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Dynasty Warriors: Advance Review

GameBoy Advance Review by John Walker

8 December, 2005

Shiiiiiiiiiiing!

Hudda-dun-hudda-dun, dagga-dagga-dagga-dagga-dagga-dagga, dun dun DUN!

Select Mode: Cereal Mode; **Beverage Mode**; Toast Mode; Beverage Mode.

Milk Type: Skimmed; Semi-skimmed; Full Fat; **None**; Goat; Yak; Wolf.

Spoon Type: Long Handle; **Short Handle**; Deep Cup; Shallow Cup; Plastic; Metal; Rubidium.

OH PLEASE STOP! I’m just trying to make a cup of coffee! It doesn’t need to be this hard.

Seamless link to review: Dynasty Warriors Advance seems to believe that it can replicate the enormous volumes of action in its bigger brothers if it throws enough lists at you with as little explanation as possible. Present the player with enough choice, and surely she’ll feel involved? But no, of course not. In the end, you’re doing nothing more than frantically hitting the A and B buttons until all the enemies are dead. The frenetic RAWK music plaguing you throughout this does little to help.

'Dynasty Warriors: Advance' Screenshot decorator

"Take that, inferior interior decorator! Blue with blue, what were you thinking?!"

The Dynasty Warriors series, now in its four-thousandth year, holds its place in people’s hearts for one thing alone: massive battles. While they purport to be historically accurate representations of Chinese history, this is of course nonsense, and really nothing more than pinning real-life battle names to their cartoon violence. You may as well label Bubble Bobble with "Invasion of Stalingrad", and claim it to be a historically accurate representation of the events of World War 2. (Which, come to think of it, is possibly the only gaming permutation of World War 2 yet to be pursued - I call dibs).

Take away the screaming madness of "7 X COMBO!!!", while dozens of enemies are purged by your mystical Musou lightning displays, and you’re left with, well, the background. Which is a generous way of describing the GBA incarnation.

Before we go any further, let’s get the "But the GBA isn’t capable of rendering dozens of enemies at once, or storing a wide variety of maps, so it’s not fair to complain," out of the way. A Lilo isn’t capable of surfing down a volcanic lava stream, and as such, is probably best NOT USED FOR SURFING DOWN VOLCANIC LAVA STREAMS. Inside a ping-pong ball would probably not be the ideal place to raise a family. SO DON’T RAISE A FAMILY INSIDE A PING-PONG BALL. If the GBA isn’t capable of running this game, then, well you can probably guess.

And it really isn’t. Where Dynasty Warriors CXVIII: Absnt Vwls provides you with a crazed cacophony of slaughter and vast battles of explosive intensity, DW: Advance has five sprites who stand still while you hit them.

Actually, that’s not quite true. They stand still until you hit them, and then slide madly across the ground, as if wearing casters made of ice. On an ice rink. On a particularly freezing cold day.

An extensive and bewildering series of tutorials explain the game’s structure, but frustratingly by a peculiarly detached means, not allowing you to participate in the barrage of instructions, but instead merely A buttoning your way through the pages and pages of illustrated text.

You’re told about how the game works in two sections: the RTS and the action, the movement and the combat. The former consists of a board game that makes Snakes & Ladders look rich with detail, in which you move your single character from blob to blob, advancing on enemies. This might possibly have offered a measure of tactics if there weren’t about twenty of them, and one of you. You have two other AI-controlled units on your side, but with no ability to dictate their path it’s hard to recognise them as a part of your game. They get on with their thing, independently and invisibly.

'Dynasty Warriors: Advance' Screenshot chinese

Is this a photograph of the actual Chinese battles? Oh wait, my mistake, this is a screenshot.

Your allies' movements, and in turn the enemy moves, happen out of your vision, occasionally perceptible on the mini-map, but with no ability to monitor their progress. Instead you’re sat staring at the small section of the map you’re currently in, while the screen generously informs you that it’s the "Enemy Move". Tap, tap, tap, wait your turn, bang your head to the JUGGA-JUGGA guitar that legendarily accompanied the second century Chinese into battle.

