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Final Fantasy Tactics Advance Review

GameBoy Advance Review by Rob Fahey

22 October, 2003

If we were to compile a list of the greatest gaming injustices ever brought upon European gamers, many of the most heinous offences would date from the PSone's golden era of RPGs - a golden era which we only saw tantalising glimmers of in Europe, being denied almost all of the key releases of the genre. Admittedly, Sony, Namco, Bandai et al are seemingly conspiring to make sure that the PS2 repeats this PAL-shunning feat, but current crimes aside, it's hard not to be bitter about the small-minded foolishness that denied European gamers the likes of Xenogears, Chrono Cross, Wild Arms 2 and Parasite Eve... And, of course, Final Fantasy Tactics, Square's fascinating turn-based strategy RPG which is still rated as one of the best games of all time by its many devotees.

There's no doubt that Final Fantasy Tactics was a very special game indeed, combining as it did the epic storytelling and beautifully formed world of a Final Fantasy title with complex, challenging gameplay that achieved a near-perfect balance between having immense depth and being simple and enjoyable to play, thanks to a well conceived interface and intuitive controls. It was a game that was simultaneously unforgiving - dead characters stayed dead, and despite the huge party you could accumulate in the game, losing a character you had spent hours building up and playing with often prompted wailing, gnashing of teeth and a return to a previous savegame - and hugely rewarding, with the defeat of a tricky encounter through an effective strategy in FFT being one of the finest gaming experiences this medium has ever had to offer.

Small Soldiers

'Final Fantasy Tactics Advance' Screenshot 1

Of course, if you were a European gamer with only a PAL machine, you never got a chance to try this out for yourself - so for many players, probably the majority, Final Fantasy Tactics Advance is going to be their first encounter with the FFT phenomenon. This is no simple port of the original game to the GBA, either - in fact, FFTA completely overhauls every element of the game, and only the basic formula of turn-based tactics remains intact from the original title. Set in an entirely different universe, with a different gameplay system and different characters, this is barely even a spiritual sequel to the PSone title, and you certainly won't be at a disadvantage if you never played the first game. What does remain intact, however, is the sheer polish and addictive game system of FFT - now distilled down into handheld form.

The basic idea behind FFTA is simple. You control a squad of characters (called a Clan in game parlance) who engage in a range of encounters with groups of enemies. Battles take place on isometric maps made up of squares, and during the battle each of your character gets to move in turn - much like a battle in a turn-based RPG. During his turn, a character can do two things - move around the map, and perform an action such as fighting, casting magic, using items or performing a special move. Take into account the fact that each map has unique terrain - including hills, cliffs, walls, rivers, lava flows and all manner of bushes, trees and houses - which affects the ability of characters to perform certain actions or move in certain ways, and there you have the gameplay of FFT in a nutshell.

Of course, it's more complex than that. Each of your characters hails from one of five different races (including Humans, Moogles, and the lizard-like Bangaa), each of which has a different range of character classes open to it. As your characters evolve (they receive experience points from successful actions in battle), they'll gradually gain the ability to specialise in certain areas - so for an example an accomplished Thief character can become a Ninja, which enables a range of new equipment to be used and new special abilities to be learned. You can customise your characters further by teaching them new abilities; these come attached to equipment (either won through battles or purchased in the shops found in all towns) and can be learned permanently by a character by keeping an item equipped through a number of battles. This means that you end up with quite a diverse party of characters, ranging from strong physical fighters to powerful magicians and a whole host of other possibilities besides.

The Dark Judges

'Final Fantasy Tactics Advance' Screenshot 2

This diversity of characters is a key element of the game - FFTA rewards those who keep their options open in combat, and anyone who tries to stick to a core party of strong physical attack characters or black magic users will find themselves scuppered by one of the game's more unusual mechanics, namely the Laws. Each battle you engage in is adjudicated by a Judge, an intimidating looking chap in a suit of armour who rides around on a Chocobo (only in Final Fantasy can a tough guy in a position of authority get away with riding a chicken). The Judge performs a number of roles, the main one being the enforcing of the Laws, which change from battle to battle and disallow certain actions while encouraging others. As an example, you may be forbidden from using Stop magic in a battle, but encouraged to use Silence; or to take a rather more limiting example, you may be banned from using bladed weapons entirely and rewarded for using arrows.

