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Flatout Review

Xbox PlayStation 2 Review by Patrick Garratt

1 November, 2004

It’s rare that a game picks up heavily from preview to review code. It really is. You’d be surprised. Half the time you’ll find the preview disc is merely limited finished code, or is so obviously indicative of the final game that the sighs and depressing inevitability accompany the writing of the preview. “We’ll wait and see,” we see. “Plenty of problems to fix,” we say. “Won’t succeed if these issues aren’t addressed,” we say. And so it was with Flatout, the physics-heavy mud-racer developed by the team behind Rally Trophy, Finnish perfectionists Bugbear Entertainment. “Promising,” we said. “Good fun,” we added through gritted teeth trying to be positive as the physics engine threw us into another lake, perfectly aligned with the arc of the joypad's flights across the room in fury. The bets remained firmly on it being a bit rubbish.

Then the review code turned up. It may as well have been a different game on the disc. Just like a man who’s just been thrown through a car window at 70MPH, we’re a little stunned, and our noses mysteriously resemble Steve Bruce's after a brawl.

From the off it looks rounded. You construct a profile, pick a male or female driver, get $4,000 and a take your pick of a selection of five cars of various weights and power.

All this could be yours

'Flatout' Screenshot 1

There’s a Tuning section, which consists of buying parts for your car’s engine, drive train, exhaust, suspension, tires (sic) and body, obviously with a view to increasing horsepower and efficiency. Little is available when you first wander 'round the garage, and if you bet the farm on your initial car purchase, you’re not going to be able to buy anything. You get cash for placing well in races and completing challenges. Even at this stage you can see that plenty of effort’s gone into lifting Flatout away from the mediocre. Like an orphan with his nose pressed against the glass of a cake shop, you salivate at the array of upgrades laid out temptingly in the garage, locked. Put some effort in, son, and all this could be yours.

But, obviously, the proof’s in the playing. You get a choice of Bronze or Bonus mode, the former racing on tracks against opponents, the latter killing your driver and attempting to blow up other people’s cars. That’s right: the chap driving your car won’t have much get up and go after you’ve chucked him through a windscreen and 100 metres down a track in a perverse take on Longjump (you also get Highjump, a Destruction Derby clone and Circle of Light, which amounts to racing on a figure of eight). The Longjump and Highjump challenges require driving really fast at a brick wall or ramp, then pressing the B button at the required point to eject the driver. The rag doll physics are suitably sick. There are at least another eight unlockable Bonus levels to get into as well, including Darts, Bowling and Super Roundabout. There’s plenty here to divert from the main event (six rag doll games, three destruction derbies and three dirt rings – phnaar – in total). Kill your chap especially well for high scores and cash to spend on trinkets for your car.

The racing proper is hard. It takes a good few hours to get used to the differences between driving on mud, tarmac and grass. It’s you against seven opponents in stock car madness. And it’s in this section that Flatout truly succeeds.

Find out how we can squeeze a Zelda reference into a driving game review...

'Flatout' Screenshot 2

With races varying from woodland to tarmac to road works, the race challenges are long, tricky, sometimes frustrating and ultimately rewarding. This is hardly surprising considering the development team’s pedigree, but it’s the way elements have been so neatly sewn together that impresses overall. Flatout wields extreme detail, physics and damage modelling, speed rewards, humour and exceptional AI that works as well as Link throws around his Master Sword. Well, maybe not quite that well, but it’s very good, nonetheless.

In the preview build, Flatout was frustrating and half the time, unplayable. The final code is thrilling and polished. Tracks are littered with movable objects, such as logs, barrels, hoardings and so on, all of which can be smashed around and all of which have real weight. The more you crash into things, the more your nitro builds up (activated with a push of the B button), but this is little consolation when you first pick up the game when you pile into a pack of barrels and suddenly get overtaken by everyone else on the track.

It seems unfair at first, but you soon realise that all the cars are actually in the same boat. You’ll be winning, then hit a heap of logs on the third lap out of four, suddenly to find yourself in sixth, then seventh position. Exasperated, you push on, heavy on the nitro. About 30 seconds later you scream past a pile up and into third position, enough to crack the track and move onto the next round if you hold the place. The more you play Flatout, the deeper it feels.

Caution: greatness ahead

'Flatout' Screenshot 3

The nitro button adds strategy. You get increased levels of nitro depending on how much you crash into other cars and scenery, so do you go for absolutely clean lines and avoid all contact, or carefully crash the car to keep your nitro meter topped up for easy overtakes on the straights? Or a combination of the two? You can also, obviously, ram cars off the road, force them into the same awkward lines that dog you when you’re first getting to grips with the game, and so on. You become a wily, oily person. Which is probably a sign that Bugbear has done something right.

There’s plenty of it, too. The Bronze challenge obviously gives way to Silver and Gold (and hidden extras), giving you 36 tracks in total, all of which are well designed, exhilarating and good, good, good (if a tiny bit soulless) fun. Good.

