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Forza Motorsport Review

Xbox Review by Kristan Reed

9 May, 2005

There's no getting away from the fact that Forza is a sublime achievement. However tired of driving games you might be, Forza is brimming with an infectious freshness that makes it damned near impossible to tear yourself away from. In many ways Forza is Microsoft's finest achievement on Xbox.

The key to Forza's success is its instant accessibility. It manages to be both in-depth and indulgent without ever daunting the novice. It's incredibly well thought out, from top to bottom, hiding away oceanic layers of depth with a consistent, arcade-like reward system that almost never leaves players feeling frustrated or embattled with learning curve spikes and niggling issues. It offers a huge challenge but never rams it down your throat, offering multiple solutions to the same problem - challenges that are simultaneously intuitive to second-guess, yet satisfying to resolve.

Thanks to some immensely intelligent design at its core, Forza is one of the few driving sims that's likely to appeal to the broadest possible spectrum of gamers. Whether it's the quick thrill casual gamer who just wants to screech around a familiar circuit in a high powered monster or the uber hardcore nutters thirsting to tweak every nut and bolt in the pursuit of the ultimate ride, Forza ticks all the right boxes pretty much all of the time.

Tour guide

'Forza Motorsport' Screenshot 1

One of Forza's core innovations that will especially appeal to the newcomer is its use of a dynamic racing line; a quite superbly well-implemented guideline of small semi-transparent arrows that sit above the track and not only tell you where you should be aiming to drive at any given time, but provide a colour-coded suggestion as to whether you should be hitting the gas (green), easing off it (yellow), or braking (red). Usefully, it's not simply a generic 'best racing line' suggestion that applies to each track, but will actually change to suit whatever car you're in at the time as well.

Sure, as you become more proficient at each track you begin to realise that it's not always giving you the most efficient feedback (telling you to slow down on S turns, for example, when you don't really need to, or providing overly conservative braking suggestions), and it won't necessarily win you the best lap times, but it certainly offers you a means of getting into the game quickly, without having to overcome the vertical learning curve normally associated with racing around unfamiliar tracks in unfamiliar cars. In short, it's a magnificent idea. (And, yes, you can turn it off).

It's true that Forza doesn't have a fleet of cars to match the mighty Gran Turismo 4 (230 in this case, from more than 50 manufacturers), but it's almost to its credit that it doesn't play the numbers game to try and impress. It's open to debate, but sometimes less is more, and in Forza's case it doesn't simply load the player with cars they'll never drive. Thanks to an intelligent progression system you have to work for every single car you unlock, and while some cars in your ever-expanding fleet don't immediately prove their worth, it seems that they pretty much all come in handy at some point or other.

Forza isn't just another one of those racing games that's all about roaring the most powerful car around a succession of tracks to victory; it's a game that sets a whole plethora of racing conditions from race to race, requiring that you must get used to handling a wide variety of different cars whether you want to or not - and it's all the better for doing so.

Home boy

'Forza Motorsport' Screenshot 2

While Forza does have plenty of genuinely pleasing innovations and a host of striking technical feats, it's probably the wonderful career structure that really underpins what's so good about the game, and the thing which will have you glued to your screens for weeks, nay months on end.

It all looks pretty innocuous when you're presented with the choice of home region (choosing North America, Asia or Europe affects the rarity and cost of different cars), and an initial selection of entry-level cars to choose from. In fact, there doesn't appear to be anything especially radical about the race types available to you. To begin with only Amateur and Point-to-Point races are unlocked, and it's then up to you to build up credits by racing through and winning the various challenges within.

Given that you start off on level zero, it's pretty fundamental that you level up as soon as you can; not only to unlock some of the other race series (some of which won't be selectable until you reach, say, level 5, 10, 15 and so on), but to begin to unlock other cars and to be able to have the funds to spec up your ride to give you an important advantage.

But simply reaching a certain level doesn't guarantee that you can enter a given race series, with every one governed by entry requirements, which could be the car's class, type, manufacturer, power, or pretty much anything you can think of [I doubt it goes that far. Does it, for example, discriminate based on your favourite member of Take That? -Ed]. Like I said, it's not simply about acquiring a car, speccing it up and winning races - it requires a lot more thought and dedication, and as a result really feels like you've earned your place in the race in the first place.

