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Enter The Matrix Review

PlayStation 2 Review by Tom Bramwell

23 May, 2003

There are lots of films that deserve a good videogame adaptation, and The Matrix is definitely near the top of that list. It's got hacking, dark shades, skin-tight leather outfits, fast cars, kung fu and Bullet Time, and the sort of acrobatic action sequences that game developers have been cooking up without inspiration for over a decade. And the twist is that the "real world" is basically just a videogame anyway.

Developed by Shiny, with a plot scripted by the Wachowski brothers, it's easy to see why so many people are excited about the long-awaited Enter The Matrix. But is it this generation's GoldenEye, or another Minority Report?

Welcome to the game world

'Enter The Matrix' Screenshot 1

Heel!

As everybody expected, the product of Shiny's labours is a third person action title that combines most of the film's code-rupturingly energetic pursuits, starring two characters from The Matrix Reloaded, which debuted worldwide this month. You can play from the perspective of either Ghost (Anthony Wong) or Niobe (Jada Pinket Smith), each of whom gets a different run of levels, and both big screen actors (along with a whole host of others) have lent their acting talents - voice and otherwise - to the proceedings.

The game takes place shortly before the events of the second film in the trilogy (just after The Final Flight of Osiris, one of the 'Animatrix' shorts, for what it's worth), and sees our two heroes racing to collect a transmission deposited inside the Matrix by the erstwhile crew of the Osiris, who stumbled upon something rather chilling during their last topside hover-about. After Ghost and Niobe achieve this, the plot takes a different turn and focuses on their efforts to help extract various other crews and generally kick the crap out of a never-ending onslaught of disillusioned police officers and SWAT team members, whilst sidestepping the attentions of various bullet-dodging "agents" hell-bent on their downfall.

Although the game doesn't let you control Neo, since his role as The One means he can pistol-whip even the rowdiest of punters one-handed with his eyes closed, both hero and heroine have their fair share of lethal kicks (circle), punches (triangle) and throws (both), along with a "Focus" (i.e. Bullet Time) technique (L1). Focus slows the action down and allows players to dodge bullets, via a combination of sidestepping (L2/R2) and leaping around (X), and lets us disconnect the enslaved Duracell soldiers from their machine-made prison with an elaborate array of fighting moves and Max Payne-style gunplay.

Ping "entertainment"

'Enter The Matrix' Screenshot 2

Today's task, my beloved art team, is to stick Anthony Wong's face on this oddly square-edged body.

Complementing the action are various FMV segments directed by the Wachowskis (unfortunately devoid of their trademark special effects wizardry), a few car and hovercraft driving sections, a whole lot of scripted in-game events and a curious "Hacking" mode that reminds us of trying to bypass the shoddy network security on our old school computers to access 'the good stuff'. This being a title aimed at the mainstream, it isn't exactly brain-meltingly impenetrable, comprising an on-screen keyboard and a DOS-style interface with various "locked" commands to break open, but it will have you guessing for a little while before it yields the game's various extras - like concept art, recorded messages from Morpheus and the rest of the Matrix gang, a training mode and the ability to review FMV sequences unlocked in the single player game, and it soothes the mind when you're not fighting like Jet Li with a speed drip.

Annoyingly though, Enter The Matrix succeeds only in reminding us how brilliant the films were (and if you don't like them, we're expecting your flame in about five minutes time) falling short in the graphics, gameplay, level design, sound and even story department without surprising anybody - not even Infogrames' shareholders.

Visually, the move from FMV to in-game is a bit like seeing Jennifer Aniston remove her make-up. Or, you know, someone you find attractive. Character models are nicely animated, but scarily low-res, and the sharp-edged polygons of this clearly PS2-focused engine hardly suit the smooth leather outfits and complex fighting moves of the game's protagonists. It doesn't help that every enemy - whether they're security guards, SWAT teams, agents or what-have-you - was apparently bred from the same test-tube, that the vehicles have octagonal wheels, or that the environments centre on increasingly dull areas of the console's palette. From the grey-tinged, poorly textured and repetitive confines of a Post Office (which has more guards than Fort Knox) to the dull brown, steam-spewing vents of a sewer system and through the massive My First Quake Level-style hangars and aeroplanes, it's an apparently unending procession of visual mediocrity.