Xbox Live is supported as well, letting eight of you duke it out online. It just tops off an excellent package. Honestly, Flatout is a hairbreadth away from a 9, and legendary status. There’s just a tiny something lacking. Maybe it’s the way the handling feels just a little too light, or the way the EA-style blocks that pop up telling you who’s playing what music hint at what Bugbear would like Flatout to have been. But really, we’re picking holes. You won’t be disappointed by this at all, even if you’ve already shelled out for the likes of Burnout 3. It’s a different beast, and a highly commendable one. Thumbs up, say us.

8/10

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Comments: 1-50 of 50 in total

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IronGiant
01/11/04 @ 16:19
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oooh

/ads to list
ssuellid
01/11/04 @ 16:20
#2
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It looks good. The darts sounds fun - great to see a company not try and be too PC.
patlike
01/11/04 @ 16:27
#3
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It really is great. I've come over all unnecessary.
groovychainsaw
01/11/04 @ 16:27
#4
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i liked the look of this when i saw the vids on their site....
/adds to (ever-growing, occasionally shrinking a bit) list
pjmaybe
01/11/04 @ 16:43
#5
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Sounds pretty good. Gonna wait and see if the usual suspects buy it, and which format they do...

Peej
HairyArse [mod]
01/11/04 @ 16:59
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Is it just me or are the screenshots broken?
Bill Door
01/11/04 @ 17:03
#7
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Its not just you. Its me too HA.
ssuellid
01/11/04 @ 17:04
#8
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The pics are broke for me as well - using Avant/IE.
rauper [staff]
01/11/04 @ 17:06
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Tom goes away for one day... ;)
DB2k
01/11/04 @ 17:13
#10
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i take it you didnt play it on LIVE so you can;'t comment on what its like for lag/voice comms etc?
Khanivor
01/11/04 @ 17:50
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Good to see it's faired well on EG. It was easily the most enjotable game at Gamestars IMO.
dadrester
01/11/04 @ 18:03
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yay. i was hoping for a review like this. the first driving game i've actually had my eye on fro a while. (burnout 3 was a bit of a sleeper hit for me)
Shivoa
01/11/04 @ 18:08
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Probably grab a copy of this after the Chrimbo rush as there are just too many games out now and soon fighting for my time.
UncleLou
01/11/04 @ 21:28
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Spotted this review just now, nice, I think I'll be getting this.
UncleLou
01/11/04 @ 22:07
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From the video I've seen, the "drivers" in the mini-games are crash test dummies, but the review makes it sound like they're human drivers?

/confused

Anyway, I don't know, it's not like I don't see your point, rhythm, but 95% of the games out there have much more dubious topics surely?
asphaltcowboy
01/11/04 @ 22:53
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woo! glad the final code is good! this is another added to the list! 8)
beep
01/11/04 @ 23:44
#17
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What are the odds a good game like this will fail miserably and end up in the bargain bins, where cheapskates like me will buy it and then rave how good it is and how I shoulda bought it at full price but didn't.
Khab
01/11/04 @ 23:55
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The odds for that are good, since they've chosen the insanely crowded Xmas rush weeks to release this. In direct competition with EA's two racing flavours, more or less. Stoooooooooooooooooooopid.
stuntdriver
02/11/04 @ 04:25
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Well at least you all don't have to wait until Q1 05' :( like us stateside. Man I need this game to recover from the disaster known as DRIV3R.
I need my CARnage!
3william56
02/11/04 @ 05:53
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"It's a different beast, and a commendable one"

Drive dangerously for Nitro? Crash mini games? Can't argue with the second part, but a different beast to Burnout? Hell - even the name is 3/7ths the same!

*cough* Ripoff *cough*
skalmanxl
02/11/04 @ 07:54
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I don't think it will cater to everyone, no doubt, but lets face it, this isn't going to attract the Need for Speed : UG 2 crowd. It's an entirely diffrent game, designed for those who prefer mer arcadey rally-ish games. My bets are that it will do fairly well.
Hicksy
02/11/04 @ 08:49
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suprising but nice :)

/adds to list of games to get in after-rush reductions...

definitely one I will keep an eye on!
BravoGolf
02/11/04 @ 10:27
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Will I, I won't I. For this I have to bring back another game... And I want Burnout 3 for XBox live, Rainbow Six 3 I want for co-op play....

/Goes and thinks
gizmo
02/11/04 @ 10:51
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So if another car crashes, can you swerve to run over its driver?!
Hicksy
02/11/04 @ 10:56
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lol!

O_o
pjmaybe
02/11/04 @ 15:20
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Damn. No PC versh in Simply...

Spose it'll have to be the Xbox version then.

Peej
Merefield
02/11/04 @ 17:34
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About time too!

A driving game for the XBox!

