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Final Fantasy XII Review

PlayStation 2 ntsc-us Import Review by Rob Fahey

31 October, 2006

Page 2 of 2. <- Page 1

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The changes to the battle system are matched by a major overhaul of how characters develop their skills throughout the game. Each character now measures their progress on a License Board, a special screen looking rather like a deformed chess board where you can unlock new skills and abilities by spending LP (earned through battle) on uncovering squares next to previously revealed ones. However, licenses - as the name suggests - only allow you to use specific items and skills; you still have to acquire the relevant items and skills by yourself.

The most major consequence of this is that character development is, largely speaking, up to the player. Every character starts in almost the same place on the License Board, and it's your choice whether you want to specialise in any given field with any given character. The game certainly nudges you in specific directions on this front, but the final decision is down to you; and while it may be tempting to make every character into a bit of an all-rounder, the most powerful and balanced party will be one where characters specialise to a high degree in certain fields.

This, in a sense, answers the common criticism of Japanese role-playing games - namely that despite the "role-playing" moniker, the games offer little chance to do anything other than steer pre-rolled characters through a semi-interactive story. It's a fair criticism, albeit one which ignores the fact that for many players, that's quite an attractive prospect; however, Final Fantasy XII skilfully finds a middle ground, giving the chance to customise your characters to a vast degree, as well as presenting a huge number of side-quests and distractions in the form of monster hunting bounties and quests for your in-game clan, while simultaneously providing a superb, epic storyline that will more than satisfy any fan of interactive storytelling.

This storyline, in a sense, is one of the most brave departures of FFXII; even by comparison with the changes to the battle system, it still stands out as being in strong contrast to the recent outings of the series, and harks back strongly to Final Fantasy games prior to the PlayStation era. Although after the intro sequence, it takes some time to get off the ground, and players may initially be somewhat dismayed to find themselves largely following around the cheerful prettyboy Vaan - seemingly desperately in need of a clip around the ear - but within a matter of a couple of hours, new characters have been introduced who fill out the cast superbly and make it clear that this is not to be the tale of one troubled boy's journey to save the world. This is very clearly an ensemble cast, with each character being equally deserving of the claim to be a central figure in the plot - and with the full cast introduced early in the game, the writers can avoid the weak plot device of introducing new characters late on, and instead focus on weaving fascinating narrative and revealing superb back stories for the existing cast.

'Final Fantasy XII' Screenshot 3

In this regard, FFXII harks back to games like Final Fantasy V, with a cast of characters who are not mere misfits on a world-renewing quest, but rather are powerful figures in a world which is politically charged and filled with complex forces and influences. More importantly, perhaps, it also speaks of a game which has learned lessons from the best television series of recent years; although the timing of the development of the game doesn't fit with any claims of influence from these series specifically, it's easy to draw parallels with some aspects of the storytelling in series such as Lost and Ron Moore's updated Battlestar Galactica. The dialogue, too, sparkles in many places - assisted ably by a strong voice cast which uses many English and Scottish actors to provide a wide mix of accents, and which helps it to avoid most of the American voice-acting stereotypes (and, indeed, often dreadful American voice acting "talent") which have devalued the storylines of previous voiced RPGs.

If any criticism were to be made of the storytelling and the world it weaves, it would be that the team has perhaps gone overboard in its presentation of the world of Ivalice; there are elements to the tale which cannot hope to be wrapped up in a single game, even a massive game of this scope. That, perhaps, is the point; already a follow-up title has been announced, and of course, the world of Ivalice previously featured in the Final Fantasy Tactics series (from whose GBA incarnation several elements are drawn, including the clan system and even a few characters) and in Vagrant Story. The lore being built up around this universe is fascinating, and it's telling that the announcement of Revenant Wings, the DS continuation of FFXII, is being welcomed rather than viewed with cynicism by those who have completed the original game.