Bans on combat options are enforced using a system of red and yellow cards handed out by the Judge, while following the encouragements of the Laws earns you Judge Points, which are also handed out each time you KO an enemy character. A yellow card generally gets your team or your character punished for the infraction in some minor way, while a red card is more serious - it gets your character's sorry behind thrown in jail, and the player then has to trek over to the prison and bail the character out... Assuming they're worth it! On the flipside, Judge Points are handy things indeed, initially allowing some characters to execute special combo attacks on enemies, but later in the game coming into their own as they allow characters to use powerful summon magic (and not just summoner-class characters, either - although to say much more would spoil what little plot there is in the game).

At first the laws can feel very restrictive, but like many things in FFTA, the reason for them - and the cleverness of the game designer who came up with them - becomes clear after several hours of play, just as they start to become quite restrictive. Laws force you to develop your party down a number of different branches, so that in any given battle you can deploy characters who'll be able to bypass or take advantage of the laws. A selection of magical, physical and special ability characters are required to play FFTA, and no one character can be relied upon above all others, since you may well find yourself in a battle where your prized warrior is suddenly worse than useless and can only run around handing out healing items. Thankfully, FFTA has more than enough interesting diversity in its character development and battle system to maintain a system like this, and as your characters evolve, the range of options open to you at any given time, and tactical solutions to any given situation, expands greatly - thus maintaining interest in the game for a very long time. The game even allows you to manipulate laws yourself later on, using special Law cards that which allow you to set new laws for the battle, or nullify existing ones - adding a new layer of tactical cunningness to the proceedings.

War in the Pocket

'Final Fantasy Tactics Advance' Screenshot 3

There's no question that Final Fantasy Tactics Advance is a superb game in its own right, but comparisons with the original Final Fantasy Tactics show up a number of factors which may well disappoint fans of the PSone game, or people expecting a Final Fantasy type experience. Firstly, and perhaps most importantly, the plot here is wafer thin - a stark contrast to the epic events of FFT. In simple terms (because, well, there aren't any others), a group of children - the wimpy but likeable Marche, the incredibly wimpy Mewt and the not wimpy at all Ritz - find a magical old book which seemingly transports them to the fantasy world of Ivalice. In something of a self-referential vanity, Ivalice is actually a world from Final Fantasy, which is the kids' favourite videogame. Marche, the central character, joins up with a Clan and rapidly turns out to be a dab hand at hitting things very hard with a sword, and thus your adventure - and Marche's quest to find his way back home - begins.

There's some additional complexity on the way (not least the fact that unlike the plainly insane Marche, both Ritz and Mewt are rather chuffed with being in a world where they get to hit people very hard with swords rather than going to school and be picked on by snowball-throwing bullies, and have no desire to find a way home), but that's pretty much it - and this already gossamer-thin plot is spread out over a vast amount of tactical gameplay, with one chunk of plot every ten to fifteen encounters at most.

This might be a bit of a culture shock for those used to Square's exposition heavy, dialogue laden epics, but like many of the changes to FFTA, it's obviously been done with one simple objective in mind - turning a heavyweight home console game into a pick up and play game on the Game Boy Advance. As such, we'd class FFTA's lightweight approach to plot and dialogue as different from FFT, but we couldn't call it better or worse - it allows the game to drop you into action instantly from the moment you turn it on, and gives you great freedom in terms of how you play (there isn't even a fixed world map - you build your own as you go along by dropping place symbols onto an empty grid). It also focuses FFTA entirely on the gameplay elements - this isn't really a game you'll play for the plot, it's a game you'll play because the battle system is hugely enjoyable, which is a lot more than can be said for the majority of RPG type titles.

