Enter The Matrix Review
Take the blue pill! Take the blue pill!
Version tested: PlayStation 2
There are lots of films that deserve a good videogame adaptation, and The Matrix is definitely near the top of that list. It's got hacking, dark shades, skin-tight leather outfits, fast cars, kung fu and Bullet Time, and the sort of acrobatic action sequences that game developers have been cooking up without inspiration for over a decade. And the twist is that the "real world" is basically just a videogame anyway.
Developed by Shiny, with a plot scripted by the Wachowski brothers, it's easy to see why so many people are excited about the long-awaited Enter The Matrix. But is it this generation's GoldenEye, or another Minority Report?
Welcome to the game world

Heel!
As everybody expected, the product of Shiny's labours is a third person action title that combines most of the film's code-rupturingly energetic pursuits, starring two characters from The Matrix Reloaded, which debuted worldwide this month. You can play from the perspective of either Ghost (Anthony Wong) or Niobe (Jada Pinket Smith), each of whom gets a different run of levels, and both big screen actors (along with a whole host of others) have lent their acting talents - voice and otherwise - to the proceedings.
The game takes place shortly before the events of the second film in the trilogy (just after The Final Flight of Osiris, one of the 'Animatrix' shorts, for what it's worth), and sees our two heroes racing to collect a transmission deposited inside the Matrix by the erstwhile crew of the Osiris, who stumbled upon something rather chilling during their last topside hover-about. After Ghost and Niobe achieve this, the plot takes a different turn and focuses on their efforts to help extract various other crews and generally kick the crap out of a never-ending onslaught of disillusioned police officers and SWAT team members, whilst sidestepping the attentions of various bullet-dodging "agents" hell-bent on their downfall.
Although the game doesn't let you control Neo, since his role as The One means he can pistol-whip even the rowdiest of punters one-handed with his eyes closed, both hero and heroine have their fair share of lethal kicks (circle), punches (triangle) and throws (both), along with a "Focus" (i.e. Bullet Time) technique (L1). Focus slows the action down and allows players to dodge bullets, via a combination of sidestepping (L2/R2) and leaping around (X), and lets us disconnect the enslaved Duracell soldiers from their machine-made prison with an elaborate array of fighting moves and Max Payne-style gunplay.
Ping "entertainment"

Today's task, my beloved art team, is to stick Anthony Wong's face on this oddly square-edged body.
Complementing the action are various FMV segments directed by the Wachowskis (unfortunately devoid of their trademark special effects wizardry), a few car and hovercraft driving sections, a whole lot of scripted in-game events and a curious "Hacking" mode that reminds us of trying to bypass the shoddy network security on our old school computers to access 'the good stuff'. This being a title aimed at the mainstream, it isn't exactly brain-meltingly impenetrable, comprising an on-screen keyboard and a DOS-style interface with various "locked" commands to break open, but it will have you guessing for a little while before it yields the game's various extras - like concept art, recorded messages from Morpheus and the rest of the Matrix gang, a training mode and the ability to review FMV sequences unlocked in the single player game, and it soothes the mind when you're not fighting like Jet Li with a speed drip.
Annoyingly though, Enter The Matrix succeeds only in reminding us how brilliant the films were (and if you don't like them, we're expecting your flame in about five minutes time) falling short in the graphics, gameplay, level design, sound and even story department without surprising anybody - not even Infogrames' shareholders.
Visually, the move from FMV to in-game is a bit like seeing Jennifer Aniston remove her make-up. Or, you know, someone you find attractive. Character models are nicely animated, but scarily low-res, and the sharp-edged polygons of this clearly PS2-focused engine hardly suit the smooth leather outfits and complex fighting moves of the game's protagonists. It doesn't help that every enemy - whether they're security guards, SWAT teams, agents or what-have-you - was apparently bred from the same test-tube, that the vehicles have octagonal wheels, or that the environments centre on increasingly dull areas of the console's palette. From the grey-tinged, poorly textured and repetitive confines of a Post Office (which has more guards than Fort Knox) to the dull brown, steam-spewing vents of a sewer system and through the massive My First Quake Level-style hangars and aeroplanes, it's an apparently unending procession of visual mediocrity.
