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F.E.A.R. Review

Xbox 360 Review by Kristan Reed

14 November, 2006

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Loud-Quiet-Loud.

Music aficionados will know this term to refer to the song structure dynamic favoured by noiseniks down the years (think Pixies, Nirvana and beyond), where the chaos of fractured guitars and ravaged vocals gives way to contrasting sweet melodies and calm reflection. F.E.A.R adopts a similar approach in gaming terms; constantly amping up the gunplay to almost unbearable levels of intensity before giving way to quiet exploration. And back again.

But, in truth, F.E.A.R. is a game where the pressure's never really off.

It's a shooter experience where the tension of dire expectation is almost as intense as the actual combat itself. It's the perfect game for late nights, drawn blinds and low lights - much like Monolith's debut 360 effort, Condemned.

In fact, both have a lot more in common than the same developer (although to be fair, the 360 port was handled by others). Both games share the same engine, a very similar gloomy visual style and intensity, and both even manage to contrive to share a plot centred on an insane madman that's able to control the actions of a united enemy. But while Condemned encourages you to skulk slowly and silently in the shadows with a mighty iron bar and wrap it around the head of filthy tramps, F.E.A.R. encourages players to skulk silently in the shadows before unleashing a hail of bullets into the skulls of well-drilled clone soldiers. In slow motion.

Enter the Max Payne Matrix

'F.E.A.R.' Screenshot 1

Yes, Bullet Time is back. Stop yawning at the back. Yes, if you wanted the laziest approximation possible, it's an FPS with slow-mo, but it's so much more than that. As Tom succinctly noted in his 9/10 PC review over a year ago, "F.E.A.R. isn't a game of specific set-pieces, it's a game about making your own". Ok, it's perhaps too much of a backhanded compliment for Vivendi to stick it on the box, but it completely nails the fact that Monolith's paranormal shooter is very much a game that doesn't prescribe the fun the way that other shooters do, and that the fun you make is of the very highest calibre.

But it's also the archetypal game of two halves, and one that has been the subject of intense debate over whether it deserves to be spoken of in the same breath as the true greats of the genre. In some senses it's, without doubt, one of the best shooters ever conceived, thanks to some of the most astounding, intense and unnerving combat sequences you'll come across. Sequences that change every time you play them, and make you want to keep playing until every last clone soldier is defeated.

The first weapon up Monolith's sleeve is that the game is blessed with effective, reactive and above all unpredictable AI, and this instantly gives what could have been a standard corridor shooter the kind of unscripted excitement that's sorely lacking in rival titles. F.E.A.R. consistently pits the player against the sort of enemy that knows your weaknesses. Rather than simply appear in front, above or below you, you'll soon begin to notice how good they are at exploiting the environment. They may well start off above you, but if you skulk off into the shadows and try to merely pop out from cover now and then, forget it.

"He's flanking!"

'F.E.A.R.' Screenshot 2

They'll flank, track back, work as a team, make decent use of cover, and radio in your position to their fellow clones. Very quickly, you'll realise they genuinely are hunting you down and willing to use very human tactics to flush you out from your hidey hole, rather than just wandering down pre-determined sentry paths. They'll spot your errant torchlight glow from afar and notice when you clatter and bang against objects, and they'll report back once they realise you've moved on. You can never, ever relax until the radio chatter is gone for good, because if you let your guard down for a second, it could be your last. Time and again, they'll second guess where you're heading to, creep up behind you from behind, lob a grenade in to force your hand, send a second set of units to approach from the front and leave you with no choice but to fight back. They're an enemy worth having, and after playing against so many shooters with insipid, boring 'duck and peep' scripted AI it feels like a true progression. It's as if Monolith took the Opposing Force enemies that enlivened the original Half-Life all those years ago, made them even more aggressive, built a host of environments tailored to show off their capabilities and essentially fashioned the entire game from there.

If this was just any old shooter, you'd genuinely struggle to cope without your slow-mo abilities. Okay, for the first few hours you can generally squeak by in real-time thanks to the ability to store up to 10 medi-packs on your person at any one time, but without the PC's cheating quick-save ability, you're forced to be a lot more skilful for concerted (but manageable) chunks of the combat. When you begin to come across enemies that are as fast as your are in slow-mo (like those cloaking Ninjas that leap from the ceiling) then you know there's no choice but to even the odds and use those oh-so-handy heightened reflexes. (Incidentally anyone who can manage to play the game on Normal difficulty or above without using slow-mo gets awarded a special achievement - but that will take supreme reserves of skill.)

