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Final Fantasy XII Review

PlayStation 2 ntsc-us Import Review by Rob Fahey

31 October, 2006

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Sometimes videogame publishers are lazy and dull. They find a formula that works and they stick with it rigidly until every drop has been wrung from both the game, and its audience. They build interminable sequels, demanding from their development teams that everything should be by the numbers, within the lines, and comfortably corresponding to the expectations of the audience, and of the management team. They take good ideas and stretch them out into annual updates, robbing them of their impact and leeching their original creators of the fundamental desire to create. Sometimes, even the most dedicated fan of the interactive medium - particularly the most dedicated fan of the interactive medium - can't help but be a little depressed and downhearted.

Sometimes videogame publishers sparkle with unexpected creativity. Sometimes they shatter a mould which had grown so familiar that you had never anticipated change; sometimes they make a giant, shocking leap of faith, place their full trust and confidence in the vision of a development team, and allow a series to be remodelled into a new, exciting form. They hand the keys to their most valuable franchises to creators whose intent is not to build worthy, respectful homages that keep the execs happy and make sales projections easy, but rather to tear the cloth up and find out what new thing can be stitched together from the remnants. Sometimes, even when such experiments fail, you can't help but be excited by being a fan of the interactive medium. When they succeed, they create games which redefine and reinvigorate entire genres with sweeping arcs of their creative brush.

It's easy to roll your eyes at Final Fantasy XII because after 11 sequels and easily as many spin-off titles, Final Fantasy is a comfortable staple of gaming. Although the brand has been branched out into new areas in the past - Final Fantasy Tactics was arguably one of the finest turn-based strategy titles of its day, while Final Fantasy XI was a contender for the massively multiplayer crown before World of Warcraft stomped all over that particular market - the core games, which the Japanese refer to as the "number series", are generally well understood. Players fall into one of two camps - you like Final Fantasy, or you don't, with insufficient variation to be found from sequel to sequel which will change your mind either way.

At least, that's the conventional wisdom. However, we live in exciting times.

Chrysalis

What makes a Final Fantasy game into a Final Fantasy game? Each game in the series is set in a new world, with new characters and a re-imagined battle system, but common themes join them together. Over the course of the NES and SNES titles in the series, things like chocobos, moogles, characters called Cid and orphans emerged as key elements which threaded between the various games, while latterly - and especially in the PlayStation and PS2 titles - massive production values, high quality rendered video and sweeping orchestral scores also became recognisable elements of the series.

'Final Fantasy XII' Screenshot 1

By those standards, Final Fantasy XII is comfortably at home in the series. All of the quirky elements that tied together previous games are present and correct, and many homages to earlier titles litter the game - dedicated fans of the series will be thrilled to see nods to past games in the form of summon monsters named after spells and bosses, airships named after former summon monsters, and even a boss who wields famous swords from earlier games and is battled while the stirring "Clash on the Big Bridge" theme from FFV plays. Such homages will fly over the heads of players unfamiliar with Final Fantasy as a franchise, but they won't miss much; these are knowing nods, rather than key plot elements.

The production values, too, are unmistakably those of a Final Fantasy game. Square Enix' talent for producing rendered movie sequences has diversified over the course of the PlayStation 2 era, with the firm continuing to work on astonishing pre-rendered scenes but also applying their talent for scene composition and direction to real-time graphics. The rendered introduction to FFXII will stick in players' minds for a long time, presenting as it does a wonderfully composed scene-setting piece which is equally comfortable with large crowd scenes and brilliant aerial battles as it is with more intimate character moments - and which, while hugely reminiscent of Star Wars in places (a franchise from which FFXII draws more than a little inspiration), is also good enough to make fans of Lucasfilm's more recent turkeys cry into their Hallowe'en wookie masks for what could have been.

'Final Fantasy XII' Screenshot 5

Equally, however, Square Enix' developers seem more comfortable than ever with non-rendered sequences - and rather than littering them all over the game, they reserve the rendered parts for very special moments, which gives them all the more impact. Both the graphics engine, which pushes the PS2 to its absolute limits, and the studio's own capabilities have evolved to the point where convincing scenes can be accomplished without dragging the player out into a rendered scene, and more often than not FFXII is content to allow the richly detailed in-game environments and superbly animated and textured characters breathe a little, rather than substituting them for video clips when anything of note happens.