A New Way

'Final Fantasy XII' Screenshot 4

It's difficult to find holes to pick in Final Fantasy XII; the pacing could be better in places, especially at the start, and until you get used to the fact that very tough monsters roam the same plains as very easy monsters in several places, the difficulty curve can seem extremely punishing - but running away with your tail between your legs when it's appropriate solves that problem quickly enough. However, minor problems like that are quickly pushed aside in face of the fact that FFXII is a brave and superbly well-executed rethink of the entire JRPG genre which the Final Fantasy series did so much to define in the first place.

In fact, the most accurate comparison for this game is with Resident Evil 4 - another game which broke the mould not only of a series, but of a genre which it had itself defined in the past, and delivered a stunning experience that attracted many new players to the series in the process. Final Fantasy XII should do exactly that also. People turned off by random encounters, by turn based battles or by the occasionally excessively teen-angst laden storylines of the last few games will find this game fully deserving of a chance; while fans of the series concerned that nothing lasts will find that nothing is lost, either. This is distinctly a Final Fantasy game, and distinctly one of the pinnacles of the series to date; but yet it is distinctly different, experimental, and bold.

It's not hard to see us looking back in five years time and seeing FFXII as a pivotal, changing moment in how RPGs are designed; a game which drew on the experience of Final Fantasy's branches into tactical strategy and massively multiplayer, as well as on the more mature storytelling of other mediums, and folded it back into the number series, to wonderful result. Fans will, of course, debate the merits of Final Fantasy XII for a long time - but our own experience with this game fully justifies giving it the highest accolade we can award.

10/10

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Comments: 1-50 of 165 in total | next 50 »

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morriss
31/10/06 @ 18:12
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10.
Helios
31/10/06 @ 18:14
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Better than H...

Oh.

It's times like these I wish I had a PS2. Wasn't expecting a 10 before the review, something high, but not that high.
Foxclose
31/10/06 @ 18:15
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10! Brilliant! Can't wait!!

Yet another winner for the PS2
vapour
31/10/06 @ 18:16
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Must be rubbish - didn't get an 11!
absolutezero
31/10/06 @ 18:18
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I did'nt like it.

Mainly because of the characters and the story, which for a FF game stands as the most important part for me.

The combat is actually quite fun and stands as a refreshing change from the norm. However the only real way to get money from the game is to either use steal in every single fight or do the bounty quests, which get really really dull after awhile. The Gambits add a quite alot of depth are quite fun to use, the summons are a bit rubbish though.

It takes about 30 minutes for you to be able to control someone for the first time, 10 minutes after that its wrenched away again and then once you get to control the "main character" (which he's basically not but you'll get that later) you have to fight rats.

The skill system while being quite novel and interesting, is needlessly complex, you get a new piece of armour or accessory, in order to use that new item you need to have the right license, which needs to be bought.

It is bloody beuatiful though, especially once you get out of desert land.
Tejstar
31/10/06 @ 18:19
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Never played a FF game before, I've just never been fond of turn-based gameplay.

However, after reading this review, I'm thinking maybe I should give it another chance.

UncleLou
31/10/06 @ 18:20
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Better than FF XII? ;)
Yossarian
31/10/06 @ 18:20
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there is still a part of me that screams to buy a PS2 for the four or five games I would truly love to play on it -- Ico, Shadow of the Colossus, God of War perhaps, Resident Evil 4 perhaps, PES6 maybe, and now this

that said, this has been getting the most divisive reviews of any FF in my memory
SeesThroughAll
31/10/06 @ 18:21
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Wow.

Would you say that FF VII has been surpassed then?
Hunamster
31/10/06 @ 18:21
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zomg....
deathgibbon
31/10/06 @ 18:23
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Meh.
vapour
31/10/06 @ 18:24
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anyone know when it's out here? Don't want to import as I've got a stack of games to get through already
Shinji [mod]
31/10/06 @ 18:26
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I did'nt like it. Mainly because of the characters and the story, which for a FF game stands as the most important part for me.

