Jump to navigation
Advertisement

Eternal Darkness: Sanity's Requiem Review

GameCube Review by Tom Bramwell

1 November, 2002

Have you ever been frightened by a videogame? Probably not. You could say that something like Resident Evil scares you, as a zombie lunges out of nothing and you leap from your seat in the darkness, but through its haunting narrative and the developer's skilful use of 'sanity effects', Eternal Darkness has the power to actually frighten you, and that's an important distinction.

Some of the things Silicon Knights will do to you during their 15 hours will actually haunt you. Some of the fates that befall the 12 characters you control will have you tearing your hair out, writhing in confusion, and wondering where the line falls between what's actually happening and what the game is manifesting to spook you.

No limping corpses

'Eternal Darkness: Sanity's Requiem' Screenshot mar05b

Young Ms Roivas...

Eternal Darkness is definitely a different kind of survival horror game. The challenge isn't marshalling your inventory, storing things strategically in lockboxes and fighting for the right to save your game, whilst gradually clawing your way through hordes of the undead. Although the game's setting is a mansion, the spirits and evil that lurk within aren't going to come limping toward you with their arms outstretched.

Your host for this mansion tour is one Alex Roivas. Having been summoned to her grandfather's secluded home in Rhode Island, she is shown the decapitated, mutilated corpse of her relative and makes an ill-conceived pledge to find the culprit. As the local law enforcement stands mystified, she combs the depths of the Roivas mansion in search of clues. And in the recesses of the library, she finds one - the Tome of Eternal Darkness.

Reading chapters from this grim, Evil Dead-esque relic constructed of flesh, sinew and bone will send you back through time, transplanting the player into the shoes of whichever poor unfortunate found their fate ingrained in this otherworldly Tome. As Alex reads, more of the story is told in Roivas senior's voice, as you act out the words on the page in the role first of the Centurion Pious Augustus, as he wanders the darkness of a Persian labyrinth, and later the archaeologist dusting cobwebs from inscriptions and the Franciscan monk trying to prove his innocence, in locations as far afield as a Cambodian temple.

These unfortunate subjects of Eternal Darkness work in a grizzlier environment than young Alex, though she too will soon find a blade and defend herself. Pious, like Alex, is a noble construction. Neither the game engine's characters nor its environments are as finely detailed as Resident Evil's, but neither tries to compete like for like.

Believable surroundings

'Eternal Darkness: Sanity's Requiem' Screenshot mar04b

The undead hate beards - that's my verdict

Rooms are meant to be ornately decorated, but there's far more definition than elsewhere - whereas in Resi you spent a lot of the time scouring your photographic surroundings for glinting clues, in Eternal Darkness, there is enough detail to have you believe - books lie strewn in wonky piles on desks, pictures hang from every wall for you to examine (and often you have no handy text-based scrawl to explain them), and torches line tombs, occasionally spitting flames to make you jump as you tiptoe along watching for your next adversary.

Characters like Pious are given greater body through individual eye movement, craning their necks to examine things and other hunching before they lunge to attack, not to mention the clinking and clomping of their chainmail and armour which can obscure the noise of approaching death...

Decent voice acting? In a game? Who'd have thought it?

What's more, the voice acting is in a class of its own - though Western games often suffer from badly disjointed dialogue, Eternal Darkness suspends your disbelief that bit longer by sustaining a high quality of commentary from Roivas and dialogue from the rest of the cast. Elsewhere on the audio/visual front, the use of lighting is the best we've seen in a survival horror game. Having Alex peer up from a table and the light gradually fill the contours of her face and body, as shadows fall across her and her eyes stare worriedly - it adds so much more realism than a million painstakingly constructed photographic backgrounds ever could.

