Far Cry Instincts Review
Will feral.
Version tested: Xbox
Far Cry Instincts' primal nature demands a dirty little soundbite. I'm going to try and resist that for as long as possible.
Here's some things I don't like to find in console FPS games: Controls that force me to play like Rambo in a neckbrace, strafing my crosshair over targets and reliant on auto-aim because actually pointing the gun is comparatively difficult; enemies who soak up bullets without flinching, while exhibiting all the tactical nous of a blind mouse in a snake pit; really obvious walls that funnel you toward the next explosion or healthpack; contrived special abilities held up like a big sign that says, "people think I'm all about the guns, but they don't know the real me"; gun emplacements; "clever" names for old things - if it's Capture The Flag, it's Capture The Flag. Oh, and seemingly inert objects which make me explode after I've just trawled through a scene stamping out all the obviously threatening bits.
Far Cry Instincts has all of these, and yet I actually really enjoy it. Hell, I enjoy it because of some of that stuff. How does that work then?
One of Instincts' most striking qualities is the sense of being The Thing In The Bushes. One side of that is the game's range of attacking options - you can crawl around undetected, stalking up to people and knifing them in the back; you can set traps like swinging branches and mines; you can click the right-thumb-stick to zoom and pop people in the head at distance; you can toss grenades; you can watch people moving about uncertainly and then pounce on them like a cat. Later on, you can move like an alien and see like a predator - and stalking people actually fuels these abilities. The other side of it is the bush itself. Instincts isn't like its PC cousin, which was very open about how you could approach your very-clever enemies; here your vectors are fewer, and your enemies dimmer. But the density of jungle built up at its edges is convincing. You can't see the lack of a forest... for the trees! And not only are you the thing that's going to go bump, but you're not just hiding in a convenient shadow, you're lurking on ground where it's unsafe for the mercs to venture. They're the ones peering into the unknown and you're the threat.

Pretend they're Ewoks to double the fun.
Sometimes, anyway. Instincts can be a very conventional and straightforward FPS game. Say you approach an area with some buildings. There are enemies milling about, as you can see on your ever-present radar. If you're in view, they react to you and a gunfight ensues. You toss grenades and unload your machineguns into them, or sit back and try and pick them off with a silenced pistols or a sniper rifle. Having cleared up, you harvest the health and ammo packs dropped and strewn, then move on.
But fighting like this is actually much harder and less rewarding than fighting a guerrilla war, as a chap called Doyle suggests over the radio. You don't have all the ammo in the world, and you can't carry 50 weapons at once; just four. The best bits of Instincts are the bits when you crawl painstakingly into a crowded area, sneak under a rickety wooden house, roll onto your back and squeeze a silenced bullet into an enemy from below, and then crawl out from underneath the house into a thicket, set up a couple of mines, move back, toss a rock to tempt a patrol into your explosive little mousetrap, and quickly follow it up by detonating the barrel next to a tent on the far side of the clearing to take out the others. You can forgive the funnels and fickle sentries for this. And then you can hop on a nearby quad bike and motor toward the next area, possibly while being pursued by an angry helicopter, or dodging flaming barrels that are being rolled down a hill toward you.

'Mark it down for not featuring squirrels,' says John.
Other times you can hop in a boat and motor along a river, the undergrowth on either side shimmering along the water's reflective surface. These are some of the most picturesque bits - the use of sunlight and reflections is as captivating as anything in Half-Life 2, and Ubisoft hasn't spared any processing expense on sanding down the edges. Take a dip and your vision blurs, and upon surfacing it'll take a second for the water to drain from your eyes. Where logs are formed into a bridge from bank to bank, they're bound tightly and their ends are overgrown rather than sitting on top of a solid grass-texture. When you decide to turn round in the water and see what lies the other way, the sight of a waterfall frothing and clouded with spray as it strikes the pool at its base is unblemished by the usual technical remainders. It's also a game that believes in the Gordon Freeman rule of unbroken first-person viewing. Sure, there's some troubling pop-up here and there, but it hides the most threatening folds very effectively. People are right to talk about how good Far Cry Instincts looks.