When your path crosses one of the enemy units, things switch over to the action screen in which, just like in real Chinese history I’m sure, your single character must defeat between about 20 and 50 enemies, with bonuses for finishing as quickly as possible. Unlike life. Fighting is conducted by mashing a very limited number of combos, built from alternately hitting A and B. Left shoulder offers a block, and, when your ‘Musou’ meter is full, combined with A unleashes an apparently super-attack mode, but only ever appeared to make the character even more slidey and uncontrollable, lasting for approximately two seconds. Right shoulder releases any of the six power-ups your frantic fighting might have earned, confusingly ranked and with minimal effect.

Battles with significant foes drop new weapons to add to your collection, and there really are an enormous number of these. Each has three pages of stats, categorised into about a dozen different classes, and augmented with one of six different coloured elements (such as lavender for "Blast" and purple for "Vorpal", apparently). This daunting level of detail translates into absolutely bugger all in the battle. So long as the metal stick you’re waving makes the baddies fall over, there’s little else to consider.

In order to attempt to replicate the scale of the series’ battles, the limited power of the GBA forces the enemies to appear in waves of five or six at a time. Any more and the poor thing would emit smoke and have a little cry. But this means there’s never any sense of an epic fight - which you’ll remember is the only thing the series has going for it. In fact, another wave of bads won’t be released until you’ve killed the last surviving member of the current squad, meaning the action comes in peculiar pulses, far more trough than peak. Success within various time limits rewards you with various meaningless bonuses (like a health boost - not the most fantastic gift when the battlefield is strewn with them. Talking of which, there are about two field maps per location, meaning that no matter where you are on the main map, it looks exactly the same, with the health and Musou bonuses in the exact same place each time).

'Dynasty Warriors: Advance' Screenshot live

Do these words try to burn away even my will to live?

There are 13 generals to play as, each with their own apparent roll of skills (some feel a bit slower than others, but of course detailed over pages and pages of lists), through the three different game modes. There’s Musou Mode, which is the game proper, telling the story. Then there’s Free Mode which is exactly the same as Musou, but you can tackle the missions in any order once they’ve been completed in Musou. And then there’s Challenge, which at least offers some variety - a sort of mix of mini-games, testing stamina, kill counts, and so forth. The score is somewhat rescued by this section, as it at least cuts out the pointless movement phase and lets you get on with challenging yourself against the limited potential of action. Trouble is, there’s only one save slot, and so much as playing a different mode will wipe out your current save.

Pages of information do not translate to in-depth play, especially when the apparent information has little perceivable bearing on your experience. And when that experience is as repetitive as that in Dynasty Warriors Advance, it appears to be simply mocking you. The game provides a fairly tough challenge, with high difficulty from the very beginning, and certainly there are lots of augmentations you can pretend you’re making to your character, and certainly thirteen different characters to do this with. But in the end, despite all the options, and all the pages and pages of stats, you’re doing little other than clicking through the gibberish story and hammering at A and B until everyone’s dead. Over and over.

I was trying to think of a similarly idiotic title to attempt to render on extremely limited hardware, and I was going with some sort of dancemat-based game. But then I realised, dancemat game for the DS, played with your fingers on the screen! It would be incredible. So while this review has now provided me with two brilliant new game ideas, and hence my future life of riches, that’s not enough to win me over. It wasn’t appropriate to make a GBA Dynasty Warriors, and the inevitable disappointment of an already extremely tired series has been fully realised.

3/10

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Comments: 1-22 of 22 in total

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jiveguy
08/12/05 @ 15:54
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Is it just me or did this get a 3 out of slash?
Edited 1 times, most recently on 08/12/05 @ 15:54
gypsumfantastic
08/12/05 @ 15:56
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"In the end, you’re doing nothing more than frantically hitting the A and B buttons until all the enemies are dead."

Voici, the entire Dynasty Warriors Canon.

Baddies standing and waiting to die. It should be called 'Suicidal Idiot Warriors'
Flightrisker
08/12/05 @ 15:56
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Yup.