Further down the rabbit hole

'Enter The Matrix' Screenshot 3

Niobe disguises herself as a pineapple.

Not content with poor visuals, Shiny has also left plenty of bugs in to emphasize the game engine's failings (or inability to get the game finished in time) and keep the player grumbling. Ghost and Niobe regularly fail to grasp ledges or jump correctly towards them, often get stuck on scenery, and can even tiptoe off the side of a gangway to perch on the thin air they think they're breathing. Clearly ETM is running on an old version of the Matrix.

Even ignoring these shortcomings the actual gameplay isn't much more engaging. There are supposed to be something like 3,000 moves (a frankly bizarre claim) in the game, but the most you'll see is in the high teens, as you mash buttons and twiddle the left analogue stick with L1 held down hoping to execute something blinding. There are some cool attacks, like taking a step up a nearby wall and kicking somebody in the face ala Neo at the end of 'the lobby scene', and defying physics by teeing someone up with a small kick before booting them halfway across the level, but we've certainly not seen 3,000. Or even 30. And the ones we have seen now bore us through repetition.

The other side of the combat is gunplay. You can equip a weapon (all the enemies drop them) with R1 and start firing by holding or blasting away with the same button, and by using Focus at the same time you stand a good chance of dodging incoming bullets and even launching yourself around like Max Payne. But it's exactly like Max Payne for the most part, with a camera that sits behind you and faces ahead. But because you're less likely to die, the game auto-targets enemies and there's a first person view that you can fire from but only sidestep in, the chances are that if you ever patched Remedy's noir shooter with the popular kung fu mod then you've already got a better game.

I need an exit!

'Enter The Matrix' Screenshot 4

Careful you don't randomly fall off the side of the game there, Ghost!

As for the level design… we could go on all day. At times it's as if the levels were designed for a different game. We've had to replay missions several times just to suss out shotgun guard positions because they represent 99 per cent of the challenge, we've flailed around for ages trying to ascertain which bits of scenery we're allowed to climb on, we've had apparently useless "allies" introduced quite randomly, and suffered Game Over screens because they died before we could pick out nearby black-suited SWAT men against the brown and grey environments, or even figure out we were meant to protect them, we've had to run around empty, sprawling hangars and airport lounges trying to find ladders. [Gasps for breath.] We've had to run around conveyor belt levels trying to avoid upsetting the game engine with our footfall and plummeting into the firing line, we've drop-kicked enemies on gangways only to fly off the side ourselves, we've had to run down pitch black corridors switching to and from the infrared sniper rifle scope because the massive in-game help system, game manual and a million online walkthroughs wouldn't tell us how to equip the torch/scope to our regular MP5, we've had to stick to the rafters to avoid damaging clouds of tear gas, regularly falling down because the Lara Croft-wannabe ledge-hanging is hit and miss, forcing us to circle the guard-infested area looking for a way back up… Do you want more examples? We have about four pages' worth.

Admittedly, we play a lot of games at Eurogamer, so things like this grate on our souls like overzealous Parmesan-equipped Italian waitresses working on double pay, but surely with so much money and so much experience behind this project, somebody could have piped up somewhere and said "um, Dave, this isn't actually fun!" For a game which is basically about suspension of disbelief, this sort of enthusiasm-robbing nonsense is totally unacceptable.

As are the car and hovercraft-based driving sections (we particularly hated the "drive around for two minutes avoiding the psychotic police force before the invisible wall disappears" objective), as is the soundtrack's apparent dissociation from the game ("We've got the official music! Let's just stick it all over the place!"), and as is the ridiculous distribution of automated save points (five uneventful miles from the bit that kills you, generally). We're not sure whether we detest the health system, which lets you regenerate your way back up to 100 per cent if you can find a quiet spot, so we'll let Shiny off on that one, but like a lot of the game, it says "rushed" to us. "Do you want to jack back in?" No.