Happily, a new hook cuts into your thumbs every few firefights - whether it's visual (the shift from day to night and beyond is kaleidoscopic in its impact on the aesthetic, and continually refreshing) or mechanical (the growth of your arsenal both in terms of weapons and those alien/predator-esque "feral abilities"; or perhaps a new vehicle to play with). And while this doesn't completely make up for the occasional stupid death, the shoehorning, the rather unadventurous fiction (inevitably, there are scientists and monsters), or the sub-Halo analogue controls, it's adequate compensation for these issues. It's a beautifully completed game world with all manner of brawn to experiment with - and there's a fair old amount to be done before you see the end credits.

Water in games: better than I thought.
Nor is that the end of it. Played with other people (online, split-screen or in the I - don't - believe - anybody - can - really - be - arsed - to - use - it System Link mode), Instincts may be slightly hamstrung next to Halo 2 by the comparative clunkiness of its analog controls and the relative simplicity of its statistical feedback, but the Predator mode, which involves one fully-evolved feral player hunting down a team of humans, can be a source of real amusement. Particularly when it's two in the morning, you're the last fellow alive, nervously peering this way and that, and all of a sudden someone growls over your headset and then streaks into your field of vision faster than you can pull either trigger in defence. The map editor tool, meanwhile, should help the otherwise prosaic deathmatch modes endure. Sculpting playgrounds with your Xbox controller can feel a bit clumsy to begin with, but the menuing is actually quite intuitive once it clicks - and the map editor certainly shouldn't be dismissed as a novelty.
Indeed, Instincts is a game of seeming novelties surprisingly well bound together. Cars, boats, guns, stealth, traps, super-strength, scent-vision - it's crowded, but its density is actually our delight, because while it may not play as strategically or controllably as something like Halo, or as evocatively and inventively as something like Half-Life 2, it's still atmospheric, involving, and empowering. There's plenty you could criticise, but that's not your first instinct.
A soundbite. "The best Xbox FPS since Halo"? Go on then.
8 / 10
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Comments (68) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The only thing that annoyed me in this was the checkpoint placement was a little harsh at times (and a very minor weapon switching thing, which no one but me would care about). Very atmospheric, one of the best looking XB games out there ATM In would say. PLus a lot more developed than the PC version, with bad bits cut out and groovy things added.
/reads review
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Better than... Halo 2 then?
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Still, better than Conker......!
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sometimes you get lfanked and outnumbered, and sometimes the enemy will just wander round or sit still, without even noticing you.
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NO.
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Its acceleration and speed differential aim assist are second to none, and nicking it for your own game should really the only choice (unless you take the time to imporve it, which is also an option of course).
I loved the PC version of Farcry, until later in the game when the monsters turned up and it went indoors. Then it totally sucked. On the whole I think I am liking this version more. The trap setting is great, and can really be used under pressure and spontaneously.
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...Or is it just that you know we're right?! Just winding you up.
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Really not true, its just different.
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Fully enjoyable and lot's of fun. Control is sometimes a bit iffy but I am just having a blast with this. Online is pretty fun but not up to Halo 2 quality (but what is?) and the map-maker is amazing. Some of the custom made maps are awesome.
Don't expect Halo.. expect another type of FPS, maybe a bit more old-school but really a lot of fun!
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/likes
EDIT:
Oh, and I also prefer it to the PC one.
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I was told recently that this version will also be released on PC as either a new game or an expansion to the exisitng one. Anyone heard anything about this?
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So does that mean comparing this to far cry pc, it's inferior or superior?
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heh
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That's every console FPS, surely.
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" which reminds me, what happened to the xbox half-life 2?!"
I heard November sometime. But that was some time back, and given the lack of news since I would doubt that is still a reliable date. EG staff got any inside skinny on that?
@Dizzy
I haven't tinkered with the map maker yet, but just seeing the movie of it got me very interested. Its look to be the most involved level editor I've seen on a console title. A real first.
@PearofAnguish
"That's every console FPS, surely."
I really think Halo got this right. But its very subtly done, and Far Cry is one of many games that doesn't seem to have implemented aim acceleration very well. I think Tom's comment about strafing his corsshair is spot on. I always find that to be the litmus test. If I am strafing to correct my aiming instead of aiming in the right place first time with the look function, something is wrong.
