F1 2002 Review
Review - Mugwum takes EA's latest for a spin, and it makes a good impression, but is it good enough?
Version tested: Xbox
The Perfect Formula?
Texturing throughout is nice, but most of the time you're moving too fast to see it
EA is back with another seasonal update to a popular sports franchise. F1 2002 fares better than the lamentable 2002 FIFA World Cup did earlier this year, but then we prefer bouncing a ball against the radiator in the front room to playing that game. F1 2002 is certainly not decrepit, and it's beyond competent, but is it beyond its competition? In a word: no.
Upon firing up F1 2002, the most obvious thing to do is hop into a car and race around your favourite F1 venues, and thanks to the ubiquitous Quick Race option you can do just that, with Silverstone, Hockenheim and Monza available from the get-go. Achieve a top six finish in the four-lap exhibition and you can unlock more circuits, and this gives you a nice grounding for the rest of the game.
A better introduction is provided by the excellent Challenge mode, which teaches you the basics, the moderately difficult stuff and the things that make modern F1 drivers cringe, with gold, silver and bronze Gran Turismo 3 style ratings dependent on your performance. You may find yourself cruising through the first few tasks, but then starting off, braking and simple cornering aren't exactly rocket science - even my unwieldy Volvo can manage those. When asked to handle chicanes and hairpins though, one requires a bit of instruction, and the demands of dry and wet weather conditions and pit stop protocol are certainly in need of some explanation. F1 2002 does a good job and takes things a few steps further, introducing you to advanced features like damage control, oil leaks, how to employ manual transmission and even when and how the various penalties and flag warnings apply.
Race Day
This game is the pits! [Fired -Ed]
Once you emerge from boot camp you should be fully equipped to deal with the 17 circuits, but applying your newfound skills is more difficult than simply peering down the track ahead of you. With this in mind, EA has included detailed flybys of each circuit to case every turn and nuance of the courses, which as you might expect are authentic right down to the colour of the tarmac. This wealth of detail is impressive throughout, and the game makes a meal of the whole race weekend tradition, with practice sessions followed by qualifying sessions on Friday and Saturday, and then warm-up laps and the full race on Sunday, complete with busty models prowling the pits and a roaring crowd of spectators.
This detail is reflected in the graphical side of the game too, which is mostly good with a smattering of bad. As you would expect from EA, the cars are all perfect replicas of their 2002 season counterparts, and circuits likewise are beautifully modelled and detailed. The real highlight though, as with the likes of Moto GP and Wave Race Blue Storm, is the presence of Mother Nature, with rain batting down at an angle throughout, while raindrops settle on the windscreen and refract your view of the world. It's not torrential, nor unrealistic, but it can transform a relatively sedate spectacle into something more challenging. Cars obviously receive damage, and the game can cope with pretty much any part of the vehicle giving up the ghost and falling off, and the fact that there are gameplay implications with every splinter makes all the difference.
Downhill…
One-track mind? [Fired again! -Ed]
Despite a strong showing so far though, F1 2002 suffers at the hands of incessant slowdown, which persistently punctuates high-speed encounters on tracks like Imola and Monaco, and cuts through the tension and realism like Michael Schumacher through a Silverstone tyre wall. Sounds are good, with roaring engines and splintering metal, and although there's no official commentary we reckon we would have hated it anyway, so that's no big loss. However, whirring and revving can't make up for a jerky product.
The depth of F1 2002 tries to return to its rescue, and as you flee the shuddering track in search of a little repair or refuelling, the pits come to life. This is an area of true strength for EA; you can simply duck in and out again, just as you can enable assisted cornering, traction and braking, but this leaves you with a flawed arcade racer, so the advanced simulation features come as a relief. Here you can tweak tyre pressure, wing angles, brake bias, gear box ratios and all sorts of other things, and the game even tells you why you should or shouldn't. Unlike Grand Prix 3, which can be overwhelmingly detailed, F1 2002 makes a strong argument for "almost realism".
