FIFA Street Review
Jumpers for goalposts? Marvellous.
Version tested: Xbox
Order yours now from Simply Games.
It's fair to say that I'm not - and never was - "street". I did once live on a street called, imaginatively, The Street, but you could say I'm more of an avenue or a lane kind of guy, where "wicked" still means evil, where "bad" still means, um, bad and using punctuation doesn't get me punched in the face by my posse of bitches. But that doesn't mean I have to take some sort of Daily Mail reader-esque nose in the air dislike to FIFA Street. It's actually one of the best things EA's done for ages. Really.
Okay, so the completely-off-his-head DJ-cum-commentator might drive the average sane person to resort to pouring absinthe on their cornflakes to block out his insane ramblings ("on the pitch made of steel" for the love of God. This is not a turntable you feckin' moron!), but forgive EA. They're just doing it for the kids. On da street, innit? They mean well, in a kind of striding-behemoth-on-the-path-to-relentless-domination kind of way. Besides. It's a good game.
No more Amateur Evolution

Somewhere on the road to trying to emulate Pro Evolution Soccer for the past two iterations, FIFA has stopped being the ridiculous goal fest that most people liked it for (while the purists like us scoffed that its simply wasn't "real" or "deep" enough, man). This is where FIFA Street comes in. It magnifies the one-touch look-at-me-I'm-Mr-Incredible-traps-turns-chips it over his man-onthevolley-Goooooooooooal! gameplay that FIFA used to be about and turns it into a four-on-four feast of silky skills, chips, headers and volleys until goals are literally coming out of your face. Or at least you'll be busy booting football pie right into your opponents' mush. It's that kind of game.
Pinching liberally from the excellent structure that NBA Street employs so successfully, FIFA Street first of all tasks you with creating your own player, who you develop right the way through the game's main Beat The Street mode. Being the slightly contrary sod that I am, I went about creating a 6 foot 3 muscle bound freak with chestnut hair and a Hoxton fin haircut for good measure. Not bad at shooting, not so good on the accuracy side or much of a tackler, but pretty nippy. I vowed to turn him into a footballing colossus to tower over the greats. And then promptly got my arse kicked into next week.
Having chosen a squad of eight or so journeymen cloggers (including Norwich City's very own master of mediocrity Thomas Helveg, amusingly) you're then tasked with basically beating rival teams from across the world in suitably street-style venues in Marseille, New York, and eventually even sunny London. Westway here we come! In a simple linear progression system, you fight your way through seven teams of a roughly similar skill level, with the first to five goals winning the day.
It's raining shots, hallelujah

The basics will be familiar to pretty much anyone who's ever grappled with a footy game, albeit with a few novel twists along the way. You could try and play it like a standard game of football, but the chances are you won't get very far. Just passing it around and trying to shoot isn't really what FIFA Street's all about, and although you could quite feasibly rain shots down on even the most modest team, very few of those shots will translate into goals.
As you might expect, FIFA Street starts to come into its own once you begin to experiment with some of the trickery on offer, available via the right stick and a few deft combination moves that make even the most uncoordinated clogger look like a Pele in the making. The chief case in point is the way you can chip the ball direct to a team-mate and deftly hit the shot button mid-air and send a scorching header or volley straight at the goalmouth with barely any effort whatsoever. Get a decent player on the end of it and games quickly turn into the kind of exciting goal feasts that we've long since been deprived of.
But these are just the basics. Where the game really comes into its own is once you start throwing in a few random tricks for good measure to make the spectacle a truly ridiculous feast of fantasy football. It's the very antichrist of PES, and all the better because of it. It's football-based entertainment of the most ludicrous nature, and one where 10-4 scorelines will be the norm rather than the exception. I can't say I'm unhappy about that, either. Both have a place, and EA has finally produced a footy game that plays to its strengths. That of good licensing, great technology and simple mass market playability.
Tricks and flicks

But random tricks are just that, and not all that reliable. The real skill is knowing how best to use the right analogue stick to pull off some audacious move, from rebounding the ball off the boards back into your path, to nutmegging, to little jinks, and so on. With even the ability to taunt your opponent in some style, it's like one of those crazy sportswear ads made real. And that's the point.
The more you get to know how to pull off such tricks in succession, the more the game rewards your skillful play. Fill up your combo meter and the game effectively grants you the opportunity to fire off a virtually unsaveable super shot. Holding down both triggers and unleashing a thunderbolt slows the game down to enhance the tension, and then BOOM. Back of the net.
One of the excellent design decisions that keeps you playing even when you're being really really rubbish is the way the game awards you skill points regardless of whether you win or lose. During the game you build up skill points for all manner of trickery you might successfully (or more likely accidentally in the early stages) pull off, not to mention putting the ball in the back of the onion sack. The fact that it's not the result that necessarily counts towards your rewards makes up for the crushing disappointment of letting a 4-1 lead turn into a 5-4 defeat.