I think the storytelling is going to be divisive for FF fans, but largely welcomed by people outside that clique. Personally I feel that it's a much more mature, interesting piece of storytelling than anything Final Fantasy has done in recent years, and one which draws on a much wider range of sources for inspiration, which will make it appealing to a lot more people. It's a strong point of the game for me, but I won't be surprised if a lot of FF fans consider it to be a weak link.

Would you say that FF VII has been surpassed then?

Yes. FFVII is the most important game that I've personally ever played - it's the reason I fell in love with this medium and chose this career - but FFXII is unquestionably, to my mind, a better game.
Edited 1 times, most recently on 31/10/06 @ 18:27
Ceatlan
31/10/06 @ 18:27
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Man I wish I could justify owning a PS2. This, Ico, Shadow of the Colosus, Singstar are all begging to be owned.

Perhaps if Sony reduce the price of a PS2 to £50 I might get one.
Sniffer
31/10/06 @ 18:27
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Feb innit?

That's what Amazon are sayin'?
JetSetWilly
31/10/06 @ 18:29
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Shinji - roughly how many hours gameplay are there here? I clocked up 60 hours on FFX, is there a similiar amount here?
absolutezero
31/10/06 @ 18:30
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I guess its the complete feeling of futility in your actions that I did'nt like. It feels like you have no affect on whats happening around you but your still forced to keep plodding on, knowing that nothing will really happen that you can change.

Certainly its more mature but its just slightly depressing.

EDIT: What reason is there not to own a PS2 now??
Edited 1 times, most recently on 31/10/06 @ 18:33
JinTypeNoir
31/10/06 @ 18:34
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On that note in the review that FFXII is something more of a role-playing game because development is up to the player, how is that different from Final Fantasy III and V, with their job systems and characters who have no basic build unless you develop them that way? You can mix and match dozens of abilities and stuff in those games too. As well, in VII, VIII and X (especially the international version of X) you get just about as much freedom to develop characters the way you want.

The License Board is great, but it doesn't make the game any more of roleplaying game than the past games or other console RPGs.
lambtron
31/10/06 @ 18:35
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Does it support PAL 60?
Kami
31/10/06 @ 18:40
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It's refresing to see that amidst the re-runs of what we accept, that companies like Capcom and Square-Enix are still willing to take a risk and rethink a genre which they have more or less owned for many, many years. Taking a well-known franchise name, and really breaking it down before rebuilding it, taking previous criticisms and complaints on board and balancing it out, developing a title that not only shines but redefines everything we know about it.

After all these years, the simple fact that we are still from time to time offered such amazing rethinks is cause to get excited. By both being remarkably fresh and creative, with a splash of unexpected originality and yet also being safe and familiar for the fans to feel just as welcome, FFXII is by far and away some of the best work to come from Square-Enix since... well... since Final Fantasy VII.

A bloody shame we still have to wait until January for the PAL release. But since Square-Enix have this thing for adding content to the game for those of us that have to wait, when it is released, no-one will be complaining.

Bravo Square-Enix.
JediMasterMalik
31/10/06 @ 18:41
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Ceatlan you cheap git, as if you still find a PS2 expensive. :/

Anyway excellent review, I have a feeling I am very much going to enjoy this, the comparisons to RE4, Lost, and most especially BSG are very promising. I like the fact that there is no single main character, it sort of shows the ocnvergence of gaming stories with thoe found in excellent TV shows like BSG and Lost. Some of my favoutrite shows work like this, such as Stargate (me am cry), Firefly, and to some extent Prison Break. Of course main characters aren't bad either, but having a main protaganist can displace people from the game if they don;t like that particular character, which is why this is a good idea.

Will be getting the US version soon, but is there a decent reason to wait for the Europe version?
jmctavish
31/10/06 @ 18:42
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Why does FF always have gender bending main characters?