The game also doesn't lack for an orchestral score - and from the stirring opening notes of the now-iconic theme of Final Fantasy through the many different regional, cultural and emotional highs and lows of the soundtrack, it's another masterpiece of videogame music, with even the less memorable tracks being ideally suited and pitched to their environment and to the gameplay and scenes which they underscore.

Metamorphosis

'Final Fantasy XII' Screenshot 2

So far, so Final Fantasy. However, it's not those things which remain the same that make Final Fantasy XII worthy of high praise. Although it's probably a fine recommendation for the series that we consider things like superb rendered video, great graphics, stunning music and an interesting storyline to be expected, it's also the case that just doing those things would make for an average FF title, and one of little interest to anyone who has previously been left cold by the series. No, what sets FFXII aside from its peers is not that it has maintained a standard of quality; it is that it has done so while changing the very basis of how the game works.

The most obvious outward expression of this change lies in the battle system of the game. Gone are random encounters; gone, in fact, is the concept of the battle system being in any way removed from the act of walking around the world. Just as Final Fantasy X chose to do away with the world map, instead giving you lush, properly modeled environments to walk through as you moved from place to place, so Final Fantasy XII has removed transitions from the field to battle. Instead, you walk up to monsters in the game, fight them there and then, and move on - giving you the option of walking around them if you're low in health or too low level to have a chance to win, but equally presenting the danger that your battle will end up attracting other monsters who are wandering about. Indeed, monsters aren't averse to running away to try and escape when their health is low, and doing so can disturb nearby enemies into attacking you as well - while if you need to escape, you'll actually have to quite literally run away, avoiding other enemies, until your attacker gets bored of chasing you and leaves you alone.

'Final Fantasy XII' Screenshot 6

Sound familiar? If so, you've probably been playing some massively multiplayer games - and it's very obvious within minutes that FFXII has learned much from its massively multiplayer sibling, FFXI, as well as many other MMO titles. The game has also completely done away with the strict concept of turns which was utilised by previous Final Fantasy titles; instead, both your characters and monsters have a certain wait time for each move, with your characters' being indicated by a bar filling up on screen. The bar fills up to the top, the move is executed, and the bar starts filling up again; meaning that the amount of time a move takes is crucial, rather than your position in the turn order.

The game also borrows the MMOG concept of auto-attack, so when you attack a monster, you won't have to keep on selecting the "attack" command - your character will keep bashing the creature until it's dead. Meanwhile, other characters which are added to your party are actually controlled by the game, and assist you in battle while you directly control and run around with one character; but while this could have resulted in a game which was more than a little bit dull and hands-off, instead the designers have given a fine level of control over the AI which makes every encounter into a tactical and engaging experience. A system called Gambits allows you to set up and tune a number of conditional commands for each character - so for example, you might have your healer set up to heal a given character when they fall below 20 per cent health, and so on. These commands are stacked and rated in order of priority, allowing you almost total control over how the AI behaves, while you focus on controlling one of the characters, or simply turn Gambits on for all characters and flit between them micro-managing the battle.

The changes to the battle system are by far the most dramatic to be introduced in any Final Fantasy title; they change the structure of the gameplay entirely, while still leaving many of the core elements that attracted fans in the first place intact. Each change has been carefully considered, and the team have introduced many elements which we expect to see copied in other games - for example, red, green and blue arcs connecting monsters and player characters to demonstrate who's attacking who, and who's healing who, which allows even large conflicts to be understood at a glance.

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Comments: 1-50 of 165 in total | next 50 »

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morriss
31/10/06 @ 18:12
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10.
Helios
31/10/06 @ 18:14
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Better than H...

Oh.

It's times like these I wish I had a PS2. Wasn't expecting a 10 before the review, something high, but not that high.
Foxclose
31/10/06 @ 18:15
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10! Brilliant! Can't wait!!

Yet another winner for the PS2
vapour
31/10/06 @ 18:16
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Must be rubbish - didn't get an 11!
absolutezero
31/10/06 @ 18:18
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I did'nt like it.

Mainly because of the characters and the story, which for a FF game stands as the most important part for me.

The combat is actually quite fun and stands as a refreshing change from the norm. However the only real way to get money from the game is to either use steal in every single fight or do the bounty quests, which get really really dull after awhile. The Gambits add a quite alot of depth are quite fun to use, the summons are a bit rubbish though.

It takes about 30 minutes for you to be able to control someone for the first time, 10 minutes after that its wrenched away again and then once you get to control the "main character" (which he's basically not but you'll get that later) you have to fight rats.

