Freelancer Review

An epic game, with an epic period of development behind it

Version tested: PC

It takes a brave development studio to take on the legacy of Elite and Frontier - two of the videogames which defined the 8- and 16-bit eras of home computing and which are now viewed through spectacles so rose-tinted that it's extremely difficult for any game in even remotely the same genre to live up to the expectations they have created. Some noble attempts have been made, certainly - X: Beyond The Frontier is one which has a lot of fans, for a start - but in general, the sheer amount of content and the incredible reputation you have to live up to seems to dissuade developers from working on this kind of game.

Unless, of course, you're Chris and Erin Roberts - the men behind the Wing Commander series, who set out to create a sprawling, hugely ambitious free-roaming space trading and combat sim way back in 1997. The development team at Digital Anvil has seen plenty of changes since then, including a change of leadership when Microsoft took charge of the project in 2000, but now Freelancer is finally here - an epic in terms of development time, if nothing else.

Space Ninjas!

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Writing about Freelancer, the first word that springs to mind is "polished", because the game is certainly that. It's refreshing and enjoyable to encounter a PC title with the same kind of production values and attention to detail that goes into the best console games, and Freelancer has been buffed to a shine from start to finish. The intro video to the game is a perfect example, featuring a gravely voiceover which explains the history of the universe you're about to enter while stunningly rendered (and very Babylon 5-esque) footage of space battles runs in the background. Then it's off into in-game cut scenes which deal with slightly more current affairs, including the destruction of a space station by agents unknown, and introduce your initially very hard to like character, Trent, who is left with nothing but the clothes on his back following the destruction of the station.

No flying around for you yet, though - first you have to acquire a ship. You begin the game on Planet Manhattan, in the New York system - and like most stations and planets in the game, it has a grand total of five locations, namely the launch pad, the bar, the equipment dealer, the commodities dealer and the spaceship dealer. You access each individual location by clicking a tab at the top of the screen, and can then speak to people there by clicking on them - an icon appears over each one to give you some idea of the sort of conversation they may have on offer.

A little bit of poking around will locate you a ship and an early mission to fly, which effectively counts as a tutorial by introducing you to a variety of aspects of the Freelancer universe - such as some of the different factions, the trade lanes which speed up interplanetary travel, and the basics of combat. From here on, you'll alternate playing the "freeform" game, in which you can take on whatever missions you like at the bars on various planets and stations, or act as a commodity trader, or even become a pirate or asteroid miner, whilst also tackling "plot" missions which move the story of the game forwards and gradually open up more and more of the universe for you to explore.

Grand Theft Spacecraft

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If that all sounds a little familiar, that's probably because you've been playing Grand Theft Auto recently - and indeed, comparisons between Freelancer and GTA, however unlikely that may sound, are actually quite solid. Digital Anvil has spent ages creating a living, breathing universe for you to explore, in which plenty of stuff happens without your intervention (you'll often see pirates attacking convoys as you fly past, or the military laying into a group of rogue ships - and of course you can pile in and help either side as you see fit) and in which you have quite a bit of freedom to do as you like and to play the game in whatever way you see fit. The sensation of a living universe is interesting on a superficial level - such as listening in to radio transmissions between space stations and nearby ships - but it's also important to the game itself. You'll gradually develop friends and enemies among the factions, for example, which can restrict what parts of the universe it's safe to travel to, or who will give you jobs and information.

In other ways, however, Freelancer is far more rigidly linear that Grand Theft Auto. At preset points in the game - determined by your character's growth in terms of net worth - you'll be contacted by someone who drags you into a plot mission, and you don't really have a choice about whether you take part in this or not. Although the plot missions are quite entertaining (especially in comparison to normal missions picked up at bars, which generally boil down to "go here and kill everyone you see"), once you commence one you're locked into it for quite a while, which can be annoying as it often feels like you're being dragged by the nose through areas which you'd far prefer to hang around and do other things in.

To make matters worse, if you fail an objective in a plot mission, it's game over - you don't get to retry the mission without loading a save game (although thankfully Freelancer does save the game for you at sensible times). All of this is annoying when compared to GTA; for someone expecting the pure freeform gameplay of Elite, however, it'll be infuriating. That said, taken on its own merits rather than compared to other games, the plot structure of Freelancer has a lot going for it; it's interesting, doesn't have too many long cut scenes, presents you with some really spectacular space battles and, pleasantly, has excellent voice acting all round.

