Final Fantasy X Review
Review - Square's PlayStation 2 epic finally hits the West, with aplomb
Version tested: PlayStation 2
X Marks The Peak

Have you seen the Final Fantasy movie? That's the average quality of the CG
Long-time fans of the Final Fantasy series will know that with the advent of each new platform Squaresoft adopts, enormous leaps are taken in new directions. Final Fantasy II introduced SNES owners to the glory of 16-bit graphics and Cecil's carefully woven story of intrigue showed gamers that Square could do more than just paint and program. Later on, Final Fantasy VII on Sony's fledgling PlayStation ushered in a new era of jaw-dropping CG and polygonal characters fighting in front of beautiful pre-rendered backdrops.
Returning to its roots in many areas, Final Fantasy X is the first of Square's PlayStation 2 RPGs, and with it the developer has reverted to a more dynamic approach, with an emphasis on storyline, battle strategy and emotional attachment. In the graphics department, the firm has moved away from pre-rendered backdrops, preferring to make use of the PS2's polygon-pushing capabilities for the most part, with sections of CG dotted about the game. Character design and animation is stronger than anywhere else in the series, with only the vagaries of the conversion from Japanese NTSC to American NTSC and then PAL giving rise to criticism.
As with many Final Fantasies, the fundamentals of the story are simple enough, but the depth and development of the tale is the clinching factor. You take up the role of a young Blitzball player called Tidus, wrenched from the clutches of stardom in his home of Zanarkand and hurled a thousand years into the future by an enormous sea-dwelling entity called Sin. Finding himself alone and uncertain in the world of Spira, he gradually comes to terms with his predicament and soon joins up with a band of characters guarding the summoner Yuna, whose job it is to try and defeat Sin. She is expected to give her life doing so.
Epic

Lulu and Wakka have some history, concerning Wakka's deceased former guardian brother
Tidus and Yuna immediately form an unlikely bond. Yuna is alone amongst the denizens of Spira in believing Tidus' story of Zanarkand, and the pair both know the difficulties of handling fame. After several hours bits of the puzzle start to piece themselves together and the various characters and their back stories all converge to bind the group and the player on an emotional level.
Thanks to the high standards of their artwork, specifically facial animation and body language, and the development of each character and their respective relationships through dialogue and event-driven plot revelations, this Fantasy is transformed into more of a movie than a game at times, although the largely substandard voice acting counts against it to a degree. Listening to the whiny, detestable Tidus chatting to the dainty, dreamy Yuna or the gruff, battle-hardened Auron you feel like batting the casting director around the head with a blunt instrument, and the lack of lip-synch just condemns it further. Final Fantasy X would have worked better as a subtitled Japanese language game, and it's a shame that this isn't an option.
However, Tidus and co. do make much more dignified and believable decisions than those made by their predecessors in other Final Fantasy games. The story moves this way and that to the tune of glorious sandy beaches, sunsets and beautifully animated magical forces and traditions, and gone are the motionless, one-line-only NPCs of previous games, often replaced by impressive bit part characters like the wily old fellow you meet on the road to Djose with his world-weary voice and sage advice.
Magical

Lulu's magical moogle is a nice touch, sure to be appreciated by tearful series veterans
Behind the glitz and glamour of the fifty hours of story and adventure you have the mechanics of the game. Gone are the simplistic levelling systems of yore, and instead at the heart of the game is the Sphere Grid. Much of the band's path through the game is littered with sinspawn and other adversaries, and when these are defeated your group is endowed with sphere points and different magical spheres, and subsequently sphere levels.
Each level lets you move one space on the enormous Sphere Grid, and your choices here dictate what sort of abilities your character can attain. Lulu, the dark witch, can quickly accumulate powerful attacks, but gaining hit points is irregular by comparison, meaning that she really needs defensive spells cast early by an accomplice to go the distance. Auron, on the other hand, quickly collects massive amounts of hit points to complement his arsenal of devastating sword blows, whilst Yuna herself gathers white magical spells. The Sphere Grid is a nice touch, but having to use it so often it actually takes up a huge chunk of the game. And non-linear though it may seem, thanks to the use of locking mechanisms it will take you a very long time to get characters to deviate from their roughly chosen paths.