Back to the game itself though, and main tenets of your progression through the book are exploration of the house, puzzle-solving and undead combat. You'll complete chapters as you unlock more of the house - this is mostly a process of using clues and items you've picked up thoughtfully, and although the puzzles are rarely mindbendingly difficult, nothing in ED is ever simple. Find the second floor key, for instance, and you'll also find that it breaks in the lock. Find a telescope in a room just off from the library, and you'll also find that you can't just pop your eye to the lens.

Hack, and indeed, slash

'Eternal Darkness: Sanity's Requiem' Screenshot mar08b

Green is evil - nice one, Ninty

Fighting the legions of the undead, who seem quite upset about your dabbling in their masters' affairs, is a process of aiming for a body part and then hacking away with whatever you have. At first. Pious, for example, has a short, sharp Roman sword. By tugging on the R button in the presence of an enemy, that enemy's upper torso will flash white, indicating where any blow struck with A will land. By tapping R again you cycle enemies. By holding forward, back, left or right you can target an individual body part - you'll want to remember 'up' for head. Once decapitated or slashed enough to be downtrodden, the game prompts you to finish an enemy with a grizzly B button blow, often celebrated by a close-up camera angle.

As you progress though, you can learn to harness the complicated magic system. Each spell is made up of symbols called runes, which you'll see throughout the game. By combining them, it's possible to cast greater and greater spells. Spells are stored in the Tome of Eternal Darkness. The best thing about the spell system though is that you can roll your own - pop into the options menu and choose New Spell and you can choose its alignment and a combination of runes (you'll find scrolls and parchments on your travels which give you an idea of what to mix). Once concocted, you can cast spells in-game to vanquish wards which impede your progress, protect yourself from lethal blows and even to summon companion creatures. You can even increase the potency of your arsenal by creating spells to enchant items.

Insane in the membrane

'Eternal Darkness: Sanity's Requiem' Screenshot mar02b

Easier said than done...

The thing you most want to hear about though is the sanity meter. On the whole, spells, weapons and sanity aside, Eternal Darkness is a fairly standard story told in an adventurous way, combining the tales of many people into one big, long yarn. What gives it that edge is the sanity meter. As unspeakable abominations hurtle forth, you gradually lose your mental grip. Lose enough of it and you'll start to hallucinate, and it makes progression that bit more difficult. Enter a new room and you may find yourself completely unarmed. Go out and come back in again and your weapons are at your side - did you imagine it? Waltz into the midst of hordes of enemies hoping to cause some damage, and the Cube complains that a controller is not inserted in port one! What the motionless hell do you do?

At the end of the day, there are only three things about Eternal Darkness we can fault. Three. And none of them should stop you buying this game. Firstly, we have a problem with the combat. Although the targeting system is fine, the way your character's blows often strike scenery wastefully is an unavoidable quirk, and often frustrating. Second, the camera, though eerily cinematic and often ominously placed to give you little clue as to what lies ahead, can obscure important objects and is perhaps less useful than a roving third-person approach. That said, it's not too annoying and it often heightens fear and tension.

They're coming to take me away ho ho he he ha ha

And the third thing we want to contest is the difficulty level. Well, we don't really want to contest it, but some will definitely blitz through Eternal Darkness in about 15 hours and moan, "that was too easy," and for them we must raise a hand. However, to reach the end of ED and complain is arguably to have missed the point - you should buy this game because it's frightening in a way that few games ever have been, and because it's a vividly explored, engrossing narrative the likes of which few out-and-out storytellers like Final Fantasy can compete with. Given the sheer quality of the composition and a very engrossing 15 hours of gameplay, I have to recommend this. There isn't much else like Eternal Darkness, and though it might have felt that way for a bit, I'm not losing my mind.