Fly me to the Mooooooon

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When it comes to the actual flight and combat system in the game, Freelancer takes an unusual approach which pays huge dividends - namely, it eschews the use of the joystick entirely, and is designed from the ground up to be controlled with a keyboard and mouse. We can hear the space flight sim enthusiasts howling from here, but don't worry - although the flight system takes a while to get used to, it's actually very precise and a lot of fun, feeling a little bit like a first-person shooter but with full rotation on every axis. In fact, the default key setup uses the standard FPS keys - namely WSAD for throttle up, throttle down, slide left and slide right - with the mouse for looking about and shooting. Your weapons follow the mouse cursor exactly and right clicking fires bound weapons, while other keys unleash missiles, torpedoes and countermeasures, and yet more keys refresh your shield batteries or release canisters of nanobots to repair your ship hull.

It only takes a very short while to get used to the controls of the game, and once you do, they feel very precise. The physics used are distinctly in the realms of science fiction, so you won't have any trouble getting your head around the control of your ship, and there are plenty of handy automated commands so that you don't have to manually handle tedious things like keeping on course throughout long journeys or docking with space stations - very handy if you're returning from a mission to a planetary docking ring twenty clicks away and dying for a potty break...

As you progress through the game, you'll gradually upgrade to new ships and attach better weapons to your hardpoints - which is initially a lot of fun, as your hard-earned credits go into new and more evil beam weapons and missiles to knock your targets out of the sky. However, this gradually begins to feel like a levelling treadmill - not least because the degree to which you can upgrade your ship at any given point is fairly limited, and the enemies you face become harder at almost exactly the same rate as your ship becomes more powerful. Although it can be fun to go back and slap around some of the people who gave you trouble previously, ultimately it's a bit of a shame that later battles in the game don't play out in a particularly different way to early ones, and the tactics which work two hours into the game will work just as well ten hours later.

Free as a bird

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The parts of the game where you're free to fly around and do as you please are quite interesting, but again there's a question mark over the level of variety offered by the game. On each space station or planet, you'll go through the same ritual - repair your ship, replenish your ammunition, and sell any goodies you collected in battle. Then it's off to the bar to chat to the locals and see if you can find out any useful information - the answer to which is generally no, you can't. Many people in the bars will talk to you and tell you "rumours", which generally turn out to be of little real value to you. The game constructs the speech of NPCs like these from snippets of recorded dialogue, which doesn't work all that well - the library of phrases available to them is very limited, and the conversations you'll have in the bar are almost laughably stilted, not to mention very monotonous. The other option here is looking at the jobs board, where you can find work for a gun for hire such as yourself.

As mentioned previously, this work all generally boils down to the same thing - going to a location in space, usually in an asteroid field or something along those lines, and killing all the bad guys that show up. We'd have liked to see a lot more variation in these missions - a few more convoy escort missions, or what have you, would have spiced this section of the game up nicely. That said, the combat model in the game is certainly enjoyable enough that killing bad guys doesn't really ever get boring, so this isn't too much of a black mark against the game.

The other options open to you are trading and mining. Trading is a relatively simple affair - perhaps a little too simple in fact, since you'll find that prices for goods are static throughout the universe. Freelancer operates no economy simulation, making it extremely simple to profit through trading - but without any element of risk involved, it's quite a tedious business. Mining comes under the same heading, as you can make decent money mining the asteroid fields but again, it's something you need to be very patient to profit from.

Invading your Personal Space

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The multiplayer options offered by Freelancer are intriguing, but we can't help but feel that this is another game you won't particularly want to play on online public servers. You have the ability to create your own server, and in a manner not dissimilar to last summer's RPG title Neverwinter Nights. Characters are stored on the server - giving you a persistent world that you can log into and play with your friends. Not quite massively multiplayer, but fairly bloody big multiplayer nonetheless.

The potential for flying missions and levelling up as a group within a persistent world such as that offered by Freelancer online is immense; however, we suspect that a lot of online servers may opt for the more short-term fun of giving everyone enough cash to buy a top-notch ship as soon as they log in, thus removing the levelling up element of the game. If you have a group of friends to play Freelancer with, it'll be great fun multiplayer - but don't rely on public online servers for the same kind of experience at all.

