Formula One 05 Review
Good fun with the right tyres.
Version tested: PlayStation 2
Learning to swim was hard. This young reviewer still fondly recalls being encouraged to practice for hours until he could make it from one side of the children's pool to the other without touching the bottom - trying to copy other people's movements, slowing the arms to move water rather than slap it, and eventually managing to do it motivated not only by the potential fun but also by the £25 worth of promised Transformers toy waiting in the toy shop up the road. With that in the bag, there was backstroke, front crawl, butterfly and eventually diving and other entertaining offshoots to master, like swimming underwater, and of course using goggles to stare at older girls in bikinis.
It would've been strange, one has to say, to have been given a few pages of typed instructions and a few minutes to digest them before being thrown headlong into the deep end of the pool alongside Ian Thorpe, armed only with a rubber ring, harpoon gun and outboard motor. We'd still quite probably have drowned. "But m'lud, we explained all the concepts to him before we threw him in!" our parents might have yelped as they were dragged away in manacles and hurled into a pit of serpents [Tom's never been to a criminal court - Ed]. "We gave him loads of things to help!"
Bizarre, eh? And yet that's strikingly similar to the way F1 2005 works. The game goes further than any other PS2 title toward simulating F1 racing; it just doesn't seem particularly bothered about giving you a route into it.
Working on the basis that what everyone really wants to do is race and win Transformers toys (well, cars actually), it's whacked in countless race options and timed test sessions with medals to fight for, included a Career mode stocked with every expected track and driver, fully simulated the race weekends from Friday practice through to the chequered flag, distilled the complexity of pit-stops into a simple reaction-based mini-game, and produced a more convincing graphics engine than any other PS2 F1 game to date. But for a few minor niggles - some questionable AI behaviour and dodgy commentary spring to mind - it's pulled it all off nicely too.
Oi! Get on the racing line quick!
But whereas you can play something like Gran Turismo for literally hours and hours just practicing in a sensibly paced and thoughtfully structured learning environment - enjoying yourself, and pushing yourself to win the best medals as you do - F1 2005 expects that a "Learning & Tips" section stocked with reams of information about the subtleties of motorsport will suffice. It does not. And it's doubly silly that you can't access it from within a race, either.
What it does instead is give you an array of driving aids. With these turned on, the complex process of guiding an extremely fast and volatile racing car around an array of complex circuits with 19 other drivers breathing down your exhaust pipe is greatly simplified. Traction control is standard, so you don't spin your wheels on the starting grid; braking is assisted, so you don't overshoot every corner and wind up in the gravel; your gearbox is automated, so you don't have to worry about those pesky shifts; there's a virtual racing line drawn on the track which shows you where to brake; and there's even something called 'spin recovery' that turns the car round on those occasions when you've decided to see what's going on behind you without the aid of a rear-view mirror.
With assists turned on, you'll find you can do fairly well pretty quickly. Races can be various lengths and there are difficulty levels to consider as well, so it's quite possible to be bad at the game even with all the assists turned on. Turn things off, however, and things get markedly harder - and completing a race, let alone winning a championship, with all your assists turned off is a task that's likely beyond just about anybody who doesn't breathe the sport instead of air.
Take the corner or drive straight over it?
And yet being able to do that is the ultimate goal. With assists turned on, it's inconceivable that we might get gold medal times in test sessions because the faster lap times demand more thoughtful braking and steering than they can provide. And it's hard to imagine ourselves deriving much satisfaction from finishing higher up the driver's championship than whichever multi-yacht-owning lunatic is dominating the field these days either. What we have here feels like a game with no learning curve installed. You can try and wean yourself off the assists one by one - that's certainly the idea - but unless you read up and really put in the hours practicing you're going to be hard-pressed to make the most of it all. The inevitable F1 2006 might want to think about how it brings you up to speed rather than just letting you pick a gear at the start.
To give the game a break on that front though, it's hard not to enthuse about its comprehensiveness in other areas. A race weekend can take hours to complete if you want it to - with two practice sessions on both Friday and Saturday to get used to a track and its conditions, a proper qualifying session and the eventual race. Each session allows you to set the car up exactly the way you want it (or just pick through some simpler presets for key areas), view standings, watch the session and more. As you fire up the first Friday session and take a casual look through the setup screen, you suddenly realise there's a clock ticking down in the top left. You only have an hour for the session, after all.
Attention to detail is admirable on the track too. Your heads-up display not only has speed-o-meter, fastest, current, last lap times and sector times, but revs, details on the heat in the tyres, and even a handy gauge that shows you how hard you're holding down the accelerator. The latter is particularly useful if you're using a PS2 pad and you've done the old "let your finger slip slightly off the X button" thing. In fact, we ought to give it a bit of a kick on the latter point because anything near an extended session is going to leave your thumb rather sore due to the pressure you have to exert.
Replay the action and find out just how bad your driving really is.
F1 2005 is genuinely capable of being one of the most intense and comprehensive takes on Formula One available on the PS2. On the track the controls are punchy, the spectacle convincing enough and the simulation perhaps excessive, which guarantees it a large audience. And the inclusion this year of ten-player online options (albeit limited to 50Hz display mode only, rather than the options of 60Hz and progressive-scan which make it into the rest of the game) is a darn sight more impressive than last year's ghost car effort - and works as well as any PS2 Online game might be expected to do. But whether you'll enjoy it probably comes down to that question of how you'd learn to swim. If F1 compels you and you don't mind home-schooling, then this is a good buy. Otherwise you might want to stick with Gran Turismo.