The other half of the abilities ladder is Yuna's summoning powers. With each temple that the group visits on its way to the game's conclusion at the top of the world, Yuna collects another creature, or aeon. Doing this is a process of penetrating the maze of tasks beneath the temple - something which Tidus always seems to risk Yuna's excommunication by doing himself - but at times the bizarre use of silly substitution puzzles to reach the other side can be depressing and seems like superfluous padding. Once you have collected them, the aeons fit carefully into the puzzle of Spira and Sin, just as virtually everything else in the game does, and take the form of huge beasts, like the winged Valefor you may have seen in the demo. Aeons can be used to fight in the party's stead until they run out of hit points, and because they embody a certain type of magic they are completely insusceptible to many attacks. But despite my concerns about the development team (who were also responsible for Final Fantasy VIII), aeons never take over the entire battle system as Guardian Forces once did.
Deep

Blitzball - fun or crap? You can waste hours with this, or you can waste those hours elsewhere, it's up to you
Defeating enemies is more complex than in previous Fantasies. You can fight with a force of three characters, but you can swap in other members of your team without being penalised, which is often just as critical as landing a heavy blow. During one of the longest sections of repeated fighting about ten hours into the game, you regularly come up against mixtures of fiery floating blobs which self-destruct after three attacks, wild horned beasts in various sizes and floating magical spectres. There are many approaches here. When facing a collection of fiery blobs, you could fight them with Lulu's water spells, but they are often too strong and their persistent flame spells can decimate the party quickly before you can flee, so it often pays to deploy the fiery aeon Ifrit to soak up the toasty attacks like hit points and deal out physical damage until they all self-destruct.
The game's opposing magical forces (lightning/ice, water/fire), of which Lulu is a mistress of all, must be chosen carefully depending on the foe, and other, slower brutes are better dealt with by the swords of Tidus, Auron or the peculiar muted Ronso creature Kimahri. Meanwhile Wakka can dispatch winged creatures with his projectile blitzball attack. Another nuance of the battle system is overdrive attacks. When a character's aggression bar maxes out you can let rip with an overdrive, requiring a quick-fire button combination at the critical moment, which massacres enemies' HP counts.
Final Fantasy X is an extremely epic adventure, and it will come as little surprise that Squaresoft has padded out the world of Spira with countless distractions. Blitzball, of which I made mention earlier, is one of only a handful of constants between Zanarkand and Spira, but it forms the soul of those trying to live in fear of Sin. The spectacular intro (complete with the series-first use of heavy metal music as a backdrop) gives you a vague idea of the sport, but when you actually come to play it for yourself it's a lot different, rather like the Games Workshop oddity Blood Bowl in design. Some will like it, some won't. But only one game is compulsory, even if eager types can form a team and take on the entire world in a blitzball league. Other diversions include the Al Bhed, who speak a curious language decipherable if you manage to collect the various primers hidden around the game world. Fortunately, it's never too late to start playing with the game's intricate extras, and in the lull before the climactic final battle the entire game world opens up like a virtual playground.
Conclusion
I have a few complaints as you can tell, but the good definitely outweighs the bad and this is far and away the most intricate and consistently enjoyable of the Final Fantasy games since the pinnacle of 16-bit RPGs, Final Fantasy VI. The PAL conversion with its enormous borders is a big disappointment, but the strength of the story, the battle system and the combination of clever dialogue, visuals and soundtrack conspire to captivate the player. There are many, many hours of adventuring to be had here, and plenty more mini-games beyond the items mentioned above to enjoy (Chocobos and the Monster Arena, for example). Because it is so enchanting, it's a very hard game to put down for just about anybody, whilst remaining a deceptively complex and enjoyable one for diehards. If you like fantasy, swords, sorcery and love stories then you can't fail to enjoy Final Fantasy X.
9 / 10
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Comments (143) Latest comment 7 years ago
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Horrible. Simply unacceptable in this new millenium. Which time does square live in?
Its simply a lazy lazy conversion and really that second disc is just garbage imho. Big insult to us that they think they can just throw in a collection of crap onto a second dvd. And i guess it makes it alright if you're a collector and not a games player.
If they had converted the game properly, there wouldn't have needed to bother with all this fluff.
Anyway, square can jam this game up where the sun doesn't shine.