Payneful

Let's be fair: Enter The Matrix has almost its fair share of good bits. The hacking mode is a bit of a laugh, the combat can be quite fun (and if you haven't played Max Payne you'll probably enjoy it even more), it's reasonably lengthy (more than the seven hours we've seen quoted elsewhere, especially if you play it on Normal and go for both campaigns), it has slow-motion sniping and some madcap running-away-from-agents rooftop chases, and it plugs some of the gaps in and poses more brain-teasing questions about a storyline that has most of the world hooked, but it is blighted on so many levels by the blundering stupidity of its malformed stillborn design that recommending it is beyond us. The blue pill never looked so tasty.

4/10

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Comments: 1-50 of 67 in total | next 50 »

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FWB
23/05/03 @ 13:06
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1st post.

EDIT: Good, now that I got that I can read the review. :)
Edited 1 times, most recently on 23/05/03 @ 14:06
Errol
23/05/03 @ 13:10
#2
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lol. 4/10.

Somebody deserves to go bust because of this debacle.
Blerk
23/05/03 @ 13:13
#3
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Hey, at least it does 60hz! :-)
sam_spade
23/05/03 @ 13:15
#4
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Infogrames!!
Edited 1 times, most recently on 23/05/03 @ 14:16
Marcus
23/05/03 @ 13:22
#5
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Quote: Publisher InfogramesNotAtari
Sam's going to go beserk...
Edit: Sam go there first - still it's better than a screen full of Atari
Edited 1 times, most recently on 23/05/03 @ 14:24
AnotherMartin
23/05/03 @ 13:22
#6
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I think it's been said before but do you think this'll end up in the desert with all those ET cartridges?
Marcus
23/05/03 @ 13:26
#7
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PC version might (6 disks...yeah right).
Be interesting to see how many copies of EtM are returned this weekend (anyone know how to find out the returns rate for these things?)
Westy
23/05/03 @ 13:26
#8
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No, because its already sold 1 million copies
itamae
23/05/03 @ 13:29
#9
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Worse level design than Jedi Knight II, then? Hard to imagine..... no wait, I just can't imagine that!

Do you want more examples? We have about four pages' worth.

Yes, please. Or I'll have to buy the game just to make sure of that.
Edited 1 times, most recently on 23/05/03 @ 14:30
Mike_Hunt
23/05/03 @ 13:43
#10
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I can confirm that the PC version is "only" 3 discs, with one play disc. I honestly can't say thats its all that bad, it really did have potential. They've just not finished it. If they'd released this as a beta then the bugs could be excused.

Anyways, it'll be going back tomorrow and swapped over for VC.
Mugwum [staff]
23/05/03 @ 13:44
#11
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"I found it sort of amusing that virtually no intellegent reviews were done before the game was released"

They wouldn't let us have it. Or anyone in fact.
Tricky
23/05/03 @ 13:47
#12
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Well I played it, completed it, enjoyed it (mostly - apart from the driving and hovercraft bits which sucked major arse) and now I've just returned it and exchanged it for Ikaruga. :-p
Sucram
23/05/03 @ 13:58
#13
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'exchanged it for Ikaruga. '

You've got to love the fact that ETM cost $30 million to make, where's Ikaruga was made by basicly 3 people.
Tricky
23/05/03 @ 14:19
#14
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There's a company called Game here in the UK that offers a 10 day "no quibble" exchange on any console game. So it's basically a "buy and try" kind of procedure that makes up for the fact that their prices are obviously much higher than buying online.

Amusingly, I returned the Matrix today and they had no copies at all on the X Box or PS2 (plenty on Cube though) so my X Box copy will have sold in the space of about 5 seconds once they got it back on the shelf again.
Edited 1 times, most recently on 23/05/03 @ 15:20
Neverness
23/05/03 @ 14:24
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Apparently Shiny are releasing a 'special edition' later in the year supposedly this will be the finished version.

