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Final Fantasy V Advance Review

GameBoy Advance ntsc-us Import Review by Simon Parkin

28 November, 2006

In the days before Sony started making videogame consoles and Sega stopped, when Microsoft made Windows and Nintendo made millions, when games came on cartridges not discs and there were no such things as ROM files or emulators or IPS fan translation patches, and buses ran on time and children were seen and not heard and don't you know I fought in two world wars you ungrateful etc.

At that time, the only way this freshly pubescent correspondent could play and understand Final Fantasy V was to traipse over to a shady import shop in London, hand over £60, trawl whatever Internet search engine we used to have before Google and print out 400 pages of badly translated dialogue from a text-only website run by a Spanish man with terrifying dyslexia. Then painstakingly, I'd play the game using one of those foot high Super Famicom adapters on my SNES and try and keep track of the narrative on the A4 print out. Which was harder than you'd think what with the streams of kanji on screen seemingly condensed into the kind of wounded-pigeon English I'd probably speak if I were a pig farmer from Latvia who learned the language from the ingredients checklist on the back of a bootleg can of Coca-Cora. PS3 delayed until March? Boo-fricking-hoo. Seriously, you kids don't know you're even born these days.

So, for all these reasons, you're bloody well going to be grateful that today, fourteen years after it first launched, you have the opportunity to play Final Fantasy V on your GBA without the need of a sabbatical and government funding for the privilege. Of course, all of this could have been avoided if Square-Enix had bothered to release the game on the Super Nintendo in the West in the first place, but we'll forgive them that as they've clearly learned their lessons now what with being so prompt in bringing over Final Fantasy XII to us Eurogamers. Oh. Right.

Final Fantasy V is the lost SNES title in the series. Unless you bought the original Japanese cart and a handwritten translation, or tracked down the rare PSone release (with debilitating loading times) in Final Fantasy Anthology, then this is your first chance to play it legally. Released at a time when odd numbered Final Fantasy games emphasised the battle system and even numbered titles focussed on the story, you'll immediately notice the paucity of dialogue here.

'Final Fantasy V Advance' Screenshot 1

The opening scenario is cute but sparse: You're Bartz, a wanderer who travels the world with his Chocobo, Boco, earning his living by... well, actually it never really gets that far. The earth's balance of elements is maintained, as was the case in all early Final Fantasy games, by four elemental crystals (and the less well known '70s pop band): Earth, Wind, Fire and Water. The wind crystal, that jewel which ensures ships sail, flags fly and kites soar, shatters at the game's opening. The Princess Lenna decides to investigate and, by accident, falls into Bartz's company. The unlikely pairing are swiftly joined by the amnesiac pensioner Galuf and a strong willed pirate girl, Faris.

The four then travel the world on the quest to save the crystals from whatever force is causing their combustion. It's an unlikely mixture of characters (although FF12 players will recognise some subtle echoes) but the team works well together. The translation, different from the one on FF Anthology, while a little staid and juvenile, does fairly well at communicating the camaraderie between the group. Indeed, it's surprising how, after a few hours, when a plot twist wrestles one from your grasp, you realise just how much affection you've invested in them.

However, where the game really shines is in the battling system and, more specifically, the job class mechanic. Final Fantasy V essentially wrote the rulebook on handling character class development and its influence can be seen today everywhere from Final Fantasy Tactics to Oblivion. After the first hour or so of gameplay it's possible to assign each of your characters a job class in which they specialise. Each class grants special abilities and gives the character a second levelling track to consider. You earn job class experience from battling as well as your usual character experience, jobs levelling up separately to characters. While your specialisation can be switched at any time, as you level up the job the special abilities it grants are learned and can be carried over into new job classes. So, for example, you might train Bartz to be a level 2 White Mage which will allow him to take the 'Cure' ability into a new job. So you switch his expertise to the Monk class which will enable him to hit twice in one attack while retaining the ability to heal others from his experience as a White Mage.

'Final Fantasy V Advance' Screenshot 2

This system (a near carbon copy of which underpins Final Fantasy XI) made the game the first Japanese RPG to give players true control over their character's specialisations and abilities and its quality and elegance is clearly visible today. This is helped by a GBA conversion that features no load times and which has sped up the flow of battles so that they can be raced through with ease. The GBA conversion is also worth noting for the new features it brings to the title. A quick-save function (perfect for gaming on the go), updated graphics, four new jobs (Gladiator, Cannoneer, Necromancer, and Oracle), a reworked soundtrack and a new 30-floor bonus dungeon have also been incorporated into the package.

Of course, no matter how startling this game was in 1992, today it feels a little Fisher Price. But, that said, this is more than just a museum piece for today's JRPG fan. The speed of the gameplay is in stark contrast to today's lumbering epics, something that suits and shines on the GBA. Portable gaming and RPGs are hardly the most reasonable of marriages but you'll find that a surprisingly satisfying amount of progression can be made in your 30-minute commute. The game brilliantly balances the four essentials of successful RPG craft: a compelling story, quick-paced and deep fighting, compulsive team and item management, enjoyable side quests and secrets for the completist. So, while this probably won't be the last time Final fantasy V is released for a contemporary system, it may well be the best.