The skill system while being quite novel and interesting, is needlessly complex, you get a new piece of armour or accessory, in order to use that new item you need to have the right license, which needs to be bought.

It is bloody beuatiful though, especially once you get out of desert land.
Tejstar
31/10/06 @ 18:19
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Never played a FF game before, I've just never been fond of turn-based gameplay.

However, after reading this review, I'm thinking maybe I should give it another chance.

UncleLou
31/10/06 @ 18:20
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Better than FF XII? ;)
Yossarian
31/10/06 @ 18:20
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there is still a part of me that screams to buy a PS2 for the four or five games I would truly love to play on it -- Ico, Shadow of the Colossus, God of War perhaps, Resident Evil 4 perhaps, PES6 maybe, and now this

that said, this has been getting the most divisive reviews of any FF in my memory
SeesThroughAll
31/10/06 @ 18:21
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Wow.

Would you say that FF VII has been surpassed then?
Hunamster
31/10/06 @ 18:21
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zomg....
deathgibbon
31/10/06 @ 18:23
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Meh.
vapour
31/10/06 @ 18:24
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anyone know when it's out here? Don't want to import as I've got a stack of games to get through already
Shinji [mod]
31/10/06 @ 18:26
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I did'nt like it. Mainly because of the characters and the story, which for a FF game stands as the most important part for me.

I think the storytelling is going to be divisive for FF fans, but largely welcomed by people outside that clique. Personally I feel that it's a much more mature, interesting piece of storytelling than anything Final Fantasy has done in recent years, and one which draws on a much wider range of sources for inspiration, which will make it appealing to a lot more people. It's a strong point of the game for me, but I won't be surprised if a lot of FF fans consider it to be a weak link.

Would you say that FF VII has been surpassed then?

Yes. FFVII is the most important game that I've personally ever played - it's the reason I fell in love with this medium and chose this career - but FFXII is unquestionably, to my mind, a better game.
Edited 1 times, most recently on 31/10/06 @ 18:27
Ceatlan
31/10/06 @ 18:27
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Man I wish I could justify owning a PS2. This, Ico, Shadow of the Colosus, Singstar are all begging to be owned.

Perhaps if Sony reduce the price of a PS2 to £50 I might get one.
Sniffer
31/10/06 @ 18:27
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Feb innit?

That's what Amazon are sayin'?
JetSetWilly
31/10/06 @ 18:29
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Shinji - roughly how many hours gameplay are there here? I clocked up 60 hours on FFX, is there a similiar amount here?
absolutezero
31/10/06 @ 18:30
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I guess its the complete feeling of futility in your actions that I did'nt like. It feels like you have no affect on whats happening around you but your still forced to keep plodding on, knowing that nothing will really happen that you can change.

Certainly its more mature but its just slightly depressing.

EDIT: What reason is there not to own a PS2 now??
Edited 1 times, most recently on 31/10/06 @ 18:33
JinTypeNoir
31/10/06 @ 18:34
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On that note in the review that FFXII is something more of a role-playing game because development is up to the player, how is that different from Final Fantasy III and V, with their job systems and characters who have no basic build unless you develop them that way? You can mix and match dozens of abilities and stuff in those games too. As well, in VII, VIII and X (especially the international version of X) you get just about as much freedom to develop characters the way you want.

The License Board is great, but it doesn't make the game any more of roleplaying game than the past games or other console RPGs.
lambtron
31/10/06 @ 18:35
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Does it support PAL 60?
Kami
31/10/06 @ 18:40
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It's refresing to see that amidst the re-runs of what we accept, that companies like Capcom and Square-Enix are still willing to take a risk and rethink a genre which they have more or less owned for many, many years. Taking a well-known franchise name, and really breaking it down before rebuilding it, taking previous criticisms and complaints on board and balancing it out, developing a title that not only shines but redefines everything we know about it.

After all these years, the simple fact that we are still from time to time offered such amazing rethinks is cause to get excited. By both being remarkably fresh and creative, with a splash of unexpected originality and yet also being safe and familiar for the fans to feel just as welcome, FFXII is by far and away some of the best work to come from Square-Enix since... well... since Final Fantasy VII.

A bloody shame we still have to wait until January for the PAL release. But since Square-Enix have this thing for adding content to the game for those of us that have to wait, when it is released, no-one will be complaining.