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Big insult to us that they think they can just throw in a collection of crap onto a second dvd
It's not only an insult because its crap(showing us advertisments...come one!), but also because what they are displaying in that extra DVD is the fullscreen NTSC/60hz version. How much more insulting can square be?! Giving us an inferior version of the game and some videos of the better version to make us feel even worse about it, and to actually believe that they did a good thing.
I haven't even bothered to look at the extra DVD because I know how mad I'll get when I see the fullscreen game. It'll just be so depressing to see the fullscreen in video and then go back on playing the halfscreen dwarfed version.
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That would be a dumb move, as the opposing element to fire, is ice. The opposing fire to lightning, is water. Two blizzards can easily wipeout a "bomb".
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Just buy it on import.
But don't buy the pal version, there should be a boycott of this shoddy shoddy shoddy title.
I thought the days of pal gamers getting shafted with poor conversions were long gone when the n64 left the scene.
but oh well, what a damn shame there square.
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I'm not encouraging piracy as a whole, but if they think they can treat PAL gamers like that, they don't deserve any of my money.
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have a good day to everyone else
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Apart from some of the first games, there weren't any borders, and most of the big games were speed adjusted, but others ran slower.
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I bought it, the PAL version, and have had absolutley no problems. Neither I, nor any of my friends that have bought it, have complained about the conversion
Unless you got a 29" and above TV screen then having those huge borders is really annoying. Now if you and your friends have huge 40" TVs then surely you wouldn't have a problem and neither would I if I had a huge TV but on my 21" TV its really bad.
And the fact that I know that this conversion from NTSC to PAL was made in less than a day(because no optimisation was made) makes me even more furious. We waited 6 months for it.
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I totally agree, I think games lost a certain something a few years ago when voice acting became the norm. The best games still offer you the option of turning off voices and replacing them with subtitles, but it's becoming harder to find. Someone should start campaigning for DVD-style flexibility in games, there's no reason why they can't offer the choice of original soundtrack or no soundtrack with subtitles, it wouldn't take that much extra coding or disk space would it?
Another reason why I hate voice acting in games so much is that localising a game for the PAL market has never ever in my recollection led to a localisation of the English version for UK (or Australian) markets. We still get the American voice overs. So what exactly are they localising for us?
Oh and is this game coming to the PC?
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The Monkey Island series, by any chance?
I'm pretty sure you can turn off the voice acting in FFX & just have subtitles, though I haven't tried it myself - they haven't started to grate yet (in another 20 hours or so of play it might be a different story of course).
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But voice acting is essential in modern point and clicky games. The acting in Monkey Island 3 and 4 is superb, and makes the jokes even funnier, and having just played through Balde Runner again, the voice acting is excellent and really lends the game a very cinematic quality (its just a shame about the horribly pixelated character models)
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For the third time: No.
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You mind reader you
Imagine how utterly repulsive the new Zelda would be if it were voice acted
Eugh please god no
But voice acting is essential in modern point and clicky games. The acting in Monkey Island 3 and 4 is superb, and makes the jokes even funnier
No it isn't essential. No it wasn't superb. No they weren't funnier. Apart from that we're in agreement.
For the third time: No.
For the first time: Thanks.
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Yes the borders are quite large but theres no flicker or slowdown at all and any and all graphical foibles (believe me the game is utterly gorgeous), are forgotten minutes after geting stuck in.
In my opinion FFX is easily one of the greatest games of all time.
I also thought the DVD had great extras.
I dont know, people just seem to be getting increasingly more jaded towards games, dont any of you just enjoy them any more without trying to tear them down ?
P.S The voice acting is also excellent, some of the best I've ever heard in game especially when you consider the sheer volume of speech.
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FFVIII had borders, but they were small enough they never bothered me, even though I played it mainly on a 14 inch TV.
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Hey Docx ..
I agree with you in regards to not letting some borders decide whether or not you should buy the game.
However, regardless of how good the game is.. ultimately its not how the game was intended to be by its creators and to fully experience the game.. you really need the ntsc copy.
if the borders were pretty narrow so as to be insignificant it would be ok.. but in this day and age its simply really insulting i feel for eurogamers.
Looking at the other games that have been released on all the other consoles, a pal full screen 60hz option would have been very much appreciated and everyone would be very happy indeed.
None of this was done... which is the most dissapointing aspect of square's conversion.
