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DS Roundup Review

DS Review by James Lyon

26 September, 2007

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Nervous Brickdown

  • Developer: Arkedo Studios
  • Publisher: Eidos

Let's tackle that name, for starters. How they must have chortled and left for an early lunch when they came up with that. This is a game with bricks in it, yes. It's an Arkanoid clone (or Breakout if you want to be retro-pedantic), dressed up in new clothes. Nervous, though? Nope. That's as far as the ill-fitting pun gets

Title criticism aside, there are nine different variations on the theme of batting balls at bricks to make them disappear. One puts the emphasis on speed, for instance, testing your reactions; another removes gravity from the ball, forcing you to hit it with force to gain height; and another asks you to switch paddles to match the colour of the incoming ball. Nine levels of each precede a boss battle.

Some levels are pretty easy, some are frustratingly hard. Given the nature of the two screens, and the occasional fast-moving ball, we sometimes wish that the gap that separates the two halves of the board wasn't quite so large. It often makes lining up a shot a little, how would you say, imprecise.

Yet, we'll forgive it some of its shortcomings as each world has its own distinct bright and colourful visual style, even if the chunkiness does hinder play sometimes. Overall presentation is somewhere between the kitsch graphics of Rub Rabbits and the stylishness of the GBA's bit Generations. This is a good thing, as beneath it all it's still just Arkanoid. It's still just that game where you can't seem to hit that last brick in the top right corner no matter what angle you hit the ball. It's a game relegated nowadays to mini-games in bigger budget titles, or as shareware projects for bedroom programmers.

Not to say that this isn't a nice distraction; it's a fine showcase for some good ideas, doing for Arkanoid what Flipnic did for pinball. But its novelty value doesn't make it a game you'll come back to for long, though.

6/10

Full Metal Alchemist: Dual Sympathy

  • Developer: Bandai
  • Publisher: Empire

Oh, is it time for more wide-eyed shouty-boy action already? Dual Sympathy is the new DS iteration of the popular Japanese comic and animated series Full Metal Alchemist, a fantasy tale set in early twentieth century Europe about a boy and his brother using the power of alchemy to save family and friends. Their epic story touches upon such heartfelt emotions as loss, responsibility, guilt, and sacrifice, played out in the midst of deeper social topics like religion, terrorism and war (with plenty of wide-eyed shouty-boy action, of course). Every reason indeed to turn this game into a scrolling beat 'em up.

'DS Roundup' Screenshot 1

Special moves are ludicrously over the top and readily available.

And not a very sophisticated one at that. Two buttons do all the work - punch and jump - with a special attack and a shield-stroke-stepping stone operated via the touch screen. It does throw in the occasional simple obstacle to overcome with your powers, but most of the game can be got through pretty quickly by punching.

That time spent in battle is relatively short compared to the time spent in cut-scenes. Displaying stills from the anime and the occasional sentence of speech allows the game to put battles into context. Coming in cold, however, it's nigh-on incomprehensible, either through poor translation, or more likely the fact that it tries to compress dozens of plot threads and characters into short info bursts. One for the fans, then, and even then only the ones who've watched everything as spoilers abound.

Completing the main single player game does allow further characters to be unlocked in order to view a sliver of a different cut-scene, yet they don't really add any significant difference to how you play. Worst of all, it's missing any multiplayer option, as fighting along with a friend might have added a little bit more enjoyment. Obligatory mini-games don't really make up for it, making this a brawler that's more a nod to easily pleased fans than an essential purchase.

5/10

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Comments: 1-27 of 27 in total

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jonsaan
26/09/07 @ 13:06
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My son loves Drawn to life. The review is spot on though. The actual game is a wee bit stale.
Cloudane
26/09/07 @ 13:08
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The DS has had a very quiet year this year with the exception of Hotel Dusk, Lunar Knights, Phoenix Wright and the upcoming Zelda: Phantom Hourglass.

It is a bit of a shame that since the (new) Super Mario Bros. came out last year, the DS has unfortunately been rather mute in terms of software.
souljacker2000
26/09/07 @ 13:09
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i only read this to not read any more on halo
haowan
26/09/07 @ 13:12
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http://www.silverspaceship.com will provide you with a better, free version of the laser light type game.
DandyKong
26/09/07 @ 13:18
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Why no review of Freshly Picked Tingle's Rosy Rupeeland?

I can't believe how little attention is paid to this game. It's a Zelda spinoff ffs. And good enough to warrant a review on GameSpot I'd say.
krudster [mod]
26/09/07 @ 13:21
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Prism looks like a rip-off of 8-bit classic Deflektor.
krudster [mod]
26/09/07 @ 13:22
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Freshly Picked is written and coming tomorrow morning.
DandyKong
26/09/07 @ 13:38
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Yay!
Or, rather: Kooloo Limpah!
JohnnyWashnGo
26/09/07 @ 13:39
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These all look horrible, wouldn't touch them with a barge pole.