Bravo Square-Enix.
JediMasterMalik
31/10/06 @ 18:41
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Ceatlan you cheap git, as if you still find a PS2 expensive. :/

Anyway excellent review, I have a feeling I am very much going to enjoy this, the comparisons to RE4, Lost, and most especially BSG are very promising. I like the fact that there is no single main character, it sort of shows the ocnvergence of gaming stories with thoe found in excellent TV shows like BSG and Lost. Some of my favoutrite shows work like this, such as Stargate (me am cry), Firefly, and to some extent Prison Break. Of course main characters aren't bad either, but having a main protaganist can displace people from the game if they don;t like that particular character, which is why this is a good idea.

Will be getting the US version soon, but is there a decent reason to wait for the Europe version?
jmctavish
31/10/06 @ 18:42
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Why does FF always have gender bending main characters?

Barret is clearly the best character in all the FF games.
Shinji [mod]
31/10/06 @ 18:46
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I would have said that III and V were very similar in that regard, although they didn't offer the kind of expansive side-quests and so on that you find here. I disagree about 7, 8 and 10 though - if anything those games discouraged character specialisation, and you ended up with all-rounder characters or characters who followed development paths fairly clearly set out by the designers. XII is far more free-flowing in terms of its character paths than those games were.

Uninteresting characters and story - that is (IMO) the most important part of any RPG

Again, I completely disagree. The core characters in the game are far more nuanced and human than characters in other recent Final Fantasies - they don't conform to the overblown stereotypes that other games in the recent iterations of the series have resorted to, which makes them less instantly identifiable and more complex, but also allows the storytellers to tell far more interesting stories about them and to play with their motivations in fascinating ways.

That's not conventional Final Fantasy storytelling mechanism, and frankly I think a lot of fans of the series have been too caught up in the "lol omg airship let's save the world!" side of the series to appreciate the previous attempts at building nuanced characters - which is why some of them dislike this game, which simply drops the weak fantasy-lite plots of VIII through X and replaces it with something much more adult and interesting, which is essentially a character story.
Shinji [mod]
31/10/06 @ 18:49
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Why does FF always have gender bending main characters?

Out of the male central characters, Vaan is a teenage floppy-haired prettyboy, certainly - but call Basch or Balthier "gender-bending" and they'll kick your effin' neck off, sunshine!

Albeit in a very posh, refined, English accented sort of way. But you'll still have NO NECK.
Kami
31/10/06 @ 18:49
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@ Jedi;

I think it will help create a certain level of affection for the characters. Whilst we all love the likes of Yuna, Rinoa, Tifa et al (lead female protagonists), we've also seen the likes of Yuffie, Cait Sith, Selphie etc. - characters that most wouldn't touch with a barge pole of any length. Of course, sometimes even great characters are overlooked in the grand scheme of things. Vivi and Lulu two great examples (Lulu was a stunning design and I want to warmly shake the hand of the people behind her creation!).

So perhaps getting to use all characters and develop them all is a good step. I do love a lead role, but no doubt we'll find our own favourites. Characters are great because each one has a personality bestowed to them... what I think is great is that we can make our favourites and use them without worrying about unbalancing the entirity of the game...
Drakron
31/10/06 @ 18:49
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Sorry, I read the script and what can I say is you dont watch anime much do you Shinji ...

Lorka
31/10/06 @ 18:49
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Awesome. That review sent shivers down my spine. Being one of those angry and disheartened by almost everything we talk about 'industry', it kinda brings a tear to the eye when a game like this is released.
Decoded
31/10/06 @ 18:50
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You're making this sound awfully enticing, Rob. Just as well, then, that my copy has just shipped. Hurrah.
Shinji [mod]
31/10/06 @ 18:50
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Shinji - roughly how many hours gameplay are there here? I clocked up 60 hours on FFX, is there a similiar amount here?

I'm not even going to hazard a guess at an exact figure. I reckon you could do the story in well under 40 hours, if you ignore all the side stuff - but frankly I don't know anyone who's done that. I've got friends who have clocked over 80 hours on the game and are still going, on the other end of that spectrum. One Japanese friend says he's done 100+ hours but then again he's proper mental.
Shinji [mod]
31/10/06 @ 18:52
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Sorry, I read the script and what can I say is you dont watch anime much do you Shinji ...