Although if you're happy with the pal conversion, then good for you too.
I'm not.
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It is so disappointing that a good game is given such a careless conversion.
I wonder how hard it would be for Sony to release American NTSC versions of games (such as FFX), which would be able to boot on a PAL PS2 (not hard I suspect). They could then be released in limited numbers and there would be no licensing/ distro/ whatever-crap-excuse-they-give- for-banning-import-games issues because they would be genuine product licensed to and for the PAL region. How good would that be???
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Anyway, when someone makes a Pal conversion to PAL50, why not at least leave an NTSC60 option on the disc. I'm sure anyone who has a telly that does PAL60 can do NTSC60 option also.
Just my 2 pence worth on the matter. Not FFX related, I can't stand these games as a genre, so I just ignore them.
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But I'll still buy it. Damn you, Square.
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As such, all the lazy bastards need do is add an option to let those with compatible TVs use NTSC. Poor show, Sony. Poor show indeed.
On a brighter note, I refuse to let Sony/Square spoil what is clearly a good game, so I'm going to get a sealed copy off Ebay - this way I get to play it without putting extra money in Sony/Square's hands.
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and no I couldn't be bothered to recalibrate my screen every time I played it
What? Your monitor doesn't remember the calibration settings for each game/program? I thought that was a standard. My crappy 7 year old Compaq monitor remembers each settings I change on it for each program/game, and I never appreciated that.
And about the borders, lets say a massive game like FFX got absolutly very low sales cause of the borders, wouldn't you think that every company would shit on their pants and from now on give us full optimised conversions or an NTSC/60hz option just because they'll fear of something like that happening again?
The problem is a lot of people didn't have any idea about how big the borders were before they bought it, most gaming publications don't even mention it in their reviews(I wonder why?), and a lot of others don't even know that the NTSC version is actually fullscreen and at a different aspect ratio.
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I fully sympathise, but the more likely result would be that Square says, oh look, Europeans don't like RPGs, and that's the last time you ever see a Jap RPG sold on a PAL console...
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- borders
- 6+ months delay compared to the US
- extra price tag (€ 69 compared to €59 for other PS2 games rrp)
do qualify as a good enough reason, I'd say.
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That was indeed a long sentence.
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UncleLou: If those are the criteria used for buying games, I guess you don't get to play many at all. Isn't it a bit like cutting off your nose to spite your face?
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Remembering settings for individual programs seems a bit far fetched to me, how can the moniter tell what program you are running? It just outputs pixels. What moniters should do though is remember settings for specific resolutions, so if you have games on different resolutions, you might think that your moniter is checking the game, but then I might be wrong and you might have a weirdly knowledgable moniter
Oh, and why would you want a 60Hz NTSC option over a decent PAL60 conversion? PAL has a higher resolution and better colours. Granted, NTSC is better than a crappy PAL conversion, but is anyone is going to the lengths of converting to PAL 60, they are going to make a decent job of it. Has anyone seen a bad PAL60 game yet?
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Don't get 'em started!
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I've got a widescreen tv and the game fits nicely in 16:9 format
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That's a common mistake to make. PAL60 actually outputs at the same resolution (and of course uses the same timing) as NTSC. The difference being the superior colour encoding. However, RGB negates this advantage, so it's swings and roundabouts.
As such, you couldn't convert a game from NTSC to PAL60, you'd simply get your hardware to output PAL60 instead of NTSC (which is what the Xbox is doing) without changing your game at all.
You're absolutely right about PAL60 being the superior format (for gaming anyway), but as most people with PAL60 capable TVs have RGB anyway, the point is moot.
If you ask me, everyone should take a leaf out of MS' book and implement hardware which automatically renders games in either PAL50 or 60, negating the need for developers to give a shit about Europe. Big up MS.
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I've got a widescreen tv and the game fits nicely in 16:9 format
I assume you're taking the piss.
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Well, it's actually 16.6%, but your point is well made. However, with a bit of luck, a bit of market penetration of the Xbox (with its all round improved output quality, never mind the graphics) will see increased apathy towards apparently shoddy conversions. Again, big up MS.
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I don't get borders on the 'box or cube so it's not really an issue for me, but I think as a PS2 owner you shouldn't worry overly about a small technical issue and just go and enjoy the thing!