Still won't buy it though.

(sorry about the spelling, pub lunch and all...now back to CAD...)
evilmatt
23/05/03 @ 14:28
#16
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is it just me or is this game a thinly disguised promotional tool for the film.
The plot made little sense it seemed a random walk through a set of unrelated events. It'll probably make sense after I've seen the film.
Once again games 10 day return policy saves the day.
miffo
23/05/03 @ 14:37
#17
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->Confused swede
There is a shop at Västermalmsgallerian in Stockholm that claims to let you return a game if you're not satisfied.
FWB
23/05/03 @ 14:45
#18
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Where's Syndicate 3?
Blerk
23/05/03 @ 14:46
#19
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This is one of those games that the critics hate and the players love

Nah. It's one of those games that people that like good games hate and idiots love.
Cyhwuhx
23/05/03 @ 14:52
#20
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Hey, at least it does 60hz! :-)

.::: BWAHAHAHAAH!!!! No it didn't.... Not on the Cube version anyway, the PS2 version had no 60hz switch to see and the Xbox version... Well after two versions I coudn't stand taking a look at the third.. :/

If there IS a 60Hz version could somebody tell me how to activate it? Maybe it improves a bit...

Also I really love ETM's frontend... :P Makes Times New Roman webpages look attractive.
Tyronne
23/05/03 @ 15:03
#21
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Well my matrix is going back on sunday.....having more fun playing vietcong...actually a lot better than I thought it would be.
hahakid
23/05/03 @ 15:05
#22
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maybe if you hold the big gren button during the Cubes' startup ?

that activates 60 Hz for all of the games I have ( all 3 )
Mugwum [staff]
23/05/03 @ 15:07
#23
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Yeah, sorry about the 60Hz thing. Blame my review template.
Blerk
23/05/03 @ 15:08
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Heh - so now it doesn't even have 60hz to fall back on. What a load of old shite. :-)
Cyhwuhx
23/05/03 @ 15:10
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.::: Templates are evil > :)

But at least it's nice to know even a PAL Matrix would suffer from borders...

(Aha so the Matrix does not exist! I have no borders in my life!
...
Eh...)
dan13l
23/05/03 @ 15:11
#26
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Yeah, 4/10 is about right. I enjoyed about 50% of the game, which in my book earns it about 5/10 ;)

I hate this game even more for it making me NOT want to see the film (which I was really looking forward to).

I defy anyone to play through the abysmal final "sewer shark" sections and still hold any interest in the thing. I was so disgusted by it I didn't even care about the Matrix Revolutions trailer you get "treated" to when you complete the thing.

Atari should pay ME to play this hunk of junk.

Needless to say, it got swapped today for MotoGP2...
Cyhwuhx
23/05/03 @ 15:25
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.::: Guess... ;)
UncleLou
23/05/03 @ 15:27
#28
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lol
eviltobz
23/05/03 @ 15:33
#29
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i've only played a couple of levels so far, but i have found a mix of stuff to love and hate. i've had one driving bit, which did suck arse - drive in a circle a few times, then drive over a bridge. woo. the normal 3rd person bits have been more enjoyable, the level design has been pretty poor, with quite a cut and paste feel to a lot of the areas, ahh, there goes the generic shelving unit, again. but the matrixy vibe, bullet time, running up walls etc does have at least a strong novelty value for a while, but that may wear off soon. there's also been a few nice moments when the music has kicked into gear just as things turn shit shaped, but looking at the review, that may be more from coincidence than design. if you're a matrix fan, then i'd recommend a rental, or get it from somewhere with a returns policy, as there are things in there to enjoy.

oh, and crashed my xboxen on a number of occasions on one level. i ended up having to run through it as fast as possible, not killing any oppenents just so i could get out before it crashed. nice :)
Edited 1 times, most recently on 23/05/03 @ 16:34
Tiger_Walts
23/05/03 @ 15:35
#30
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"A winner is me! What do I win?"