Going for gold

'Forza Motorsport' Screenshot 3

But even when you've successfully earned new cars through levelling up, winning gold medals on every race of a series, or just buying a new one outright, winning a race remains challenging. Many times you'll enter a race and realise you're hopelessly out of your depth, and return to your garage to either choose a more powerful model that also qualifies for the race, or - just as likely - spend time and money carefully speccing up your ride with a host of performance upgrades.

As usual, these take the form of engine power upgrades, appearance and aero additions, not to mention chassis and drivetrain modifications. And while some will be superfluous visual mods, many of these upgrades will send a previously innocuous D-class plodder into the realms of A and S-class superstardom. Pleasingly, while it is possible to go on and set up your car just so with a suite of set-up options, the actual modding side of it is slick and intuitive, so there's no need to get your hands too dirty.

Fully modded up, you're usually then in a much better position to really romp home against the pack, which in turn provides more credits, more cars to add to your collection, and therefore more tracks to race on. With 20 race series in Amateur alone (each comprising of three or four races per series), it takes a fair while to get through.

After you've battled your way up to level 10, Professional races unlock, which are much tighter in terms of both the standard on offer and the entry requirements. A bit later you hit the Championship series (unlockable after level 20), which up the ante further by forcing you to finish first after a series of races (as opposed to merely winning each one in isolation). And then, for the absolute elite drivers, Endurance Events unlock; each extremely long, requiring pit stops and no small amount of brutal driving skill, concentration and the utmost patience.

You can, if you fancy, train a Drivatar to do the racing for you. Similar to Gran Turismo 4's B-spec mode, but slightly more involved, it may sound like a bit of a cop out but it's actually a very good demonstration of just how well the game has been designed. A five-part series of races repeatedly reads how effectively you perform certain moves in different situations and then averages them out by the end to give a percentage score in each discipline. To be fair, I wasn't as good as I thought I was, so it didn't really get used much; plus the necessity to watch races running in real-time isn't exactly thrilling, so unless you just want to go and make a cuppa and trust your Drivatar to do the work for you, you'll probably be better off doing it yourself.

Scorelords

'Forza Motorsport' Screenshot 4

If that wasn't enough, Forza even uploads your single-player track times to Xbox Live, just as it did with Project Gotham 2 so sublimely, so you can expect to spend quite a considerable amount of time trying to usurp friends' rankings long after you've gone about the business of winning the gold medal on any given race. Not only that, but Forza also offers the welcome ability to build up your Career credits via an Online Career mode as well. Using an ELO ranking system based on a Chess rating standard, Xbox Live will match you with other human opponents of equivalent skill, giving you an alternative means of building up credits even when you've possibly hit a brick wall progression-wise offline.

Naturally, much of your enjoyment here will be lag-dependent (and inevitably some players have reported it, others not), but although I did have some curious connection issues to begin with (players regularly sitting there not bothering to accept our challenges, the connect icon not going away even after I'd cancelled and other such quirks), with the right opponents it's a mode that you could quite feasibly be playing indefinitely. Support is for up to eight players simultaneously, and given the disappointing lack of online play in GT4, Forza naturally wins all the plaudits here.

Once you've built up an online affinity with a few players you can even go ahead and set up your own Car Club. Effectively it's a shared Friends/clan system for like-minded drivers who want to go out and prove their worth on the track. Car stats are tracked as a group, so it should be a fun means of keeping the online Forza community alive for a long time to come. Alongside Halo 2 and Project Gotham Racing 2, Forza is another shining example of how to integrate online play into a console game, and another sound reason to shell out on that Xbox Live subscription.