Oh god :) I'm not even going to start on that one! I think my anime-watching credentials are pretty well established :)
Zuiyo
31/10/06 @ 18:53
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I bet Shinji watches tons of anime.
WoodenSpoon
31/10/06 @ 18:53
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I really liked the World Maps!
lemon
31/10/06 @ 18:55
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European release date?
Goodfella
31/10/06 @ 18:56
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I've played this for over 25 hours and I can honestly say I've never been so disappointed with a game in all my life. I loved FF6 right throught to 10 (FFX-2 was terrible) but this 'offline mmorpg' leaves me cold.

Dull characters with no development, combat is 99% automated melee and the story? there's a story? I haven't found it yet.

Oh God I just really don't like this game.

Edited 2 times, most recently on 31/10/06 @ 18:58
ProfessorLesser
31/10/06 @ 19:00
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Fuck, now I want it.
f00b_inc
31/10/06 @ 19:01
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Excuse my ignorance (crosses fingers) but is there some sort of disk I can buy that allows me to play import US games on my PAL PS2? I just got a PS2 recently off eBay and would quite like to play this without waiting until January. Thanks for any info!
Drakron
31/10/06 @ 19:02
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Oh god :) I'm not even going to start on that one! I think my anime-watching credentials are pretty well established :)

My impression from reading the script was that I was looking at typical anime characters, they are not interresting at all.

The fact in FF XII you basic do NOTHING (unlike say FF VII were you save the Garden 2 times but things still go very wrong) so I am not exactly trilled about playing a game were the impact on the game world is exactly at the end and the story is the usual BS of "villian gets artifact of untold power and wants to conquer the world" dows to going after him at his version of the Death Star.
Edited 1 times, most recently on 31/10/06 @ 19:03
JediMasterMalik
31/10/06 @ 19:04
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To be fair, it really has divided opinions alot, I think some people simply don't get more mature story lines in this game, which may be a far cry to what they are used to. I just hope that everyone gets the chance to at least try the game and see what they think, even if they don't like FF normally.
matrim83
31/10/06 @ 19:06
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Very well written review. I have already picked this up even though I have yet to see the lure of JRPGs.

Here's hoping.

/Fingers crossed.
spongebob
31/10/06 @ 19:10
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I guess I have to buy a PS2. Again.
absolutezero
31/10/06 @ 19:11
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I'd just like to make it clear that just because the story is more mature than it normally is, it does not automatically make it better.

It feels as if instead of letting you save the World the makers decided that none of your actions would have any sort of effect what so ever. Why is that so much more mature?

They could have found at least a little balance between the two different versions instead of having nicely rounded characters but them having no effect on the over-all storyline.

EDIT: Again just pointing out that I do understand the alour and I do get the deeper political threads of the story, I just don't enjoy them. They just that are'nt spectacularly well written (in comparison with previous games yes, in comparison with media at large no).
Edited 1 times, most recently on 31/10/06 @ 19:14
ProfessorLesser
31/10/06 @ 19:14
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It's more mature because it's more subtle, and it takes maturity to appreciate subtlety.

Shirley.
disc
31/10/06 @ 19:17
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It's more subtle?

FINALLY!

Must get it.
absolutezero
31/10/06 @ 19:19
#44
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Subtle?

Not really most of the machinations are obvious enough, and most of the characterisations are pretty broad. Like I said, in comparison with something like Shin Megami, it still falls short.
Steroyd
31/10/06 @ 19:19
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Holy ****!!

Now I'm even more jealous of those damn yanks.

Definitely can't wait to see how the battle system evolves in FFXIII. o_O

/hugs PS2
absolutezero
31/10/06 @ 19:23
#46
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Yes because THQ did'nt just release Company of Heroes a genre defining RTS.
PedroTheLion
31/10/06 @ 19:25
#47
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Can't believe this only comes out in Feb in these parts, damn Squeenix.

I think we should rise as one and slay them, who's with me?
Rambaldi
31/10/06 @ 19:40
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Turn based gameplay is for games workshop whores.

So there.
Edited 1 times, most recently on 31/10/06 @ 19:44
Scimarad
31/10/06 @ 19:44
#49
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Can't wait! Can't bloody wait!

It's Final Fantasy time again!! Woo-hoo!!!
tenma
31/10/06 @ 19:45
#50
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Players fall into one of two camps - you like Final Fantasy, or you don't

I actually think it's okay. I've never bought a FF game, but have beaten a few that I've borrowed from friends and i doubt FF XII will be an exception.

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