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The control system? Well, obviously it cant beat the halo fanchise (there isnt a console shooter that could), but its a good second (or third if you prefer).
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As good a conversion (well it's a remix with new features really) as you could possibly expect and does the Xbox proud!
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They gave Riddick 9/10...
Ratings aren't worth the keyboard you're typing them on...much like my degree isn't worth the paper it's scribed on
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I honestly didn't find this to be the case. Not sure what is happening there. There's no overclocking going on in my XB.
I wouldn't worry about whether this magazine or that thinks FC:I is better than FC. They just aren't the same and so hairs can be split till the cows come home.
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First off the enemy AI is not good... I know that it was supposed to have been improved over the original but really I don't see how. You shoot someone and run under a hut and they don't attack or loose you... you shoot guards through a small crack in the floor and they do nothing. I though the enemy AI was supposed to show some real intellegence but its just like any other shooter.
It puts a big emphasis on stealth but most of the time you can just coast through large sections with all guns blazing without much difficulty. The control method in vehicles is aweful and real awkward and the load times are anything up to 5 minutes (seriously).
This is no Halo, and isn't as technically impressive as DOOM III interms of it's graphical capabilities.
I'd have given it a 7, cos IMO there wasn't much to separate this game from games like Pariah tbh.
I still think that for real fun and gameplay, the original Halo on the XBox beats any other FPS on the console.
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Holy crap! Pariah was waaaaaaay worse than this. Going by your suggested 7/10 I can only assume that someone somewhere gave Pariah that score. That person needs clipping round the ear and sending straight home.
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When?
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Simply not true...
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I haven't been getting that either tbh, but I have had such problems on other Xbox titles, like in KUF Heroes (which I mentioned elsewhere).
and the load times are anything up to 5 minutes (seriously)
Are you referring to the precaching?
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Which XB version do you have? Mine has one of the early Thomson DVD drives, which sucked to start with and is definitely on the way out now.
See the following link.
http://www.llamma.com/xbox/Repairs/xbox_dvd_ve rsion_comparison.htm
and
http://www.xbreporter.com/xboxdvddrivecomparison.php
The Thomson drive sucks, the Samsung is the best of the types. Not sure what I am suggesting here, but the load times you are seeing just don't sound right.
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Ooh, didn't realise this was out
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Well if it does... your XBox is going the way of the dodo. On my very old XBox loading is never more than 1 minute and usually around 30secs
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From the second sentence, I would assume that you have a chipped box and have copied the entire game to HDD? Could this not be the reason you are having the problem with frame rate/chugging etc? Might be having problems streaming from your HDD? A sign it's about to die perhaps?
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Unfortunately not. The MP is fun, but no co-op
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----
Now, to me, this isn't just a flaw of console fps', it's a flaw of 99% of fps' across all platforms. Hell, such flaws feature heavily in Half Life 2, especially "walls that funnel you". HL2 perfect? Roffles, but that's another debate entirely...
Back to FC:I - it's a decent game, amazing use of the Xbox hardware (imagine FC:I on a 733mhz PC with a tweaked GeForce3!) but the shite AI really killed it for me. PC FC on the higher difficulty settings was a real treat by comparison.
I found the vehicles utterly lacklustre too, but the same could be said for the PC version (although I did like the handglider).
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Actually true... but it doesn't diminish the gameplay much. Like the review said.. not super smooth controls (don't expect halo quality). Most of the time it is not an issue.
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but why diss system link? LAN parties rule!!! get together 4 xboxes, 2 big tellies, 2 video projectors, 10+ controllers... it's FUN
don't forget to mod some of your boxes to be able to play these games that not everybody buys
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Sorry mate, couldn't resist it! All's good thanks. Busy day so no posty for me today.
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I guess that's fair enough. In fact, contrary to what some reviews have said, I've found it fairly easy to run & gun (it seems they're not so bad at spotting you though, I prefer guerrilla tactics but things tend to go awry quickly for me :/ ).