Using your recharging slow-mo ability isn't just an easy means of dealing with being massively outnumbered - it gives you the perfect means of sending multiple foes to their doom in the most spectacular fashion currently possible in videogames. With some extremely impressive rag-doll animations, destructible scenery and a multitude of explosive particle effects, otherwise standard scenes of FPS carnage are instantly transformed into a balletic bloodbath, with bullets and explosions that rip apart the very fabric of space around them In so many ways that matter, F.E.A.R. looks, feels and plays like no other shooter before it. Yes, you could quite justifiably call it next generation.

Horror, hurrah

'F.E.A.R.' Screenshot 3

And yet you could just as readily question many of the game's less celebrated elements - such as why Monolith thought it was a good idea to often set the game in bland and repetitive environments that appear to cut and paste the office/warehouse template to the game's detriment. It's not fair to say that the game's always like this, but it's enough to be noticeable. Repetition is certainly one of the key arguments used to rail against the game (and, believe me, it will be again), such as the unavoidable truth about how a significant chunk of the game pits you against the same clone enemy - the very same ones you meet at the beginning of the game. It's also a game where the storyline never grips hold of you and plays as big a part as it perhaps should, where it's hard to be truly engaged by yet another generic 'hunt down the insane bad guy' storyline, especially when the supporting characters are given so little room to impose themselves on the proceedings. Even the spooky Asian horror influences aren't used as well as they could have been. The horror interludes are all a bit like walking down Max Payne's rocky path to madness, rather than anything truly horrifying, to be fair.

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Comments: 1-50 of 277 in total | next 50 »

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Nige
14/11/06 @ 09:02
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Really? Wowser... I'll have to go back to this... the demo left me a bit cold.
ram
14/11/06 @ 09:03
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It is a very good shooter, even better if you buy if for £23 from various import sites, as it's region free. Sound effects are fantastic on digital surround sound.
Flabio
14/11/06 @ 09:03
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I remeber being very surprised that Monolith went with Condemned as their first 360 title rather than this, they use almost identical engines don't they?

Pity I've played it to death (along with it's expansion) on my PC last year.
petebritish
14/11/06 @ 09:03
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Can imagine the Gears of war fans not liking this review. a remake of a year old PC game scores a 9? Amazing
andya
14/11/06 @ 09:05
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Yep, superb review. Picked this up with CoD3 on Friday, CoD3 is still in wrapper, one of the most intense and fun FPSs I've played for years.
espadachin
14/11/06 @ 09:08
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ooh, i opted to play cod3 last night instead of this, not gonna make that mistake tonight. And for £23 a total bargain to boot!
krudster [mod]
14/11/06 @ 09:08
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Yeah, the demo's really not showing the game off to its potential. I was unconvinced after that too.
attep
14/11/06 @ 09:10
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This is a bit like Chromehounds then. IE the demo is pants and no-one likes it but the game is great. For £23 this is definately worth a look.
Huntcjna
14/11/06 @ 09:12
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petebritish wrote:

"Can imagine the Gears of war fans not liking this review. a remake of a year old PC game scores a 9? Amazing"

Thats actually a point which should be openly addressed considering Kristian reviewed both. However there will likely be many 360 owners picking this up who will not have played the PC original (like myself) and as a result its hardly fair to judge a game harshly based on format.

It is still interesting to me what FEAR brings to the shooter other than admittedly excellent AI and a bullet time feature that warrants it as a more impressive experience than Gears.
Edited 2 times, most recently on 14/11/06 @ 09:14
Der_tolle_Emil
14/11/06 @ 09:13
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My wallet is crying already.
YoJimbo
14/11/06 @ 09:13
#11
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Hell hath no fury like a Gears of War fan after reading this review!
UncleLou
14/11/06 @ 09:15
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Great review, krudster.

/broken record

The best FPS since Half-Life 1.
repairmanjack
14/11/06 @ 09:16
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Daren't read the review in case it contains spoilers (FEAR is completely new to me). I've played it for about thirty minutes. Surprised to see it score so highly, but really looking forward to running through it now.
onyxbox
14/11/06 @ 09:19
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I've been playing this all weekend and I second this opinion, the gunplay is superb in this game.

Machiavel
14/11/06 @ 09:20
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Totally agree with this review. A fantastic game, playable in all its glory on the 360. The absence of quick saves ratchets up the tension considerably and even now, I find myself distracted in awe at some of the matrixesque bullet effects during particularly intense firefights.
gizmo
14/11/06 @ 09:21
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Amazing. I thought the demo was really poor. Think I'll stick to GOW.

Only on EG.

EDIT: Was the demo misrepresentative?
Edited 1 times, most recently on 14/11/06 @ 09:23
BillGaitas
14/11/06 @ 09:22
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In the office no one will hear you scream
krudster [mod]
14/11/06 @ 09:22
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I resisted the comparisons in the review as a) FEAR is an FPS, and therefore shouldn't really be judged against a game which is a third person action game with a compeltely different control set-up and gameplay style, and b) this is a FEAR review, not an article about the relative merits between unrelated games. You may as well compare FEAR with Tomb Raider if we're going to go down that road.

