Freedom Force Review
Review - Holy super hero action-strategy game, Batman
Version tested: PC
For Freedom!

Er... oops?
The Western world seems to experience an almost seasonal obsession with everything superhero, and you'd be hard pressed not to notice the enormous success of the new Spider-Man movie and all its associated merchandise at the start of the summer. It proves that the utterly fantastical powers of a supposedly everyday civilian versus an evil threat of some sort is still a highly profitable idea, and Irrational Games appear fully aware of this, having put a good couple of years work behind their comic book opus Freedom Force.
Taking place in the fictional Patriot City during the height of 1960's American superhero fanaticism, the game begins with the birth of a crack team of superheroes led by the Captain America spoof, Minute Man. An unknown and apparently unstoppable alien species has conquered every planet in existence, and all that stands in its way is Earth. The evil race's power lies in their ability to harness Energy X, a substance which imbues anything that comes into contact with it with great power.
Apparently the alien commander was feeling particularly creative when Earth's number was up, and so instead of just blowing it away he decided to release canisters of Energy X into the atmosphere, the plan being that humans are all so power hungry that they'd end up destroying themselves as they began to understand how to harness their new skills. As well as the miscreants of Patriot City getting their hands on this mysterious Energy X, so too did the power pass to some of the kinder souls, which is where our hero Minute Man comes in, and our quest to rid Patriot City of evil begins.
Power... Flowing... Through... Body...

I do hope they've got decent insurance
You're eased into the game smoothly by a tutorial system that informs you exactly how to control Minute Man, and how to utilise his skills and the environment as you proceed through the mission. The learning curve is very gentle and doesn't demand much from the player to start with, only pitching you up against a few enemies who put up a tiny amount of resistance. By the time this is over, though, you're pretty much set up for the rest of the game.
Your first set of missions take place in the streets of Patriot City and put you up against every day thugs on a crime spree. A Grand Theft Auto-style directional arrow ushers you towards your next target, which usually takes the form of a club-wielding goon. Your options of how to tackle each situation are varied even at the start of the game; you could either sidle up to the miscreant and bop him on the head with your fist, or if there's a couple of them you could use your "Strike For Freedom" move, which provides a sweeping attack on multiple enemies.
However, your approach can be a lot more creative with the utilisation of pieces of scenery - cars, trash cans, benches, tables, water towers, ventilation ducts and even lamp posts and traffic lights can be flung at enemies or used to club them round the head. Eventually it becomes clear that Minute Man isn't powerful enough to take on the evil forces alone though, and as the story progresses you meet more and more heroes who are able to join you in battle. Once a new character joins your team, you're treated to an animated comic book style back-story as to how they got their identity, soundtracked by a typically cheesy Batman-style voiceover.
There Goes The Neighbourhood

I would've preferred some Pows and Thwacks, but that'll do
Fights become increasingly busy later in the game, with up to four characters under your control against a legion of evildoers, ranging from common thugs to giant velociraptors and mutant ants. The consequences can be hilarious as your heroes charge through the streets and across the rooftops, flinging pieces of Patriot City around with reckless abandon. It's possible to virtually flatten the playing area, as pretty much everything, including buildings, can be knocked to the ground given enough punishment.
Of course, superheroes aren't superheroes without a collection of devastating powers under their belt, and there's definitely no shortage of these in Freedom Force. Each character starts off with a standard set of fairly weak attacks and defences, but new powers can be bought and upgraded with experience points gained during missions. This is where the RPG aspect of Freedom Force comes into play, as each character is hugely customisable, enabling you to form characters to serve specific purposes - bumping up Mentor's mind control attacks, for example, can render a crowd of adversaries defenceless and open to a large scale firebomb attack by El Diablo, taking care of multiple enemies quickly.
The strategy of effectively utilising your team's skills as a whole unit instead of concentrating on your favourite character becomes an integral part of the game later on as the enemies you come up against employ more devious tactics, forcing you to use multiple character skills in tandem. It can be tricky in stressful moments to really manage each team member simultaneously though, and so occasionally sheer luck and slightly faltering AI can have more to do with success than actual strategy.
Triumph!

