FIFA Football 2005 Review
It's fit, but my gosh doesn't it know it?
Version tested: Xbox
Order yours now from Simply Games.
Surely someone at EA had their tongue firmly in their cheek when they chose to include The Streets' 'Fit But You Know It' in the FIFA 2005 soundtrack...?
"See I reckon you're about an eight or a nine,
Maybe even nine and a half in four beers time.
Those facial likenesses you've got in there are nice,
Bit too much like last year's though - but yeah you score high.
But there's just one little thing that really really,
Really really annoying me about you you see,
Yeah yeah like I said you are really fit
But my gosh don't you just know it..."
Doesn't that just sum up most people's objections to FIFA? [Yes, albeit with a bit of artistic licence.] A prancing, preening stallion of a game that doesn't have to try because it's the star of the show?
You what?

Some of you out there are probably wondering who this young pop combo are, but that's probably because, like this reviewer, you've been around the block a few times, but being old is cool. There are a number of ways to tell you're old. Checking around the eyes is always a good one; how are your crow's feet doing? Can you still get into your favourite jeans, or is that beer and pies paunch beginning to overhang disgracefully? Do you find yourself whinging that footballers weren't overpaid prima donnas in your day (but they weren't!), or recall when Posh meant well-to-do and Becks was just another generic Lager? Well, if that isn't proof of advancing age, then being old enough to recall the hassles of spending hours setting up the required Autoexec.bat and Config.sys files to get the very first version of FIFA with commentary working is a sign that you're definitely a decade closer to your bus pass. Yes, ladies and gentlemen, it's that time of year again, a time when the nation's gamers empty their wallets and critics sharpen their knives in preparation for another FIFA roasting.
Except (whisper it), some of us on the team at Eurogamer actually like FIFA a lot. Sure, the Euro 2004 edition was the sort of pointless, lazy, blatant cash-in souvenir that makes EA such a popular target for some of the more bloodthirsty critics, but on balance, over the last 10 years for every slightly dodgy version, there have been some excellent efforts to look back on. Yet, selective memory kicks in, and every year you hear the same basic complaints "It's not PES". Yep, paragraph three and we're talking about PES already, but there's a valid point to address here. PES is a fine fine game, but lining up a PES-stalwart to review FIFA is about as valid and useful as giving a coffee fan a cup of tea to review and being surprised when they spit it over your shoe and snort "Well, it's not Coffee is it?"
It seems to our frazzled brain, bored with having to argue the toss every year, that you either like one or the other, and very rarely get on with both. A few of us like both and appreciate what each have to offer (yes, it is possible you know), but the truth is most PES fans want very different things to what your average FIFA fans look for in a footy game, and often both camps are just as infuriatingly closed minded as the other. Nil Nil after extra time, eh, with FIFA winning on penalties by virtue of always selling more.
Match of the Day

The perception has long been ingrained that FIFA is the game that's easy to score in, easy to rack up stupid scorelines, lacks depth and is therefore a pile of crowd-pleasing nonsense full of exploits and sweet spots, which, once you find them, make it a bit of a pointless game to play for very long. Now, finding the 'sweet spot' has been basically true of every football game ever made as far as this reviewer is aware, and often the fun is working out how to stop them, but so far as FIFA 2005 is concerned it's very tough to level that accusation at it any more than its rivals.
As a pick up and play kind of game, FIFA just isn't an easy game to score in as a novice anymore; it wasn't last year, and it isn't now, and the proliferation of low scoring games online is concrete proof of that. Even against one of the best PES players around, a handful of games produced no goals for Mr. PES, and, in truth, even though one of us had been practising all day, the games were tight in every case and settled by a single goal - not what you'd possibly expect given the years of anti-hype.
But when all is said and done, compared to last year's respectable effort, FIFA 2005 is very much along the same lines, with the exact same free kick and corner routines, the same basic controls with just a few simple tweaks to make things a little more unpredictable and interesting.
The most obvious change is the vaunted First Touch feature, which involves pushing the right thumbstick in the direction of your choice just before you receive the ball to control it in that direction. It's often a bad decision, putting the ball straight back into enemy possession, but judge it correctly and you might be able to drag back or pull off a sneaky dink ahead to give your player a crucial yard advantage on your opponent. It feels quite unnatural to use two sticks at once in a footy game at first, and in many respects you're often put off by the fact that your primary concern is directing the pass, while holding the right stick in another direction. Often you'll find yourself miscuing the pass in the first instance as you're busy considering which direction to push the right stick in after you've released the button.