Seeing as we're in the comments and everyone wants to bring up GoW (inevitably as it's out this week), firstly, I prefer FEAR to Gears of War as a single player game, hence the 9. It has the more exciting combat, better AI and is simply more enjoyable a gaming experience. It's simply one of the tensest action games imaginable. A definite 9, and with excellent multiplayer to supplement it.

Gears of War is excellent too. I'm moving onto the multiplayer now, so that side of the game will be fully addressed in a real world setting against (and with) actual players rather than against a limited number of fellow journos on Partnernet.

To be clear, I did play GoW multiplayer for several hours before review, but was determined to wait until I could play it *properly* before coming to a definitive verdict. I think that's a point that's been lost in all the ranting that's been going on in the past week.
space ace
14/11/06 @ 09:25
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i'm digging for fire
cooper
14/11/06 @ 09:26
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FEAR is great.

GoW fans are just embarrasing to listen to (at least those who are posting in forums).
Khanivor
14/11/06 @ 09:26
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Best damn shooter to come out since HL1.

It's all in the firefights chaps. Nail them and you have a winner.
Xerx3s
14/11/06 @ 09:27
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Better than GoW then.

/coat

EDIT: CURSE YOU LD! I will chainsaw your arse! ;)
Edited 1 times, most recently on 14/11/06 @ 09:28
ram
14/11/06 @ 09:28
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What I would say against it is I am now on Interval 3 (Level 3) and you can't tell the difference between it and the first level. The environments are almost identical. I've had a brief glimpse of a ninja and fought 2 super soldiers but thats about it in differences so far. I did play the PC version in slideshow-a-rama a year ago or so and I can't remember if the environments change later on. I hope so.
Trip SkyWay
14/11/06 @ 09:30
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Great review. I thought the demo was ace, but had nearly been persuaded out of buying this. I think I'll be getting this now, ta.
Edited 1 times, most recently on 14/11/06 @ 09:32
ccfb
14/11/06 @ 09:31
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The weapon balance in mp seems totally shot to me. Penetrator WINZORS in most cases.
lambtron
14/11/06 @ 09:33
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Pixies rule.
Super_Zee
14/11/06 @ 09:36
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Totally agree with the review - the fights are awe-inspiring and it's amazing how the same situation can play out completely differently on replay. The enemy AI makes this game - you really feel like you're fightly an intelligent, responsive enemy rather than ploughing through cannon fodder.
Masarin
14/11/06 @ 09:40
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Pixies rule.

Haha. I second that!
trevd72
14/11/06 @ 09:41
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got mine yesterday from playasia for £21. this game rocks....just need the broadband turned back on for some online killing.
krudster [mod]
14/11/06 @ 09:42
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For those underwhelmed early on, I think the fun really kicks in at around the end of Interval 3 when it becomes apparent that you have to use Slo-Mo with skill. Up until that point, you can pretty much breeze through playing it like any other shooter out there.
Martin
14/11/06 @ 09:43
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What, no mention of the giant ads for FEAR all over the site along with a score of 9, bordering on 10?

Perhaps the the conspiration theorists/trolls haven't woken up yet...
krudster [mod]
14/11/06 @ 09:46
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Yeah, because ads *really* influence our thinking.
/sigh
krudster [mod]
14/11/06 @ 09:50
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And you've played all of the above, yes?
Steve007
14/11/06 @ 09:50
#34
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Where are people getting this for £23??
haowan
14/11/06 @ 09:52
#35
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Oh yes let's bring Gears into every review thread now. Reviews are so worth comparing.

Better than Gears Of War!

You morons.
DiscoMike
14/11/06 @ 09:57
#36
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"Where are people getting this for £23??"

Try play-asia.com
gazareth
14/11/06 @ 09:58
#37
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Steve007 - http://www.play-asia.com
It's region-free :)
kangarootoo
14/11/06 @ 10:02
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@martin

"What, no mention of the giant ads for FEAR all over the site"

Well first off, let me add my slap to the big pile heading your way for oh so originally suggesting that ads influence reviews on this site.

Secondly "with a score of 9, bordering on 10". When exactly can a 9 NOT be bordering on 10? (this isn't a real question, it just amused me).


@EuroSexMachine

"I'm sorry but this is not as good as Gears of war"

Your apology is accepted. But Kristan disagrees, so who is right? Perhaps neither of you, because there is no "right", because reviewing games is subjective. Subjectivity. THATS WHY PEOPLE DISAGREE!!

http://dictionary.reference.com/browse/s...

Now everyone read the bloody link and lets NEVER have this conversation again.