Sadly though, almost realism turns out to be less than you might hope for. With all its optional assists, EA has created a pretty good on-the-rails arcade racer, and for those in search of more than just turns and crashes, it's a competent enough simulation as well, but F1 2002 is surpassed by the ageing Grand Prix 3 in both respects, and the much anticipated sequel from Geoff Crammond is due out on Xbox this summer, with the PC version already available.
Red Flag
He's mine...
F1 2002 lets you tone down the realism, but then so does GP3, and GP3's on-the-rails racer is effectively more realistic and more fun than its counterpart here. Similarly, you can go for the most possible realism with no cog left untweaked, but where F1 2002 lets you play with the brake bias, GP3 practically invites you to redesign the braking system. EA picked the wrong fight here, and even the 2002 season date with the Toyota team and proper, life-like vehicles can't save it, because most would argue that F1 has got progressively less exciting anyway, so the older the data, the better!
It's also a little sad to see EA hiding the advanced features behind the Gran Turismo style tutorial mode, because it's not a piece of cake to finish, and it does mask some of the best elements of the game. I feel the need to be equally disparaging in my assessment of the AI, too. It's good, but not without fault (a pretty accurate description of the game as a whole), and most drivers are apparently programmed to cause problems for themselves to simulate driver error. The fact that I never found myself too far off the pace to recoup my position was also a shame, but then the fact that I could overtake easily at all could be considered unrealistic...
There is some added value to consider in the shape of the multiplayer mode, with up to four player split-screen racing, but trying to render four times the action on one screen when the game couldn't even handle it reliably the once makes the whole thing resemble a slide show.
Conclusion
Ultimately, what it all boils down to is this: in playing F1 2002, you can simulate F1 to the nth degree, and the high standards of presentation and authenticity are important gimmicks, but as anybody in F1 will tell you, you can't give the opposition anything. In Geoff Crammond and his team, EA's competition is the proverbial Michael Schumacher of the circuit, and in the end, Michael doesn't make mistakes, and F1 2002 makes plenty.
7 / 10
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Comments (48) Latest comment 10 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Honestly, as a reviewer it's my duty to evaluate and give an opinion about games. Seriously, this game is not even close to be worth the money, I gave it 4/10 when I did my review.
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But as racers go, Rallisport is probably up there with the best. I really wanted EA's F1 game to be the nuts, because this was good on the PS2. Then again, I'd rather spent that money on Moto GP at the moment TBH.
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Lets just say he wasn't Mr Popular with the missus when he got home.
Not played PGR multiplayer, ain't that odd. Mates over tonight, might dig that one out.
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This is not really on, is it? EA can hardly have omitted to test the game properly(?), so why didn't someone say sacrifice a bit of the graphic detail for speed?
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J00 xb0x f4nb0yz
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Now I write for the Swedish section of GameReactor which is scandinavias number one multiformat gaming site. But when I reviewed F1 2k2 I wrote for TVspel.nu (translated Consolegaming.now) . My main gripes was the bad framerate, awful trial-system, less then impressive sound and the fact that the graphics was nothing like it was shown by the official screens that was released from EA.
When the game works, the steering is good and I liked to have two options of steering.
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Rallisport is still the game that sits on top of my pile of games. that and SSXT.
Why do u hate World Cup SSOOOO MUCH ??? I know i maybe a tad bias, but i really didnt think it was that bad for a first outing?
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They are not intended as bribes i assure u
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No flames please I am only comparing games, NOT games systems.
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Don't like the reviews? Bugger off to somewhere MCV recommends.
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That's wrong on just so many levels...
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Bonanza - Read this interview and try to open your eyes a bit.
PS - if anyone wants to check out some of the forums on the US-based Firing Squad site, they're so full of fanboy flamedom it's funny. In particular, anything to do with "poor XBox sales" is a hoot. I'd love to see MCV review this!
