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Far Cry Instincts Review

Xbox Review by Tom Bramwell

11 October, 2005

Far Cry Instincts' primal nature demands a dirty little soundbite. I'm going to try and resist that for as long as possible.

Here's some things I don't like to find in console FPS games: Controls that force me to play like Rambo in a neckbrace, strafing my crosshair over targets and reliant on auto-aim because actually pointing the gun is comparatively difficult; enemies who soak up bullets without flinching, while exhibiting all the tactical nous of a blind mouse in a snake pit; really obvious walls that funnel you toward the next explosion or healthpack; contrived special abilities held up like a big sign that says, "people think I'm all about the guns, but they don't know the real me"; gun emplacements; "clever" names for old things - if it's Capture The Flag, it's Capture The Flag. Oh, and seemingly inert objects which make me explode after I've just trawled through a scene stamping out all the obviously threatening bits.

Far Cry Instincts has all of these, and yet I actually really enjoy it. Hell, I enjoy it because of some of that stuff. How does that work then?

One of Instincts' most striking qualities is the sense of being The Thing In The Bushes. One side of that is the game's range of attacking options - you can crawl around undetected, stalking up to people and knifing them in the back; you can set traps like swinging branches and mines; you can click the right-thumb-stick to zoom and pop people in the head at distance; you can toss grenades; you can watch people moving about uncertainly and then pounce on them like a cat. Later on, you can move like an alien and see like a predator - and stalking people actually fuels these abilities. The other side of it is the bush itself. Instincts isn't like its PC cousin, which was very open about how you could approach your very-clever enemies; here your vectors are fewer, and your enemies dimmer. But the density of jungle built up at its edges is convincing. You can't see the lack of a forest... for the trees! And not only are you the thing that's going to go bump, but you're not just hiding in a convenient shadow, you're lurking on ground where it's unsafe for the mercs to venture. They're the ones peering into the unknown and you're the threat.

'Far Cry Instincts' Screenshot ewoks

Pretend they're Ewoks to double the fun.

Sometimes, anyway. Instincts can be a very conventional and straightforward FPS game. Say you approach an area with some buildings. There are enemies milling about, as you can see on your ever-present radar. If you're in view, they react to you and a gunfight ensues. You toss grenades and unload your machineguns into them, or sit back and try and pick them off with a silenced pistols or a sniper rifle. Having cleared up, you harvest the health and ammo packs dropped and strewn, then move on.

But fighting like this is actually much harder and less rewarding than fighting a guerrilla war, as a chap called Doyle suggests over the radio. You don't have all the ammo in the world, and you can't carry 50 weapons at once; just four. The best bits of Instincts are the bits when you crawl painstakingly into a crowded area, sneak under a rickety wooden house, roll onto your back and squeeze a silenced bullet into an enemy from below, and then crawl out from underneath the house into a thicket, set up a couple of mines, move back, toss a rock to tempt a patrol into your explosive little mousetrap, and quickly follow it up by detonating the barrel next to a tent on the far side of the clearing to take out the others. You can forgive the funnels and fickle sentries for this. And then you can hop on a nearby quad bike and motor toward the next area, possibly while being pursued by an angry helicopter, or dodging flaming barrels that are being rolled down a hill toward you.

'Far Cry Instincts' Screenshot squirrels

'Mark it down for not featuring squirrels,' says John.

Other times you can hop in a boat and motor along a river, the undergrowth on either side shimmering along the water's reflective surface. These are some of the most picturesque bits - the use of sunlight and reflections is as captivating as anything in Half-Life 2, and Ubisoft hasn't spared any processing expense on sanding down the edges. Take a dip and your vision blurs, and upon surfacing it'll take a second for the water to drain from your eyes. Where logs are formed into a bridge from bank to bank, they're bound tightly and their ends are overgrown rather than sitting on top of a solid grass-texture. When you decide to turn round in the water and see what lies the other way, the sight of a waterfall frothing and clouded with spray as it strikes the pool at its base is unblemished by the usual technical remainders. It's also a game that believes in the Gordon Freeman rule of unbroken first-person viewing. Sure, there's some troubling pop-up here and there, but it hides the most threatening folds very effectively. People are right to talk about how good Far Cry Instincts looks.