8/10

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Comments: 1-32 of 32 in total

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BlackANUS
28/11/06 @ 07:36
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Must.
Resist.
Buying.

I've about 5 other games right now that I should at least try to finish up before I buy more games for the DS, not to mention games that I should try to complete on the 360.

So whens the DS FF3 review coming?
ED209
28/11/06 @ 08:18
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At last! A fairly suitable place to vent my frustration at how crap Golden Sun is, which I am currently playing.


It's crap!
GrandpaUlrira
28/11/06 @ 08:18
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hmmmm... that actually sounds more tempting than FF3.
GrandpaUlrira
28/11/06 @ 08:22
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Golden Sun is not crap. Why does every game have to reinvent the wheel? A simple but nonetheless epic story told well. Good graphix and audioz 2, for sure. The djinn system is well thought out and adds a layer of depth to the proceedings, whilst remaining accessible to those of us who don't play JRPGs every waking hour.
Edited 1 times, most recently on 28/11/06 @ 08:22
lambtron
28/11/06 @ 08:32
#5
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Golden Sun is great ^_^ both of 'em. And this is one of the best FF's - I loved it.
ED209
28/11/06 @ 08:34
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But it's irritating trying to play it on the bus, ok it has a save anywhere system, but you sometimes have to go through pages of dull dialogue before they shut up enough to let you save. By which point the bus has already left me out in the cold. Alone and frightened.
lambtron
28/11/06 @ 08:36
#7
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Troo the talking can be v annoying - but that is kind of a part of any JRPG although I guess Golden Sun is one of the worst offenders.
ED209
28/11/06 @ 08:37
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And the interactivity is mince...
"Are you going up the mountain?"
Yes / No
Yes: "Good, ok have a nice trip"
No:"Well you should, ok have a nice trip".

etc.
Blerk
28/11/06 @ 08:38
#9
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I've never actually played this one, so it's tempting to give it a go. But given the amount of time I spend with my GBA, I probably wouldn't be finished by the time the next FFV remake comes out. ^_^
Steroyd
28/11/06 @ 08:48
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I rate FFV as one of the best.

The Job system is absolutely superb and the story does lovely twist and turns including a bit of drama and dispair.

Although saying that i've created a heinous crime and not completed it.

I have the FF anthology but i'm tempted to re-buy it for a handheld like I did FF I & II.

But then again judging by the rate I played FF I on the GBA maybe it's best I didn't still havn't completed that one either.
Edited 1 times, most recently on 28/11/06 @ 08:50
GrandpaUlrira
28/11/06 @ 09:12
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I've never really played a FF game. Started FF6 and 7, but that was about it. I think I need my RPGs a bit more action-heavy, like Secret of Mana, Terranigma or Zelda. FF games always tempt me, but when I've played them, somehow I just can't be bothered.

Isn't there some story about FF7 being the most heavily traded-in title on the PSX?
Steroyd
28/11/06 @ 09:40
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Zelda isn't a RPG

/constantly smashes head against keyboard.
mkreku
28/11/06 @ 10:18
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I'd love to try this, but alas.. I don't own a Gameboy Advance.. or a Nintendo DS.
MrChuckles
28/11/06 @ 10:41
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I only played (and finished) FF7 out of the FF series, never really worked out what all the fuss was about. I liked FF tactics, but it was just too wide, too many characters, too many choices, like Disgaea.

This however looks a bit too old school, i mean, shouldn't they be able to fit FF1-5 on the same GBA cartridge these days, just smacks of money for old rope.
Muddtallica
28/11/06 @ 10:43
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ED209: "At last! A fairly suitable place to vent my frustration at how crap Golden Sun is, which I am currently playing.


It's crap!"

I haven't played Golden Sun, so I am not at liberty to evaluate the validity of that statement, but for some reason I can't stop laughing at it. :D

GrandpaUlrira: It wouldn't surprise me if the FF7 trade-in thing is true. It reminds me of films like 2001; the critical adulation that surrounds it would make you think that it's a universally accessible classic, when in fact, it's not really the type of thing that everyone would enjoy...I too just can't get past my frustrations with the battle system in those games...

But Steroyd is right, Zelda is not an RPG at all. I would have thought someone called GrandpaUlrira might realise that. :P
Edited 1 times, most recently on 28/11/06 @ 10:44
GrandpaUlrira
28/11/06 @ 11:04
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Why is Zelda not an RPG? If it isn't, then neither are Secret of Mana or Terranigma or Illusion of Gaia or SoulBlazer or Chrono Trigger.
J_C_X
28/11/06 @ 11:05
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I completed it on the Playstation but I'm still tempted in buying it lol. Right now playing FF3 on the DS and trying finish FF12.
GrandpaUlrira
28/11/06 @ 11:06
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I've heard the Zelda is an adventure game thing before, by the way, but like I said, if Zelda isn't an RPG, then those other games I listed aren't either. It sure as hell was an RPG, back in my day.
Steroyd
28/11/06 @ 11:58
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Yes but you fall in that little hole if Zelda is a RPG, then by your definition of a RPG, so is God of war, Resident Evil 4, Okami and Devil May Cry.