Helveg: you're history

Once you've banked a decent amount of points you're faced with an agonising decision which can really make or break your progress. A safer, but longer term bet is to spend your skill points on upgrading your player's five main stats in whichever way you see fit, but that takes a fair amount of time to really pay off. A quicker, but ultimately riskier route to improving your chances of winning games is to play one of the challenge matches featuring a real-life international player, beat them and add them to your squad while disposing of one of the dead wood.
But although you can pick up Rivaldo for free, after that you're faced with paying an entry fee in order to be able to challenge them. Lose and you kiss goodbye to thousands of hard-won skill points, and it's back to having to playing kick-abouts to earn the points all over again. A tricky balancing act, that.
A similar principle applies to the cup competitions that appear in each country's challenges. Enter cup, pay entry fee, win three matches and scoop the big prize, or go out and lose out. Both are an excellent dynamic, and adds a fair degree of tension to matches.
Eat my goal

The learning curve is pretty much spot on, too. While you'll probably start off spanking teams within an hour or two of picking up the game, it's soon fairly evident that you'll have to work harder than settling into typical FIFA patterns of finding the exploits and repeating them ad-nausea. Sure, I did well once I worked out that merely chipping the ball up for your aerial wizard to head home was a sure fire tactic, but trying that on any team with a clue resulted in them laughing in my face. And going up the other end, nutmegging me (again) and firing in a scorcher with a leg like a traction engine. Ye cannae change the laws of physics, Jim.
Fortunately, EA hasn't simply churned out a 'mini FIFA' with the same player models of old. In fact, the visuals here are among the best EA has come up with for a footy game, with - for the first time - full 720 progressive scan support that delivers an incredibly rich picture quality that looks nigh on next-generation compared to its overly blurry old FIFA engine. Now can you see why we're slightly exasperated with Microsoft's whole desperate push to bin Xbox and move to next-gen? There's clearly much more left in reserve for this capable machine. Just a pity you can only get the progressive scan stuff out of the American version. Ah.
The character models in particular mimic their real life counterparts with exceptional ease. Once you've got the likes of Rivaldo and Crespo on your team the zoomed-in view of the game really lets you see that it's them out on the pitch. The necessity of three outfield players really shows off the game in a good light, and native widescreen support helps deliver an excellent view of the proceedings.
It's only when the otherwise impressive replays highlight a few animation or ball connection glitches that the whole suspension of disbelief is let down a notch, but it's a small point. Mercifully you can just skip through these pretty quickly anyway.
So annoying, crew

A very large minus for the audio work, though, which is just a scary abomination. It's like EA's less hip and happening 'crew' up in Canada did a straw poll of the marketing execs and had the wacky idea that having some pirate radio DJ shout nonsense throughout the game to a backdrop of urban 'choons' would capture the essence of what street football is all about. What a load of cock. If I want to be beaten about the face and neck by this kind of thing I've got about 75 pirate radio stations that do all of that for free. I don't need a full priced videogame forcing this stuff down my throat. It's indicative of who EA imagine this will appeal to, but yet really very insulting and presumptive to a breathtakingly patronising degree. How to alienate millions of potential purchasers part 478. If I wasn't such a tolerant soul that's used to having calculated marketing exercises thrust upon me by EA, I'd tell them to stuff their game where the sun doesn't shine and move on. But it happens to be a good game, which would be far more appealing if it didn't sodomise the player's ears with a red hot poker. Jesus.
[Note to EA: Next time, you really should consider catering for more than one tiny sub sect of popular culture. Maybe consider, ooh, I dunno, asking the age and music taste of the player beforehand, or putting up some sort of disclaimer that reminds the users that they may not want to be ritually partronised while they're busy playing an otherwise entertaining videogame. Or I could just mute the audio, but that'd be giving in.]
Moving on. As it happens, FIFA Street also makes for a fine multiplayer game, but EA has dropped the ball a little. After the joy of the network gaming support of FIFA we're a little disappointed that FIFA Street only bothers with four-player offline multiplayer. The prospect of online leagues and cups would have added greatly to the overall value of the package. Maybe next time. As it stands, though, this could well be the post pub game to end them all.
At the end of the day, it's enjoyable, Ron
FIFA Street does what a lot of 'extreme' football games have been promising to do for ages. Sega Soccer Slam and Red Card did a pretty decent job a few years back, but the neat structure, slick playability and the benefit of having access to all the world's star players makes for a surprisingly compelling take on the sport. If you can take the world's most annoying commentator and want a footy game that lets you leave you opponent wiping football pie off his disbelieving face, then it's a worthy purchase.
Order yours now from Simply Games.
8 / 10
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Comments (69) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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As good as Hal...? No, I won't say it!