"Guess... ;)"

and you can't exchange it either
rare uk
23/05/03 @ 15:37
#31
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It's an absolutely great game...........

It's an absolutley great game..........

Damn there must be a glitch in the Matrix

Edited 1 times. Most recently by Agent Smith at 15:30 on 23/05/2003
AOFanboi
23/05/03 @ 16:06
#32
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I wopuld deduct another point to 3/10 because of the CARDINAL SIN it is to ressurrect the genre of "follow a rail track (arrow) between cut scenes/FMV sequences" of the early 1990s.
Xensor
23/05/03 @ 16:42
#33
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hmmm... this review smacks of reviewer fatigue, but the points you make are fair enough. However i think 4 is too harsh, i'd rate it a 5.5.
Pirotic
23/05/03 @ 16:55
#34
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they tried to do to much in too little time, Shiny have never been able to pull off a blockbuster, they just dont have the talent or resources.

i'd of liked a few different games based on the matrix, rather than mashing it all together into one substandard title.
Smugglarn
23/05/03 @ 17:21
#35
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Shut up Bob, you f****ng plant! This game sux arse on the PC as well. The story is the only thing that's better than that crappy Max Payne(which is very very gay, and is like two years old) Hell, that Kung Fu mod is a shitload better than this crap. Thank God I didn't pay for this piece of shit...

Don't listen to Bobby-boy - he is Perry's little bitch.
Edited 2 times, most recently on 23/05/03 @ 18:26
Fizzy
23/05/03 @ 17:24
#36
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Man, forum invasion again of kids?
MORBO
23/05/03 @ 17:26
#37
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4/10 ?? for me its more like 6 or 7 out of 10...and the only reason i wouldn't give it 8 is because its far too short (rushed through the ghost campaign in 6 hours something). That was a quite disappointing. and oh well the multiplayer...that one sucks too.
but while playing it i loved it.

so in my opinion this is a must-rent for every matrix fan

(played gamecube version)
Edited 1 times, most recently on 23/05/03 @ 18:26
Fozzie_bear
23/05/03 @ 17:36
#38
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Too right Smugglarn. I see Bob reckons it's worth six or seven. If that don't make him Dave Perry's bitch i don't know what does.

By the way, the only pre-release review i saw of this was on gamesdomain.co.uk. They reckon it's a 'Top Game' funnily enough!

"you may well find this one of the most faithful movie-to-game experiences in recent memory".

Nice to see that Notari managed to find some original ways to spend the marketing money :)
Jesus: Action Figure
23/05/03 @ 18:50
#39
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"WTF, 4 is far too harsh. I admit it has blunders and its bad points, and the driving level is just plain shite but I've been playing this game for a month and the fun value in pulling off extremely easy bullet time moves should easily up the score to at least a six.
This is one of those games that the critics hate and the players love, just read the gamespot player reviews if you don't believe me."

Playing this for a month have we Bob? This makes you either a QA tester at one of the platform holders, or, more likely, QA/marketing at the recently renamed Infogrames.

Shame on you. Do you really think that anyone with half a brain would believe you or the Shiny employee reviews on GameSpot?

The game is unfinished, bugged, boring and NOT FUN. It's a bitter pill to swallow, but there you are.
Whizzo
23/05/03 @ 20:47
#40
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also your clocks wrong and all you guys are sad like what kinda guy posts a comment at 03:00

The site's clock is set at British Summer Time, although it does seem to be about 7 minutes fast at the moment, as Eurogamer is UK based, someone posting at 3:00 could be in a very different time zone so it might not be that early in the morning to them.
Edited 1 times, most recently on 23/05/03 @ 21:48
Jesus: Action Figure
23/05/03 @ 20:56
#41
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"Err... Jesus: Action Figure you missed one important option.
I downloaded the leaked version off the internet?"

Oh. Sorry. Well shame on you for being a pirate then? Will that do? And if so, you're still scum.