So, with an immensely appealing career mode structure and a Microsoft's seamless online integration to draw you into Forza, it's good to note that the technical side of the game doesn't let the package down in any way. The handling, for starters, is sublime, managing to effectively simulate a wide variety of car types in a way that's both convincing and accessible. Having played everything from GTR to Midnight Club 3 recently, everyone seems to have their own opinions on what 'realism' is, and I'd have to nod sagely that Microsoft really nailed the right balance here between making Forza fun and playable while also catering to the hardcore realism that's required. A plethora of driving assists can be switched off or on as required, so there's little to stop you upping the ante once you've become very proficient, and indeed the game even rewards you with more credits if you desire to make things harder for yourself.

The need for speed

'Forza Motorsport' Screenshot 5

Admittedly, in terms of the sense of speed Forza conveys, the game takes a while to get out of the starting blocks (thanks, in part, to some spongy, sluggish opening cars), but as you progress in unlocking the more powerful beasts it builds and builds, with two first-person camera views offering real seat-of-the-pants tarmac-licking positioning. Locked at 30FPS, it's never going to have the same eye-bulging warp factor nine sensation of G-force that, say, Burnout 3 delivered so effortlessly, but it's pretty damned satisfying nevertheless.

If you're one of the lucky few in Europe to be able to take advantage of the game's 480 progressive scan mode then Forza has a real feast of visual treats that really push the Xbox in every conceivable way. Featuring technical wizardry right up there with the awesome (and hopelessly undersold) Rallisport Challenge 2, it tackles a wide variety of environments with universal aplomb, from Tokyo cityscapes to winding Alpine climbs to the more traditional real-life tracks (such as Silverstone), with barely any instances of pop-up discernable, never mind frame rate issues or any glitches worthy of the name. In fact, with the right HDTV widescreen set up you'll really be blown away by the epic draw distance, constant frame rate and some supremely well-modelled cars on show. On a personal level, I think it sports a slightly softer look to Gran Turismo, but on balance it gets everything absolutely spot on in that department. Lord only knows what the inevitable Xbox 360 sequel will look like.

This gloriously proficient eye candy is further enhanced by all manner of incidental effects, one of them making a long-desired entry into the world of sim-racing; that of damage modelling. First of all, don't expect Burnout levels of carnage, but do expect the kind of damage where it not only looks pretty damned convincing, but then surprises you even more when parts of your car become trackside obstacles! It's one thing seeing your front bumper hit the dirt, but another to find yourself swerving to avoid it on the next lap!

The light at the end of the tunnel

'Forza Motorsport' Screenshot 6

Another subtle, but very sweet effect is the way the screen quickly adjusts when you emerge from a dark tunnel into a bright area, rather like your eyes would in real life. It really is one of those games where the closer you look, the better it gets, rather than the other way around. Right down to the tire tread it's packed with a staggering degree of technical accomplishment, and for once you have to admit that this wouldn't have been possible on any other console system.

On the audio side I have some pretty mixed feelings. On the one hand, I'm happy to have Microsoft make our palms sweat with genuinely harrowing surround sound effects that let you know precisely when you've got an opponent on your tail. On the other, I'm appalled by the soundtrack. The Junkie XL-penned effort is mostly awful (with the exception of one of a curiously Verve-esque menu instrumental), and had me grinding teeth over the presence of some truly grating generic rock nonsense. You know, the sort that used to blight games years ago. Fortunately you have the option to switch it off altogether or customise, so all is not lost. But even so, is it the duty of driving games to ritually assault our ears or what?

To sum it all up neatly, Forza succeeds by being one of the very few racing games that has the potential to appeal to all driving game fans. It'll unite the action drivers by being accessible and fun, the mod crowd for having a bewildering array of customisation options and after-market enhancements, and the hardcore simulation fanatics by its blistering attention to detail and enormous degree of challenge. With Microsoft's typically brilliant online implantation underpinning everything, alongside its determination to break technical boundaries Forza Motorsport is a quite staggering achievement for a first attempt and is a must have for any driving game fan - even if that means buying an Xbox in order to play it.

9/10

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Comments: 1-50 of 107 in total | next 50 »

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ralphwolfenstein
09/05/05 @ 16:52
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So, better than Halo…
ralphwolfenstein
09/05/05 @ 16:53
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oh, yeah - FIRST!