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After gamesTM's preview last month proclaiming this one of the "most irritating games they'd ever played" I was looking forward to a nice 1/10.
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Just so I can then almost choke on it and spit it out in a gloriously over-stated way.
Eight out of twatting ten?
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/await the inevitable "but it's nowhere near as good as Sega Soccer Slam" rants.
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Mind you this isn't the same enthusiasm fuelled by a FIFA or something like that. No, it's REAL enthusiasm. People screaming "panna!" at the top of their lungs when somebody performs one, and that's only with one controller plugged in.
I hate football, but judging by experiences from players in the shop, I'd say this score is justified.
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It could find it to be very good, but from first impressions it's a bit meh.
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Nothing whatsoever to do with my actually having a go of the game and deciding I don't like it. No.
It's me, being anti-EA.
/Slaps forehead
And while I'm on, I must remember to return Burnout 3 and Oddworld to the shop, as, clearly, despite my actually enjoying them, my snobbery dictates I am not allowed to own them.
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Looks like another 'gaming marmite', then. Like "It's Mr Pa...
/BANG!
/thud
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No, wait on, you're right. I am the insane one.
Seriously, though, I can see this thread being quite entertaining. I might hang around here for a while.
Anyways, I'm back. With my coffee. Now, if you'll excuse me, I'll just take my first sip of the day, and -
/Splutter
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Looks like another 'gaming marmite', then. Like "It's Mr Pa...
/BANG!
/thud
/puts away gun
/hides and plays It's Mr Pants
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Honestly this game is average at best, quite how you can score it 8/10 is a mystery to me. As for graphics, they should be decent considering how few players the game displays at any one time!! Ho hum, opinions and all that but even so..
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Initial Reaction: Appauling use of ball sticking to players feet, ball teleporting into goalkeepers hands, exceptionally annoying "greying out" of players who are being "done" by a trick, but quite nice graphics, a decent soundtrack, some comedy tricks and a clever little shot aiming mechanic. 4/10
Mid-point Reaction: Oh my word, this is actually fun to play! If you ignore the dodgy animations and work the game the way it wants you to play (i.e. lots of tricks = lots of points = lots of goals = teh w1n) then there is definately something there. Still figuring out how to defend other than using the Lucas Neill "scythe from behind" challenge though. 8/10
8 hours in reaction: Okay. It's still the same. I've not seen anything new in this game for ages. I'm still scoring the same goals and still making the same last ditch tackles. Back in the box with you. 6/10
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The most useful review so far.
That's kinda where I expected the game to be going.
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Simple, honest truth? I played it, I enjoyed it for what it was and to hell with what anyone else thinks! I'm sure 2000 words on the subject explain why I came to the decision I did. If you disagree, that's fine, we're all entitled to our own opinions.
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You go, girl!
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How the heck is he supposed to know the exact personal tastes of every single reader of this website?
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To the people who say we can't hide behind "it's only an opinion", I say this: *any* review you read anywhere, be it professional or fanboy is and can only ever be one person's opinion. Trying to dress anyone's evaluation as some sort of definitive authority is fundamentally flawed and we've had this discussion a thousand times. Trying to compare like with like in score terms (as good as *blah*, etc) is as tediously misguided, as saying "how dare you give Orange Juice the same score as Wine?! OMFG, you lamer!". Give us a break FFS
Whether you regard our reviews as reliable will be based on how long you've read the site, how your own taste aligns with ours, the years of trust that goes into that, the level of experience of the reviewer (be it us or anyone else), the profile of the reviewers' tastes, comparisons with other games in the genre and so on and so on.
In all honesty, I try every single time to simply tell it how I see it. I'm not guided by popular opinion or try to second guess what our audience wants us to say, or do any special favours for anyone in the industry. If anything EA *detests* sites like Eurogamer because we're way too honest. Reviews like this, to me, only serve to underline how we're determined to just do our own thing. If other people have given it 1/10, so what? If we gave Killzone 5/10 and the official mag gave it 9/10, so what? What does it actually matter? Just take it as an opinion from someone who plays a lot of games, try it for yourself or not, make you're own mind up.
Despite what you might believe we're not telling you how to think. That score you place so much emphasis on is purely the reviewer's opinion. Get over it!
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I don't want to spend an entire review defending something that other people might not like. That's par for the course for every review ever written - people always disagree whether the score's bang on the accepted one or not.
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That's your opinion of course, but whereas i used to agree with most of your reviews lately i don't, go figure.
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I'll report back with my findings.
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Just a thought.
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Just get the Brothers in Arms review out so everyone can move on.
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/hides behind sandbags
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"The fact that it's not the result that necessarily counts towards your rewards makes up for the crushing disappointment of letting a 4-1 lead turn into a 5-4 defeat."
What's the point in me bothering to win then if I can just run about like a twat on heat doing spins & piroettes like some drugged up russian gymnast.