The Final Frontier

We can't help but feel that Freelancer falls somewhat short of the expectations set by Chris and Erin Roberts when they talked about the epic scale of the project, and it's obvious that many of the original ambitions for the game have fallen by the wayside since it was conceived - mostly, we suspect, for technical reasons. The universe the game has created is certainly interesting and dynamic, but the range of things you can do within it is limited - albeit that, like GTA, it offers the potential for finding new and amusing things to do, such as getting yourself chased by a squadron of bandits and leading them right into the guns of a military battlecruiser...

Despite not quite living up to expectations, however, Freelancer is an enormous amount of fun to play. The game does suffer from a lack of innovation as it progresses, but the basics of the gameplay are solid and the sheer polish of the title - not to mention the interesting plotline - are enough to keep you going for many, many hours. Although somewhat flawed, Freelancer has enough charm and enjoyable gameplay to rank it as one of the best PC games in a long time, and one of the best PC space sims ever. If the online multiplayer element really takes off and is done properly, then add an extra mark on top of this verdict as well.

8 / 10

Read the Eurogamer.net scoring policy

Comments (57) Latest comment 7 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • UncleLou #1 9 years ago

    w00t first post!

    Nice review, Still undecided though. I liked the demo, but don't really feel the urge to play the full game.
    Edited by UncleLou at 11/04/03 @ 10:21
  • Blerk #2 9 years ago

    Mmm.... Oh. PC.

    /checks specs

    Pff! :-(
  • LaundroMat #3 9 years ago

    Bwah, the PC specs are pretty acceptable, I'd say.

    Looks like it's an interesting evolution from Elite, but... I don't buy PC games anymore. Only console stuff (as I find the gaming experience a lot more intense on consoles).
  • FWB #4 9 years ago

    The demo has some qualities, but I opted out of this one for a few reasons:

    - Too arcade like. I don't mind the controls, they're sweet, but those nano-bots... its like drinking a health potion in Dibalo. Non, no, no.
    - Limited ships. I so wanted be able to pilot a huge cruiser, but I hear you're limited to fighters and freighters. I actually thought the control system would be very user friendly if it came to large ships.
    - Simple no-realtime market. I wanted to see supply and demand at the view least. It would make trading more interesting.

    RE specs: The demo performance on my aging machine is very good. I had everything maxed and it ran like a dream.

    Other than that it is a nice game, but just not for me.
    Edited by FWB at 11/04/03 @ 10:25
  • Blerk #5 9 years ago

    Bwah, the PC specs are pretty acceptable, I'd say.

    Let's check them out in turn:
    PIII 600MHz or equivalent - too slow, weedy processor
    128MB RAM - nope
    16MB DirectX compatible video card - not even close
    900MB hard drive space - well... my PC has over 900MB. Just not over 900MB free.

    So in conclusion... my PC sucks. :-)
  • Nemesis #6 9 years ago

    Am I the only one that thought Frontier sucked sweaty space balls? Buggier than LV426 and they completely screwed up the space combat. Realistic physics. No ta.

    Freelancer then...I've missed the WC games, so I think, for me, this is a must buy.

    Those wanting a more freeform game may well find it beneficial to wait for X2.

    No joystick though. /wails/
  • Blerk #7 9 years ago

    Am I the only one that thought Frontier sucked sweaty space balls?

    Nope, I hated it. Utter shite. Took everything that was good or fun about Elite and threw it away.
  • Whizzo #8 9 years ago

    Frontier was awful, huge galaxy and scope but no fun at all.

    Hopefully X2 will be as good as it looks though.
  • Celeborn #9 9 years ago

    It is a great game. Single player wise to go through the story your talking around 17 hours: and reminds me a little of the X-Wing series in some of the missions and how theyre done. After you've completed that your free to do what you want: over half of the game is left unexplored at this stage, ultimate ships / weapons to find and small bits of story as well. But as said in the review, all the methods of making money to buy the ships etc. are all quite repetitive and boring.

    The shield batteries / nanobots are arcade like in topping up shields and hull: but often you'll find yourself running out of them in battle, and to refill them to full after each battle will end up costing you a small fortune: money lost that could go into upgrading your ship.
  • Nemesis #10 9 years ago

    Why does everything get 8/10 ?

    Good question. I rate that 8/10.
  • Blerk #11 9 years ago

    Good answer. I rate that 8/10.
  • Nemesis #12 9 years ago

    1/2 the time they get 4/5.