:P
Milk
09/05/05 @ 16:53
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(almost) FIRST!11!1!111!!
deathgibbon
09/05/05 @ 16:54
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Heh, guess it is ralph. I'm not into racing sims in a big way, so I'll probably leave this one. My F1-loving mate however, is going mental over this. :D
Edited 1 times, most recently on 09/05/05 @ 17:54
statix101
09/05/05 @ 16:55
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I see they've left enough space for loads of adverts on the new site..:))
gylo
09/05/05 @ 16:58
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EG rises from the dead!
WooHoo!!!
09/05/05 @ 17:00
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Nice review. Hopefully it arrives early this week. Site is yuck so far. I will give it time though.
Hench
09/05/05 @ 17:00
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The site is back. Nice job.
WoodenSpoon
09/05/05 @ 17:00
#9
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New comments section looks prety good!

I don't think I could go back to racing without force feedback since GT4 though.
NAC
09/05/05 @ 17:01
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Well Done on the new site guys, looking nice. So i will get to the point is it better than GT4? go on put us out of our misery.
Feanor
09/05/05 @ 17:04
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GT 4 got 7/10 I think, so have a look at Eurogamer's review.
space ace
09/05/05 @ 17:04
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i told you...
Eighthours
09/05/05 @ 17:07
#13
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So, better than GT4 then in your opinion?

Interesting that you didn't mention the AI once. Strange, since this is one of the big advantages it has over GT4. So do you think the AI's good, bad or indifferent?
Scimarad
09/05/05 @ 17:11
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I see IGN described the graphics as 'good but not great' - I assume this is a tad misleading;-)

*sigh* I can't really afford this but it's pretty hard to resist...

Darren
09/05/05 @ 17:17
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IGN did describe the graphics as good rather than great but then contradicted themselves by giving them 9/10 at the end of the view!!! Duh and, indeed, duh! lol
IronGiant
09/05/05 @ 17:18
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No 60fps then ;P
krudster [mod]
09/05/05 @ 17:18
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D'oh...that's what happens when you write reviews at five in the AM. Yes...AI was outstanding for the most part. They really react brilliantly to you, not simply ramming your off *their* racing line, and instead you can drive like an absolute git and block them off time and again. Likewise, trying to overtake them with risky driving is also handled superbly. I'd say the AI is one area where Forza absolutely *pisses* on GT4.
Mike P
09/05/05 @ 17:19
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Loved PGR and the Gran Turisimo series, and I'm glad that the X-Box has finally got a game that combines (by the sounds of things) the best bits of both of them.

Like the redesign as well, although the banner placement is a bit cack-handed.
spindizzy
09/05/05 @ 17:22
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Nice review. This game is *seriously* tempting me to get an XBox.... if only so many of my friends weren't selfishly getting married I'd be able to afford one no probs!
raikov
09/05/05 @ 17:28
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Awesome, and there's me thinking I should get rid of my Xbox since there was nowt coming out!
Vin
09/05/05 @ 17:34
#21
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Sold, baby!
O-Fox
09/05/05 @ 17:47
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Is this better than Project Gotham 2?
disc
09/05/05 @ 17:50
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well then... a 9/10 but then you've always quite enjoyed racers on the xbox...

I'd take gt4 over this though...
bloodflowers
09/05/05 @ 17:51
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Why is Forza on the Xbox only able to push 30fps (most of the time, sometimes less) when GT4 on the less powerful PS2 is hitting 60? Lazy.
DB2k
09/05/05 @ 18:05
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glad i just preordered it today then. I wasn't going to since I haven't got a way to play it yet but i might bodge something to make it run on my LCD monitor until I order a nice big screen.. or maybe I'll put the xbox n the lounge and use the big tv in there.

either way it looks great
Nemesis
09/05/05 @ 18:05
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Sold!

/is broke again
weblaus
09/05/05 @ 18:14
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Uuuh... okay, I have a rather different opinion on Forza (based on some 20+ hours play time with the final boxed retail copy), most of which could be considers a matter of taste.