Barret is clearly the best character in all the FF games.
Shinji [mod]
31/10/06 @ 18:46
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I would have said that III and V were very similar in that regard, although they didn't offer the kind of expansive side-quests and so on that you find here. I disagree about 7, 8 and 10 though - if anything those games discouraged character specialisation, and you ended up with all-rounder characters or characters who followed development paths fairly clearly set out by the designers. XII is far more free-flowing in terms of its character paths than those games were.

Uninteresting characters and story - that is (IMO) the most important part of any RPG

Again, I completely disagree. The core characters in the game are far more nuanced and human than characters in other recent Final Fantasies - they don't conform to the overblown stereotypes that other games in the recent iterations of the series have resorted to, which makes them less instantly identifiable and more complex, but also allows the storytellers to tell far more interesting stories about them and to play with their motivations in fascinating ways.

That's not conventional Final Fantasy storytelling mechanism, and frankly I think a lot of fans of the series have been too caught up in the "lol omg airship let's save the world!" side of the series to appreciate the previous attempts at building nuanced characters - which is why some of them dislike this game, which simply drops the weak fantasy-lite plots of VIII through X and replaces it with something much more adult and interesting, which is essentially a character story.
Shinji [mod]
31/10/06 @ 18:49
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Why does FF always have gender bending main characters?

Out of the male central characters, Vaan is a teenage floppy-haired prettyboy, certainly - but call Basch or Balthier "gender-bending" and they'll kick your effin' neck off, sunshine!

Albeit in a very posh, refined, English accented sort of way. But you'll still have NO NECK.
Kami
31/10/06 @ 18:49
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@ Jedi;

I think it will help create a certain level of affection for the characters. Whilst we all love the likes of Yuna, Rinoa, Tifa et al (lead female protagonists), we've also seen the likes of Yuffie, Cait Sith, Selphie etc. - characters that most wouldn't touch with a barge pole of any length. Of course, sometimes even great characters are overlooked in the grand scheme of things. Vivi and Lulu two great examples (Lulu was a stunning design and I want to warmly shake the hand of the people behind her creation!).

So perhaps getting to use all characters and develop them all is a good step. I do love a lead role, but no doubt we'll find our own favourites. Characters are great because each one has a personality bestowed to them... what I think is great is that we can make our favourites and use them without worrying about unbalancing the entirity of the game...
Drakron
31/10/06 @ 18:49
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Sorry, I read the script and what can I say is you dont watch anime much do you Shinji ...

Lorka
31/10/06 @ 18:49
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Awesome. That review sent shivers down my spine. Being one of those angry and disheartened by almost everything we talk about 'industry', it kinda brings a tear to the eye when a game like this is released.
Decoded
31/10/06 @ 18:50
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You're making this sound awfully enticing, Rob. Just as well, then, that my copy has just shipped. Hurrah.
Shinji [mod]
31/10/06 @ 18:50
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Shinji - roughly how many hours gameplay are there here? I clocked up 60 hours on FFX, is there a similiar amount here?

I'm not even going to hazard a guess at an exact figure. I reckon you could do the story in well under 40 hours, if you ignore all the side stuff - but frankly I don't know anyone who's done that. I've got friends who have clocked over 80 hours on the game and are still going, on the other end of that spectrum. One Japanese friend says he's done 100+ hours but then again he's proper mental.
Shinji [mod]
31/10/06 @ 18:52
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Sorry, I read the script and what can I say is you dont watch anime much do you Shinji ...

Oh god :) I'm not even going to start on that one! I think my anime-watching credentials are pretty well established :)
Zuiyo
31/10/06 @ 18:53
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I bet Shinji watches tons of anime.
WoodenSpoon
31/10/06 @ 18:53
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I really liked the World Maps!
lemon
31/10/06 @ 18:55
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European release date?
Goodfella
31/10/06 @ 18:56
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I've played this for over 25 hours and I can honestly say I've never been so disappointed with a game in all my life. I loved FF6 right throught to 10 (FFX-2 was terrible) but this 'offline mmorpg' leaves me cold.