Ball tricks

A similar principle operates while you're on the ball, with the right stick again available to pull off a number of skilful moves, but as with First Touch, it's a hit and miss affair, with the ball being lost more often than not. Any manoeuvre which involves taking your thumb off the face buttons is asking for trouble, and that's exactly the same issue we've always had with the Off The Ball control, which (on the Xbox at least) involves pushing the white button first, then controlling a second player with the right stick and then passing the ball. It's a great idea, and you can see where EA are going with it, but the simple concept of controlling two players at once just isn't as fluid or intuitive as you want it to be. You make mistakes, and quite often you'll revert back to not using it at all because it sometimes costs you dearly - and the principle reason appears to be that it's not easy to hold onto the ball when a rival player is near. You're mostly better off fooling your rivals with quick passing into space than attempting to dribble.
Another of the recent FIFA bugbears is that scoring in certain situations appears to be unnaturally difficult. The most obvious of these is penalty box shots, which so rarely go in without complete mastery of the controls it's as if the keeper has some magical force field around him. So what do you do? In our experience at least, we started shooting from the edge of the box before anyone had a chance to close us down, but even that is treated with a large amount of disdain by the game, with your well timed, well struck efforts from the world's best players nearly always shaving the post or bar - as if there's some kind of arbitrary routine built in to calculate whether it's on target or not.
You could literally pull off the same move 100 times, but find only about 25 per cent of those ever go on target (and if they do they mostly go in), no matter whether the player taking the shot is Thierry Henry or a journeyman clogger. It certainly helps keep the score down, but in a way that appears to have very little bearing on the skill of the player. It's almost like the game's way of saying "you should score from there most of the time, but to make it feel more realistic we're going to make you fail more often than not". Bah. Sometimes you just want those stupid scorelines after all.
Attack of the Clones

Our other bugbear is the way the defence sits so deep, even when tactically a defensive game isn't selected. Whether you're breaking out from a corner or splitting the defence with an excellent build up, rather than have the defence around the halfway line and be able to enjoy those two on two situations as you might do in real life, FIFA almost always forces you to face a line of four defenders placed near the penalty box. There's rarely, if ever, an opportunity to use your pacy front men to go out on sprinting forays, and, likewise, there's still no real sense that height or physical power plays a truly significant part in the game at all.
Granted, some players evidently have a better aerial ability, and indeed pace and fitness play a crucial part, but you'd imagine that after all these years that players' physical traits and playing styles would be much more visually evident by now. The fact that all the players still have much the same graphics and animation models makes so much of it guesswork when it shouldn't be - the same could be said for FIFA's rivals too, it should be noted, but it's an area EA could have so easily led the field in. Maybe they're plotting all this for the next gen?
Nevertheless, like any other decent footy game down the years, you gradually carve out your own tactics, find out the weaknesses and exploits and begin to play the game in your own way. Once you accept the limitations, there's no doubt that FIFA 2005 is very enjoyable whether played alone or with your mates. The addition of Live play is without doubt a major bonus for those of us fed up with having to wrestle with PS2 Online. The truth is, despite there being online play in last year's version, we hardly touched it. This time, however, you can hardly get us off it, and it has already become this reviewer's big online kick.
The problems evident in Burnout 3 have all but completely been erased, with a much saner approach that simply lets you get on and play the bloody thing rather than be forced into regional lobbies. Quick match just gets you straight off the mark against anyone looking for a game. You choose your team, four minutes per half and that's that. All Quick Matches go towards the Leader Board and very quickly you'll be casting an anxious eye at where you are in the world. 24 online games later, ranked 120th, we were pleased with a respectable start, and can quite believe that tally will go into the hundreds before the year is out.
Packet loss

There are issues, though. Two games out of the 24 were laggy to the point of being slideshows, and yet if you quit any game for whatever reason, it counts as an automatic 3-0 loss, with a black mark against your Did Not Finish tally. All EA needed to do was show the connection speed of the player before you accept the game, but, alas, you can't tell until it's too late. You can, of course, configure an Optimatch to weed out the ringers or the newbies, and up the game time to your desired level, but again, lag issues aren't specifically addressed.