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However, dismissing the general apathy of developers to the European market is a mistake. Yes you're glad to play FFX, but are you glad at having to wait over a year to do so?
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Of the PS2 games I owned and played (quite a few) I only really enjoyed Jak and Daxter, GTA3 and SSX Tricky if I'm totally honest. MGS2 just didn't do it for me, Codex Flirting isn't my idea of fun! They should subtext the Codex with "Lines Guaranteed Not To Work On Laydeez" or "5000 Ways To Make Her Cringe"
I won't repurchase the PS2 just for FFX, I can't justify it.
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Sony, I think the PS2 is a cracking piece of kit, but frankly you can suck my lozenge.
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Others - it's a worthy site, for those interested in learning more about importing.
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I will have to buy this game pretty soon...
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Remembering settings for individual programs seems a bit far fetched to me, how can the moniter tell what program you are running? It just outputs pixels. What moniters should do though is remember settings for specific resolutions, so if you have games on different resolutions, you might think that your moniter is checking the game, but then I might be wrong and you might have a weirdly knowledgable moniter
Yep you are right, I just checked it out to see if that's the case and it is. It did fool me though to believe it checks the game.
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But the point people miss is that these borders are just as visible on a widescren TV. Don't for a second think that this is the same as widescreen films.
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Make sure you get one of the chips that will play original imported games. Most of them won't - you would have to copy the games in order to run them. Off the top of my head I think Messiah and Origa chips do this, Neo series don't. Haven't gotten my PS2 modified yet, so can't help with the 'where' thing. Holding out until I can find somewhere that'll fit a Messiah for me.
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Not much change there then (despite advancing technology).
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Is there just the one Messiah chip or do you need a different chip for Jap or US consoles?
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Sure. I was hoping to find somewhere local so I could drop it in/pick it up rather than trust my machine to the piss-poor postal service, so if I find anywhere it's likely to be Leeds area.
Is there just the one Messiah chip or do you need a different chip for Jap or US consoles?
There are different ones for PAL/NTSC. Check out Lik-Sang - they have versions for each type of PS2. But it's a bit much to send your PS2 to Hong Kong to get it modded.
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/me bathes in rightness
I am a little pissed off at my new GF3 though, as there is no way of connecting it to my Hardware DVD decoder card that came with my PC, so although I can watch in software and the picture is good, I no longer have Dolby Digital 5.1, aaaargh
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Are you sure about that? Everything I've read says that Neo series chips can only play PSOne original imports, not PS2.
What are 'bowlers shows'?
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It doesn't excuse developers from converting to PAL properly, of course (and I wiah that it was a Sony requirement to make all games have a 16:9 anamorphic option) but it will (have to) do.
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Yup, that's how I played Devil May Cry, which (being a Capcom game) had hulking great borders on the PAL version as well.
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The game content itself is as ace as it can be. However, the product as a whole is in a really miserable state to be honest. When I shell out 63€ to get a game, I want to buy a product by a company that has the competence and service mind to make sure that they provide their customers with a acceptable conversion. Square Europe however, possess nothing of this.
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Blitzball has got to be the worst FF side game ever and Tidus has got to be the most annoying lead in an FF game. Whinny voice and those clothes! Is there anything masculine about wearing plastik-like yellow pieces in your clothing?
Fun game though.
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My tv is by no means huge. However, I don't spend hours moaning about a couple of inches of borders. Yes, it's annoying, but after one minute I totally forgot about it and it never bothered me once.
- borders
- 6+ months delay compared to the US
- extra price tag (€ 69 compared to €59 for other PS2 games rrp)
So we shouldn't buy an excellent game because we Europeans like being stubborn and pathetic? Good to hear it. Write and complain to Square instead of proposing ridiculous boycotts, and considering FFX is already top of the software charts you're a bit late.
They DONT KNOW that they're playing games 20% slower than they should be!
Ever thought why? Maybe because it doesn't bother them or disturb their gameplay?
I really can't believe you're not going to buy the game just because of the conversion. Unless you're paranoid it will never bother you.
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Then why do you tolerate similar things in video games? I just don't get it. One has to be very desperate to buy such a shitty conversion, imo.
edit: "Write and complain to Square instead of proposing ridiculous boycotts"
Why should I? I just don't buy it, basta. If everyone did like me, it wouldn't be in the top ten of the software charts. Yes, I like Immanuel Kant.