Fans of the original FFT may also find the new interface, which has been overhauled to fit with the GBA screen and controller, quite daunting at first - not in battle, which is controlled through a laudably simple interface, but in the equipment, ability and shopping screens of the game. With over 20 party members to buy equipment for later in the game, each with unique abilities and requirements, shopping can become a confusing business - and although a bit of trial and error button pressing in different equipment screens did reveal some useful information, we often found ourselves just buying lots of items that looked good and hoping they'd turn out to be better than what we already had equipped. The lack of a system to try on items before you buy them is a major oversight here, although certainly not a crippling one.

Storm in a Teacup

'Final Fantasy Tactics Advance' Screenshot 4

Final Fantasy Tactics Advance is a remarkably non-linear game, and while there is a plot running in the background, it's told entirely in the form of in-game missions. The basic game mechanic is simple - you go to the Bar in any town to pick up rumours and purchase information on missions, and then walk around your DIY world map carrying out the missions you've been given. Some missions require you to dispatch a member of your party for a certain number of days (a day being the length of time it takes to move one square on the world map), others require you to go to a location and engage in a battle. You can take missions in a fairly random order, although some missions unlock a new world location and some unlock a variety of new missions, while others advance the plot for you.

Many missions, however, have nothing to do with the plot, and simply give you extra cash or unique items, or allow you to claim a certain location on the world map for your clan. Claiming locations increases the size of your "turf", and hence your clan's reputation, and also makes the price for items and information decrease, since this is your home ground after all. However, you need to defend your turf from other clans, who also appear on the world map and wander around - meet a rival clan on a location square, and you engage in battle with them directly. This is basically FFTA's equivalent of random battles, and these skirmishes can be among the most interesting in the game since you're up against clans whose members have similar skills to your own.

That's effectively the whole game, then; you walk around the map, complete missions, fight rival clans, and move the plot forward inch by inch if you so desire. It's very free-form, and perfect for picking up and playing on a train journey without having to worry too much about where you left off in the plot or sitting through pages of dialogue. In effect, Square has streamlined the entire FFT experience and distilled it down to its essence - a well-designed, enjoyable battle system which certainly lacks some of the depth of FFT, but fits better as a handheld game that FFT itself could ever have hoped to. The game also boasts a link mode which enables you to fight skirmishes against a friend's characters, swap items and even trade characters between parties, which is a nice addition.

Tic Tac?

Final Fantasy Tactics Advance isn't quite the game we expected it to be, and we fully expect that many fans of the original game won't like it simply because it doesn't reproduce FFT faithfully, and drops many elements of the game in favour of a more simplified experience that's more suited to a handheld console. We're not convinced, however, that these changes are for the worse - they make FFTA into a different game, certainly, but an outstanding game nonetheless. This is a title which will make a welcome addition to any GBA software library (and it looks stunning through the Game Boy Player as well, for all you Cube fans out there) - it shows up everything that's good about Nintendo's handheld, in terms of pure playability, slick design, surprising depth and absolutely addictive gameplay. If a dictionary definition of "just-another-go" gameplay is ever to be written, this game will have to be featured as an example; and if a list of the best handheld games ever made is written, we'd expect to see this very near the top.

9/10

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Comments: 1-50 of 65 in total | next 50 »

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Hicksy
22/10/03 @ 09:15
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wow! i'm sold
disc
22/10/03 @ 09:23
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but please...
Ogre Tactics is the better game... and noticably better
Lynchman
22/10/03 @ 09:28
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but did it come out in the good ol' E of U?
Nemesis
22/10/03 @ 09:28
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Hurry up Friday. Got mine pre-ordered

/all excited
Edited 1 times, most recently on 22/10/03 @ 10:29
Blerk
22/10/03 @ 09:33
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Final Fantasy Tactics, Square's fascinating turn-based strategy RPG which is still rated as one of the best games of all time by its many devotees.

It is. It's cracking. One of the best games I ever did play. No doubt about it.