\ceases sarcasm
thebuzzard
02/11/04 @ 20:46
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Played PS2 version and its great so just bought PC version from play.com its only £17.99 and Ive got a wheel for my PC :D
thebuzzard
02/11/04 @ 20:47
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And a X800XT PE ;)
UncleLou
02/11/04 @ 21:36
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About time too!

A driving game for the XBox!

\ceases sarcasm


Whoah, now you're really a sarcastic old git, aren't you?! :-D
Merefield
03/11/04 @ 11:08
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Whoah, now you're really a sarcastic old git, aren't you?! :-D

Well at least i'm not ...

\attempts to go for the achilles heal

...an UNCLE!

\and fails badly

:p
UncleLou
03/11/04 @ 11:23
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/is badly hurt nonetheless

Sorry, it was just that I had read the "sarcasm mode" thingy once too often yesterday, it was just a coincidence that your post was the last straw... etc. etc. ;-)
Merefield
03/11/04 @ 11:26
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Its true, I'm a cynical old moaner and I need a sunny holiday!
m2h
03/11/04 @ 14:58
#34
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Anyone know the release date for the PC version? Bugbear website shows that a version will be availible for the PC.
UncleLou
03/11/04 @ 15:00
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As far as I know, this Friday (at least here in Germany).
thebuzzard
03/11/04 @ 18:58
#36
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Its already showing as in stock and on sale from play.com
onezeonx
03/11/04 @ 19:15
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hey

i work for GAME and i played this 2day.......................................and its great !!

i wasnt expecting much but i really enjoyed it and on xb live it will be cool ....... till halo 2 :)
Taximan
03/11/04 @ 20:45
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Demo out now
m2h
03/11/04 @ 21:30
#39
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Thanks for the heads up on the demo. Grabbing it now.
Truthsayer
04/11/04 @ 07:36
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Played the demo, disappointed. Physics are interesting for a couple of minutes, but AI is a bit crap, and it's a bit too clinical considering what it's emulating. Ragdoll flying through the windscreen thing is moderately amusing at first, but really annoying by the third time you do it, and pretty sick and pointless. I'm sure they're proud of it, but I think the game would just have been better off without it. 8/10 too much in my opinion, and thank god for demo versions.
UncleLou
04/11/04 @ 09:03
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Hohum, what do you mean the physics are intersting for "a couple of minutes"? That's probably the most annihilating criticism possible for a driving game.

And the review says the AI is pretty good.

To buy or not to buy...
Truthsayer
04/11/04 @ 11:15
#42
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In that it's a pleasant diversion before you get on with things. I just found it average, much rather spend time with crossover stuff in RSC2 personally.
e-z
04/11/04 @ 18:44
#43
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pc demo is seriously good and tomorrow i'm picking up both ps2 and xbox versions to check 'em out... damn great, i've been waiting for this since the first info about the game came out!
phAge
06/11/04 @ 14:22
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In the Xbox version, is it also possible to slow down time after a crash, like you do with the "up" arrow in the PC demo?
BravoGolf
06/11/04 @ 15:10
#45
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PhAge, yeah you can. Hold down the nitro button whilst in mid air or in a crash to slow things down. You can't, I believe, control anything et-la-Burnout though :)

I just bought this game on the Xbox and I am very pleased with it. EG are right when they say it's the perfect game to compliment Burnout 3. It's a refreshing change to race something so good looking and have no crappy catch up bloody logic in it.

The multiplayer was fun, didn't play for that long though, but at initial impressions (haven't touched the single player campaign/championship thing yet) I would agree with 8/10.

It's cool the way you can cut across an entire map without hitting an invisible wall of some sort. The handling was nice, and the game looks good. Very nice the way you can break everything into yet smaller pieces :)
phAge
06/11/04 @ 15:26
#46
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BG - (Im assuming that you have both FO and BO3) - if you *had* to choose, which would it be?
Psyclapse
08/11/04 @ 21:09
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It's a bit crap in single-player. You end up racing more than smashing and I'd buy a rally game if I wanted to do that. The handling cannot compare to Rallisport Challenge & co.

Everything seems a bit muted and soulless. The graphics are “meh” and the cars seem to be stupidly wide for some reason.

The physics are a non-event. The game punishes you too much for crashing.

Multiplayer is a lot more entertaining. It’s very funny online but only in short doses.

It's not as good as you remember Destruction Derby being.

6/10


mad_caddy
23/11/04 @ 11:34
#48
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had a good few hours sitting on this last night and found a few things out
a. it's funny
b. it plays so well
c. it surpassed all my expectations

crowning moment:
when attempting a long jump launched the guy out of the car before i should have, he skidded down the run up, hit the wall and then the car piled into him at an alarming top speed! i felt sick

and also i've managed to get the car to land on the guy attempting a high jump.....brilliant if "slightly" twisted!
paullondon
23/01/05 @ 22:43
#49
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great game but graphics quite foggy
Edited 1 times, most recently on 23/01/05 @ 22:44
paullondon
23/01/05 @ 22:45
#50
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great game but graphics quite foggy

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