Frogger Review
Road in this morning.
Version tested: Xbox 360
One of the good things about being a youngster and a 16-bit Internet hack is that I've never had to talk about pumping coins into an arcade machine. Coins? Get lost Granddad! My memories are better. For example, I used to play Frogger on my Dad's Amstrad PC in the garage. Sometimes it had spiders in it. And when Konami people threw Frogger t-shirts at my head during E3, I didn't raise them to my face to help choke back the tears of nostalgia; I threw them back and knocked over a cardboard Solid Snake.
This is a good thing. Because science (well, made-up science) tells me that sentimental attachment is parasitic; a long-term decomposition of objectivity, which transforms the chambered muscular organ in your chest into a chambered round of rose-tinted aggression, ready to be fired off with indignation whenever somebody mucks around with your childhood (another upshot of being young and having no past to speak of is that you have lots of time to waste on rubbish gun metaphors).
So it's handy I'm not like that, because one of the things games companies often do when they bring us updated versions of their old games is, well, update them.
Frogger, for example, has new graphics and sounds. I am untroubled by this. With the extra time I gleaned from not angrily firing my vital organs at people's heads, I was able to explore the menus and discover you can turn them off. So the choice is simple: pixellated old-days graphics and dodgy sounds, or the sorts of thing that, as you can see in the screenshots, you'd probably expect the Master System to aspire to.
Another thing you'll note is that the game only occupies a section of the screen, as though it's being played sideways on a 4:3 television that's been kicked over. This is fine too. Stretch it out using the options menu and it looks horrible, but, again, the option is there. This optional-update stuff is becoming a bit of a theme.

Updated graphics! Frankly I prefer the old ones because it's easier to judge the absolute end of a log or car.
From which you'd be forgiven for inferring that Konami hasn't done much to update Frogger at all. But that's not the case. Actually what they've done is rather clever. Instead of changing things and winding people up, they've used the Xbox 360's system of achievements to encourage you to concentrate on different aspects of the otherwise simple task of delivering frogs across a road and over a river. And online they've added leaderboards, which you can only contribute to if you don't muck about with the default lives setting, and a couple of multiplayer game modes.
The single-player first. Without paying attention to the achievements, it's much the same. Using either the left analogue stick or directional pad, you move your little frog across a road in-between traffic, which comes at you from both sides, pause for a moment on the opposite verge, and then spring deftly across logs and turtles that are flowing along in parallel opposing currents. The idea is to deliver five little froggies into the five little slots on the opposite bank. As you might imagine for a console that costs £279.99, uses three processor cores and has more redundant memory in it than an old-people's home, the 360 deals capably with all of this. The only slight niggles are the game's own - you have to be quite precise when leaping into the slots on the bank, for example.
It's when you first complete a level, the game awards you a few points and you hit the Xbox guide button to see what you've been rewarded for that you spot the others. And they're quite good fun to go after. Of course you're given points for completing levels one through five, but you're also given a few points for delivering the frogs to their river-side homes one by one from right to left. You're rewarded for saving five lady frogs, who pop up occasionally on a mid-river log and need collecting and depositing too. You earn yet more points for completing a level in less than 45 seconds, by eating three bugs, or by playing chicken with the traffic - these are the best achievements really, the idea being to remain in the flow of traffic on level one and two until the time limit approaches and then scamper across the river before time runs out.

Online play adds something. There are leaderboards to 'log' your high scores, too.
Then there's the multiplayer. You can play ranked versus matches, where the goal is to outscore your opponent - a byproduct of which is that you've generally outlasted them - with the action split down the middle. If you're not bothered about rankings, you can take a friend on in a general or private friends match in versus, versus-speed or co-op modes. Versus-speed is about getting all five of your frogs to the other side of the river first, while co-op is a straightforward game of Frogger that combines your scores with those of another player. Lag doesn't appear to be much of an issue, since you're not interacting (although the game does helpfully tell you if the other player has a rubbish ping during the lobby phase), and although I experienced some trouble setting up a private game I didn't have any difficulty hooking up with random strangers (if only life were like that etc.).
And that, really, is your lot. There's not a lot to criticise. A restart option would've been nice for those occasions when you foul things up immediately on the first level - and no I don't think that's just me being young and stupid. Other than that, Frogger is a well-worked update that meddles with a classic formula without actually changing it. It's a role model for arcade updates.
It's also rather quickly dispensed with. Getting to levels four and five, reaching 30,000 points in a co-op game and managing to deliver 15 frogs to the other side of the river on one life are tricky tasks that'll keep you going for a bit, but otherwise Frogger will probably take you less than an evening to exhaust. So really it depends how much 400 Microsoft points is worth to you. It's worth £3.40 to me.
7 / 10
Frogger is out now on Xbox Live Arcade and costs 400 Microsoft points, which is £3.40 in old money (and EUR 4.65 and USD 5.00 in other types of old money).
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Comments (54) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Nice, brief review though.