And this looks similarly cracking. Come on Christmas, hurry up you bast! I need a GBA! :-(
Nemesis
22/10/03 @ 09:34
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Blerk, you wanna buy my old one? Do yah? Do yah?
Blerk
22/10/03 @ 09:39
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Is it an SP?
Nemesis
22/10/03 @ 09:50
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No, just the standard. OK if you're in a fix, but the SP is *way* better.
gamesb*tch
22/10/03 @ 09:51
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I would sincerely advise people to try it and keep the receipt. People I know are polarised over the game... judges and rules hmmmmmmmmm
mentat [mod]
22/10/03 @ 09:52
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Hmm was thinking about picking up a new game at the airport on friday, might well have to be this!
Looks good.
Blerk
22/10/03 @ 09:55
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No, just the standard. OK if you're in a fix, but the SP is *way* better.

No ta, then. I need an SP so I can play in bed and annoy the missus. :-)
Kami
22/10/03 @ 09:57
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I got my copy on import. I've been lost in this game for a few weeks now - it's great fun!

and Disc... as someone who has Tactics ogre as well... FFTA is noticably far more balanced in terms of gameplay than Ogre ever was. I would consider FFTA the better game because you do feel far more in control, it's a lot of fun, the story is both serious and at times funny, and the combat is superbly balanced. TO is a little overwhelming on occassion, and lets face it - there isn't as much choice or variety in TO. And I have to admit, as much as I do like TO, FFTA does make it look old...

I think, so far, FFTA is the main reason you MUST own a GBA.
tiddles
22/10/03 @ 09:57
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This game is excellent - it starts slowly, almost deceptively simply but then utterly hooks you in.

It's a different sort of beast, but if there's a hole in your life since you completed/got bored of/lost Advance Wars, get this - it's an addictive monster of similarly epic proportions.
Edited 1 times, most recently on 22/10/03 @ 10:57
Kami
22/10/03 @ 09:58
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I got my copy on import. I've been lost in this game for a few weeks now - it's great fun!

and Disc... as someone who has Tactics ogre as well... FFTA is noticably far more balanced in terms of gameplay than Ogre ever was. I would consider FFTA the better game because you do feel far more in control, it's a lot of fun, the story is both serious and at times funny, and the combat is superbly balanced. TO is a little overwhelming on occassion, and lets face it - there isn't as much choice or variety in TO. And I have to admit, as much as I do like TO, FFTA does make it look old...

I think, so far, FFTA is the main reason you MUST own a GBA.
Nemesis
22/10/03 @ 10:01
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No ta, then. I need an SP so I can play in bed and annoy the missus. :-)

*cough*
Machiavel
22/10/03 @ 10:49
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/digs out chipped PS1 and dusty copy of Final Fantasy Tactics.

/Saves loads of money
Blerk
22/10/03 @ 10:56
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Machiavel, it's a different game, man. Not a port. More a sequel.
Nemesis
22/10/03 @ 11:01
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/Sits on train playing FFT

/waves at Mach'
Killerbee
22/10/03 @ 11:04
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This is the game that'll make me get a GBA. :)

/waits for Christmas too/
Alastair
22/10/03 @ 11:09
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Wow, sounds ace. And it made me think again about a GameBoy player. Then I read this '(and it looks stunning through the Game Boy Player as well, for all you Cube fans out there)'

/adds to Christmas list

'If a dictionary definition of "just-another-go" gameplay is ever to be written, this game will have to be featured as an example; and if a list of the best handheld games ever made is written, we'd expect to see this very near the top.
'


I hope that Wario Ware would also be on that list and in that definition!!!
Machiavel
22/10/03 @ 11:09
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Sorry - didn't make myself clear. I'm aware it's a new variation but all the talk of the qualities of the original made me want to dig it out again. (and avoid paying for an SP, the game cartridge, and a train ticket ;)