Welcome to Eurogamer btw.
silentbob
24/05/03 @ 00:24
#42
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WOPR wronte:
"Atari "

It does play the Atari animation at the start of the game, if thats worth anything to ya.
Fizzy
24/05/03 @ 00:49
#43
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Hopefully the next Matrix game should be better, this was obviously rushed to release along side with the movie. The Matrix world as great potential for a good game, they just gotta be given more time to dev. the thing.
deepmenace
24/05/03 @ 09:28
#44
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this 3000 moves thing....its just marketing spin for 3000 frames of animation isnt it?

its tru i spose....but.....
lucky_jim
24/05/03 @ 11:59
#45
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Call me jaded and cynical if you like, but somehow I always thought this was gonna be crap, and my view was only reinforced when I saw the clips on the print mag DVDs. I mean, what was the last truly great movie tie-in? Probably Goldeneye, and that was how long ago?

Shiny don't even have the usual excuse of lame source material, I expect a lot of heads to be hung in shame for this. Done properly, ETM could have been a pivotal moment in gaming and dragged our industry right into the public eye. Instead, it's an embarassment.

People often complain that movie-types see games as another merchandising opportunity, like plastic toys and key chains, rather than a medium in its own right. Shiny were at pains to point out that this wasn't the case with ETM, and that the Wachowski's are keen gamers and provided the script. Clearly then, the developers have nobody to blame this time but themselves.
Botox
24/05/03 @ 13:40
#46
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a) This is the most embarressing Eurogamer comment thread I've read to date.

b) Enter The Matrix is strictly average, and yes, much better things could have been done with the license. BUT, to be honest, it is actually doing quite a good job of "representing the industry" - the BBC are covering it well and many of my non-gamer (or casual) friends are very impressed. It's a game that's riddled with bugs and starts to smell of shit when you dig below the surface, but by no means is it an ET, and it does a fairly honest job of being the game's industry's 'tits out' bimbo mascot - ETM is Jordan.
lucky_jim
24/05/03 @ 14:08
#47
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I've got loads of non-gamer mates who were impressed by what they'd read in newspapers about this. When I showed them the footage from Xbox Gamer's DVD, they were much less impressed. From what I can see, this game is a nasty stain on both gaming and the Matrix world, and considering that fans of either tend to be quite keen on their interest, this should have been a lot better.

While Botox makes a fair point about the game getting a lot of publicity, that publicity will be worthless when people get the game home and realise it's crap. Many people who aren't gamers will think along the lines "this game's was meant to be awesome, but I'm disappointed, so maybe this gaming lark isn't for me".

So, the bottom line remains that ETM was a great opportunity, sadly squandered by developers who (probably correctly) saw it as a licence to print money.
Pirotic
24/05/03 @ 14:09
#48
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its funny, this game was actually hyped up to be totally crap - if it had turned out to be a cracker i'd of been disapointed in a way.
Jesus: Action Figure
24/05/03 @ 16:24
#49
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"4/10 means alot of other games should be 0 out of 10. This is ALOT better than bruce lee for the xbox."

Is it? I thought ETM was Bruce Lee with the Matrix license slapped on! ;)

Shiny had a real chance to 'make this shine'. I read on the web that they used the Watchowski brothers' motion capture stuff. Boy it doesn't show.

And for it to be so buggy is just not right on a console game. It's just lazy development.

As to a sequel to this game, I've not heard that there are any plans for one. Considering how rushed this one feels, I'd hate to see another in time for Xmas.

Indeed, I believe Bruno Bonnell (head of Atari) mentioned in MCV that the game would pick up more sales at Xmas thanks to Revolutions giving the Matrix licence a boost at that time.
dr_zoidthrob
24/05/03 @ 22:33
#50
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Oh boy... this is shite.

The Xbox version has some of the worst graphics I've seen in the past 5 years. Most are (at best) PS1 quality. There are glimmers of goodness... but they get covered in brown-stuff too quickly (a 4 sided aeroplane engine!! with no background!! that's stressing the 'box..)

My favourite quote regarding it: "One of the original Xbox designers is the lead on our Xbox engine. If he can't make it look great, nobody can"

Looks like it was doomed from the start.

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