  • UncleLou #13 9 years ago

    Nem, don't know if you have played the demo, but rest assured that the mouse control in Freelancer is simply brilliant - you won't miss your joystick at all.
  • Nemesis #14 9 years ago

    Lou, I did download it, but never got around to playing it. Real life getting in the way, too many demands on my time. Oh to be back at school with no bills, Mum doing the ironing and cooking and hours to play games...
  • jaa #15 9 years ago

    1/2 the time they get 4/5.

    Nah, just 1/3 the time. Another 1/3 they get 80%.
  • bionutz #16 9 years ago

    Ok, I can see why it is now in the eurog shop. But why was it there before the review was finished? You didn't know it was a good game by then.
  • Merefield #17 9 years ago

    The main thing that bugs me is that you can't walk around the space stations like it was a FPS...demanding fella me...I think there are a couple of other space sims coming out that allow you to do that...anyone know what they are?
  • Shinji #18 9 years ago

    "Ok, I can see why it is now in the eurog shop. But why was it there before the review was finished? You didn't know it was a good game by then."

    We explained this when we first started the shop (I think) - any stuff that's in there for pre-order, we don't know for SURE it's going to be good, but we have played early code of or whatever and formed the impression that it will be good. Usually, we're right. Sometimes we're wrong, and a game which looked great turns out to be woeful - DOAXBV springs to mind. In that case, we'll remove it from the shop, AND we'll email anyone who pre-ordered it with us to tell them that the game they have on order is a stinker and let them know how to cancel the order.

    I don't think we can say any fairer than that.

    (By the way, when I added Freelancer to the shop, I'd already played several hours of the final review code.... :) )
  • gizmo #19 9 years ago

    8/10 for the explanation. thanks.
  • binky #20 9 years ago

    I feel like ive played this before. but im talking like 3 years ago? would that be right? was there ever a demo out that long ago, or am i thinking of Tachyon - or wotever it was called?

    HELP ME
  • Nemesis #21 9 years ago

    Binky, the demo was only just put out. You must be thinking of Tachyon/WC : Prophecy/X:BTF or something..
  • binky #22 9 years ago

    yeah must have been, nem.

    So this is better than Tachyon beyond the fridge then? - sorry a bit of a space noob. enjoyed Tachyon but thought it was a shallow experience. been looking for a decent space em up for a while tho
  • Nemesis #23 9 years ago

    I never managed to play Tach, got to see it in action and it seemed OK.

    For a freeform game, X:BTF is good if you have the time to invest in it. Storyline, well the Star Wars stuff is cheap now - X-Wing, TIE Fighter, Alliance.

    Or just get Freelancer. I think I'm sold on this now.
  • binky #24 9 years ago

    yeah me 2!! damn it, i wasnt going to get any more games!!!!! must concentrate on Metroid and then Zelda in a few weeks!! gah!!
  • binky #25 9 years ago

    oh and what is X:BTF?
  • Nemesis #26 9 years ago

    X:BTF is X: Beyond The Frontier. They put out a pack a little while called X-Gold. This contained the original game with the expansion pack X-Tension (oh dear).

    Linkage

    It's a little difficult to find, but it shouldn't cost you more than 10 quid or so.

  • LaundroMat #27 9 years ago

    Tachyon beyond the fridge

    Heh. On to the microwave!
  • Nemesis #28 9 years ago

    Eurogamer Linkage

    John didn't like X:BTF but the X-Tension pack made up for the problems. Have a read, see what you think.
  • FWB #29 9 years ago

    For a freeform game, X:BTF is good if you have the time to invest in it. Storyline, well the Star Wars stuff is cheap now - X-Wing, TIE Fighter, Alliance.

    I picked up Independence War 2 for a tenner after someone recommended on here. Now that is a space game. Feckin difficult but very good. They got the physics down well too. No 90% turns. Its freeform with a storyline and rather nice looking even by today's standards.

    Or just get Freelancer. I think I'm sold on this now.

    Freelancer, from the demo, is nothing like the ones you mention. It really is Diablo in space. A very good one though.
    Edited by FWB at 11/04/03 @ 12:55
  • DocX #30 9 years ago

    Nice review, it's restored my faith somewhat. I enjoyed the demo but the full game got quite a slagging on the forum iirc, which put me off a bit. I think I'll get it now after reading the review.