Advertisement

Are you excited about Eternal Darkness on GameCube?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 57 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Errol
01/11/02 @ 10:58
#1
0
You buried this comment
Comment below viewing threshold
Show
Hot babe alert !
Blerk
01/11/02 @ 10:58
#2
0
You buried this comment
Comment below viewing threshold
Show
Sounds ace! Another one on my 'wanted' list... I've nearly got enough to justify a Cube purchase now. Nearly, but not quite...
Khab
01/11/02 @ 11:03
#3
0
You buried this comment
Comment below viewing threshold
Show
Yes! It's a winner! And I'm off to write a home exam for the next six days! Great! Really!
ssuellid
01/11/02 @ 11:05
#4
0
You buried this comment
Comment below viewing threshold
Show
Anyone seen the TV ad for this? It made the game look crap.
Tiitiz
01/11/02 @ 11:14
#5
0
You buried this comment
Comment below viewing threshold
Show
Seen the game in action already. Pretty good but i want a few days on it alone myself before i make a final judgment on buying it. After plaing Res Evil its hard to look at another game like it with poorer graphics.

I hope to see more games like this on the cube in future
binky
01/11/02 @ 11:24
#6
0
You buried this comment
Comment below viewing threshold
Show
I like the sound of this game, but please can u tell me a few things about it that were not clear in the review...

1st. Is the control method akin to RES EVIL, as i absolutely hate that style, and it has put me off playing anything like that again.

2nd is the camera static as u enter rooms like res-evil, as once again im not keen on that sort of thing?

these are the only 2 things that are stopping me wanting this game.
Tiitiz
01/11/02 @ 11:31
#7
0
You buried this comment
Comment below viewing threshold
Show
Not quite Binky, the camera sticks in one spot of the room but follows the character around. Not sure on the controls as i have not played it with my own hands yet
Mugwum [staff]
01/11/02 @ 11:42
#8
0
You buried this comment
Comment below viewing threshold
Show
The camera sweeps around a lot by itself, and the control system is more Silent Hill than Resident Evil, and I honestly didn't find it difficult because I never really had to think about it. It just works.
Azule
01/11/02 @ 11:44
#9
0
You buried this comment
Comment below viewing threshold
Show
The control is normal 3d, press L to run. The camera runs on a set path, so it will either stick in the middle of the room or follow behind you down a hallway (even if you face the opposite way in the hall, the camera will just backtrack).
st3ph3n
01/11/02 @ 11:46
#10
0
You buried this comment
Comment below viewing threshold
Show
WTF? I just got some huge full page IGN style makes me want to kill advert for this. The most intrusive advert I've ever seen on this website no less.
DocX
01/11/02 @ 11:55
#11
0
You buried this comment
Comment below viewing threshold
Show
This sounds really good. What are the 'undead' like? I refuse to play anything with zombies in any more - they are the lamest most overused monster in gaming history. I've been waiting for a decent bit of insanity gameplay for ages - whatever happened to that Call of Cthulhu game?
martu
01/11/02 @ 12:01
#12
0
You buried this comment
Comment below viewing threshold
Show
Anyone else a bit disappointed the reviews have mentioned the missing controller thing? It's not going to have the same impact now is it?
sam_spade
01/11/02 @ 12:02
#13
0
You buried this comment
Comment below viewing threshold
Show
Yeah, it's a bit like knowing the butler did it.
Edited 1 times, most recently on 01/11/02 @ 12:12
Azule
01/11/02 @ 12:45
#14
0
You buried this comment
Comment below viewing threshold
Show
That's the problem with the "insanity" system... you're often hoping something is going to happen. It's like, "make me become insane,....this is going to be cool!" I wish that they had not included the bar which tracks your insanity levels, using the fact that crazy things are going on to tell if you need to heal yourself would have made this aspect of the game more real, and less "gimicky". :D
Emma Roids
01/11/02 @ 12:59
#15
0
You buried this comment
Comment below viewing threshold
Show
A good game released on the Cube shocker made better by the fact the fat plumber isnt in it.
Ciaran
01/11/02 @ 13:19
#16
0
You buried this comment
Comment below viewing threshold
Show
I'm currently three and a half hours into the game, now playing Karim's chapter and getting into the magic system. I love it. The control system is a lot more accessible than Resident Evil and while I wouldn't call it scary as such, it definitely is an unsettling game.