Further down the rabbit hole

Niobe disguises herself as a pineapple.
Not content with poor visuals, Shiny has also left plenty of bugs in to emphasize the game engine's failings (or inability to get the game finished in time) and keep the player grumbling. Ghost and Niobe regularly fail to grasp ledges or jump correctly towards them, often get stuck on scenery, and can even tiptoe off the side of a gangway to perch on the thin air they think they're breathing. Clearly ETM is running on an old version of the Matrix.
Even ignoring these shortcomings the actual gameplay isn't much more engaging. There are supposed to be something like 3,000 moves (a frankly bizarre claim) in the game, but the most you'll see is in the high teens, as you mash buttons and twiddle the left analogue stick with L1 held down hoping to execute something blinding. There are some cool attacks, like taking a step up a nearby wall and kicking somebody in the face ala Neo at the end of 'the lobby scene', and defying physics by teeing someone up with a small kick before booting them halfway across the level, but we've certainly not seen 3,000. Or even 30. And the ones we have seen now bore us through repetition.
The other side of the combat is gunplay. You can equip a weapon (all the enemies drop them) with R1 and start firing by holding or blasting away with the same button, and by using Focus at the same time you stand a good chance of dodging incoming bullets and even launching yourself around like Max Payne. But it's exactly like Max Payne for the most part, with a camera that sits behind you and faces ahead. But because you're less likely to die, the game auto-targets enemies and there's a first person view that you can fire from but only sidestep in, the chances are that if you ever patched Remedy's noir shooter with the popular kung fu mod then you've already got a better game.
I need an exit!

Careful you don't randomly fall off the side of the game there, Ghost!
As for the level design… we could go on all day. At times it's as if the levels were designed for a different game. We've had to replay missions several times just to suss out shotgun guard positions because they represent 99 per cent of the challenge, we've flailed around for ages trying to ascertain which bits of scenery we're allowed to climb on, we've had apparently useless "allies" introduced quite randomly, and suffered Game Over screens because they died before we could pick out nearby black-suited SWAT men against the brown and grey environments, or even figure out we were meant to protect them, we've had to run around empty, sprawling hangars and airport lounges trying to find ladders. [Gasps for breath.] We've had to run around conveyor belt levels trying to avoid upsetting the game engine with our footfall and plummeting into the firing line, we've drop-kicked enemies on gangways only to fly off the side ourselves, we've had to run down pitch black corridors switching to and from the infrared sniper rifle scope because the massive in-game help system, game manual and a million online walkthroughs wouldn't tell us how to equip the torch/scope to our regular MP5, we've had to stick to the rafters to avoid damaging clouds of tear gas, regularly falling down because the Lara Croft-wannabe ledge-hanging is hit and miss, forcing us to circle the guard-infested area looking for a way back up… Do you want more examples? We have about four pages' worth.
Admittedly, we play a lot of games at Eurogamer, so things like this grate on our souls like overzealous Parmesan-equipped Italian waitresses working on double pay, but surely with so much money and so much experience behind this project, somebody could have piped up somewhere and said "um, Dave, this isn't actually fun!" For a game which is basically about suspension of disbelief, this sort of enthusiasm-robbing nonsense is totally unacceptable.
As are the car and hovercraft-based driving sections (we particularly hated the "drive around for two minutes avoiding the psychotic police force before the invisible wall disappears" objective), as is the soundtrack's apparent dissociation from the game ("We've got the official music! Let's just stick it all over the place!"), and as is the ridiculous distribution of automated save points (five uneventful miles from the bit that kills you, generally). We're not sure whether we detest the health system, which lets you regenerate your way back up to 100 per cent if you can find a quiet spot, so we'll let Shiny off on that one, but like a lot of the game, it says "rushed" to us. "Do you want to jack back in?" No.