On a sidenote, I couldn't care less about FFX and probably wouldn't even buy it if it had the best PAL conversion ever.
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When there are enough great games on the market, which have a proper PAL conversion and do not cost 10 Euros more than FFX, then why the heck should I buy it? If music CDs in the area where you live would play 20% slower and would have static noise, would you buy it just because you never heard the original version and "it is good music nonetheless"? Would you go to the cinemas if the movies had big black borders and everyone moved real slooow? Would you buy a book that missed a few pages?
Then why do you tolerate similar things in video games? I just don't get it. One has to be very desperate to buy such a shitty conversion, imo.
Great point. It seems that a lot of people don't get it that we are treated as inferior customers while we pay more.
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How could they not release Chrono Cross!!??
Maybe they thought 'hey, we didn't convert Chrono Trigger, so those lowly PAL users won't mind missing out on its sequel'.
bah.
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It was a travesty of immense proportions. I imported it though, so it all turned out okay. My wallet has since recovered.
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Sorry DocX, hadn't noticed you adressed me. Well, frankly, No.
I actually buy and play quite a lot of games. The best games on the PS2 didn't have border/extra price tag problems. I am quite happy with ICO, GT3, REZ, PES, J&D...
Not to mention games on other platforms.
So which games are hampered by the border problem? Onimusha (which I bought with my PS2, unaware of the problem), DMC and now FFX. Did I forget some?
As much as I love video games, my life doesn't depend on them, really. I don't feel my life is less fulfilled because I don't get to play FFX.
If I feel Square or any other company does not make any effort at all to get my money, then they don't get it. It's as simple as that.
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when there are so many good games out, any game which suffers from a terrible PAL conversion will instantly be put at the back of the list.
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lol! More of a David Hume-ian myself. Guess that probably explains our slightly differing opinions on this one!
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However, why the the fuck should I have to wait up to a year to play these games (and slower versions to boot)?
Again, three cheers to MS for their automatic PAL60 rendering in all games. With a bit of luck they'll make some in roads into the European market and demonstrate that dodgy conversions aren't wanted.
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Which is exactly what I said. The flicker is inherent to PAL, rather than a fault of games themselves. You probably notice it more on games because of all the straight edges and/or due to large areas of the screen filled with the same colour.
Of course, if 100hz TVs were commonplaces, this wouldn't be an issue (or indeed progressive scan, of course).
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100.
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I would have said small, cruddy, hard to read text is more a fault of TVs being interlaced, than low refresh rates.
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eh??? that's bollocks, surely?
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What they are doing is false advertising!!!
Who wants to start a class action?
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Such is the Rule Of The Forums, I guess.
Oh.. if gravity "feels" different on SMB, ie you can differentiate between the running speeds, then Nintendo haven't bothered to optimise the game engine. 3 cheers Ninty.
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Who wants to start a class action?
I wonder why none of us has mentioned this and I wonder why noone has tried to sue square or any other company that did such a thing.
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Blame Sega this time I fear
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www.asa.org.uk
They have a nice online form to fill in and they are very quick at handling complaints.
I don't know whether on box screen shots would be classed as advertising so it might also be worth trying trading standards for misleading and inaccurate labelling.
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I guess you have to be from UK to do that there so count me out
I don't know whether on box screen shots would be classed as advertising
Even though that's not advertising it is false product information on the actual product itself which in my opinion is even worse. Imagine buying a coke can and having water in it! There must surely be somewhere to complain about this.
And wasn't FFX advertised in UK? Weren't there any ingame clips shown? That's surely false advertising with fullscreen clips. I haven't seen any tv ads though in my Country.
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I very much doubt there is a case for suing Square/Sony over full screen pics on the box. Laughed out of court I reckon.
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- its not worth taking them to court, but if they are showing ads with full screen pics of FFX the ASA can get them to pull the ad if they think the ad breaks the ASA rules. No courts involved.
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Er it has.
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I mean, if we applied this theory to Wonderbra they'd go out of business in 30 seconds flat (sic).
I don't get it? What does wanderbra falsely advertise? Aren't the bra's they advertise the same as those they sell? Or do they show a picture of a bra in the box they sell them and when you open it there is only half a bra in it?
