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Exit Review

PSP Review by Marc McEntegart

2 April, 2006

It's nice to find an original game that's designed so intuitively. Exit subtly reminds you of so many games you might wistfully recall playing into the wee hours; it's as comfortable as slipping on your battered old jeans. Taito's puzzle/platformer centres on the character of Mr. ESC: in fact 'character' is certainly the only word to use. The aptly named Mr. ESC is a professional escapologist and a mercenary rescue worker (someday that'll be my job description). There's no more development needed, really.

To The Rescue

The aim throughout is to use Mr. ESC's unique skills to save disaster victims from almost-certain, side-scrolling doom. The game is divided into ten levels, each with ten individual stages, which means (for the mathematically challenged) 100 levels to contort a human brain through - with another 100 for download if you can take it (though how long before we see them here is the question).

While ESC himself is perfectly mobile, agile and capable, controlling the man himself is a doddle and as easy as the words "use the d-pad" suggest. There's also the often fatal, but oh so necessary run button, but the only advice there is to avoid developing a taste for running early on; you'll only hurt yourself later. Thanks to the marvel that is the analogue nub turned mouse, ESC can take a gander around the stage; it's obvious enough but we'd be lost without it.

Exit really stresses the grey matter when we start to interact with his charges. The 'companions' to be rescued have not only got different abilities to our dashing hero, but they also come complete with inabilities that throw hurdles at our loveable protagonist. This often leads to situations where getting to someone proves easy enough, but rescuing them is a mental task of ungodly proportions and the terrifying prospect of "Use a combination of other lads' skills to get out" puzzles.

'Exit' Screenshot 1

I love a fat companion. Watch them waddle.

The talented Mr. ESC can direct his companions, which means that their individual qualities come into play. Children can fit through small spaces, adults can shift boxes around and the infirm can be carried around and generally obstruct every well-laid plan we've ever had. The companions are also directed via the analogue, which functions better here than in most other PSP titles.

Exit is a game of trial and error, though; in fact it's best seen as an extension of the style of play that made Mercury so engaging. We're not playing with simple things like physics here, but learning what ESC and his cohorts are capable of and how to manage everyone at once. Exit evokes the same sense of frustration and elation as Mercury's cycle of repeated failure and eventual success, but in a more engaging way.

It's important to note that Exit never sticks to the point. There's no vast heap of unlockable artwork or bonus levels; the only reason to progress is for progression's sake. It's the old model for games; play it because playing it's entertaining, not because you'll be given a treat at the end. There's also no support for any kind of multiplayer, with wireless reserved exclusively for downloadable content, which nimbly avoids the fact that multiplayer Exit is a rubbish idea.

Let's get Shallow

'Exit' Screenshot 2

Oh ESC. Just watching you climb reminds us what failures we are.

Mr. ESC is probably the single most beautifully minimalist character to have graced the PSP's screen yet - no more than a pitch black silhouette of a man with highlights picked out in white and an obligatory splash of colour provided by a constantly windswept scarlet scarf. If Mr. ESC's style had a corresponding substance it would be oil. Oil with a splash of blood, wearing a yellow fedora. Slick.

The background artwork is striking and while it's easy to be reminded of Viewtiful Joe the comparison never feels fair. Thanks to a rough and ready, hand-drawn look, the bold colours and comic style work exceptionally well together, and, on top of that, the items and characters are a stark monochrome so that it's never too hard to find what you're looking for. Similarly, each of ESC's companions sees a similar visual treatment, but as highly stylised as they are, none quite evokes the same degree of fun as ESC.

Every character is superbly animated, though this in itself has been the source of more complaints than anything else. You might argue that the animations themselves take too long, and while we'd enjoy the option to change direction on ladders and interrupt movements, it's important to remember that this is a puzzle game. Those of you who like to barrel around madly will notice quite quickly that ESC doesn't respond as soon as you'd like, and feels similar to trying to pull off running jumps and swift changes of direction in the original Prince of Persia - but with a pressing time limit.

Accident and Emergency

With all that said, Exit does occasionally treat itself to a little platform action, but it never feels as reliable as it could. In fact it's hugely annoying to have a puzzle fully worked out and still be forced to throw attempts away as you're crippled by missed jumps.

'Exit' Screenshot 3

You can almost feel the dank.