SPOILER AHEAD -----
spoiler spoileryspoiler spoilerspoiler spoiler that floor of screaming spoiler spoiler spoiler faces really creeped me out the first time spoiler spoileryspoiler spoiler.
STOP SPOILER -----

A Cube must-buy imo. Going back to play it now.
JeetKuneMaul
01/11/02 @ 13:37
#17
0
You buried this comment
Comment below viewing threshold
Show
Can't wait to pick this up but there are too many other titles on the release schedule just now or sitting by my consoles waiting to be played.

This time of year makes me go crazy enough without a game doing it.

Too many titles so little time. :O(
MetalDog
01/11/02 @ 14:35
#18
0
You buried this comment
Comment below viewing threshold
Show
How much are cube's these days?
I foolishly parted ways with the man who bought one (he was darling enough to give me custody of the DC though).
Mugwum [staff]
01/11/02 @ 15:00
#19
0
You buried this comment
Comment below viewing threshold
Show
"Anyone else a bit disappointed the reviews have mentioned the missing controller thing? It's not going to have the same impact now is it?"

Heh, believe me, you'd kill us if we mentioned the stuff that was actually frightening :-)
Whizzo
01/11/02 @ 15:07
#20
0
You buried this comment
Comment below viewing threshold
Show
PC World are doing their all games for 24.99 promotion again at the mo, seems a good time to pick this up.....
Only in Northern Ireland, not in the rest of the country.
Max_M
01/11/02 @ 15:48
#21
0
You buried this comment
Comment below viewing threshold
Show
Going out to buy it now. :)
ST..
01/11/02 @ 15:50
#22
0
You buried this comment
Comment below viewing threshold
Show
Only in Northern Ireland? Doh!

Oh well i guess there has to be some perks to living here....
Whizzo
01/11/02 @ 15:54
#23
0
You buried this comment
Comment below viewing threshold
Show
Yes it does seem a bit weird it's only in NI but at least someone is getting a good deal, are there many PC Worlds your neck of the woods? They seem to be popping up all over the place in SE England.
martu
01/11/02 @ 16:01
#24
0
You buried this comment
Comment below viewing threshold
Show
"Heh, believe me, you'd kill us if we mentioned the stuff that was actually frightening :-)"

I hadn't thought of that - time to buy.
ST..
01/11/02 @ 16:22
#25
0
You buried this comment
Comment below viewing threshold
Show
Yeah popping up all over the place here too.

Heres hoping this proves better than my last 24.99 special: Toca Race Driver, bleugh........
terminalterror
01/11/02 @ 17:02
#26
0
You buried this comment
Comment below viewing threshold
Show
Anyone else a bit disappointed the reviews have mentioned the missing controller thing? It's not going to have the same impact now is it?

NGC magazine used the same example in its review to illustrate the insanity effects, but left the rest for us to find out. At least the spoilers are the same.

It would be nice if spoilers were preceded by a note saying: 'spoiler ahead, highlight text to read' with the spoiler writtin in the same grey as the background
Edited 1 times, most recently on 01/11/02 @ 17:03
disc
01/11/02 @ 17:05
#27
0
You buried this comment
Comment below viewing threshold
Show
I actually like the old version of the reviews...

several pages...

could you make it togglable... or maybe there is a function already?
Pirotic
01/11/02 @ 17:10
#28
0
You buried this comment
Comment below viewing threshold
Show
60hz widescreen... bliss
Khab
02/11/02 @ 02:05
#29
0
You buried this comment
Comment below viewing threshold
Show
Ok, it's 3 am now, and I've been playing Eternal Darkness for three hours, with the lights out and my headphones on.