7 / 10
You may also like...
-
Day Z: The Best Zombie Game Ever Made? 88
-
Gravity Rush Review 66
-
XCOM: Enemy Unknown Preview: First Contact 17
-
New Star Wars franchise to be unveiled next week 72
-
Sony patents method to interrupt your gaming with an ad 154
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 105
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 31
-
Jet Set Radio announced for PlayStation Vita 51
-
Ghost Recon: Future Soldier Review 132
-
Amalur MMO "would blow you away", claims game's author 19
-
Demon's Souls servers to stay online in the US 19
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 81
-
Arma 3 in-engine footage shows off lighting tech 26
-
Resident Evil: Chronicles HD Collection release date, price 12
-
App of the Day: Go Robo! 2
Comments (37) Latest comment 7 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Surely using the right stick for accelerate/brake is the way to go? I'd be shocked if that wasn't a control option.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Surely using the right stick for accelerate/brake is the way to go? I'd be shocked if that wasn't a control option."
Only problem their, and this is still my major gripe with crap PS2 controller is you cannot play with the throttle/break. i.e. tap the break while still accelerating. Triggers are the next best thing to a wheel.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"That's the ferrari!"
Comment below viewing threshold Show
It's a real pity they don't get Geoff Crammond involved.
Cheers
Comment below viewing threshold Show
probably get the game tomorrow and i wonder how long it takes to find the dreaded bugs that studio liverpool somehow miss.
Comment below viewing threshold Show
It would be great if they had brake on the right stick AND as one of the shoulder buttons. Then you could tap the break while acclerating.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'll wait till next month for F1'05 because $AUD99.95 is a bit steep and the price will probably drop to around $AUD87 (as they normally do after a month in Australia).
Hopefully these games will give me an incentive to go back online (after losing interest).
FooAtari - Totally agree, Papyrus were great even their Indycar/CART 1 & 2 games were (and still are) an immersive experience. I can't believe I'm going to say this but EA's final F1 PC game (F1 Career Challenge?) is quite good as well. It was made by the same company (ISI?) that's about to release a racing sim on the PC called rFactor.
Cheers
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Best opponent AI evah - IMHO.
And there's a very active modding community which keeps it up to date, if you're a bit technically minded.
/considers loading it up and having a go on the new wizzy laptop
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
much better than all the other versions
its a must buy!!!!
Comment below viewing threshold Show
i never thought i'd say this but so far so good.
Comment below viewing threshold Show
Comment below viewing threshold Show
Thanks
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Right...that is the same as saying, "Seen one FPS, seen em all. I'll stick to my Doom (original version)"
Come on! I personally have not found a true sequel for F1 '97 on PSOne...until now. F1 05 is simply the best F1 game ever (on console). If you enjoy F1 2001...fine, but miss out at your leisure!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
im glad u like it
Comment below viewing threshold Show
Right, you are presented with a nice intro, reminiscent of F1 and F1 97 - not the tacky rock intro's that have graced F1 games in recent years. The menu structure is clean and crisp and works extremely well. You have no arcade mode (yay!) as they have spent the development solely on the simulation aspect of the game...and it works beautifully.
The handling is great - finally you can thrash a car around a track and not worry about it running wide, or the car twitching and you lose control. The AI is good, and when lapping cars for example - they get out of the way!
Graphics may look poor in screenshots, but they don't do the game justice. The motion blur in the cockpit and the effect on other cars is very realistic. The frame rate is superb! 20 cars on screen...no slowdown whatsoever! There is no 60Hz mode, despite the review saying so, apparently that was only in the review code...
Career mode is great and online mode...10 car races - lovely!
Bottom line, its the most immersive F1 game I have played...ever. I have long been a fan of Geoff Crammond's GP games, but they are now very dated. Its not as in-depth as GT4 or Forza...but remember that this is a game of a sport, so to compare this alongside other racing games is not really fair. I would recommend people to try it before buying, as F1 car handling is always going to be something you have to adapt to - F1 05 is not a "pick-up-and-play" game, but once mastered it rewards plenty - not just in unlockable helmets, cars and track - but in achievement too.
Oh, and the EyeToy compatability is simply brilliant!!!
Comment below viewing threshold Show
"The handling is great - finally you can thrash a car around a track and not worry about it running wide, or the car twitching and you lose control."
What do you mean by that?
Comment below viewing threshold Show
Handling in F1 games is a hard thing to get right because you got to remember that these cars can go from 0-100mph and back to 0mph in 7 seconds, they have a top speed of 225mph, and trying to get the handling transferred to a game, has been achieved very well this time around.
Comment below viewing threshold Show
I very much doubt it has a chance against GP2 and GPL though :-D
Comment below viewing threshold Show
Im indeed surprised about the non-inclusion of PAL-60 in Formula One 05, but then again most of the racing sims apart from Burnout 3 lack this option. Also I wish the reviewer had stated that this was on the review code and not the actual retail version game. I mean I was all set to get it and then I chanced on your post. THank god for small mercies.
Comment below viewing threshold Show
this is the best f1 game ever!!!!!!!!
now im goin back to play it
..........