A number of tournament options are also included, which gives enormous potential for all night sessions; some are public, some aren't, and we can imagine this will be a huge draw once everyone's got their eye in and the competitive edge truly starts kicking in. It's definitely true that thanks to a decent online mode we're motivated to play FIFA far more than we have been since FIFA 96 on the PC had modem link up play. Great news for EA, and definitely good news for Microsoft - goodness only knows how many people will sign up for this forthcoming World Cup, and the inclusion of a two-month free Live trial is a genius move.
Even offline, though, there are an absolute wealth of things to do that kept us hooked before we could get online, with the usual league creation, allowing you to play in practically any world league of any interest complete with all the team and player names, more cup competitions than you could ever comprehend, and - new to FIFA 2005 - the Career mode, a sort of cut down Player Manager role that you can 'fuse' with Total Club Manager (if that sort of thing appeals to you), allowing you to take charge of a limited selection of rubbish teams and gradually build your way up to taking charge of one of the big guns.
Given that Hearts from the Scottish Premier were about the best team on offer, we decided to cut our teeth there, and found it a challenging and absorbing way to play it. Rather than just playing as Arsenal and ripping into everyone, like we all do, this at least forced us to get our hands dirty with really very average players, and after getting a little fed up with their poor pace, attempted to bolster things with some new signings.
Delving into management

Now, don't expect CM-style negotiations, or any of that, as players can be bought if you can afford them, but in the long run if you keep winning and scoring, you'll earn more and more management points to spend on improving your staff set up in eight key areas (split into playing and non-playing areas), which in turn will generate the results and hence the cash you need to fund your dream team. In truth it's as basic and unrealistic a system around, but strangely compelling in the way that all Player Manager games tend to be (remember Anco's Amiga effort?).
You can't really knock them for including it, although we expect this side of FIFA will start to expand in future editions to the point where the likes of LMA and Total Club Manager will be a little redundant. The fact that you can import your entire TCM team and play individual matches in FIFA is a great idea (even to the extent of lower division teams not currently included in FIFA), with the match result exportable back into TCM is a great example of how EA likes to link products up. If only Sports Interactive and Konami could strike a similar alliance...
It kind of goes without saying that everything on the presentation side has been truly nailed again. It's fit and doesn't it know it? The stadiums look wonderful whatever the weather, with the sun peeping through the grand architecture of all the big stadia (although we'd appreciate more real life stadiums being modelled, as opposed to the usual big guns), the kit's are perfectly represented, the surround sound and crowd chanting is hugely atmospheric, the commentary as eccentric and inappropriate as ever (we can't resist doing Ally McCoist impersonations, sadly), the soundtrack as disconnected but welcome as it always is (with a few blinding selections amongst some total dross), and the replays as spectacular and realistic as we've come to expect - with even the pause menu used as an opportunity to run through the highlights so far.
The one area that is still a bit hit and miss is the player likenesses - some are truly outstanding, and many of the big names look superbly lifelike. But take a look at the likes of current boy wonder boy superstar Wayne Rooney and he just looks even more like a Toby Jug than he does in real life. Cast your gaze to the lesser lights, such as the entire Norwich squad. and there appears to have been a rushed two-tier approach to their physical approximations. Occasionally you can just about see the likeness, but other times it's so far away from reality you have to laugh. It's a small point, ultimately, and one you'll soon forget, but for a game that sells itself on such things, you really do expect more. In truth, on a visual level it's hard to spot any major differences at all to last year's version, which in FIFA terms is virtually unprecedented.
Widen the goals
To bring all these stands together for a moment, what we have here essentially is an exceptionally polished product with a smattering of new additions that, Xbox Live aside, don't make an especially significant leap forward after last year's return to form. First Touch isn't as useful or intuitive as it could be (although maybe a few more weeks of practice will prove us wrong on that score), and Career mode basically bolts on a new way of playing a drawn out tournament. Live, though, is a whole new ball game. This - more than anything - will be the new addition to make things very interesting indeed, with the Leaderboard alone making it as compelling a game as we've played all year, and we haven't even had a chance to play people we know yet.
But in harsh, critical terms, while it's a game that we'll be playing a lot in the weeks and months to come thanks to Live, the bigger picture is that we're talking about another product featuring very minor tweaks. EA may have the best seller by a mile, but it's still not setting the agenda for gameplay and raising the standard to unassailable heights. You'll be happy with it, but there are so many areas that could be improved that some will rightfully balk at shelling out for it at full price - unless you're online of course, in which case it's definitely worth the money, PESphillia notwithstanding...