Happily, a new hook cuts into your thumbs every few firefights - whether it's visual (the shift from day to night and beyond is kaleidoscopic in its impact on the aesthetic, and continually refreshing) or mechanical (the growth of your arsenal both in terms of weapons and those alien/predator-esque "feral abilities"; or perhaps a new vehicle to play with). And while this doesn't completely make up for the occasional stupid death, the shoehorning, the rather unadventurous fiction (inevitably, there are scientists and monsters), or the sub-Halo analogue controls, it's adequate compensation for these issues. It's a beautifully completed game world with all manner of brawn to experiment with - and there's a fair old amount to be done before you see the end credits.

'Far Cry Instincts' Screenshot water

Water in games: better than I thought.

Nor is that the end of it. Played with other people (online, split-screen or in the I - don't - believe - anybody - can - really - be - arsed - to - use - it System Link mode), Instincts may be slightly hamstrung next to Halo 2 by the comparative clunkiness of its analog controls and the relative simplicity of its statistical feedback, but the Predator mode, which involves one fully-evolved feral player hunting down a team of humans, can be a source of real amusement. Particularly when it's two in the morning, you're the last fellow alive, nervously peering this way and that, and all of a sudden someone growls over your headset and then streaks into your field of vision faster than you can pull either trigger in defence. The map editor tool, meanwhile, should help the otherwise prosaic deathmatch modes endure. Sculpting playgrounds with your Xbox controller can feel a bit clumsy to begin with, but the menuing is actually quite intuitive once it clicks - and the map editor certainly shouldn't be dismissed as a novelty.

Indeed, Instincts is a game of seeming novelties surprisingly well bound together. Cars, boats, guns, stealth, traps, super-strength, scent-vision - it's crowded, but its density is actually our delight, because while it may not play as strategically or controllably as something like Halo, or as evocatively and inventively as something like Half-Life 2, it's still atmospheric, involving, and empowering. There's plenty you could criticise, but that's not your first instinct.

A soundbite. "The best Xbox FPS since Halo"? Go on then.

8/10

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Comments: 1-50 of 70 in total | next 50 »

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kangarootoo
11/10/05 @ 13:03
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Agree with the score, not read the actual review yet :)

The only thing that annoyed me in this was the checkpoint placement was a little harsh at times (and a very minor weapon switching thing, which no one but me would care about). Very atmospheric, one of the best looking XB games out there ATM In would say. PLus a lot more developed than the PC version, with bad bits cut out and groovy things added.

/reads review
tengu
11/10/05 @ 13:04
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"The best Xbox FPS since Halo"

Better than... Halo 2 then? :)
Milbe
11/10/05 @ 13:05
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Definiately worth the score. I have played a lot of things on lot of systems but rarely a solid game like this. Everyone get this ASAP.
ralphwolfenstein
11/10/05 @ 13:09
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but worse than Goldeneye...
Fatfish
11/10/05 @ 13:09
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Didn't warm to this one too much. I gues if you view it from a purely xbox gamer point of view, the score is a fair one. Personally, having slogged through the PC version, the overall gameplay and fluidity just wasn't as good. Ok, it does have some nice bells and whistles on that the PC version didn't, but I found the PC version much more enjoyable overall. That said, by the time I got to the end of the PC version, I had had enough of the game so maybe this is influencing my opinion of the xbox version. My personal view is if you've played the PC version, don't bother with this; If you've not, get it - it's well worth a look.

Still, better than Conker......! :)
Edited 1 times, most recently on 11/10/05 @ 14:09
groovychainsaw
11/10/05 @ 13:10
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Enjoyed the demo of this, I like how they have turned the disadvantage of running this on an xbox (the reduced play area etc.) into one the games strengths. Ubisoft seem to have some very good teams for things like this at the moment...
lordofdeadside
11/10/05 @ 13:10
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woo hoo. spot on review. should be +1 for visuals and -1 for A.I. though.

sometimes you get lfanked and outnumbered, and sometimes the enemy will just wander round or sit still, without even noticing you.
Milbe
11/10/05 @ 13:10
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Oh, and for the people coming comparing this to the PC version, yes we know the PC is the best gaming platform and the box got an inferior version, thank you. It is a different game. FC on the PC was originally a tech demo.
Edited 1 times, most recently on 11/10/05 @ 14:16
LaundroMat
11/10/05 @ 13:14
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If halo got 8 a couple of years ago should'nt this be better, considering it got an 8 now.