"It's the very antichrist of PES, and all the better because of it. It's football-based entertainment of the most ludicrous nature, and one where 10-4 scorelines will be the norm rather than the exception."
See, I like PES & as this is the complete opposite, I just don't like it. Nor do I like the 10-4 scorelines, I prefer something a bit more realistic. However Kristian & others liked this aspect of it which is fair enough.
So basically, to those that complain about a review, (not the score but the review or reviewer) actually bother to read the review & not just jump to the score at the bottom & read a couple of paragraphs. The score is usually irrelavent, if you pay enough attention to the words, & if it's been written well, you should be able to come up with a better opinion of whether this is going to appeal to you or not. This review, to me, did that. Sure, disagree about the score, that's why this part of the site is here I suppose, but don't slate a review which is at least informative & honest (no one could disagree with that surely!!) & gives you ample opportunity to make your own mind up.
In case anyone's interested, for me it was a 4 for the exact reasons Kristian gave in his review which made him give it an 8.
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GameSpy
AI is shoddy, ball physics are often laughable, and, worst of all, there's no online play for any of the systems.
TotalGames.net
Given that the point of its existence is allegedly to pull off tricks, they're absurdly simple to perform and therefore offer no sense of satisfaction whatsoever.
IGN
The ball physics, poorly executed mo-cap, animations, and the character controls are all awkward, frustrating, and off-putting. What's more, the trick system, while OK, dominates the style of play to such a degree that FIFA Street doesn't really play like soccer at all.
RewiredMind
In multiplayer mode, there is a lot of game to be had and some epic battles can be contested, but for single players, FIFA Street defines boredom.
Play Magazine
[Street] mode would've been a lot more enjoyable if it weren't for the idiotic AI. Quite frankly, it's downright painful.
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alternatively, it's "reading the comments threads to find out what other people thought"...
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/pumps arm with pitchfork in.
/stops
/looks around sheepishly
/walks away
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Eh? You do realise that Metacritic is just a list of scores from reviews all over the web? How can that be irrelevant as it provides a handy catch all so you can at a glance see what scores a particular game is getting.
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3.2 TotalGames.net
4.0 GameSpy
4.2 Gaming Age
5.5 IGN
6.7 GameSpot
8.0 EUROGMER
what? is this some kind of a sick djoke?
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I have to disagree about the idea that people wanted fifa for the high scores that were easily gotten. I was there from the beginning (as I guess many here were, megadrive versions for me) and I liked it because it was the best football game, not the easiest. It wasn't easy to score at first at all. Sure, soon enough you learned the sneaky shots that always worked, but it was at that point when the game lost it's appeal, not bloody gained it.
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You're right to point out the game's playability, but if the music is the biggest problem with the game then EA must have sent you a different version from the one I got
It's not completely terrible though. Fun, at times, but coded with the care and attention of an antelope on PCP.
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no.
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If you value his opinion read his reviews and weigh that up against other input.
If you don't value his opinion then don't read his reviews.
Bit of a no brainer really.
And EA do make good games - and bad ones, just like (most) other games companies......
If you have a constructive reason why you didn't like the game, then sure - tell us about it - love to hear it.
But don't slate the reviewer for expressing his opinion (which we all come here to read).
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"Krudster, why didn't you mention some of the blatantly obvious flaws? Like the fact that you can only choose from 15 teams, all national ones and some of which are crap."
Choosing from 15 teams isn't really a flaw, sure it's not great but not a flaw, it's an arcade footy game, not some simulation game. Making more teams available would not really have added much to the game, imo. Also, hate to burst your bubble but some international teams *are* crap. Did you not watch Euro 2004?
"The AI is shockingly bad, especially the keepers. Sometimes they save everything, you can't really score when you're one on one with them, you have to do a "one timer" (this isn't hockey you stupid Canadian EA fools). The keepers never move out of the tiny penalty box and sometimes let the poorest shots go in. "
Yeah but sometimes keepers do save everything. Sure the AI is crap but quotes like that don't mean anything, keepers suffer from consistency like any other player, therefore sometimes they save everything, other times they leak 3-4 soft goals. Watch the premiership it happens & it happens in every footy game (even the apparently untouchable PES).
Also the bit about keepers not coming out of their box, well that's probably because games with less than 11 players that are played on a hard surface (ie. 5-a-side/6a-side matches) have it in the rules that the keeper can not come out of the area. I know that's true for 5-a-side games & pretty certain it's the same for 6-a-side matches as well. They've probably gone on that rule base.
I still think the games crap mind, just that those "flaws" aren't really the problem.
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yeah, that would be good. I'd like to see the NME start doing that also. Maybe even have Blazing Squad on the cover every week. Crap like that fucking frog ring tone remix would be awarded 9 or 10 out of ten, because it's just perfect for the twats that buy it...
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