/mumbles under breath about how education has really been slipping this last decade.
Clive Dunn
14/11/06 @ 10:03
#39
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As others have said, it's the best FPS since HL1 in my opinion.

However - the demo is crap. I played it on PC and thought "meh" and didn't bother for a year. Big mistake, as the game is monsterously better than the demo portrays. I can't believe Sierra made the same mistake twice.

kangarootoo
14/11/06 @ 10:04
#40
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And where is smelly?

A thread about FEAR just isn't the same without smelly appearing, saying "FEAR is shit", and then getting all annoyed when people say he is trolling.

:)
Talha
14/11/06 @ 10:04
#41
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FEAR firefights rule!

Although it got slightly underwhelming (for me) later on, as a shooter it is exceptional.
krudster [mod]
14/11/06 @ 10:07
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Thank you Kangarootoo. Someone needed to say it.

Besides, the GoW review isn't even complete yet. People need to put their toys back in their prams for a few more days...
rotmm
14/11/06 @ 10:07
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I haven't played FEAR on the 360, but I've been through it a couple of times on the PC and while it is an enjoyable game, it is definately not a 9/10. It is a solid shooter, but far from extraordinary. Much is made of the AI, but play through the same scenario 3 or 4 times and you see that the primary aim of the AI is to move toward you into your firing range. It's rare when an AI character will lie in wait, and if it does it's always in exactly the same places which shows it's a scripted action.

There are occasions that the AI will pull down some piece of furniture as cover. Again, there are very specific furniture pieces they will use and even if there are 4 sets of the same shelves in an area, only the same one will be "pulled down" to use as cover every time. It's "smoke and mirrors" impressive only, because it is yet again a clearly scripted piece of in-game actiion. More importantly, the player cannot even move these pieces of furniture. How is it that the AI can use these immovable in-game objects?

The environments are extremely repetitive, notwithstanding those areas that you are forced to play through 3 times.

The initial story elements are a breath of fresh air, but very soon lose their impact. The only saving grace is that they really pick up again in the last couple of levels, therefore giving reviewers who want to score the game high the self-justification in doing so. But really, it's a six-hour game with 4-hours of story-time stretched over to make a 10-12 hour experience.

7/10 or 8/10 would be fair.
Edited 1 times, most recently on 14/11/06 @ 10:10
gizmo
14/11/06 @ 10:09
#44
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Bah, just read the word 'cloaking' and this instantly became a no-go.

Developers, if I wanted invisble enemies, I could simply turn off my tv, okay?

Don't include invisible enemies, they're rubbish. Thanks.
Psychopompus
14/11/06 @ 10:09
#45
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So gameplay is outstanding, but when I played the demo I was struck by the poor graphics. Can anyone who played the full XBOX360-version confirm that the graphics are much better then in the demo-version?
captainrentboy
14/11/06 @ 10:10
#46
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This whole Gears of War thing is getting a bit tiresome now,the reviewer thinks this game is better,so fucking what?It's his opinion at the end of the day.I mean if this game had got a 7 today whereas last year it was deemed a 9 then you'd have something to moan about,and you EG conspiracy madmen would have a tiny reason to go off on one.But until you've actually played G.O.W these silly rants are a bit pointless.
To be honest even I,the big 360 lover,am beginning to think maybe G.O.W is worth an 8,as looking at the vids online it does seem very repetitive with some pretty dense acting enemies(Well definitely compared to FEAR's anyway)
I'm still buying it come Friday,as well as F.E.A.R,but i'm not expecting anything more than some pretty standard run of the mill 3rd person gameplay,albeit combined with an amazing graphics engine.
Edited 1 times, most recently on 14/11/06 @ 10:13
nickthegun
14/11/06 @ 10:12
#47
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Wow, good review. Would have bought it too had the ending not been spoilered by the PC expansion pack review.........(jk)

Will probably pick this up at lunchtime and maybe leave GoW until Xmas.

On a slightly different note, out of all the games recently that have had PDAs, collectable voicmail and all that other crap, how many people actually read/listen to them? Doom3 was terrible for it and they even put it in Tomb Raider and a bloody SSX game .
NthSimulachum
14/11/06 @ 10:12
#48
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Do 'asian' games have japanese subtitles?

*tempted by incredibly low-priced overseas stuff*
MrWonderstuff
14/11/06 @ 10:13
#49
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Good game on the PC (with 2gig RAM). Environments got very samey after a while.
Harlequeen
14/11/06 @ 10:15
#50
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Silly question, but just how many FPSs does one console need?

Where people question an interest in such ideas as Viva Pinata, don't forget we've got HalfLifeE2 and Halo2 coming as well. As well as the classic fishing game COD of course. By the end of next year will we have 20 in the genre on the 360?

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