NO.
Edited 2 times, most recently on 11/10/05 @ 14:14
kangarootoo
11/10/05 @ 13:15
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I forgot to mention the controls. They're OK, but they aren't great. Can anyone out there starting work on a console FPS puleeeeeeeese make a detailed stufy of the Halo control system.

Its acceleration and speed differential aim assist are second to none, and nicking it for your own game should really the only choice (unless you take the time to imporve it, which is also an option of course).

I loved the PC version of Farcry, until later in the game when the monsters turned up and it went indoors. Then it totally sucked. On the whole I think I am liking this version more. The trap setting is great, and can really be used under pressure and spontaneously.
Fatfish
11/10/05 @ 13:15
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Get off your high horse Milbe - that's not what I was saying. I love my xbox (not carnaly might I add!) and it's my primary games machine. It just so happens that I've played the PC version and prefer it. I only ever use my PC for PC only titles. If it's released on the xbox (which this was but much later on), I'd prefer to sit in my comfy armchair and play on a system designed specifically for games. Stop getting so defensive.

...Or is it just that you know we're right?! Just winding you up. ;)
kangarootoo
11/10/05 @ 13:15
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"and the box got an inferior version, thank you."

Really not true, its just different.
Dizzy
11/10/05 @ 13:19
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8/10 is about right.

Fully enjoyable and lot's of fun. Control is sometimes a bit iffy but I am just having a blast with this. Online is pretty fun but not up to Halo 2 quality (but what is?) and the map-maker is amazing. Some of the custom made maps are awesome.

Don't expect Halo.. expect another type of FPS, maybe a bit more old-school but really a lot of fun!
Firewine
11/10/05 @ 13:19
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I think everyone's pretty much covered the bases, not much to add but:

/likes

EDIT:
Oh, and I also prefer it to the PC one.
Edited 1 times, most recently on 11/10/05 @ 14:19
Fatfish
11/10/05 @ 13:19
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@ Kangarootoo: +1 Totally agree with the 'different version' comment. Also agree with the controls issue as mentioned above.

I was told recently that this version will also be released on PC as either a new game or an expansion to the exisitng one. Anyone heard anything about this?
smelly
11/10/05 @ 13:26
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"better than halo" doesnt say much if you're comparing halo to pc fps games does it?

So does that mean comparing this to far cry pc, it's inferior or superior?
space ace
11/10/05 @ 13:28
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which reminds me, what happened to the xbox half-life 2?!
Sly9
11/10/05 @ 13:32
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Will feral

heh
PearOfAnguish
11/10/05 @ 13:35
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Controls that force me to play like Rambo in a neckbrace, strafing my crosshair over targets and reliant on auto-aim because actually pointing the gun is comparatively difficult

That's every console FPS, surely.
kangarootoo
11/10/05 @ 13:43
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@space ace

" which reminds me, what happened to the xbox half-life 2?!"

I heard November sometime. But that was some time back, and given the lack of news since I would doubt that is still a reliable date. EG staff got any inside skinny on that?

@Dizzy

I haven't tinkered with the map maker yet, but just seeing the movie of it got me very interested. Its look to be the most involved level editor I've seen on a console title. A real first.

@PearofAnguish

"That's every console FPS, surely."

I really think Halo got this right. But its very subtly done, and Far Cry is one of many games that doesn't seem to have implemented aim acceleration very well. I think Tom's comment about strafing his corsshair is spot on. I always find that to be the litmus test. If I am strafing to correct my aiming instead of aiming in the right place first time with the look function, something is wrong.
Feanor
11/10/05 @ 13:45
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It's coming out in November. November, this year.
Xerx3s
11/10/05 @ 14:03
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I dont think that you can compare the pc and xbx version. Its a bit like Baldurs gate vs BG Dark Alliance. The PC version cannot be beaten, but the console version is a nice bonus. The 8 is spoton. A nice adition to the already great fps lineup on the xbx. Although the entire game is ace, i prefer the earlier part. It forces you to sneak around more and use stealth.

The control system? Well, obviously it cant beat the halo fanchise (there isnt a console shooter that could), but its a good second (or third if you prefer).
Darren
11/10/05 @ 14:04
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It's amazing how much the Xbox version captures the feel and look of the PC original. Even the loading times are shorter than the PCs! As an Xbox game it's really good and I'm enjoying it more than the PC version for some reason despite the popup and nasty jaggies.