Thanks to the length of some animations, and the stubborn ability of your companions to misunderstand directions, there are situations that are thwarted by nothing more than rotten luck and cutting it too close to the timer. While running is a practical necessity in some stages, it has to be said that ESC's braking leaves a little to be desired. In all likelihood, you will fall to your death more times than you'll care to remember.

It's also important to keep in mind that you'll increasingly come across situations where the margin of error is infinitesimal; move this box a shade too far and there's no going back; please restart the stage. Only you'll never be told you're beyond reprieve. Instead you labour pointlessly on until you realise the mistake ten steps later.

Shepherding the hapless victims around might well be a chore to control at times, but coupled with the audio it becomes a surreal aural nightmare. The soundtrack is jazzy and helps keep the mood while the victims moan about their various afflictions. But while the companion's voices are a pleasant touch at first, as soon as you start to weigh in some serious Exit time you'll notice the same stock phrases repeated endlessly, until the only reason to rescue anyone anymore is so they'll stop bloody talking. We understand you're hungry sweetheart, but if you keep telling us you're not leaving this damned hellhole anytime soon.

The Great Escape

Fortunately for Mr. ESC, Exit more than redeems itself in the face of its various niggling inadequacies. While the companions may prove annoying at times, it's easy enough to resign yourself to their whining and manage the task in hand; for every platform blunder there are ten moments of huge satisfaction to look back on. Anyone arranging hapless innocents on balancing platforms, dodging electrocution and being forced to prioritise limited fire extinguishers will be intimately familiar with the sweet sigh of success. Those moments where you just squeak through are worth the asking price alone, and at times Exit really does feel top notch.

8/10

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Comments: 1-33 of 33 in total

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matrim83
02/04/06 @ 07:47
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Is it just me or does the games graphical style remind anyone of the Bull fight level from Psyhconauts?
Trip SkyWay
02/04/06 @ 07:56
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Sounds interesting and looks nice to.
Owen-B
02/04/06 @ 09:27
#3
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Only game on the PSP I've seen since Mercury that made me wish for few minutes that I had a PSP...

/ducks for cover
nakedbiblereadingman
02/04/06 @ 09:29
#4
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I've been playing that Japanese version for a few months now and I love it to bits, one of the best games out on PSP at the moment, I say.
ReviewingMad
02/04/06 @ 10:14
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FINNALY!!!! A review that I actually agree 100% with. 8/10 is a great score, and I accept it!
\o/
thefilthandthefury
02/04/06 @ 10:38
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We got this in at work and I was completely baffled by the box. Looks alright mind, so I think I'll give it a try.
Kon
02/04/06 @ 12:44
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So i would be correct to understand this is a game in much the same vein as Flashback and the first two Oddworld titles yes? I really enjoyed those back in their time but i wonder if the concept has remained interesting in light of these newer times.
disc
02/04/06 @ 13:09
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Yes it is sort of in the same flair as Flashback and Another World or the Oddworld titles.

But I'd say it is more like Loderunner, the maps are usually tight (though they expand as you reach the later scenarios) and has obstacles that you will try to tackle in various different ways and you will play the same scenario over and over again. So it's not as much action as Flashback and Another World and much more of a puzzle game.

And a great one at that.

The PSP need more games like this.
Edited 1 times, most recently on 02/04/06 @ 14:09
the creeper
02/04/06 @ 13:36
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Just went and bought this on the strength of the review (hadn't heard of it before) and have to say that so far (I've completed the first stage of 10 levels) it's been brilliant. At the moment it's a touch easy and the levels are small, but I'm guessing this is down to the fact I'm only early on in the game.

It's about time we PSP owners stared getting some interesting titles. I've got my fingers crossed for Daxter in a couple of weeks as well.
tiddles
02/04/06 @ 14:05
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At the moment it's a touch easy and the levels are small, but I'm guessing this is down to the fact I'm only early on in the game.

Yup - later levels are frequently a) large and b) tough as nails.

If you have a PSP, Exit, Daxter and Syphon Filter are three games you really must own - I have them all, and they are all superb.
urban
02/04/06 @ 14:14
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enjoyable then?
Kingsadist
02/04/06 @ 15:41
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Anyone else notice how many puzzlers seem to be among the best new-generation handheld games? Quite the conundrum.
absolutezero
02/04/06 @ 15:48
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Ill be getting this, I just don't know when seeing as im skint and I bought Outrun instead.
disc
02/04/06 @ 17:33
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Not really Kingsadist.