So, an eight or a nine? Maybe nine and a half in four pints time? As ever, let the beer be your guide...
Order yours now from Simply Games.
8 / 10
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Comments (63) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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You lot must be steaming when you review PES.
I've got the Cube version and it's way better than Fifa 2004, Xbox Live only gives you one-on-one matches on-line. I might get the Xbox version today to give binky a thrashing, though reading you review the Xbox Fifa 2005 doesn't sound as good as the Cube version.
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Answers on a postcard please.
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Why does the first picture show Freddie Ljungberg wearing last year's strip?
/pedantic hat off
If I had the money I'd probably buy this to tide me over till PES4, but I don't. So I won't. Instead, I'll just have to put up with MSN Messenger piping up about how everyone's playing it. Och well.
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I'm buying this today, and will exchange it in for PES when it comes out. That gives it around three weeks to try and impress me (and I haven't bought a Fifa game since Road To The World Cup in '98)
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Thankyou.
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If only!
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FIFA's available on every platform under the sun, including your fridge, the toaster and your gran's gramaphone. But I imagine they always send out the Xbox version for review 'cos it's the one that looks the best in the piccies.
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You about tonight for a beating?
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As for PES4, yes we do often do double header reviews, and I will be adding my comments and a separate score. We tend to only do that with the really big games.
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ho hum.
Look forward to comparing it though.
ALSO...... A brief note about the Lagg online that you mentioned. The one thing I noticed was that when you first log on the first games seems to be a wee bit jittery, not lag persay, just a bit twitchy here and there. After that one game all the others seem fine. As if the game is caching or something ?
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If PES4 is as inconsistent as PES3 then it could be interesting
Ref Player likenesses - Isn't there a player creation thing?
Can you not edit players already in the game to make them look more like the real thing?
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You wanna play with a big lump up front, you can. If you wanna have a lot of wing play, you can. And in PES4, because of the way first time passes work now, you can even play like Arsenal.
In the review you mentioned big physical not being important, well in PES4 they are now-ish. Players like Ruud Van Nistuahkjhfhjf can hold off players and shield the ball. When coupled with a run from midfield by Scholes it can create great chances.
But Master League is now pants.
I think you're missing the point or choosing not to catch any points coz points scare you....
You CAN do all this in FIFA!
sheesh
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Of course, I'm not biased though - roll on November 15th!
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A Norwich City fan unable 'to cut the mustard' What next?
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OPSM2 gave it an 8, were largely positive but came to the conclusion that it's great but up against one of the best games ever made. Flick back a page and it acknowledges most of the flaws of PES4 and still whacks a 10 on it. It's the most predictable review shenanigan of all time I tell ya.
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Mugwum believes Liverpool are better than Arsenal.
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/crosses off Club Football off reviews list, dreads the possibility of Virtua Striker 4, forgets This Is Football 2005 even exists....
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Well jackpot.
This is, after all a game.
What I don't get is this utter obsession with trying to simulate football down to the nose squirt. If a developer ever got to the stage of properly being able to simulate football properly it would be the most unplayable piece of crap ever - the ball would barely ever be under control, would ping off left right and centre, swirl in the wind, and any number of variables that affect real football.
Surely the key to a good football game is whether it actually feels good to play, how fun it is, whether it's got sufficient playability, how well your team mates respond to you; not how close to the arbitrary sense of reality it is. That's such a nonsensical argument to me.
"It just aint football"
No, it's a videogame representation of football that happens to be a lot better than most people dare give it credit for. Because, oh no, it's an EA game and we can't be caught with our trousers down praising EA can we?
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i dout this is tard-bait, but you cant say that. i agree virtual striker is a piss-poor representation of football, but its a class game, really top-notch.
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I'm not saying those things I found in FIFA are fact, they're just observations based on a lot of play. In fact when I got beaten online, they were from shots inside the box - it's clear to me I just don't know how to do it - although other people moan about the same issue. Mastery of off the ball and fake shots are probably the key...
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again..... If people cant score in the box in pro evo, its coz u havent practiced enough , but if you cant do it in FIFA its coz its rubbish?!
(edit:: yeah, what he said)
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I used to play a friend at FIFA, the first version to appear on the PS2, and he would run down the right wing, swing in a cross, score with an overhead kick. EVERY. SINGLE. TIME. Each one a carbon copy. Now that just shows, hit the right buttons in the right order and bingo, the game decided you score.