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And, yeah, goddamit, is SFII the new Duke Nukem Forever or something?
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I really don't get that... it's Frogger ffs, Frogger's crap! Even when I had it on the Atari 2600 it was crap, let alone when you pay for it again to play it on a next-gen console and HDTV...
Now Zuma/Puzzloop, Geometry Wars etc. - those look like they're worth a pop... but Frogger?! Bag o' shite.
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That's just made my afternoon. Thanks Tom.
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I mean, if you're gonna go to the trouble of updating the visuals, why not allow a bigger play screen?
Looked bad from my cursory glance earlier today, tbh. Bad and disappointing and sloppy and not worth 3.40 despite being a huge fan of Frogger.
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/pays money for a proper game like frogger
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Oh.
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With Live Arcade, I push a button and I've got the game for $5 US. I saved myself a drive to the store and $3 in the process.... (ie $8 US to drive their and back).
I'm guessing gas is more expensive in Europe. $5 US is an impulse buy on an evening when I'm looking for something fun for a couple of hours...
That's what Live Arcade is all about. Impulse buys and convenience. You've had a couple of beers and you don't want to get off your couch unless it's to get some chips and dip.
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What? You mean like with GW?
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July 12 - Frogger
July 19 - Cloning Clyde
July 26 - Galaga
August 2 - Street Fighter II Hyper Fighting
August 9 - Pac-Man
http://ww w.gamasutra.com/php-bin/news_in...
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I can fully understand Microsoft's intent to appeal to the massmarket/non-hardcore gamer audience by pimping old/nostalgic games such as Frogger - in the same way that Nintendo will re-release downloadable back-catalgue NES and SNES games on the Wii.
The problem for me is, I still classify the Xbox360 as very much a "hardcore" games console as it is still next-gen and still quite costly. Nintendo's Wii is a different prospect as it will be low cost and IMHO more accessible.
My problem with Microsoft concentrating in re-releasing old-school/retro/crap games like Frogger,Galaga and Pac-Man over XBox live arcade is that I don't fell they have done enough to reward their hardcore early-adopters... there's been quite a slow Xbox360 release schedule lately and XBLA is a prime candidate for filling slow release schedules with decent and inventive new minigames, but instead it is been used to try to attract massmarket punters instead of rewarding the current owners/early-adopters.
And for everyone saying "£3.50 isn't a lot" - true, but I don't consider £3.50 for Frogger to be good value for money. Fair enough if people feel they have got £3.50 worth of enjoyment out of it, but 10 more releases like this down the line, you'll have paid £35 for Pac-Man, Pong, Frogger and a host of other pap that you won't play and you could have got a full price game or it
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It seens Xbox problem continues with Xbox 360, in a way its understanble with the competition still not releasing their consoles 3rd party publishers are still waiting to see the future trends but really, MS sould expand a publisher ... Mistwalker is both a good and bad example.
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I want to live where you live.
Actually, no, I'm not sure I do.
Blerk: Charging 10p a game is a cracking idea - I'd love to see MS adopt something like that - add a nice lobby system like DOA and you've got a magic little Virtuarcade.
j
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I don't think £3.50 is very good value for money at all, but then again I don't earn very much. I'd rather go for the above.
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I love it when that happens!
*sigh*
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/brings out barb wire and sandbags
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I'd forgotten how amusing Blackdogs comments are. I'm glad I unignored you now dude!
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Pleeeeeeeeeeeeeease bring hypersports online !
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And don't get me started on the state of the 360 D-pad a factor that turns me right off anything pre-analogue.
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I'm one of those people who were pumping coins into machines like Frogger, but I tell you what. I downloaded this last night and I played it twice before switching it off. It should have been left in the past........
......... and there are so many other worthy titles they could have released in its place.
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/get back to playing a Chromhounds - a lowly 6
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Why's that then? You could have been playing Frogger years ago.
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Also can change from Classic to Enhanced version too!
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I have to say, I'm seriously unimpressed at the XBLA service at the mo. I'm hoping cloning clyde is good next wednesday, It looks it in the gameplay vids I've seen.
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It's taking longer to port this than it probably took to write it in the first place.
$%@*&!
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/looks forward to galaga
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On a related note...
Frogger doesn't particularly interest me, but I have had two girlfriend's in the past 4 years that have asked me if my system played Frogger.
I guess it appeals to more people that one might imagine. Hooray for choice!
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Plus Cloning Clyde is out next week.
Patience.
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I agree it's been slow, but I think now that developers are seeing that the idea is successful the titles should begin to flow. For me the big advantage of Live has been the downloading of game demos. Try before you buy in the comfort of your own home. That's great. It's the reason I bought Condmened in the end - I really enjoyed the demo and found it for $70 (Aus). Anyway, hopefully things do pick up because the service has great potential. I just got frustrated reading people even trying to compare the review scores of full priced titles to Live Arcade titles. Perhaps Eurogamer should post in a different colour or something, make it easier for people who seem to be having trouble.
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