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"We will not be held responsible for any damage to enthusiasm due to lack of anything that may or may not be contained therein, nor do we guarantee exact size lift or shape defined by sneaky construction methods"
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The latter the more likely of the two, probably.
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Hmm, is this "George 4" card something new?
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I read the article, but they do fail to mention at what resolution its all being rendered at, not to mention scenes with lotsa particle effects and explosions. To think that even next gen PC's would be able to render something like FF: The Spirits Within on the fly is a great exagerration. Certain scenes, probably, but not the whole thing. No way.
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Except the article doesn't tell you what features are implemented... e.g. anti-aliasing and co.
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No they can't. I've seen the demo in action, and while it's very impressive, it's not the same as the movie by a long shot. The level of detail in the character skins wasn't as high and the backgrounds were very much simplified from what I remember.
Oh, and the demo I saw was just one scene from the movie, with Aki and the old geezer talking about something in a control room of some kind.
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I don't get it? What does wanderbra falsely advertise? Aren't the bra's they advertise the same as those they sell? Or do they show a picture of a bra in the box they sell them and when you open it there is only half a bra in it?
Have you never removed a wonderbra from a female and then wondered where the objects of desire have gone?
It's a joke! Do you see?
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And why oh why do we in England / Australia / Canada / wherever else speaks English have to put up with American accented voices? It makes Tidus sound like a twat.
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How much was it? Virgin's website has it up for £49.99! :-o
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But I dont think it is false advertising- you see, in the words of Ali-G (possibly), they are called WonderBra because once you take them off you 'wonder where the breasts have gone'
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I just can't tell you. *cough*
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This isn't about the Wonderbra thing is it?
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So what, I thought, now that you've got it, you can give it at least a try, and I tell you I am even enjoying it. A little bit. Aaargh. I think I suffer from split personalities.
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Good for you! I remember being really sceptical about RPGs for ages and I just refused to buy them. I suppose it was kind of a feeling that I wouldn't enjoy the genre and not wanting to be thought of as a Dungeons&Dragons / Games Workshop type.
But then someone persuaded me to try Final Fantasy VII, and it remains one of the finest games I've ever played.
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And I am (pleasantly) surprised that FFX is rather relaxing to play, it has a certain...hm..."calmness" to it which I like.
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It's difficult to know whether you're going to like FF games before you try them. I was very sceptical of the whole idea before I tried FF VII (because it was cheap - on Platinum) - and I still think it is one of the best games I have ever played.
If you want to start out cheap, then get either VII or IX as both of them are significantly better than VIII. And be warned that these games take on average 40+ hours to complete - you will need to devote significant amounts of your life to playing them. But it's worth it.
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Ooooh, haven't played that one, the first one was GREAT though. Is the second one as good? The third one was release in J-Land last week and did fairly good considering Mario bulldozed everything else.
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I agree with Lou that the FMV sequences don't make you go *wow* like they used to on the old Playstation - I suppose that's just a factor of the rest of the game looking so good that they don't really stand out any more.
Worth getting not least because of the sheer number of hours of entertainment it provides - you've got about 4 times the longevity of MGS2 with this for the same price.
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Cool! Clearly I must devote more of my life to playing this game and getting a move on through it!
Maybe I was a bit too harsh on the FMV before - the sequences are still fantastic to look at and I still really love this game as much as the best of the old Final Fantasies.
For the voices I would just liked to have had English English voices instead of American. That's how Cloud, Squall and Zidane all spoke in my head and I just feel with Tidus a little bit of the personal involvement with the character has been lost.
I still love this game and almost don't want to finish it because it's going to be a long wait for XII...
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It was better - honestly! Finished it over the weekend without too many problems, and saw two of the four endings so I think I did okay. Hope we get the third game over here now....
BTW Blerk, I hope you've seen Unlimited SaGa.
Yup, but thanks for the link - a few piccies there that I hadn't seen before. I've still got SaGa Frontier 2 sat here in my box o' games waiting to be played. No time at the minute, though - I just started Legend of Legaia so that I can be sure to get through it before 'Legaia - Duel Saga' arrives in the Autumn.
So many RPGs, so little time.
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So true, I'm thinking about trading away some dodgy Xbox games for some quality RPG's. Hopefully, I'll be getting that job as well.
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We're all rooting for ya, skal!
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I'm very interested ^_^