Payneful
Let's be fair: Enter The Matrix has almost its fair share of good bits. The hacking mode is a bit of a laugh, the combat can be quite fun (and if you haven't played Max Payne you'll probably enjoy it even more), it's reasonably lengthy (more than the seven hours we've seen quoted elsewhere, especially if you play it on Normal and go for both campaigns), it has slow-motion sniping and some madcap running-away-from-agents rooftop chases, and it plugs some of the gaps in and poses more brain-teasing questions about a storyline that has most of the world hooked, but it is blighted on so many levels by the blundering stupidity of its malformed stillborn design that recommending it is beyond us. The blue pill never looked so tasty.
4 / 10
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Comments (66) Latest comment 9 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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EDIT: Good, now that I got that I can read the review.
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Somebody deserves to go bust because of this debacle.
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Sam's going to go beserk...
Edit: Sam go there first - still it's better than a screen full of Atari
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Be interesting to see how many copies of EtM are returned this weekend (anyone know how to find out the returns rate for these things?)
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Do you want more examples? We have about four pages' worth.
Yes, please. Or I'll have to buy the game just to make sure of that.
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Anyways, it'll be going back tomorrow and swapped over for VC.
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They wouldn't let us have it. Or anyone in fact.
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You've got to love the fact that ETM cost $30 million to make, where's Ikaruga was made by basicly 3 people.
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Amusingly, I returned the Matrix today and they had no copies at all on the X Box or PS2 (plenty on Cube though) so my X Box copy will have sold in the space of about 5 seconds once they got it back on the shelf again.
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Still won't buy it though.
(sorry about the spelling, pub lunch and all...now back to CAD...)
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The plot made little sense it seemed a random walk through a set of unrelated events. It'll probably make sense after I've seen the film.
Once again games 10 day return policy saves the day.
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There is a shop at Västermalmsgallerian in Stockholm that claims to let you return a game if you're not satisfied.
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Nah. It's one of those games that people that like good games hate and idiots love.
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.::: BWAHAHAHAAH!!!! No it didn't.... Not on the Cube version anyway, the PS2 version had no 60hz switch to see and the Xbox version... Well after two versions I coudn't stand taking a look at the third.. :/
If there IS a 60Hz version could somebody tell me how to activate it? Maybe it improves a bit...
Also I really love ETM's frontend...
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that activates 60 Hz for all of the games I have ( all 3 )
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But at least it's nice to know even a PAL Matrix would suffer from borders...
(Aha so the Matrix does not exist! I have no borders in my life!
...
Eh...)
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I hate this game even more for it making me NOT want to see the film (which I was really looking forward to).
I defy anyone to play through the abysmal final "sewer shark" sections and still hold any interest in the thing. I was so disgusted by it I didn't even care about the Matrix Revolutions trailer you get "treated" to when you complete the thing.
Atari should pay ME to play this hunk of junk.
Needless to say, it got swapped today for MotoGP2...
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A winner is me! What do I win?
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oh, and crashed my xboxen on a number of occasions on one level. i ended up having to run through it as fast as possible, not killing any oppenents just so i could get out before it crashed. nice
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"Guess...
and you can't exchange it either
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It's an absolutley great game..........
Damn there must be a glitch in the Matrix
Edited 1 times. Most recently by Agent Smith at 15:30 on 23/05/2003
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i'd of liked a few different games based on the matrix, rather than mashing it all together into one substandard title.
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Don't listen to Bobby-boy - he is Perry's little bitch.
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but while playing it i loved it.
so in my opinion this is a must-rent for every matrix fan
(played gamecube version)
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By the way, the only pre-release review i saw of this was on gamesdomain.co.uk. They reckon it's a 'Top Game' funnily enough!
"you may well find this one of the most faithful movie-to-game experiences in recent memory".
Nice to see that Notari managed to find some original ways to spend the marketing money
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This is one of those games that the critics hate and the players love, just read the gamespot player reviews if you don't believe me."
Playing this for a month have we Bob? This makes you either a QA tester at one of the platform holders, or, more likely, QA/marketing at the recently renamed Infogrames.
Shame on you. Do you really think that anyone with half a brain would believe you or the Shiny employee reviews on GameSpot?
The game is unfinished, bugged, boring and NOT FUN. It's a bitter pill to swallow, but there you are.