As good a conversion (well it's a remix with new features really) as you could possibly expect and does the Xbox proud! :D
Genji
11/10/05 @ 14:05
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Not as "inventive" as HL2? Hah! I'll play Farcry over that any day! What it lacked in inventiveness it made up for in fun, non-linear (to an extent) gameplay. And the enemy AI was leaps and bounds ahead.
Lost_in_Darkness
11/10/05 @ 14:07
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Gamespot surprisingly said that Instincts was better than the original. I didn't read the EG review, but the score would disagree with what Gamespot says.
stuarty_2003
11/10/05 @ 14:11
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They give this 8/10 and say "Best FPS since Halo"

They gave Riddick 9/10...

Ratings aren't worth the keyboard you're typing them on...much like my degree isn't worth the paper it's scribed on
kangarootoo
11/10/05 @ 14:15
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"The frame rate is shoddy too, always chugging and skipping"

I honestly didn't find this to be the case. Not sure what is happening there. There's no overclocking going on in my XB.

I wouldn't worry about whether this magazine or that thinks FC:I is better than FC. They just aren't the same and so hairs can be split till the cows come home.
SlackMaster
11/10/05 @ 14:16
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I was really expecting a lot from Far Cry and due to this I don't think it delivered... They've done a good job on the XBox considering you needed a monster PC to run the original game, but I feel there are few flaws in the game that make it less enjoyable to play than it could have been.

First off the enemy AI is not good... I know that it was supposed to have been improved over the original but really I don't see how. You shoot someone and run under a hut and they don't attack or loose you... you shoot guards through a small crack in the floor and they do nothing. I though the enemy AI was supposed to show some real intellegence but its just like any other shooter.

It puts a big emphasis on stealth but most of the time you can just coast through large sections with all guns blazing without much difficulty. The control method in vehicles is aweful and real awkward and the load times are anything up to 5 minutes (seriously).

This is no Halo, and isn't as technically impressive as DOOM III interms of it's graphical capabilities.

I'd have given it a 7, cos IMO there wasn't much to separate this game from games like Pariah tbh.

I still think that for real fun and gameplay, the original Halo on the XBox beats any other FPS on the console.
Edited 3 times, most recently on 11/10/05 @ 15:22
kangarootoo
11/10/05 @ 14:20
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"I'd have given it a 7, cos IMO there wasn't much to separate this game from games like Pariah tbh."

Holy crap! Pariah was waaaaaaay worse than this. Going by your suggested 7/10 I can only assume that someone somewhere gave Pariah that score. That person needs clipping round the ear and sending straight home.
RedWarrior
11/10/05 @ 14:23
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SlackMaster: " and the load times are anything up to 5 minutes (seriously). "

When?
kangarootoo
11/10/05 @ 14:25
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I've not seen anything like that either (though I am loading from HDD instead of disc). Even taking that into account though, I am literally seeing 20 second level loads so if you are seeing 5 mins I would be suspect as to the condition of your disc and/or DVD drive.
Dizzy
11/10/05 @ 14:27
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> SlackMaster: " and the load times are anything up to 5 minutes (seriously). "

Simply not true...
SlackMaster
11/10/05 @ 14:28
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Been playing from disc and between each level it's taking between 3-5 minutes to load a level the first time around.
Firewine
11/10/05 @ 14:32
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The frame rate is shoddy too, always chugging and skipping.

I haven't been getting that either tbh, but I have had such problems on other Xbox titles, like in KUF Heroes (which I mentioned elsewhere).

and the load times are anything up to 5 minutes (seriously)

Are you referring to the precaching?
kangarootoo
11/10/05 @ 14:34
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Sounds like a lot of re-reading is taking place there.

Which XB version do you have? Mine has one of the early Thomson DVD drives, which sucked to start with and is definitely on the way out now.

See the following link.

http://www.llamma.com/xbox/Repairs/xbox_dvd_version_comparis
on.htm
and
http://www.xbreporter.com/xboxdvddrivecomparison.php

The Thomson drive sucks, the Samsung is the best of the types. Not sure what I am suggesting here, but the load times you are seeing just don't sound right.
kangarootoo
11/10/05 @ 14:38
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"like in KUF Heroes"

Ooh, didn't realise this was out :)
malteaserhead
11/10/05 @ 14:42
#37
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different drives can produce really varied load times... my old thompson (ooer!) took 5 minutes (near its end) to load morrowind. I think the old drive also went screwy during cutscences (exp. lip synching)...
Edited 1 times, most recently on 11/10/05 @ 15:45
Dizzy
11/10/05 @ 14:42
#38
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> Been playing from disc and between each level it's taking between 3-5 minutes to load a level the first time around.