Trust me, it's easier to understand than it looks
The wonderfully stylistic visual and sound design is what really makes the game stand out, almost distracting you to the point of ignoring the game's shortcomings. Patriot City is lovingly modelled in an unusual but not off-putting simplistic style, and character models and skins are wonderfully detailed. The icing on the cake is the deliciously over-the-top special effects, as enormous explosions, laser beams and energy waves tear the city apart around you. And if you're not happy with what's on offer, it's entirely possible to create your own superheroes, villains, super powers and a city for them to skirmish in from scratch with the downloadable editors.
I'd imagine that had Freedom Force lacked the variety of environments, characters and sheer possibilities for customisation, I would be giving it a far less enthusiastic appraisal. However, the relentlessly amusing missions, tongue-in-cheek humour and fabulous special effects are more than enough to keep you hooked, if only to see what else there is to be found and thrown at you.
Freedom Force manages to blend action, strategy and RPG elements fairly seamlessly into a consistently interesting and entertaining game. The future looks bright for the title with a burgeoning community behind it, and although it isn't really a factor in this conclusion, it will seal the future of an already enormously fun and deserving game. UK Release Date - now available
9 / 10
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Comments (73) Latest comment 10 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Most of my friends have *obtained* a copy of the game and played it through to the end several months ago. Now while I don't advocate copying I can understand people taking the opportunity to take a copy if offered, especially when you have such a long period between releases. The same with Sim Golf really. I'd be surprised if either of these two hit the top ten.
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Discuss.
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Get. Over. It.
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Go. To. Pub. Three. Days. Til. Monday.
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And no loud w@nkers or mobile usage within a 5 mile radius.
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Mobile phone blocker for £20 with a 3 metre range:-
http://www.iwant oneofthose.com/CGIBIN/PRIAMLNK.CGI?CNO=1&MP=PRDUPD^GIN132&ST NO=ST00772&WHAT=info
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Regrettably I'm not smoking any more and, as any reformed smoker will tell you, going for a beer is a killer.
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You keep one of those in your trouser pocket, don't come bleating to me about infertility problems...
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101 uses. Never miss again! Works in any sitation! Worried about retina burnout from switching toilet lights on at 2am? Worry not? New Improved GlowWorm! Never buy another toilet carpet ever again!
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(pulls it back on topic)
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There's a comedy film from a while back where fluorescent condoms had just been launched, ends up with two light sabre like objects in total darkness when a bloke finds his wife's lover hiding in a closet when he comes home early and feels frisky.
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But hell.
Live and let live I guess. Could be worse.
People could be playing a mob cab driver game that lets you beat the shit out of defenceless old women on the sidewalks. Now that would be scary..
So if you're into cartoony one dimensional superheroes characters, this one is well worth your time (if you can get past the cheesey lines that is, I had a problem with that myself). I hear its a fantastic multi experience as well, so enjoy.
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But I never read the comics. In my day it was Dandy/Beano and war comics when we were kids. No Marvel/2000AD/JD style stuff where we were, it was exposure to the TV stuff that got our attention.
EDIT : Typos. Again.
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You mean 2000AD & Judge Dredd? Please, do not utter their holy names in the same breath as Marvel!! The stuff produced by 2000AD over the years has nothing in common with the tacky superhero crap churned out by Marvel & DC - imho
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As I say, my exposure to Superman/Batman/Spidey/Fantastic4 and that sort of thing was all via the TV, be-it cartoons or movies. Comics I really missed out on, but the 2000AD stuff I got to read was fantastic, but I always felt I'd walked into a film 2/3rds of the way through. I know of Rogue Trooper/ABC Warriors and coffee, but I know no background. Which is a shame, I'd liked to of known...
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http://www.2000adonline.com/index.php3?page=subscribe a>
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LookMEEEEEEEEEEE
...and I never knew....
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and so we come full circle
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Drawn by Bisley
Hold on one second there chaps. Tim's surname is Bisley in Spaced.......intentional ?
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As per pure bad luck, I managed to miss a free T-Shirt in the subs page
Could do with reading something a little different..weekly 2000AD might just fit that gap. Better than buying gaming mags, they're useless, don't know why I bother.
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Given all the movie and popular culture references in Spaced, it wouldn't surprise me. Incidentally I love that programme - I own both series on DVD and would really recommend it to anyone who hasn't seen it. Here's hoping for a third series soon!