And did I say I fought through the Japanese version of FFT for countless hours until a friend took pity on me and supplied the American version? "Oh, my lead character's a bloke, etc. etc."
Flabio
22/10/03 @ 12:12
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I'm enjoying it more than I did TO:KoL, although I think a lot of that is down to familiarity with the FF universe, classes, abilities etc... from having played the PS version to death a few years ago. (and there are Red mages in this one! yay!)
Blerk
22/10/03 @ 12:57
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For a game which wasn't released in Europe, it's amazing how many people have played PSOne Final Fantasy Tactics. Which makes you wonder why they didn't release the f'n thing in Europe in the first place!
Blerk
22/10/03 @ 13:18
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Is there any multiplayer? I can't imagine how that would work...
Mr Harvest
22/10/03 @ 13:30
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I got my copy of the European version yesterday. I had previously had a couple of goes on the Japanese version but didn't feel like playing it much with the official version coming out.
ZOE: Fist of Mars, FFTA, it's all good.

Though with all this (Nintendo mostly then) translating SNES to GBA I wish they'd do Bahamut Lagoon all over again, it was brilliant.
Pirotic
22/10/03 @ 13:34
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It does have multi-player - it allows your group to battle another players group, plus you can sell/buy items to and from each others shops (allowing you to trade stuff).

a little bit of advice for all you lot - if you want to see stat changes hold down the START button (not R as the manual tells you) and select brings up info on anything selected, didnt discover this until a few hours into the game and it equipping was a pain in the ass.

My main gripes are:
The law system is annoying, the plot is immature, moogles are now ugly rabbits and the game is way to friggin easy

Yet despite this its still addictive :P i dont understand how either.
Edited 1 times, most recently on 22/10/03 @ 14:36
Shinji [mod]
22/10/03 @ 15:48
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You need two copies of the game for multiplayer. You'll also need to have played far enough (about an hour or so) to unlock the multiplayer mode on both cartridges.
Scimarad
22/10/03 @ 18:13
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Yeah, yeah, but I bet it doesn't have the amusingly crap translation of the PS1 FFT...

Did any of the characters get around to "opening a chest, with courage" and finding "a medical herb!"

Huh, thought not.
nalmeida
22/10/03 @ 23:31
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Just a quick question, can you save anywhere? I ask this because I play like 25 mins a day on train so this feature is essential.
Flabio
23/10/03 @ 10:38
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Yup, you can save anywhere. You're limited to two 'map screen' saves and one 'in battle' save, but thats not a problem if you're the only person playing.

The manual for the game sucks tho.
Edited 1 times, most recently on 23/10/03 @ 11:46
Kami
23/10/03 @ 17:15
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JUST finished my copy for the first time. I will assure ANYONE, this game is very much worth it...

Class dependancy is a bit of a pain in the arse, as one missions requires a "defender" - I have only just been bothered to train a Bangaa (Don't get me started) into a Defender.

And I happen to like the moogle look in FFTA. It's odd, but I think it's cool.

132 missions down, 168 missions to go to get Cid. Must... get... Cid... erase... yellow... cards...
StixxUK
24/10/03 @ 11:15
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I'm a bit disappointed by this one, I was hoping for a good, Final Fantasy storyline, and it seems I've ended up with another turn-based combat game when I still haven't finished Advance Wars. Think I'll wait for Sword of Mana, thanks.
Kami
24/10/03 @ 21:24
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Lol.

Shame you can't see the spin which the game so blatantly exploits. It's NOT FF, this is FFT - two very different entities, as any FF/FFT player will assure you.

Another turn-based combat game? Hmm. Point taken, but comparing this to Advance Wars is a bit harsh - both are great games but they are NOT the same. FFTA requires a little more elbow grease and perhaps a little more time. But you can't really compare the two.

Sure, not everyone likes this kinda game. But I think your major problem was expecting a FF storyline. And you were disappointed. Which is a shame - I know what you mean, even though FF HAS no set story (I think you mean it's not your a-typical fantasy storyline. I know, you think "tactics", you'd think warfare, not gangs and clans). But I think, when you get into it, the charm of the story is quite appealing.