Well if it does... your XBox is going the way of the dodo. On my very old XBox loading is never more than 1 minute and usually around 30secs
prettyboytim
11/10/05 @ 14:48
#39
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Does it have co-op?
Fatfish
11/10/05 @ 14:49
#40
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Quote by Fluffy - "The frame rate is shoddy too, always chugging and skipping. Deleted it from my xbox."

From the second sentence, I would assume that you have a chipped box and have copied the entire game to HDD? Could this not be the reason you are having the problem with frame rate/chugging etc? Might be having problems streaming from your HDD? A sign it's about to die perhaps?
kangarootoo
11/10/05 @ 14:54
#41
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" Does it have co-op?"

Unfortunately not. The MP is fun, but no co-op :(
yegon
11/10/05 @ 14:56
#42
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"enemies who soak up bullets without flinching, while exhibiting all the tactical nous of a blind mouse in a snake pit; really obvious walls that funnel you toward the next explosion or healthpack"
----

Now, to me, this isn't just a flaw of console fps', it's a flaw of 99% of fps' across all platforms. Hell, such flaws feature heavily in Half Life 2, especially "walls that funnel you". HL2 perfect? Roffles, but that's another debate entirely...

Back to FC:I - it's a decent game, amazing use of the Xbox hardware (imagine FC:I on a 733mhz PC with a tweaked GeForce3!) but the shite AI really killed it for me. PC FC on the higher difficulty settings was a real treat by comparison.

I found the vehicles utterly lacklustre too, but the same could be said for the PC version (although I did like the handglider).
Dizzy
11/10/05 @ 14:58
#43
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>but I have a keen eye for vsync-less frame rates and it was hitting the low 20s a lot. :-)

Actually true... but it doesn't diminish the gameplay much. Like the review said.. not super smooth controls (don't expect halo quality). Most of the time it is not an issue.
tengu
11/10/05 @ 15:09
#44
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Vsync is vat ve do ze dishes in, no?
pikemon
11/10/05 @ 15:14
#45
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tom thanks for the review that i will read in a bit (only checked out the score and closing comments now)...

but why diss system link? LAN parties rule!!! get together 4 xboxes, 2 big tellies, 2 video projectors, 10+ controllers... it's FUN

don't forget to mod some of your boxes to be able to play these games that not everybody buys :D
Fatfish
11/10/05 @ 15:21
#46
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Vsync ve may have hit ze raw nerve wiz ze FluffyTucker, no? ;)

Sorry mate, couldn't resist it! All's good thanks. Busy day so no posty for me today.
Firewine
11/10/05 @ 15:29
#47
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the shite AI really killed it for me.

I guess that's fair enough. In fact, contrary to what some reviews have said, I've found it fairly easy to run & gun (it seems they're not so bad at spotting you though, I prefer guerrilla tactics but things tend to go awry quickly for me :/ ).

"Pretend they're Ewoks to double the fun"

Heh heh >:D
lefizz
11/10/05 @ 15:31
#48
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Great review,

far better than the games tm and edge scores and reviews which dont seems to manage to capture what great fun this game is. I was a fan of the pc version but it in many ways always felt like a great tech demo with some great A.I. which rapidlly lost steam and just got silly. This is totally diffferent, Ubi have manage to really keep you interested and the whole balance of the game is way better.

And the whole better than Halo 2 thing sure, i just is more fun.

An interesting thing is that if you say its the best xbox fps since halo what you really mean is best console fps since Halo. There are no decent FPS on PS2 or gamecube. so the only competition is Halo 2 good game but didnt better the original in anything except multiplayer.

fil
Edited 1 times, most recently on 11/10/05 @ 16:43
Fatfish
11/10/05 @ 16:10
#49
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Fluffy - You were nice to Talha? It appears my hypnosis post yesterday worked! How are the kittens and puppies - still in one piece? And when can I expect delivery of my flatscreen?!?
The Bodybuilder
11/10/05 @ 16:11
#50
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The most annoying aspect is the controls. And I really hate the first foggy, jungle level.

However, can anyone give me tips on how to beat crow and his zombie minions? I'm stuck thier (the level in the penthouse).

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