Final Fantasy IV Review
More heartless cruelty.
Version tested: GameBoy Advance
Every good fairytale starts with heartless cruelty - a small child orphaned, a princess sent into the woods to be killed - and the Final Fantasy games follow much the same formula. But in the case of Final Fantasy IV Advance, the twist of the knife is even more brutal.
Starting out as the Dark Knight Cecil, you're sent by your King to forcibly take a magical water crystal from a nearby town. When, on your return, you question his increasingly violent tactics, you're stripped of the command of your prized Red Wing airship squadron and ordered on a mundane mission to deliver a ring to the village of Mist.
But you've been double-crossed. It's actually a bomb, and the resulting inferno kills all but one of the town's inhabitants. Turning over a new leaf in Mist, you hook up with that sole survivor, a young summoner called Rydia, and set out on your adventure. At rock bottom, your quest for redemption has begun.
Be warned, it's going take plenty of time and skill to get there. Final Fantasy IV Advance only offers up its charms over many hours of play, and you'll be doing well to complete it within 30.
You'll encounter many more companions though as you travel through this long, thoroughly engrossing tale, which packs plenty of twists and turns. From friends-turned-enemies to brave bards and precocious, mischievous novice wizard twins, they all have an important role to play. As well as being important for the story progression, each character also brings special attributes to the battles you'll face. For, as you travel through underground tunnels, mountain passes, deserts and forests, you'll constantly trigger random battles.

Every region has its own selection of monsters and foes that Cecil, together with the companions in his group at the time, must overcome. With a battle started, each character takes it in turns to make their moves, with the order sorted by an individual's attack speed. The specific choice of the attack - some characters are best at physical assault, while others in your team will be most effective either with offensive spells or defensive magic - is down to you.
The battle continues like this until one side is defeated. Victory increases your experience points and accumulated money, with the cash (called gils) being accepted in any towns you enter in return for better armour, weapons and other items.
And it's this combination of the freedom and skill you'll need in choosing battle tactics (do you scan the enemy first, for instance, to find out their weaknesses, even if it means not attacking them for a turn?), combined with the slowly unfolding plot, which will keep you wanting and playing more.
Of course, if you prefer fast moving action games, Final Fantasy IV Advance, with its simple-yet-cute graphics, often annoyingly random encounters and sometimes confusing geographical hints - you can easily get lost trying to figure out where to go next - probably isn't for you.
But for everybody else, even those who may have played it before on the SNES or PlayStation (this version has upgraded graphics, better translation and some new unlockable features), there's a depth of enjoyment to Final Fantasy IV Advance - even pathos - that few other games can match. Get it and it will stay in your GBA or DS for weeks, if not months.
8 / 10
You may also like...
-
Happy Action Theater Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
Tim Schafer: publishers aren't evil
-
Sony confirms PS Vita 1st Party digital only game prices
-
Halo 4 Master Chief action figure flaunts new suit design
-
Face-Off: Final Fantasy 13-2
-
App of the Day: Monkey Bump
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
ModNation Racers: Road Trip Review
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
EGTV: Eurogamer playtests PlayStation Vita
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Retrospective: Star Wars Episode I Racer
-
Metal Gear Solid 3D demo on eShop this week
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
DICE working on multiple Battlefield 3 fixes
-
Making FIFA Street in the FIFA engine's image
-
Activision: games are relationships, "brands in people's lives"
-
FIFA Street footage pits France vs. Germany
-
Ridge Racer Unbounded delayed by four weeks
-
No plans for Journey PlayStation Vita version
-
Gotham City Impostors Review









Comments (24) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
They wouldn't be hardcore fans if they could do something as simple as admitting the game is alright.
No doubt one of them will be enraged enough to make an exhaustive list of the differences. Keep an eye on Gamefaqs.
Comment below viewing threshold Show
Comment below viewing threshold Show
Although I guess I'll have to read some additional reviews first, this one wasn't very informative I'm afraid.
Comment below viewing threshold Show
As a fan of the series' past (they lost me after VI), I can tell you it plays not as smooth as the SNES version, but is a lot better than the Playstation version.
It has a few slowdowns, f.ex. when using impressive magic in combat, which makes it less smoth than SNES FFIV.
It does not have enormous loading times, and transitions from combat to world map and back, and from menu screen and back are almost instant, instead of again loading from the disk.
I can't really comment about the translation and dialogues, as the other versions were played quite some time ago.
So: It is the very good FF game it ever was, and with its new save anywhere anytime feature well suited to portable gaming.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Random encounters are frequent and really random. There is no guarantee that you won't be attacked again after as much as a single step. On the other hand, you might roam around for a long time unmolested. It's random.
Comment below viewing threshold Show
Comment below viewing threshold Show
The battles, however, may well be, as IV the lodged between the Job-fests of III and V, with characters who have predefined skillsets. Back in those days it was very much "odd-numbered FF = better system, even numbered = better story"
Comment below viewing threshold Show
Eurogamer, ask for your money back!
Comment below viewing threshold Show
Comment below viewing threshold Show
I hate when glaringly terrible dialogue doesn't get in the way of giving certain O-RPGs high scores. >
Comment below viewing threshold Show
Comment below viewing threshold Show
Ya.. that one is coming to GBA. FF4-6 for GBA, FF3 on DS (1-2 already out for GBA).
Comment below viewing threshold Show
His name is on the pocketgamer website. GET HIM
Comment below viewing threshold Show
Is it just me or does 'pocketgamer' sound like that sort of bloke who stands at the bar drinking his pint, whilst having his hand in his pocket playing with his 'stress balls' whilst looking at the blonde german guy over on the pool table with the very tight fitting white muscle top.......just me then!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show