    I never played X: BTF, but I've been on the look out for it - does anyone know where it's available?
  • eviltobz #31 9 years ago

    UncleLou - ...rest assured that the mouse control in Freelancer is simply brilliant - you won't miss your joystick at all.

    it may play well with the mouse, but some of us love our joysticks, and spend a shit load of money getting shiney forcefeedback kit just for the joy of playing games like this, and then it is snatched away from us

    /joins nem in wailing creating an unholy sounding harmony
  • Dirtbox #32 9 years ago

    I was one of the ones who recommended ID War 2. Oddly, it was REALLY slated in the press with 30% scores. Makes me wonder if they were playing the same game.
  • Shinji #33 9 years ago

    "They got the physics down well too. No 90% turns."

    (I presume you mean degree, not percent.)

    You know, the discussion about space physics is a bit silly... Most people seem to be of the opinion that spacecraft should fly like fighter airplanes, which of course they don't. The fact is that although Freelancer simplifies its physics greatly, they're still no more right or wrong than those in IW2 really - there's no friction and no gravity, so inertia and thrust are all you have to consider, and if you assume science-fiction concepts like inertial dampeners... Or even less SF concepts like computer controlled thrust nozzles to wipe out your inertia when you need to turn... Well, realistically depending on the technology you depict, it's hard to do space physics that are genuinely "wrong". :) (Sorry. I'm a nerd.)
  • Tricky #34 9 years ago

    I've been playing this for over a month now (my mate brought it back from the States for me) and basically, this is the best PC game to come out in ages (yeah, not difficult, I know). I'm still playing through the story part of the game but already I know that there are tonnes of secret parts of the galaxy the game is set in to explore once I'm done.

    If you want something with a bit of depth (okay the static trading market is a Bad Thing, as is the level of variety on missions once you've finished the main storyline, but...) with a very good control scheme (balls to joystick control - the mouse control is the mutts nuts), tonnes of polish (nice that Shinji noted this) and is just great fun, then this is the one for you.
  • FWB #35 9 years ago

    I presume you mean degree, not percent.)

    /Blushes

    Yep. I have a habit of not reading what I post since I do it while juggling a host of other items on my desktop. :)

    there's no friction and no gravity,

    Depends where you are. In/near any system you'd certainly be affected.

    so inertia and thrust are all you have to consider, and if you assume science-fiction concepts like inertial dampeners... Or even less SF concepts like computer controlled thrust nozzles to wipe out your inertia when you need to turn...

    Well the computer would have to know whether what you're planning to do is a 90 degree turn. Perhaps you wish to take a circular approach. On top of which, you'd need an acceleration time when reversing the engines.

    I also seriously doubt the human body could take the sudden change from going 1000m/s north to 1000m/s south regardless of dampeners.

    The big question in games is, "what is the fun"? I will admit that the physics in IW2 did become painful at times, but they also meant that you need to some sort of "skill" (if that's the right word) when in combat. The demo of Freelance hgave me the impression everything is rather like joust: run at each other, stop, turn and do it again.
    Edited by FWB at 11/04/03 @ 13:52
  • Nemesis #36 9 years ago

    Oh bloody hell, it's turned all Arthur C Clarke in the comments section!

    /runs for the hills/
  • Fizzy #37 9 years ago

    I liked the demo and the last good space sim I played was X-Wing Alliance, this looks like itll be great for the summer, will pick it up in June along with KOTOR, its gonna be a sci-fi summer!
  • Nemesis #38 9 years ago

    No slagging off old Arthur!!

    I could tell you some stories about ol' Art, but I'm not going to!

  • FWB #39 9 years ago

    And the funny thing is that physics classes at school involved 2 spliffs and a 10 cigs. I don't think there was another class that I skipped more.

    I could tell you some stories about ol' Art, but I'm not going to!

    Oh go on daddy Nemesis. Please, I'll promise I'll be good.
  • FWB #40 9 years ago

    /Scratches head

    I don't know.
  • Nemesis #41 9 years ago

    Please, I'll promise I'll be good.

    Noooooooooooooooo. No. It'd get zapped!
  • Moonbender #42 9 years ago

    Just to give some contrast, I thought Freelancer was terrible. Utterly horrible, 8/10 only on a scale where 10 means "sucks!" The space fighting was okay, I liked the controls although they are just a pretty shallow clone of Tachyon's - at least they're intuitive.
    The story is line is pathetic, too, it literally combines all bad cliches into one horrible bunch, fittingly represented by totally cliched voice acting. What's worse, and perhabs my own fault, I frigging didn't want a story line owning the game, I was expecting meaningful free-form gameplay, which means interesting standard missions and lots of sidequests with small storylines.
    The weapons are abysmal, with no variation at all, just the same three to five guns at various power levels, and the role playing, wait, there is no role playing.
    The graphics are terrible, too, which is of course to be expected from a game with such a long development cycle and such low system requirements.