My DS, which I love so very much, has had a kanji dictionary plugged in for about 4 months now and is proving to the most useful gaming device I have ever owned.
darc
26/09/07 @ 13:42
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Where did you even find these games?? How about a PSP review?
darc
26/09/07 @ 13:48
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"My DS, which I love so very much, has had a kanji dictionary plugged in for about 4 months now and is proving to the most useful gaming device I have ever owned."

That does sound useful - can you say a bit more and/or post a link? Thanks!
smelly
26/09/07 @ 14:23
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Hmm but with Drawn to life.. it's the best of it's genre (being the only one in it's genre).. so therefor (going by halo review) it should be 10/10?


(post specifically tailored for "souljacker2000"'s taste)
Edited 1 times, most recently on 26/09/07 @ 15:23
JohnnyWashnGo
26/09/07 @ 14:42
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@darc

Sure, I use Kanji Sonomama Rakubiki Jiten (http://www.play-asia.com/paOS-13-71-9g-4... which is proving invaluable in my Japanese studies.

If you want to learn kanji on the cheap, without buy an expensive electronic dictionary from Japan, I highly recommend this.
Laurenza
26/09/07 @ 15:15
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I'd have to agree in part with the review on Drawn to Life. The platforming segments could be much better, but I think the drawing makes up for it. For sad acts like me that have always wanted to see their own characters in a video game, it's a dream come true. :P
darc
26/09/07 @ 15:42
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Thanks Johnny! I actually need a Chinese version, but it's good to see something like this exists for the DS at all. Maybe I can surf from your link and find a similar product.
aine
26/09/07 @ 16:28
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I think this is as good a time as any for me to swear at Taito and ask what happened to the Graffiti Kingdom DS game they announced ages ago, so here goes -

For fuck's sake Taito, what happened to the Graffiti Kingdom DS game you announced ages ago?
Owen-B
26/09/07 @ 16:52
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Ooooh goody! A collection of games for my DS that are SHIT!

:D
smelly
26/09/07 @ 17:28
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>Ooooh goody! A collection of games for my DS that are SHIT!

But if every game on a machine was 10/10 quality, then you'd have to move the bar when judging them, so that the scores are more equally divided to seperate the REALLY good 10/10's from the good 10/10's. Wanting only to give the very best 5% (or less) the best scores.

Subsequently the good 10/10's will become 4/10's. And therefor be shit in comparision.

So therefor no matter what, you'll always get more shit games than good games.
James_Lyon
26/09/07 @ 20:03
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Anyone still interested in laser beam puzzle clones, I'll also point them towards the shareware Aargon (http://www.twilightgames.com/aargondelux... which is a prettier looking title than Prism. There's probably a dozen others I can't think of right now.
Edited 1 times, most recently on 26/09/07 @ 21:04
Rev. Stuart Campbell
26/09/07 @ 21:26
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Prism is in fact excellent. Still, next time I fancy playing it on the bus I'll be sure to bring my PC out with me instead.
James_Lyon
26/09/07 @ 23:49
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True, you can't lug your computer around. As said, the concept's solid, it's just the game as a whole didn't click with me.

Perhaps I should also add, since I didn't get around to it in the review, that the game features music by the late Richard Joseph, composer of such Amiga greats as Cannon Fodder and Sensible Soccer. An annoyingly catchy loop that gets in your head after five minutes.
mingster
27/09/07 @ 03:31
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the usual dross for the ds has it had a decent game released on it recently other than zelda
tomkuryakin
27/09/07 @ 08:31
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It's ridiculous to suggest that only good games should get reviewed. The game buying public needs to know which games aren't worth buying so they don't waste their money on them.
read_only
27/09/07 @ 12:06
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Good article. I much prefer to see these kind of short reviews than no review at all on EG.

I'm tempted by Prism but I might be over-estimating my puzzle solving power.
UGhost
27/09/07 @ 16:34
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Yeah, I think it's actually the last game that Richard Joseph did music for. RIP.
Chonk
28/09/07 @ 02:00
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"beneath it all it's still just Arkanoid. It's still just that game where you can't seem to hit that last brick in the top right corner no matter what angle you hit the ball."
Translation... im crap at the game and i don't like this type of game so ill give it a bad score...
IF you like this type of game then you'll love this "clone"(what game isint a clone these days??!!) and obviously if you dont like this type of game... well... steer clear, oh and also dont try to review it yes?

http://www.metacritic.com/games/platform...
Sl1pstream
30/09/07 @ 14:25
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"And, yes, you can fill your world with crudely-drawn genitalia, God bless."

Exactly. So I picked up that game. I kinda felt sorry for them at PAX too. Instead of getting booth space from THQ, they had to hire someone who walked around for 3 days with about 5 DSs that sent demos out to whoever wanted one.

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