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Definitely worth buying it for a few weeks just to see how you like it. Why not eh? And would you need a comics specialist - doesn't your local Smiths stock it?
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Spaced is a C4 series now available on DVD for Series 1+2. If you are into SF/Fantasy/Comics/Star Wars/Consoles, basically if you're a gamer, this will hit the mark. It's superb start to finish and highly recommended.
I think I will give them a ring Otto, but I'll still snoot about that comic shop, it'd be criminal not to.
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The semi-official web-site is <A HREF="http://www.spaced-out.o rg.uk/">here</A>. Ignore the pop-up - I don't know what's wrong there.
Basically if you're into films, comics, sci-fi and comedy you'll love it. It's my favourite sitcom after Red Dwarf.
Edit - glad to see Nem and I are on about the same show!
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Hometime for me! Have a good one all!
Nem
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Fair enough & good on yer.
Thanks for the heads up about Spaced, it's a real shame we don't get Ch4 on cable over here, it's something which the expats regularly moan about but to no avail. I'd most gladly lose MSNBC & their televangelists to make way for it. Oh well.
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- that line puts me off.
If you like good comedy buy Spaced series 1 and 2 they are available from play, who do not post to belgium, in the special offers area for TV series.
Also worth getting is Black Books series 1. IMHO this is the best TV comedy I have ever seen.
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Bill Bailey - one VERY funny bloke.
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And he's also in Spaced!
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I didn't, It's been on my hard drive for approximately 10 days. However, it did take a long time actually to get to us but that's just the way it is round these parts, sadly.
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In fact, I'd played the demo a while ago, and when the review copy landed on the mat I wasn't really looking forward to playing it because the demo was kind of underwhelming imo.
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Definitely. I had a chance to see one ep of black books one an mindnumbingly long plane voyage last year. Absolutely fantastic.
"..yes..but by the same token..the more expensive the wine..the gooder it tis.."
classic.
Shame we don't have it on dutch telly.
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also.. the only good american comicbook out today :
Erik Larsen's Savage Dragon - CHECK IT OUT!
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Don't know of anything by him called 'Minuteman', sure you're not thinking of 'Marvelman' (called 'Miracleman' in the US)?
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I confess I've never read the League of Extraordinary Gentlemen though I hear they're making a film of it, I know Alan Moore basically from the stuff he did for 2000AD which was absolutely superb - Halo Jones is my all-time favourite strip I think.
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Its worth mentioning the bevvy of fan sites featuring enormous amounts of mods and models like
http://www. raventg.com/ff.nsf/All/Recipes
http:/ /irlheat.bhmotorsports.com/FF/index.html
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Yes, get it, it's excellent. The Invisible Man, Dr Jeckyll & Captain Nemo versus Fu Manchu & Moriarty in a steampunk British Empire.
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How could I have forgotten Nemesis the Warlock? I MUST go dust off those old albums and read everything once again.
Nemesis the Warlock is, was and ever will be the coolest comic book character anywhere ever. Damn, now I feel all apocalypse-y, science fiction-y and no future-y inside.
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It's a pity Pat Mills hasn't actually written a good story for bloody ages though, the recent ABC Warriors on Mars story was bloody awful.
Perhaps one day he'll go back to writing a decent story without all the eco and chaos crap polluting it, I have my doubts that'll happen though...
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I purchased the weekly and the Megazine, but Fellowship stuff comes first !
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It's been good so far.
Rogue Trooper is back in his Nu Earth guise (thank god it's not Friday hehe!) and Strontium Dog is just as good as it ever was. Even Bison which is so full of cliches isn't too bad.
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I was a bit disappointed with their Bad Company revival but the Megazine has just finished rerunning the *stupendous* original stories and the weekly is currently red-hot with an excellent Strontium Dog and Rogue Trooper revivals as well as the resurrected VCs, also some very strong new stories. Ditto Megazine - the Bendatti Vendetta and Lenny Zero are superb and you've just missed the incredible Hellboy!
/otto backpedals frantically
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So was I, one story that really didn't need a sequel was Bad Company and to have done it in such a ham-fisted pointless way just makes it worse.
The aftermath of Sin City is looking like it could be some classic Dredd..
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The next megazine is going to reprint some of the original Bad Company material by Ezquerra that never actually made it into print. Should be interesting.
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Top stuff.