It's the games with a slow pace that better suit handhelds, its just a shame some companies dont seem to understand that.

(Dunno about daxter and metroid, not interesting even though they might be good)
mattman
02/04/06 @ 20:11
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Does anyone know if this runs on 1.5 by any means? Just waiting for the green lights to order it as I loved Flashback, Oddworld and the like...
Cabelo
02/04/06 @ 21:14
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While I was writing this I didn't want to mention Flashback because I've never known if I was the only one who played it...

I love you guys :)

Also, no to 1.5 sadly. Unless you're homebrewing.
the creeper
02/04/06 @ 22:11
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You have to upgrade to 2.6 to play this. Don't know if there's a workaround.
Bill Door
03/04/06 @ 07:49
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While I was writing this I didn't want to mention Flashback because I've never known if I was the only one who played it...

Literate gamers aware of very famous old game shocker :)
Talha
03/04/06 @ 08:09
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2 games worth 8/10 on PSP?

Fecking amazing.
JohnnyWashnGo
03/04/06 @ 08:23
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Have to agree with the review completely.
Been playing this since i brought it back from japan a few months back and its just so goddamn addictive.

If you dont believe me then how about this - I finished the game on the flight back to the UK. I later tried to move some new music from my PC to the memory stick, in the process overwriting the save file for Exit. I am now playing it all over again and loving ever minute of it :)

Thats how good it is :)
hilts
03/04/06 @ 08:43
#21
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This review was a bit late wasn't it? I guess you had to buy a retail copy like the rest of us?! Received this on Friday, agree with the review, fantastic old-school game. As mentioned in the review, the companions repetitive one-liners do begin to grate after a while. I have played around twenty-odd levels and loving it - I do wonder however if the game will become stale well before the 100-levels are played? Yep and it forces you to update to 2.6 :(
Went into a few game shops over the weekend - suprise suprise yet another original game (Exit) was either not on the shelves, or poorly displayed. Whilst in a GAME store, two people in front of me were buying Fifa Street 2 - WTF?!
Cabelo
03/04/06 @ 09:04
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Hilts say: Whilst in a GAME store, two people in front of me were buying Fifa Street 2 - WTF?!

Pod-people chief... it's the only answer.
smoison
03/04/06 @ 11:21
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A DEMO would be nice, although we all know SONY are too incompetant to set up downloadable demos on the PSP.

Lets hope its chaeper on EBAY.
Carrybagma
03/04/06 @ 11:37
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Sounds great.
V oldskool.
sailesh
03/04/06 @ 11:39
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looks very cool...along with me and my katamari, exit is a game i'd pick up...along with a psp to play it on (of course).
ManicDrunkMonk
03/04/06 @ 13:48
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This or Lumines? Could do with someone else making the decision for me.
smoison
03/04/06 @ 13:57
#27
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Lumines sucks IMO.

I have never been so disapointed by a PSP game. Its not close to as good as tetris.

I would recommend you try it first.

This looks wicked, but I really want to try it before commiting.
Feanor
03/04/06 @ 14:05
#28
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I also did not get much fun out of Lumines before I traded it in. The VS. mode which makes you start from the very beginning every time you play is extremely poorly designed.
Kiigan
03/04/06 @ 14:35
#29
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Exit is a nice little game - some good puzzles, great presentation. However at 35 quid (at least at my local retailer) I don't think it is a "keeper". Still, nice that there are already some extra downloadable levels for it.

As for the (wrong) individuals bashing Lumines... it takes a while to "click" but once it does you'll find Lumines is very very special. And it is like Tetris so let's stop the lazy comparisons nothing please.
azmol01
03/04/06 @ 19:27
#30
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Lumines is the only reason I keep my PSP, I hope Daxter is good.
admir
03/04/06 @ 20:55
#31
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daxter is the best game on psp so far but this one is good too
Cabelo
03/04/06 @ 21:23
#32
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I'm in the Lumines camp myself. I think single skin mode and lights was a captivating combo for myself and the girlfriend for about 3 weeks.

I am a sad man :(
ChrisOTR
12/11/06 @ 06:35
#33
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Just got this very cheaply, and I'm glad I did! Excellent, visually so different and has a real sense of fun.

Comments: 1-33 of 33 in total

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