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The site's clock is set at British Summer Time, although it does seem to be about 7 minutes fast at the moment, as Eurogamer is UK based, someone posting at 3:00 could be in a very different time zone so it might not be that early in the morning to them.
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I downloaded the leaked version off the internet?"
Oh. Sorry. Well shame on you for being a pirate then? Will that do? And if so, you're still scum.
Welcome to Eurogamer btw.
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"Atari "
It does play the Atari animation at the start of the game, if thats worth anything to ya.
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They got until November.. the clock is ticking, fools!
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its tru i spose....but.....
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Shiny don't even have the usual excuse of lame source material, I expect a lot of heads to be hung in shame for this. Done properly, ETM could have been a pivotal moment in gaming and dragged our industry right into the public eye. Instead, it's an embarassment.
People often complain that movie-types see games as another merchandising opportunity, like plastic toys and key chains, rather than a medium in its own right. Shiny were at pains to point out that this wasn't the case with ETM, and that the Wachowski's are keen gamers and provided the script. Clearly then, the developers have nobody to blame this time but themselves.
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b) Enter The Matrix is strictly average, and yes, much better things could have been done with the license. BUT, to be honest, it is actually doing quite a good job of "representing the industry" - the BBC are covering it well and many of my non-gamer (or casual) friends are very impressed. It's a game that's riddled with bugs and starts to smell of shit when you dig below the surface, but by no means is it an ET, and it does a fairly honest job of being the game's industry's 'tits out' bimbo mascot - ETM is Jordan.
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While Botox makes a fair point about the game getting a lot of publicity, that publicity will be worthless when people get the game home and realise it's crap. Many people who aren't gamers will think along the lines "this game's was meant to be awesome, but I'm disappointed, so maybe this gaming lark isn't for me".
So, the bottom line remains that ETM was a great opportunity, sadly squandered by developers who (probably correctly) saw it as a licence to print money.
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Is it? I thought ETM was Bruce Lee with the Matrix license slapped on!
Shiny had a real chance to 'make this shine'. I read on the web that they used the Watchowski brothers' motion capture stuff. Boy it doesn't show.
And for it to be so buggy is just not right on a console game. It's just lazy development.
As to a sequel to this game, I've not heard that there are any plans for one. Considering how rushed this one feels, I'd hate to see another in time for Xmas.
Indeed, I believe Bruno Bonnell (head of Atari) mentioned in MCV that the game would pick up more sales at Xmas thanks to Revolutions giving the Matrix licence a boost at that time.
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The Xbox version has some of the worst graphics I've seen in the past 5 years. Most are (at best) PS1 quality. There are glimmers of goodness... but they get covered in brown-stuff too quickly (a 4 sided aeroplane engine!! with no background!! that's stressing the 'box..)
My favourite quote regarding it: "One of the original Xbox designers is the lead on our Xbox engine. If he can't make it look great, nobody can"
Looks like it was doomed from the start.
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But publishers must be PUNISHED for producing a "game" that is little more than a string of cut-scenes and FMV separated by running/driving/fighting in sterile environments along a rail-track indicated by a series of arrows.
That "so much FMV" shit went out of fashion shortly after the Tex Murphy games.
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I gotta say, the FMV was good, but not worth sitting through buggy, 2-buttoned fighting. Better luck next time Shiny, and at least try to make it bettre than MDK2, eh?
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.::: Go watch the Architect scene again, and this time pay attention to what he says.
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Don't buy games before you've read reviews or because they're based on films/tv shows that you like. If it appears on the shelves before you see a review then that is because it's a load of old bollocks.
Thanks. Maybe next time you'll all engage your brains and Infatari won't be able to boast about '1million sales' of something that is quite clearly a load of old arse.
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BTW I know the matrix is dark but the xbox version I was playing was so dark you couldn't always see the characters and scenery. Was this intentional?
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Apart from the fact that both do indeed deserve reviews of less than glowing calibre. In short, bag o shite!
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Yes - it was done to hide the fact that the graphics are shite.
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/sarcasm
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The graphics are sketchy the game play leaks alittle, hmm. I guess shiny put so much effort in the actor's voices they forgot about the game play and the glitches.
Id rate the game a
4out of5
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