But two things mentioned really, really grate on me:

1) To compare the awesome and beautyful graphics of RalliSport 2 with Forza comes close to an insult to the former. Forza looks decent (banging on about HDTV virtually no one can use in PAL-land anyway doesn't count), but that's it. And that's on 30 fps (or actually 25 fps if you run in widescreen thanks to a bug most likely) and with several compromises including sluggish reflections (comparable to the first Gotham). I really can't see how anyone can get worked about the graphics, even the notoriously fanboyish IGN failed to do so (of course, that didn't stop them from giving a 9 in the end anyway).

2) The opponent AI is plain and simply evil. Yeah, they're somewhat less idiotic drones compared to GT4, but they're very much like the XBL player you don't want to meet: They DO ram you off the ideal line regularly and they DO slam in your back happily to spin you out or stuff you in a hairpin corner quite frequently. And that's no isolated incident, I've spoken to a lot of people online who noticed this as well. Once agin, I have to refer to the IGN review which summed up that fact pretty well.

Oh, and the drivatar is indeed just crap: What's the use of an AI substitute that at best drives as well as you do, can't be influenced during (non-fastforwardable) races, costs you lots of money when activated and doesn't gain experience from participating in races? Bleh.

That said, Forza is a very good first try and the game to go for if you want to play online, but it's just not the best racing-game ever or even close.
Burton2000
09/05/05 @ 18:14
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wats happened to all the stuff at the bottom with all the stats of it and wheres blerk??
chronom4n
09/05/05 @ 18:19
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the website has been well redesigned. the font at last is good so i do not have to increase the font size in anyway. as for the game, i think the only thing that ms have done is not implementing force feedback or making a steering wheel to use with forza. additionally, friday is when i get my copy and i will spend all of the morning playing this game and then i will be able to finally see if there is a racing sim available to better gt4. The review does not make clear if the AI is better and i was surprised that the reviewer decided to spend more letters telling us about the music then he did about the AI. Nonetheless it is about time that there was a game that i can spend on XBOX that is on a parrallel with GT4.
HarryB
09/05/05 @ 18:28
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my only problem is the bloody corvette series in the beginners races.... i tuned a corvette c5 to 800hp and its just uncontrollable... it doesnt brake... it doesnt corner.. it just smashes walls..

however, i need it that powerful since in qualifying im still estimated 2nd place!! ARGHHH!!!!!

apart from that.... ROXOR!
Martin
09/05/05 @ 19:17
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I agree with everything in the review so there's not much I can add except perhaps that another neat little detail that I like is how the sound of your car changes as you increase the horsepower. Made my Saab 9-3 Viggen sound like a real Viggen. ;)

No matter if you you're not into racing sims you should play this - it really is bloody brilliant. I used to think that nothing could top Burnout 3.

I was wrong.
Martin
09/05/05 @ 19:20
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The opponent AI is plain and simply evil. Yeah, they're somewhat less idiotic drones compared to GT4, but they're very much like the XBL player you don't want to meet: They DO ram you off the ideal line regularly and they DO slam in your back happily to spin you out or stuff you in a hairpin corner quite frequently.

Of course they do - they wan't to win. I like it as it keeps me on my toes and gets my blood boiling.

my only problem is the bloody corvette series in the beginners races.... i tuned a corvette c5 to 800hp and its just uncontrollable... it doesnt brake... it doesnt corner.. it just smashes walls..

Well, that's what happens when you put 800 HP into a Corvette - believe me. :)
Shinzou
09/05/05 @ 19:39
#33
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Best xbox game evah?
Sold!
Shivoa
09/05/05 @ 19:44
#34
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Damn it! I was looking forward to this being crap so I didn't have to do a PGR and give up a couple of months to serious playtime and then online nonsense.

/orders

Oh, and where are the specs sheet at the bottom now? widescreen/16:9/dolby/60Hz support options list?
disc
09/05/05 @ 19:46
#35
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Its on top now shivoa, game information.
Shivoa
09/05/05 @ 19:50
#36
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Ah, clicky button away. Got it
Rusta
09/05/05 @ 19:56
#37
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Weblaus, what do you think is the best racing game out then? not having a dig just you sound like you don't think much of Forza, and I'm interested why, as I'm contemplating buying this game.