This game scares the shit out of me. Not the 'jump out of your seat'-surprise kind of scared, but it CREEPS me out. I really, REALLY don't want to open that door that is banging in the mansion. REALLY. The control system is what Resi's should be, and the graphics are wonderfully realised, with VERY nice use of shadows. They're also using your gaming veteranship against you! See, just because one monster of the three that lie on the floor wake up doesn't mean the other two will! Damn.

Somehow I doubt it would be as scary in broad daylight with people around, though. So don't play it like that.

I'm off to an (uneasy) sleep.
Ciaran
02/11/02 @ 02:25
#30
0
You buried this comment
Comment below viewing threshold
Show
I really, REALLY don't want to open that door that is banging in the mansion.

Shit, I thought I was hallucinating that! *shudders*
Ciaran
02/11/02 @ 03:00
#31
0
You buried this comment
Comment below viewing threshold
Show
I found a very interesting interview with Silicon Knights' head honcho. Worth a read:

Interview with Denis Dyack from Silicon Knights

Seems like SK might be Nintendo's new Rare... Also notice the implicit confirmation of Big N's continued presence in the home console business.

That brings up some more questions. What is Nintendo’s controlling interest in Silicon Knights?
That’s one of the questions I cannot answer. Our relationship has been very good, it’s permanent. We haven’t disclosed any of that to the public. Basically we’re working together with Nintendo on GameCube and all future platforms they create. (...)


edit: also some bits about GC's successor here
edit 2: for clarity. I really shouldn't post so late.
Edited 3 times, most recently on 02/11/02 @ 03:17
Bill Gates is Evil
02/11/02 @ 08:01
#32
0
You buried this comment
Comment below viewing threshold
Show
Peter McDougall mentioned there is a successor to GameCube in the works-- but i'll see it when I believe it. I'll eat half my shorts now then the other half later when the damn thing is officially announced. Nintendo barely released GameCube. I still think, with confidence, there won't be a GameCube 2. Nintendo may be researching for a newer console, but that may be just a "safe than sorry" plan for Nintendo, in case GameCube suddenly starts selling. Peter also might have said it to instill confidence in it's current console-- a category currently lacking.
Bill Gates is Evil
02/11/02 @ 08:06
#33
0
You buried this comment
Comment below viewing threshold
Show
"Seems like SK might be Nintendo's new Rare..."

That would be quite a downgrade. Eternal Darkness is good and all, but this game was in development for over four years. It should be perfect. If I had 15 months to study for college exams, I sure as hell better get an A+. And I don't think Nintendo is looking for a new Rare. If having a Rare-caliber developer was that important to Nintendo, they wouldn't have sold them to a competitor in the first place.
FWB
02/11/02 @ 10:11
#34
0
You buried this comment
Comment below viewing threshold
Show
If I had 15 months to study for college exams, I sure as hell better get an A+.

Not a good comparison. I recall having 3 years to study for my exams, all except 2 weeks of which was spent in the pub or chasing women.
gamesb*tch
02/11/02 @ 14:08
#35
0
You buried this comment
Comment below viewing threshold
Show
Two weeks... good lord what subject did you study?
sam_spade
02/11/02 @ 14:49
#36
0
You buried this comment
Comment below viewing threshold
Show
Beer with a major in Female Studies by the sounds of it.
gamesb*tch
02/11/02 @ 15:28
#37
0
You buried this comment
Comment below viewing threshold
Show
heh... that was everyone's minor wasn't it... ;)
terminalterror
02/11/02 @ 16:37
#38
0
You buried this comment
Comment below viewing threshold
Show
If having a Rare-caliber developer was that important to Nintendo, they wouldn't have sold them to a competitor in the first place.