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pffft. France IS Arsenal.
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As for PES being a ball simulator and FIFA having sticky feet - I don't think it's as cut and dried as all that. I need to play PES 4 a lot more to really make my mind up, but ultimately they're both very very enjoyable.
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What I said in the review I stand by, but in the end that doesn't mean I'm not loving it for what it is - not what I *want* it to be which is what most reviews always seem to do. Cast aside those niggles and start acknowledging that you're actually having fun despite all that and you'll see where I'm coming from.
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Whitesaturn.... oh nevermind
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saved for the next fifa?
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/passes a Jaffa Cake.
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-- Surely you must have played F-Zero?
In general, though I agree. It seems as though they give the CPU a power advantage (or making you weaker) rather than improving the AI to make the players play better.
I don't know why they don't have a system to keep some kind of record of the way that you play (route 1, passing, take the whole team on and never pass, long shots etc) and then take that on board the next time you pick up the pad.
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Can't really comment on the gameplay, I'm not a football expert and haven't played PES since the PS1 days. However I can say the presentation is nothing short of breathtaking, EA are really ramping it up recently with this and Burnout 3 being the best presented titles I've ever seen. I'd guess they've spent a good couple of million dollars on music alone.
Ouch for the rest of the industry, EA are spending us out of the market.
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I can appreciate both PES & FIFA as they both have a lot to offer. Don't be one-sided & closed minded. FIFA 2005 will surprise you this year!
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/imagines a five-sided tardwar
Get ready for Fifa Street next year.
Yes EA BIG are making a Fifa Street Soccer game, which is due on all formats sometime next year. This could be a bad move as EA have been criticised over the years, for exploiting the public with it's Fifa franchise. I'd love to see Ruud and Rooney with big heads, oops I already have.
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The only justification for a 5 is that EA have only changed the game slightly and isn't much different from the last iteration. A statement which, for anyone who's actually played the new one, is complete bollocks. The tweaks may be minor but the impact on gameplay is huge.
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Seriously though (while not wanting to extend a well-worn and laboured argument between two sets of opposing fanboys) I always wanted more from the FIFA franchise - but they've simply never delivered.
As far back as 1998 I can remember my friends and I lamenting the fact that EA's product was fully licenced, better presented and really quite cool (Chumba Wumba notwithstanding!) We all thought - and still do - that footie nirvana would be achieved if the two companies agreed to merge their efforts. Of course, it would be a cold day in hell before that happened!
I loved the presentation of FIFA 2004 - it was gorgeous. But battering the ball in to the top corner from 30 yards out, three times in one second half - with Eric Djemba-Djemba! Well, that was the last time I played it.
Those people who've pointed out the need for a FIFA rebuild in this thread couldn't be more right IMHO. With Pro Evo 4 promising better presentation this time 'round, improved gameplay (how on earth...) and Live enabled single games and mini tournos a reality. Well, you can't help but feel that EA have missed the boat - maybe FIFA will address gameplay shorfalls with their 2006 incarnation.
Unfortunately, they've already had about a decade to do just that, and while the presentation improves immeasurably with each new outing, the gameplay doesn't.
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IMO with fifa2005 they HAVE delivered! ... You talk of problems with fifa2004, and express hope that EA sort things out for fifa2006, and seem to have missed the point that fifa2005 is really good!
If you haven't played it then you should: FIFA2005 is NOT FIFA2004!!
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There's no doubt that if PES enjoyed the presentation, structure and licencing that FIFA does; we wouldn't be having this conversation - we'd be playing each other online!
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Did you actually read the comments here?
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It makes taking a team through two or three seasons of the master league a uniquely pointless experience. By the time you have bought a few good players the AI of the COM team is so good that your new players act like the initial line up you are given.
They should take the engine apart and start again using more modern methods of AI, as the dated one it has now is starting to come apart at the seams.
And don't talk to me about the chances of a deflection / or loose ball / or even a header going straight to the COM team if you are winning the game.
Realistic? Ball physics? Ball physics my arse.
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My point: an opinion on a game you haven't played.
"There's no doubt that if PES enjoyed the presentation, structure and licencing that FIFA does; we wouldn't be having this conversation - we'd be playing each other online! "
Agreed!
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it deserves a 10 more like
cant wait until fifa 2006!!!