PGR2 is fantastic, so I'm happy if there is a new rac sim on offer, more fun for me!

oh sod it I'm sold, wheres my card!
weblaus
09/05/05 @ 20:24
#38
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I don't care what other reviews might say, I've been bumped off the road without having done anything at all to warrant it often enough to know that it's happening regularly - it's especially lovely when you get a tap right at the start to spin out. I think it's pretty funny to defend this behaviour when the AI does it considereing human players are usually scoffed at for playing unfair.

As for what I consider better racing games, at least RalliSport 2 and the god-like Gotham 2 definitely are better packages all round. And while I'm no big fan of GT4, the offline part of Forza just isn't better (and looks less impressive). Of course I know Xbox (only, most likely) fans don't want to hear this so therefore it can't be true.
Edited 1 times, most recently on 09/05/05 @ 21:25
mcmonkeyplc
09/05/05 @ 20:37
#39
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I will resist for a month! I must resist!
Eighthours
09/05/05 @ 20:58
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And while I'm no big fan of GT4, the offline part of Forza just isn't better (and looks less impressive). Of course I know Xbox (only, most likely) fans don't want to hear this so therefore it can't be true.

You see, EG? You see? THIS is a perfect example of why you need a rolleyes emoticon. ;)
asphaltcowboy
09/05/05 @ 21:28
#41
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Can't wait for this! Unfortunately, if I order it now, I'll fail my exams! :(
Edited 1 times, most recently on 09/05/05 @ 22:28
unwashed!
09/05/05 @ 21:51
#42
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I don't care what other reviews might say, I've been bumped off the road without having done anything at all to warrant it often enough to know that it's happening regularly - it's especially lovely when you get a tap right at the start to spin out. I think it's pretty funny to defend this behaviour when the AI does it considereing human players are usually scoffed at for playing unfair.

As for what I consider better racing games, at least RalliSport 2 and the god-like Gotham 2 definitely are better packages all round. And while I'm no big fan of GT4, the offline part of Forza just isn't better (and looks less impressive). Of course I know Xbox (only, most likely) fans don't want to hear this so therefore it can't be true.


I agree that PGR2 and RSC2 are both excellent games, but I feel the need to point out that the AI in PGR2 could be randomly evil for no reason. I'm stuck with some of the later Nurburgring races because I just get punted offthe track.
MrGrumpy.au
10/05/05 @ 01:57
#43
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Great review Kristan, this game is just quite amazing.

Here's some customised liveries, just to show what people have been coming up with in Forza's customisation mode.

http://tabwin.com/forza.htm

Drivatars rock for racing against! BTW :) (At least well trained ones, lol)

Edit:
Official Drivatar Site if anyone wants to read about how it all works:
http://www.research.microsoft.com/mlp/Forza/default.htm

Cheers
Edited 2 times, most recently on 10/05/05 @ 05:22
Scimarad
10/05/05 @ 06:21
#44
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tbh, I've heard a lot of people saying the things Weblaus just posted so I'm starting to having second thoughts about Forza. I think I'll wait for a while...

I had the the same thing with PGR2 - The offline games is just not as good as the reviews made it out to be.
Edited 1 times, most recently on 10/05/05 @ 07:22
bionutz
10/05/05 @ 06:54
#45
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Soon on PC, I hope?
Genji
10/05/05 @ 07:04
#46
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AHAHAHAHA, PC

*wipes tear*
YoYo
10/05/05 @ 07:47
#47
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Personally, I have to say that I usually, (although not always) find the EG reveiws spot on. Lets bloody hope so in this case as that must be one of the most positive reviews I've ever read on here!

I will be getting this and I do hope its this good!

LiquidViolence
10/05/05 @ 07:57
#48
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One thing that bugs me (with this and GT), where's the in car view? And I mean a proper in car view.
Driving simulator pffffffffffft.
bivith
10/05/05 @ 08:12
#49
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"whether you should be hitting the gas (green), easing off it (yellow), or braking (red)."

Oh well! That's us colour blind gamers screwed then ;)

symmetry
10/05/05 @ 08:17
#50
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Ohhh, snazzy.

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