The point is that Rare are no longer that high-caliber developer it once was, as Starfox Adventures doesn't seem to be up to previous standards.
gamesb*tch
02/11/02 @ 17:46
#39
0
You buried this comment
Comment below viewing threshold
Show
got this game waiting at home and have just ordered a 21 inch WEga Sony Triniton off of let's buy it .com for... hold breath ... 250 quid... get on over there you bargain hunters!
Doogle
03/11/02 @ 10:16
#40
0
You buried this comment
Comment below viewing threshold
Show
I really want to buy this game but i'm scared
I won't play it enough.I've got so many games on
the go at the moment I probably won't have the time to play it very much.

Why oh why does everything have to come out at this time of the year?.Surely at least one or two can come out in the summer months.It is just impossible to buy and play them all.
Khab
03/11/02 @ 16:01
#41
0
You buried this comment
Comment below viewing threshold
Show
You WILL be playing this a lot, at least if you sit down in the dark with headphones on. See, you won't dare to move after a while. :)
gamesb*tch
04/11/02 @ 02:02
#42
0
You buried this comment
Comment below viewing threshold
Show
i agree but the doom 3 tech demo will keep me going til tomorrow morn!
mechamonkey
04/11/02 @ 09:29
#43
0
You buried this comment
Comment below viewing threshold
Show
Fantastic game, it just completely freaks me out.

It definately gets better after the first couple of hours.

9/10
Khab
04/11/02 @ 14:13
#44
0
You buried this comment
Comment below viewing threshold
Show
I thought the graphics were decidedly average, the control system cumbersome and most of all the story was predicable and tedious to say the least.


As for the graphics, fair enough if you didn't like them. The control system? Have you ever tried playing Resident Evil? Now THAT'S cumbersome. This is smooth, I don't even think about it.
And the story - how far into it did you play? See, it doesn't unfold the way one might THINK it'll unfold.

Also, it scares the hell out of me. Which can't be bad. But to each his own, I guess.
ST..
04/11/02 @ 16:18
#45
0
You buried this comment
Comment below viewing threshold
Show
Im still pretty early on in this: playing the Pious Augustus section and to date the much vaunted "sanity meter" has not made an appearance.

When does it appear?
sam_spade
04/11/02 @ 16:23
#46
0
You buried this comment
Comment below viewing threshold
Show
Next character I believe. Then you have it for the rest of the game. However, there are far more disturbing things in the game than the loss of sanity.
ST..
04/11/02 @ 16:32
#47
0
You buried this comment
Comment below viewing threshold
Show
Cheers Sam.

Game seems great so far. Is it actually based on any of Lovecraft's writings, or is it a "homage"?
AnotherMartin
04/11/02 @ 17:14
#48
0
You buried this comment
Comment below viewing threshold
Show
Out of interest which colour thingy did everyone pick at the end of the first chapter.

I went for Green, and it seems to crop up alot espec in cut scenes.

Really enjoying this apart from when I had forgot to save, died and had to re-do a couple of chapters (but I did keep a couple of people alive that died first time round).

Only had one BOO experience so far, the rest of it is a more subtle creeping out, than an in your face shock.
sam_spade
04/11/02 @ 17:22
#49
0
You buried this comment
Comment below viewing threshold
Show
one BOO experience

SPOILER SPOILER SPOILER IN SPOILER SPOILER SPOILER SPOILER THE SPOILER SPOILER BATH SPOILER?

I went for red at the start and that's the one that appears in cut-scenes. Did anyone know it affects the story other than the cutscenes?

@ST it's a massive homage to Lovecraft. I guess with Cthulhu from Headfirst apparently coming out sometime this decade the license is tied up.
AnotherMartin
04/11/02 @ 17:27
#50
0
You buried this comment
Comment below viewing threshold
Show
[sam_spade] yep thats the one, my sister almost pissed tea through her nose. Yet my seven y/o newphew found it most amusing.

I've heard that the game is different depending on what coulour, but I don't know by how much. I suppose it'll mean I end up playing through it at least twice and if the differences are big enough maybe more (though with all the games coming out between now and x-mas maybe not)

Comments: 1-50 of 57 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery