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Earth 2160 Review

PC Review by Kieron Gillen

4 August, 2005

Have you seen the Fahrenheit demo yet? Christ on a bike! It looks brilliant. I mean, it's clearly not going to be perfect, but it's intelligent, insightful, funny, atmospheric and determinedly adult entertainment. Clearly, it could all fall apart in the final game, but that I've seen something which works and demonstrates it has a vision worth praying for makes me get out the dusty rosary beads and start Hail Marying.

Have you seen Mount and Blade yet? Put together by a couple, it manages to be a Flight-Sim-head's approach to Dynasty Wars, joined at the hip to a medieval "Pirates". Freeform, action-based, simple-enough to get playing but with a literal world to explore, it's exactly what we'd hope from an indie game. What you lose in aesthetics, you gain in terms of quiet innovation and a direct appeal to a niche of gamers who get little love from the mega-corporations of this world.

Have you seen Facade yet? I don't even know where to start. It's little more than the shape of an idea of a game, but to see someone attempt to do a mini-drama based around interaction enthrals. You stand. You talk. They respond, and occasionally even in a way which makes a vague amount of sense. It's not all there yet. Hell, it's not even nearly there yet, but that people are making brave and experimental games and lobbing them online can't help but excite me by the possibilities.

Have you seen Earth 2160 yet? It's an RTS.

There's a line which is bandied around when discussing the modern climate. "This isn't the Future we were promised". It's normally followed by complaining that we don't have personal jetpacks or Jetsons-esque silver-costumes yet, and centres on the feeling that somehow we're missing on a technological Utopia which was promised. We feel short-changed.

Which is why something like Spore excites so much. When I first saw Wright running his celebrated GDC demo, I couldn't help but think that when I was a kid and first exposed to a videogame, it would be something like Spore that would be the official Best Game Ever in 2006. It's a weird, wired slice of the future. Just give it to us already.

Conversely, Earth 2160 is small. It's an ox, looking at its feet and following a furrow, dragging a carriage full of features behind it. It's not our dreams made digital flesh. In a year when a string of RTS sequels have generally failed, that it manages to achieve a level of entertainment is actually commendable. That it's left this reviewer so uninspired for words that he's spent the entire day watching the cursor blink back of him is testament to how uninspired a form of entertainment it is. Yes, it's fun, but I can't think of anything particularly insightful to say about it other than "Solid, feature heavy RTS with a rubbishy story and fairly clunky mechanics".

'Earth 2160' Screenshot shiny

It looks so shiny in the pics.

And that's not what I'm getting paid for, y'know.

For an RTS with a lack of that futuristic charm, it actually borrows heavily from the traditional ideas of the future. In fact, at best, it looks more like a retro Sci-fi paperback cover from the late '70s than a modern view of what the Future would look like. Technologically it's a marvel, and in terms of making your 3D card do clever things is probably the most attractive RTS this year. In terms of actual design it's underwhelming. Solid and Chunky, like Soviet-era car design, Earth 2160 certainly lacks glamour.

The lack of inspiration continues to the four playable factions: the LC, the ED and the USC and the Aliens. Just listen to the names. They couldn't have created less evocative ones if they actively tried. And it's a real shame in this case, as each side does have a genuine personality. The ED are the men in bulky armour, and are probably the closest the game gets to delivering a traditional RTS army and are relatively easy to identify with.

The LC are a novel female-only army; relatively lightly-armed; a mass of flight and jetpack-equipped troops with a reliance on electric weaponry and ultra-tech. The UCS are the mech-army, who are an interesting mix between gold-coloured terminators with a relative lack of mobility, and lots of teleporter technology. In fact they remind this particular writer of Warhammer 40K's Necrons, but since they were a clear attempt to graft the Terminator and Cthulhu mythos together, we'll forgive the similarity.

All three are extremely distinct. For example, bases are constructed differently too. The ED have single structures which are expanded organically, with extra bits stuck onto the side like a Lego house designed by the richest kid in the world. The ED have three-tier towers, with different modules plugged directly in. The UCS have hexagonal structures, with modules added around the side of central structures, allowing you to specialise their output.

'Earth 2160' Screenshot topple

They look like they're all about to topple over...

The tech tree is another thing you'll have to master. They're each unique and each is huge. You probably won't realise at first, as you're able to call for research on the equipment ordering interface or vehicle customisation screens. However, eventually you'll find the button marked research, at which point an enormous grid will fill your screen and you'll quietly gibber at the implied breadth of options.

You may have noticed the mention of vehicle customisation screens too. In a manner similar to that ageing classic Warzone 2100, you're able to take a basic chassis and add a variety of weapons, defence systems and engines to create a weapon customised for your use. Add indirect weapons to one of your faster craft, and have a speedily deployable support system, for example. More complex additions need more time or resources to construct, so it's a pay-off between having a ship that'll save the day or having a ship that you'll have in time to save the day.

Then there are the heroes. These appear in the campaigns as a plot-related element, but they come into their own in the Skirmish game. (In fact, the game as a whole comes into its own in the Skirmish game. The four campaigns are badly written and conceived, and not really that entertaining. But that's enough about that, as I've been mean enough already.) Offered sporadically, you have to purchase their services before your opponent and then you have sole use of their special abilities for the duration of their contract. As well as improved combat abilities, they gift statistic bonuses on your side or can be ordered to manage your base construction.

And then there's... well, that's enough to give you a taster. While some RTSs believe in choosing what to include to focus your attention on certain areas or make for logical tactical pay-offs, Earth 2160 believes in lobbing every possible thing the designers could conceive of into the mix. It's an inelegant approach, but certainly gives you a sense of value for money. The main cost is that in a Skirmish match you're left trying to decide which thing, of the eight or so things you could be doing at any given moment, you should be doing. It'll be interesting to see how this develops in the multiplayer world, certainly. You don't need to do everything to play successfully, but to play well (let alone the top level) I dare say you will.

'Earth 2160' Screenshot volcano

Building bases in the middle of a volcano craters is not recommended.

Actually, there's an exception to that. That is the fourth group, who lack virtually all the complexities of their sister-races; instead based around a cellular reproduction model. Starting with a basic type, you order it to eat and then split in two. These can then do the same, and via a process of mitosis you can build up a mass of troops. Alternatively, you can specialise them, growing them into other forms which are either evolutionary dead-ends (such as the gun-turret) or types that can in turn grow even into more heavy-duty foes. The balance between deciding whether to split to build numbers or to specialise to gain fighting ability makes them a real unique challenge. This is especially true with the second of the "basic" sorts, which form the Aliens support craft, which split at a painfully slow rate. It's certainly the best idea in the entire game, which makes the fact that they're just called "Aliens" a bit saddening.

But that's Earth 2160 all over. No matter how good it is - and in Skirmish mode, it really is pretty good - it's a bit saddening. The future never seemed so far away.

7/10

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Comments: 1-24 of 24 in total

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sephy
04/08/05 @ 08:04
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love the article caption :)
Macross
04/08/05 @ 08:32
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I'll be interested to see how this picks up in the multiplayer world too, beleive it or not im actually tempted to buy it off the back of that luke warm-ish review :P

It's been a while since i played a new RTS and even longer since i played one in this series, so while it may not offer much over previous ones, its been so long for me that it will still be pretty fresh! (I hope :D)
OldWormsFan
04/08/05 @ 08:36
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Better than conker!
gaijin
04/08/05 @ 08:41
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you don't follow a furlough, you follow a furrow. If you're an ox.

I'm with Macross - as someone who hasn't touched an RTS in a few years this sounds like the best of the recent bunch. And seven out of ten... not to be sneezed at in this day and age. :-)


Machiavel
04/08/05 @ 08:48
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Quite enjoyed the first one, though not motivated to complete it (like most RTS's these days). Shame about the single player campaign.
Tiger_Walts
04/08/05 @ 08:49
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Heh, I never check the author of an EG article but when I got to 'It's an RTS', I knew it was a KG piece.

I can't bring myself to play RTS much these days, I quite like the turn based YGIG and WeGo formats. High Seize for the N-Gage looks like it could be good, lifting the Advance Wars model for it's battles set in a pirate theme.
Edited 1 times, most recently on 04/08/05 @ 09:50
UncleLou
04/08/05 @ 08:52
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Good review, and I agree completely. There's nothing wrong with the game, but it's so terribly genric and unoriginal.


And I really loved Earth 2150 at the time.
UncleLou
04/08/05 @ 08:53
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And thanks for mentioning Facade - I am downloading that now. :)
BremXJones
04/08/05 @ 09:38
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Gaijin:
" you don't follow a furlough, you follow a furrow. If you're an ox. "

SHIT! I SUCK!

Re: Facade. There's some more about it soonish in something else I've written for EG.

KG
Xerx3s
04/08/05 @ 09:41
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Tsk. Bad review. E2160 small compared to spore? Spore cannot even touch the gameplay of E2150, let alone E2160! How can you compare to a game that isnt even remotely close to beeing released? I remember E2150 getting the same response from the media. Years later however, its still played and many ppl who played it still consider it to be top 5 best rts ever.

"Earth 2160 certainly lacks glamour." - Excuse me? Glamour? The last time i checked, i was still reading a game review, not some fashion magazine. I dont want glamour. I want a rock solid rts that allows you to consider every tactical possibility in mp by combining research & terrain.

"It'll be interesting to see how this develops in the multiplayer world" - Most likely good, considring the massive support for the previous versions.

The only thing that made any sence in this review was the part where you write about how skirmish/mp is better than single player. AI can never get to the lvl of fun that humans can be, so why even bother? To me, single player is only an extra that is to be played when you isp fails.

However, i cannot say that this series is for everyone. The stategy from the E21xx series has always been more 'outpost' based with researching technology to exploit an enemies weakness rather than 'main base' or 'massive attac'. Its about giving up locations and recapturing them when the time is right. This can be a very long and slow proces.

On the other side, the fun of seeing a newly developed tactic that crushes the enemies forces is far greater than any €A rts spam/rushgame can ever give.
Darkedge
04/08/05 @ 10:02
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"Have you seen the Fahrenheit demo yet? Christ on a bike! It looks brilliant."

Looks okay but the demo is like a pretty version of those choose your own adventure books back in the 80's. Make the wrong choice you are screwed. Linear and dull. Crap.
That sort of put me off the rest of the review.
Teeth
04/08/05 @ 10:12
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Excellent review and made me want to play the game, actually - the different race types seem very interesting!
UncleLou
04/08/05 @ 10:13
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Linear and dull. Crap.

Oh ffs. How would you know from the demo? And of course it's linear in a way. Because non-linear games don't work, at least not if you want to tell a story. Really, if "crap" is all you can say about the Fahrenheit demo, it's time you look for a new hobby, because games obviously aren't your thing.
Wash
04/08/05 @ 11:57
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The farenheit was far from brilliant... but it wasnt crap either. Besides the pretenious Cage guy having himself in the demo.. it was ok... 6.5/10.
kangarootoo
04/08/05 @ 12:59
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"How would you know from the demo?"

Isn't the demo supposed to be a demonstration of the gameplay? If it didn't bear some relevance then it would serve no purpose right? In fact the demo is supposed to be the showpiece, so if the demo sucks (not played it yet so I don't know) I would be suspicious of the game itself.


"And of course it's linear in a way. Because non-linear games don't work"

Thats about as sweeping a statement as I've seen in a long old while.
Edited 1 times, most recently on 04/08/05 @ 13:59
UncleLou
04/08/05 @ 13:04
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Isn't the demo supposed to be a demonstration of the gameplay? If it didn't bear some relevance then it would serve no purpose right? In fact the demo is supposed to be the showpiece, so if the demo sucks (not played it yet so I don't know) I would be suspicious of the game itself.

Have you played the Fahrenheit demo? (edit: Oh wait, you said you haven't ;) )It's extremely short. You can't possibly tell from the demo if it'll be linear (Linearity, in itself, isn't a valid criticism anyhow. Some of the greatest games are completely linear).

"And of course it's linear in a way. Because non-linear games don't work"

Thats about as sweeping a statement as I've seen in a long old while.


a) You didn't quote the rest of what I said
b) it's the truth :D

What's a non-linear game? Morrowind, to a degree. The consequence is that it's pretty directionless and lifeless. Still a good game, but suffering heavily from it's non-linearity. Or Pirates. No story at all worth mentioning. GTA is only non-linear in so far as you have a snadbox mode, but the main story is as linear as it can get.

Fahrenheit is, from all we know, a heavily story-driven adventure. For such a game, what they seem to have done is extremely impressive so far. How should it be really non-linear? It's not possible.

Edited 1 times, most recently on 04/08/05 @ 14:08
UncleLou
04/08/05 @ 13:11
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The farenheit was far from brilliant... but it wasnt crap either. Besides the pretenious Cage guy having himself in the demo.. it was ok... 6.5/10.

See, I thought it was a great idea. Don't understand what was "pretentious" about him. And imo it wasn't "far from brilliant", but to each his own. Not everyone likes an original concept.
BremXJones
04/08/05 @ 15:43
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"See, I thought it was a great idea."

It's a ludicrously pretentious idea. It's also a great idea.

I'm bored of not seeing egos.

KG
Cooliwhip
04/08/05 @ 21:56
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Unbelievably poor review. This game has so much depth it makes any other RTS pale in comparison. Each of the teams plays different, each unit YOU create based on research you've done. There is no other RTS out there now or soon that can compete with this. None. And I'm saying this from experience, I've tried the game in it's native tongue and in spite of it using works with xykzk in there, it's STILL more fun than any RTS I've played in years. You have heroes, inventories, weapons, research, total unit customization (the stats change based on what minerals your mining) and more. So ignore this fool of a reviewer, he obviously doesn't have a clue what he's doing.
UncleLou
05/08/05 @ 04:51
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No, he's spot on. Despite all the features and the customisation, the game simply feels lifeless and has absolutely no character. It's like an industrial product with lots of features, but no soul. There's nothing in there we haven't seen in a dozen other RTS games, the stone/scissors/paper priniciple is overdone to a point where the wrong unit becomes entirely useless, and the best features of Earth 2150 have disappeared (terra-forming, for example).
BremXJones
05/08/05 @ 08:52
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I'm also wondering whether, with E2160, people are confusing breadth with depth...

KG
Xerx3s
08/08/05 @ 07:40
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"No, he's spot on. Despite all the features and the customisation, the game simply feels lifeless and has absolutely no character. It's like an industrial product with lots of features, but no soul. There's nothing in there we haven't seen in a dozen other RTS games, the stone/scissors/paper priniciple is overdone to a point where the wrong unit becomes entirely useless, and the best features of Earth 2150 have disappeared (terra-forming, for example)."

You need to have your brain checked out. You clearly dont know what makes a good rts.
UncleLou
08/08/05 @ 11:20
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/has brain checked out

No, it's still mediocre. Is this the first RTS you ever played? It must be, or you'd see how average it is.

And a top tip from me: check out the official forums, and you'll see that nearly all the Earth series veterans regard Earth 2160 as a major disappointment.
Xerx3s
09/08/05 @ 17:48
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PS: Perhaps its an idea to actually wait untill the english version is out and not rate the polish version? Just an idea. You know, when you can actually understand what everything means?

Comments: 1-24 of 24 in total

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