It's so good it's off the "*/10" scale
gypsumfantastic
08/12/05 @ 15:56
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3 / some abstract notion beyond your mortal comprehension.
Edited 1 times, most recently on 08/12/05 @ 16:08
MBar
08/12/05 @ 16:02
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3/nothing = infinity!

Best. Game. Ever!
Razz
08/12/05 @ 16:03
#6
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\o/
botherer
08/12/05 @ 16:09
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Or

"ERROR"

as I remember from school.

But mostly it was,

"5318008"
Mox
08/12/05 @ 16:17
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I like Dynasty Warriors and Samurai Warriors so much ...

I've got Absnt Vwls on pre-order.
platinum
08/12/05 @ 16:31
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There is already a kind of dancingstage-game out for the DS it's called »OSU! TATAKAE OUNDAN!« and it is indeed freakin' awsome! only bummer: you'll have to import it from japan!
Kami
08/12/05 @ 16:50
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BIG surprise.

This is just getting silly. Koei had a good idea and have just run with the same thing time and time and time again. Something needs to be done or this series will die.

I love the idea. Sometimes, all you want is to go and smack about a few thousand things in a map. That's cool. But the next Dynasty Warriors is going to need to offer more than a couple of extra characters to justify a full-blown price tag...
gamesb*tch
08/12/05 @ 16:54
#11
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I am masochist... I'm getting this!!!
The12thMonkey
08/12/05 @ 17:05
#12
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I used to love Dynasty Warriors. Got 2, 3, and 4. But one day last year, I went back to play 4 again, and it was so stale, I couldn't get past the third level. There is only so far you can run with the "if it ain't broke, don't fix it" formula before, inevitably, it breaks.
Nikanoru
08/12/05 @ 17:21
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I'm pretty sure the GBA is capable of rendering a whole lot of sprites on screen, it's a 2D powerhouse, why is this downplayed? And also "storing a wide variety of maps," even the SNES had games with huge worlds upon worlds of play area. Somehow I feel it's the "in thing" to bash older systems making them look worse than they actually were, to feel good about our purchases of current and nextgen games and consoles (which really aren't as dreamy as we had hoped them to be). If Dynasty Warriors is a bad game I don't think it's in any way to blame on the GBA's capabilities.
ekko
08/12/05 @ 17:28
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The Texas Ranger does it again!
Kami
08/12/05 @ 20:18
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It's not the GBA.

The problem with this version is they seem to have tried to play it in a similar way to it's bigger siblings. Big mistake. I would have been happy with Dynasty Warriors Tactics on a GBA cart, or a beat-em-up (need I remind people that the original PS1 Dynasty Warriors WAS a fighting game). Part of why it appeals is that you have loads of enemies, a big-as weapon and it doesn't take a genius to work out what that sums up to.

If it doesn't work, that's just it. Koei seem to have run dry on ideas for the franchise... which isn't a good thing...
Xerx3s
08/12/05 @ 20:52
#16
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Wait, first yer naggin about being able to find things out on their own and not needing help, and now its vice versa? 0_o
azmol01
08/12/05 @ 21:33
#17
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Dynasty Warriors is one of the worst game franchises ever concieved, it's void of any entertainment value whatsoever. It'll take a miracle to make this game fun, still it doesn't seem to stop people buying this in thier millions.
Genji
09/12/05 @ 00:53
#18
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Uh.. I think it's fun. Samey, but fun. Don't know about the GBA game, though.
Royal Fool
09/12/05 @ 01:00
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Of all the Dynasty Warriors games I've tried, they've all been horrible and really glitchy. I guess this one may be the worst, and I'll never be able to try it... *sob*
Scimarad
09/12/05 @ 09:09
#20
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"Shiiiiiiiiiiing!

Hudda-dun-hudda-dun, dagga-dagga-dagga-dagga-dagga-dagga, dun dun DUN!"

As a long time DW fan I have to say that was uncanny!
stonedben
12/12/05 @ 11:36
#21
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Best. Intro. Ever.
DFawkes
27/01/06 @ 15:50
#22
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I love Dynasty Warriors. I don't care if it's mindless buttion bashing - if I didn't want it, I'd play something else.

I especially like the music. Very authentic of the period in history.

Comments: 1-22 of 22 in total

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