Edit: a fine example:
"Really, your problem is that you cannot grasp the logic. That’s ok. I know you have a limited
amount of real world experience, living in your
parent’s basement and all. It’s not your fault.
You can not be blamed for the fact that your blood
line was most likely contaminated 3 centuries ago
by an ancestor who mated with a 4 legged animal of
bovine origin, starting the genetic decline which
culminated in your birth!"
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anyho, beeman u r very right indeed. i only found that out the other day when i had a go of the ps2 version and went, cool....slipstream!! then my brain clicked in and went... hmm didnt see that in the xbx version....
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LOL! Well, you can bet what the quote will be in MCV if they re-review our site now.
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Maybe because he didn't notice it?
All the realism in the world doesn't make up for the fact that the game is apparently plagued by slow framerates. We're constantly told XBox is the most powerful games console in the world (yadda yadda), but EA couldn't make the game run at a decent speed? It just implies poor implementation and a lack of quality control.
As much as realism is a real bonus in a game, at the end of the day, they're meant to be fun to play. GT3 is realistic to a point, but remains a fun game to play for those of us who want to race, not spend hours tweaking suspension parameters.
Eurogamer isn't burning down F1-2002 for no reason - the score isn't a bad one! And I'm sure it will sell fairly well no matter what reviewers say, because it's got an "EA Sports" badge on it - and that means "quality", doesn't it???
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Strangely enough, the one dedicated F1 gaming site I've checked recently had a glowing review of GP4. And it's all very well talking about the PC version of F1 2002, but this is a review of the Xbox game. Unusually for EA, there are actually differences between the two. The fact is that both Tom and me tried F1 2002, and neither of us thought it was *that* good.
No, we don't spend our whole lives playing F1 games, but Tom's a veteran of the Grand Prix series and I've been playing F1 games on and off since the days of Revs on the BBC Micro.
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and thats why the first line of text reads "XBox Review" right at the top of the page.
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There's a very obvious response to that comment...
Seriously, I'm fully prepared to accept that the PC version would be better than the XBox (you've got a more powerful machine for starters), but that would be a whole different story. And review. By all acounts, the XBox version is not that fantastic.
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Wait a minute, I don't like the MSBox. Ah, go right ahead, sir.
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Constructive criticism is always welcome. In this case though I think it's a bit misplaced. Yes, we are an all-formats site, but this review is of the Xbox version of the game and clearly marked as such. It wasn't intended to cover the PS2 and PC versions of the game.
Unfortunately as we have a relatively small editorial staff we're often unable to review games across multiple platforms, as we'd rather focus on covering as many seperate games as possible instead of trying to review every version of one game.
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Mugwum you cheeky little...
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I jest of course. I think Toca race driver will be the racing game of the year. Foaming at the mouth waiting for that.
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Ill throw some extra cash your way if youve trained the little fella to drive me to work.
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Then register a username.
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Your 32 inch TV is lying on your sofa?
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Id look wierd enough sat in the pub chatting to one stuffed monkey, let alone two. Sorry mate.
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That's what I did and I don't even post that much. It did give a me a warm fuzzy feeling inside though.
Erm F1 games....
I liked Pitstop II on the C64. Does that count?
What's an X-Box worth? Are we talking apes here?
Oh great here come the gibbon fanboyz
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Except in real life.
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Either way, there simply arnt enough of them running wild around The Hague causing chaos and hurling cats.
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There's a hilariously topical witticism lurking in there somewhere involving the International Criminal Court, the US military and the American Servicemembers' Protection Act, but I can't be bothered to winkle it out.
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There's a coincidence! I've got a monkey that's been gathering dust under my TV! I couldn't figure out where to plug in the SCART lead, so he's just been sitting there. I think we may be able to sort out a deal here
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Er .. see that big logo in the top right corner of the page? Hm? Yes, this is a review of the Xbox version of the game.