In the 21st century a RPG is a stat based game but i'll admit there is a very thin line between the two, like Fable for instance get rid of the numbers associated with your character Magic, Attack... and that other thing then by definition that would be an action adventure game to.
Edited 1 times, most recently on 28/11/06 @ 12:02
kincaide
28/11/06 @ 12:02
#20
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I'm loving FF3 at the mo, and I can see myself getting this once I am done with it. Should it go through FFIV first though?

ummmmm
GrandpaUlrira
28/11/06 @ 12:12
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Hmmm, but then what's your definition of an RPG? Do you really want to be in a world where Illusion of Gaia and Terranigma don't count either? Because they really aren't all that different to Zelda, except that they explicitly mention character levels whereas Zelda is more subtle, with the hearts, magic meter, etc. I haven't played it, but I thought Okami was an RPG. I certainly class any game where I have to go to villages etc. to find out what to do next an RPG, and where a significant portion of the game is spent interacting with other characters. In fact, I would say that Terranigma, Illusion of Gaia and Secret of Mana had even less character interaction than Zelda (post Zelda 1). Certainly that's not the case in Resi 4, where most of it is puzzle solving and shootin' shit, though I can't speak for God of War or Devil May Cry, being a bit of a Nintendo-whore.

So what I'm saying is that I think Zelda is an action RPG, and it was regarded as such for a long time, as far as I remember. I don't understand why it isn't any more. Not that it matters, really.
GrandpaUlrira
28/11/06 @ 12:13
#22
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haha... ok, Steroyd, you added when I was still typing. I think we're converging on some kind of agreement here, that ultimately it's a thin line and it doesn't really matter.
elvenearth
28/11/06 @ 12:16
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Well I grabbed this of Wikipedia, might shed some light:

Like most video game genres, the definition of the action-RPG is flexible. The strict definition says that an action-RPG uses the same statistic-based combat and character development as a traditional RPG, only with arcade-like realtime action used instead of turn-based combat. Some people include action games with adventure elements, such as The Legend of Zelda, as well. There is also a distinct difference between games developed in Japan and in the West.


http://en.wikipedia.org/wiki/Action_role...
Raid
28/11/06 @ 12:33
#24
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Err, regardless of whether Zelda is an RPG or not, this is. And it's a very good one. Come to think of it, this is the only JRPG I've ever finished... and I've finished it twice. It's better in my book than 6 or 7, mainly because of the job system, which has some real depth to it.
ED209
28/11/06 @ 13:31
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@someone. On my hourly visit to my local Salvation Army shop, I noticed that they had literally 10 million copies of "the Full Monty" on video, as did another non-military based charity shop. So it must be good...


I forgot where I was going with this, but akin to Micheal J Fox travelling in a deLorean, being pushed by a commandered train, prior to the explosion of the red fuel log but immediately after the ignition of the green fuel log has compounded their dire, Clara Clayton foolishness based situation... i'm past the point of no return.

Post!
TexMurphy01
28/11/06 @ 15:06
#26
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Let's get some moaning going about FFXII's release date.

Moan moan. Seriously though, it's criminal.

On the note of FFV, I did play a rather good ROM one time of it. I would be interested to see how the translation compares. Maybe I should play my PS1 version too.
SuperGamerMatt
28/11/06 @ 15:43
#27
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Whoever said Golden Sun is crap is soo totally wrong. It's fantastic, my favourite GBA game ever actually (original).

As for this, theres alot of them and I only have I&II. I haven't played V in a very long time, so I might pick this one up. Looking forward to III though, a VI should arrive in early 07. But won't these games come out on Wii soon?
maas
28/11/06 @ 16:12
#28
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I'm currently playing through the FF3 remake on the DS which has a job system as well. Can anyone explain the difference in the job system of FFV? (i.e. What makes it better than the system in FF3?)
MasterControlProgram
28/11/06 @ 16:30
#29
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FFV: interesting job system, but that's it. Story and characters are far more simple and boring than FF2 (FFIV Jap).
KraftWerk
28/11/06 @ 23:32
#30
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A simple nine in my book.
ED209
29/11/06 @ 08:19
#31
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Kraftwerk: "A simple nein! in my book"

fixed
CitizenGeek
29/11/06 @ 18:00
#32
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@ GrandpaUlrira

I still think FFIII is mroe attractvie than this game, but I definately going to be buying FFV too. However, FFVI really takes the cake when it comes to handheld games I need.

Comments: 1-32 of 32 in total

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