"Pretend they're Ewoks to double the fun"
Heh heh >
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far better than the games tm and edge scores and reviews which dont seems to manage to capture what great fun this game is. I was a fan of the pc version but it in many ways always felt like a great tech demo with some great A.I. which rapidlly lost steam and just got silly. This is totally diffferent, Ubi have manage to really keep you interested and the whole balance of the game is way better.
And the whole better than Halo 2 thing sure, i just is more fun.
An interesting thing is that if you say its the best xbox fps since halo what you really mean is best console fps since Halo. There are no decent FPS on PS2 or gamecube. so the only competition is Halo 2 good game but didnt better the original in anything except multiplayer.
fil
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However, can anyone give me tips on how to beat crow and his zombie minions? I'm stuck thier (the level in the penthouse).
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I wish I could post screenshots of the maps I have made! show you guys what your missing out on!
/me thanks ubisoft for ruining my career!
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I loved that area. I wasn't mad keen on the level design (which may well be what you meant) but the fogging effect has to be one of the best out there, let alone on the XB.
Not just distance fogging but proper, up close, soggy feeling, in your face fogging (and the muddy water you can't really see through when you swim in it, ahhh lovely).
Don't even get me started on the moon light. I very nearly laid an egg when I climbed up over the edge of a cliff to be greeted with the hugely blooming moonlight cutting through the canopy.
Really people, this game looks fantastic. And as someone said, given the HW spec of an XB, they have really worked some magic of Paul Daniels proportions.
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If you have not bought it, what are waiting for. Its atmospheric, the feral abilities are pretty good, espcially feral strenght which is funny as hell and most of all its simply a complete blast to play. I would give it a 9 myself. Well aybe the A.I. neing a bit off makes at an 8
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That's because it's caching data, if you're playing it from disc and you've not played 3 other games in the mean time there's no caching needed and you can get in without watching anything. From switching on my Xbox to getting to the main menu takes 30 seconds on my Xbox. If you do a Live update it needs to recache.
If you're playing from hard drive it's probably copying from one part of the disc to the cache on another and that's why it's taking so damn long, that's your fault not the game's.
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One the subject of the intro movie playing a lot. I don't get that problem, but a friend (also playing from an HDD image dropped from my disc) does have to watch it every time. Hmmmmm.
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The XBox version is *probably* the best looking XBox FPS, but it suffers from weak AI, something that was excellent in the PC version ad got better with the patches. As for invisible walls, well you can't help it on a console can you. And you haven't even seen the loading times for PC levels (click the level, get some sleep, make yourself a cup of tea, and if you are lucky, the loading meter is three quarters of the way when you return...)
I have said this before and I will say it again: Ubisoft seem to have an unimpeachable collection of IPs at the moment: Splinter Cell, Ghost Recon, Rainbow Six, Prince of Persia, Myst, Far Cry, Brothers in Arms,... Bravo!
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played this briefly. found it a bit dull. need to give it more time
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Yeah, that's what I meant.
And I know what you mean about the moon. I had to freaking look away because I thought it would spoil my eyes.
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"they HAVE done the aim assist and rate tweaks that Halo uses, its just hard to tell when the default sensitivity setting is so snappy... "
The aim assist certainly isn't the same as Halo. FC:I just redirects your bullets if the target is within the reticule. Halo adjusts the movement of your reticule based on the relative speed between it and the target.
I'll try tweaking down the sensitivity though, see if that helps some. I'm just worried about not being able to turn around quick enough.
@drks
Riddick is awsome. At the time it was streets ahead of the visuals of anyother XB game, and still is in many ways. Its a different game to FC:I and still well worth looking at for those who haven't played it.
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XLink anyone?
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Everything was fine until I was about 4 hours into the game, now whenever I shoot the pistol, or throw a rock in trap making mode (or fight the 1st boss, the big mutated soldier thing) I get a screeching sound over the TV....
Other things like machine guns and AI voices sound fine, just certain things are making a really horrible screeching noise
I've tried checking all the forums etc but can't find anyone else with same prob........................................................
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johnnyreb - I had the same audio problems. Unplugging the second controller fixed it. Hope that helps.
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