And I'm glad some people ae looking forwards to Sword of Mana. I'm still not happy - I'm sure it'll be a great game. But it's not Seiken Densetsu 3, it's not got that amazing complexity. I wish they'd do an english version, I don't do ROMs... but hey. Who knows? Anything is possible... (I hope)
Edited 1 times, most recently on 24/10/03 @ 22:25
bionutz
27/10/03 @ 10:59
#34
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Just bought it.
Btw, I finished Advance Wars 1 and started again the campain... I got mostly A's but, at some point I got S's - did you know it was possible to score a S(uper I guess)? You have to finish in 5, 6 or 7 days.
Lutz [mod]
27/10/03 @ 11:14
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It's ntoy just speed that an S rank is dependant on, it's also the amount of units you use and lose and with which units you use to take out enemy units. I've got about half the levels on "S" rank on Normal Campaign, and the other half "A"'s.
otto [mod]
27/10/03 @ 13:18
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Right, well so far we've got one person saying Tactics Ogre is better and one person saying FFTA is better.

I've got Tactics Ogre and quite like(d) it but found it a bit repetitive and heavy on the stats to the point that I just ignored them. Am I going to get something more out of FFTA or will I just be throwing good money after bad? Advice please!
Nemesis
27/10/03 @ 13:42
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Read the review. Gowan!

Alternatively, get it from Game just in case you want to take it back. You're then covered!
otto [mod]
27/10/03 @ 14:51
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I *have* read the review. ;p

It sounds an awful lot like Tactics Ogre. Just need to know whether there's enough of a difference to justify the purchase.
Lutz [mod]
27/10/03 @ 14:55
#39
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GAME it then Otto. :)
otto [mod]
27/10/03 @ 15:10
#40
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Can't do that in Belgium.
Lutz [mod]
27/10/03 @ 15:12
#41
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Darn. Mail order GAME?
Nemesis
27/10/03 @ 16:06
#42
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Well, as it's not my money you're spending.

BUY IT BUY IT BUY IT!
Blerk
27/10/03 @ 16:24
#43
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Buy it, and if you don't like it you can give it to me!

How's that for a deal? :-)
bionutz
07/11/03 @ 14:37
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First impressions after playing 2 hours: the game lacks a certain finality feeling - there is no final goal apparently, you do fight after fight, upgrade weapons, respect the laws of fight and that's about it (although the beginning of the story was interesting). I'm not sure whether I should continue or sell it on ebay... The interface is a bit clumsy and charged with too many things. I would call it the maths of rpg games, as it's (so far) only about levelling up and fights.
Blerk
07/11/03 @ 14:52
#45
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I think a lot of people are making the mistake of thinking Tactics is an RPG. It isn't an RPG. It's a turn-based strategy title with a few bundled in RPG-style elements. Don't approach it expecting deep story and lots of wandering about - it's a strategy game at heart.
bionutz
07/11/03 @ 15:25
#46
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Yeah, I'll put it on ebay tonight then. The game is too slow, I feel I'm wasting too much time with it (until the ennemies are moving, or all the clicks I have to do, etc.). Thanks Blerk!
P.S. Maybe the review should emphasize a bit more what Blerk just said!
Lutz [mod]
07/11/03 @ 15:34
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I agree, and to be honest i was expecting an RPG here...
Kami
09/11/03 @ 19:34
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I'm STILL playing it!

And it continues to entertain.

It's not a fast game, but it's a charming little number when given time...
Blerk
10/11/03 @ 08:21
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Yeah, I'll put it on ebay tonight then.

Sold it yet, bionutz? :-)

/digs for a bargain
bionutz
10/11/03 @ 12:40
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Well to my surprise, I decided to play a bit more (I am now at 10 hours of gameplay - 11 missions I think). I sold my Zelda though - as I finished it some time ago. And after one more week I'll know if I'll finish it before selling it or not. I had to recharge my gameboy twice more often since I got the game, I have to admit it's nice but not exactly my kind of game... [Edit]: 20 missions now...
Edited 1 times, most recently on 11/11/03 @ 09:07

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