Dull characters with no development, combat is 99% automated melee and the story? there's a story? I haven't found it yet.

Oh God I just really don't like this game.

Edited 2 times, most recently on 31/10/06 @ 18:58
ProfessorLesser
31/10/06 @ 19:00
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Fuck, now I want it.
f00b_inc
31/10/06 @ 19:01
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Excuse my ignorance (crosses fingers) but is there some sort of disk I can buy that allows me to play import US games on my PAL PS2? I just got a PS2 recently off eBay and would quite like to play this without waiting until January. Thanks for any info!
Drakron
31/10/06 @ 19:02
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Oh god :) I'm not even going to start on that one! I think my anime-watching credentials are pretty well established :)

My impression from reading the script was that I was looking at typical anime characters, they are not interresting at all.

The fact in FF XII you basic do NOTHING (unlike say FF VII were you save the Garden 2 times but things still go very wrong) so I am not exactly trilled about playing a game were the impact on the game world is exactly at the end and the story is the usual BS of "villian gets artifact of untold power and wants to conquer the world" dows to going after him at his version of the Death Star.
Edited 1 times, most recently on 31/10/06 @ 19:03
JediMasterMalik
31/10/06 @ 19:04
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To be fair, it really has divided opinions alot, I think some people simply don't get more mature story lines in this game, which may be a far cry to what they are used to. I just hope that everyone gets the chance to at least try the game and see what they think, even if they don't like FF normally.
matrim83
31/10/06 @ 19:06
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Very well written review. I have already picked this up even though I have yet to see the lure of JRPGs.

Here's hoping.

/Fingers crossed.
spongebob
31/10/06 @ 19:10
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I guess I have to buy a PS2. Again.
absolutezero
31/10/06 @ 19:11
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I'd just like to make it clear that just because the story is more mature than it normally is, it does not automatically make it better.

It feels as if instead of letting you save the World the makers decided that none of your actions would have any sort of effect what so ever. Why is that so much more mature?

They could have found at least a little balance between the two different versions instead of having nicely rounded characters but them having no effect on the over-all storyline.

EDIT: Again just pointing out that I do understand the alour and I do get the deeper political threads of the story, I just don't enjoy them. They just that are'nt spectacularly well written (in comparison with previous games yes, in comparison with media at large no).
Edited 1 times, most recently on 31/10/06 @ 19:14
ProfessorLesser
31/10/06 @ 19:14
#42
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It's more mature because it's more subtle, and it takes maturity to appreciate subtlety.

Shirley.
disc
31/10/06 @ 19:17
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It's more subtle?

FINALLY!

Must get it.
absolutezero
31/10/06 @ 19:19
#44
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Subtle?

Not really most of the machinations are obvious enough, and most of the characterisations are pretty broad. Like I said, in comparison with something like Shin Megami, it still falls short.
Steroyd
31/10/06 @ 19:19
#45
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Holy ****!!

Now I'm even more jealous of those damn yanks.

Definitely can't wait to see how the battle system evolves in FFXIII. o_O

/hugs PS2
absolutezero
31/10/06 @ 19:23
#46
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Yes because THQ did'nt just release Company of Heroes a genre defining RTS.
PedroTheLion
31/10/06 @ 19:25
#47
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Can't believe this only comes out in Feb in these parts, damn Squeenix.

I think we should rise as one and slay them, who's with me?
Rambaldi
31/10/06 @ 19:40
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Turn based gameplay is for games workshop whores.

So there.
Edited 1 times, most recently on 31/10/06 @ 19:44
Scimarad
31/10/06 @ 19:44
#49
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Can't wait! Can't bloody wait!

It's Final Fantasy time again!! Woo-hoo!!!
tenma
31/10/06 @ 19:45
#50
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Players fall into one of two camps - you like Final Fantasy, or you don't

I actually think it's okay. I've never bought a FF game, but have beaten a few that I've borrowed from friends and i doubt FF XII will be an exception.

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