?
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This all assumes Blerk wants to learn how to fly, anyway.
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I like the GTA: Heathorw idea. And if you're looking for planes to steal in real-life, then Africa might be the place for you.
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Shafting the game with a six is clearly missing the point of it (and yes I appeciate the throw away line about air shows). For what it is, for what it does, and for who it is aimed at, this is the definative package to date. I hate flight sims but even I recognise a good example of its genre. I suppose it doesn't have cars and desert fatigues so it doesn't deserve our energy ....
The review does actually echo this sentiment, such as here:
It's definitely a great experience for an enthusiast - a game by propellerheads, for propellerheads.
Just read the damn review and dont just look at the review score. Review scores are a small part of the whole review.
Dammit! I've just entered the review score debate which I hate so much!
Look what you have made me do! Tsk.
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Eh? Say again.
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You can enable aircraft damage if you want. A huge amount of FlightSim can be tinkered with by altering the config files in a text editor. In an aircraft file altering ShowAircraftDamage=0 to =1 (i think that's what it's called) adds the aircraft damage. Different damage effects can be created and added in the effects files - you can download this sort of stuff from flight sim sites. A menu in the sim itself lets you decide whether the sim should detect a crash as acrash or just let you continue on your way. Non simmers might be surprised to discover that Flight Sim is one of the most modded pieces of software available. Tens of new aircraft appear every day along with utilities, graphics, scenery files etc.
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Also you should really amend the system requirements, if you've tested the game then you should write them yourself and not copy them off the box, the last flight sim didnt even run well with thoose specs.
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Does it warrant it though?
And those system requirements. Laughable! Fkin Crimson Skies wouldn't run on a rig like that, let alone this 50 quid monster!
Peej
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Then again, I never found it hard to fly. The real bitch is knowing where you're allowed to fly, i.e. radio and map operation.
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6 out of 10 - so it's only as good as Starsky and Hutch eh?
Ho hum, vive le difference...
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I've got it too. It does feel odd being able to see one's house in a game. I've actually used it to help me plan trips out to the countryside with the girlfriend, as I can find somewhere easier if I have an idea what it looks like. Found a lovely place in Derbyshire called DoveDale using this.
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It's not the scenery, it's the reference to the score....
\o/ Pedro called me a Tard \o/
hooray...
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So hello, multiplayer?
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