    I could go on for hours, I was extremely disappointed because I looked forward to this game big time.
  • FWB #43 9 years ago

    Yah. Moonbender is truly back at EG. :)
  • Dis #44 9 years ago

    Must say that I'm quite enjoying it. Really makes me want to play games again in a way few recent titles have. I do, however, agree with some of Moonbenders comments. The storyline just gets in the way. I want to be able to dip into it when I feel like it rather than when the game designer decides its time for another badly acted cut scene. Mission variety and simplistic economy also disappoint. On the up side...the controls are wonderful. I'll buy the next X game if they support a similar scheme. I can get a real buzz from the combat too.

    What really seems to be missing is the feeling that *you* are the one out there trading and fighting your through space. I may once have borne the name of Commander Jameson but it really was me. Then again perhaps ones imagination and ability to suspend disbelief dimishes with age.

    Come to think of it - not sure which I want back more...the feeling I got 20 years ago playing Elite (which status, for the record, I never managed to attain), or to be 20 years younger!

    Shit that sentence is horrid :)
  • Dis #45 9 years ago

    Oh, and before I forget - Frontier was a travesty.
  • binky #46 9 years ago

    well, i downloaded the demo last night, and so far so good. I find the combat pretty tricky but i think thats coz i had the mouse sensitivty up a bit too high to be honest.

    Feels quite like frontier which i like :) think i shall get the full game as i dont have anything like this in my collection. the prospect of online play intrigues me, what sort of things can u do? can u literally play thru the 1 player with some mates?
  • Slim #47 9 years ago

    Frontier rocked, one of the best games ever. It had the physics that resembled how space flight and combat is more likely to be. Freelancers hasn't got space physics at all, it's arcade style silly combat. You just track the target with the mouse. It's fun like, but it's nothing like realistic.

    Main problem with freelancer is that it's boring. The ship upgrades are pretty meaningless, the ships very similar, very little sense of progression apart from the plot. Shame.
  • Tyronne #48 9 years ago

    To be honest after playing the demo , the connections towards elite are very very basic.Where as in elite the prices of the goods were fluid in freelancer they appear to be static.The controls although easy to grasp make it feel dumbed down to a extent where I felt that you could put a flight computer into the ship and it would do just as good a job a you would...the interactions between people at the bars was doing my head in...`so your new here` being used every single time...I might get it but with the number of games out at the moment I`ll wait until its released on budget which at the moment for top games only seems to be a few months anyways.....
  • Slim #49 9 years ago

    It gives you too much gear at the start too. Like elite you don't get a docking computer at the start, so its a pain. Then a nice goal is being able to afford one. There's not much equipment progression like that, all the new stuff is the same as the old but with better stats. You can't even speed up your ship, you just extend the boost time.
  • lee3p0 #50 9 years ago

    Got this at my local GAME yesterday for 99p !!! As I was walking out of the shop they were swiftly removing them from the shelf to put the proper price on.....BARGAIN!!!!!
  • ShekkyBoy #51 9 years ago

    Just bought it on the EuroGames shop! Yay!
  • smelliot #52 9 years ago

    How can you call this game epic? I completed in about 10 hours and all the missions are identical except the story ones. I still give it 8/10 though.
  • blablabla #53 9 years ago

    Google for the 'lancers reactor' i think it's called. All the information you want and more is on there.
  • Lutz #54 8 years ago

    Heh... good point. I've been wondering that myself recently. The mission structure of Freelancer is almost as bad as it's static trade system
  • Lutz #55 8 years ago

    Meh. It's not bad. Nothing special.
    No news of a sequel/expansion.

    Doubtful though. VERY doubtful.
  • Shakermaker #56 8 years ago

    I still like this game a lot. It may not have everything but its great,
  • lemonfist #57 7 years ago

    Okay.

    Send me your credit card number and I'll get back to you with the save game.

    johnlemonslemontastelikepee@hotmail.com
    Edited by lemonfist at 13/02/05 @ 12:31