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Driver: Parallel Lines Review

PlayStation 2 Xbox Review by Tom Bramwell

18 March, 2006

It's a dark and stormy night in Newcastle. Somewhere in the bowels of a development house, improbably broad hoses are being fitted to a giant iron casket full of amniotic fluid.

A suitably dramatic number of lightning strikes illuminate a man in a big coat leaping from panel to hose to casket and back again, checking dials and cranking things with a big, I dunno, crank (Mary Shelley did this all so much better).

After a final circuit, he walks purposefully toward some machinery on the wall, turns, looks up at his creation, and yanks a lever downward. Sparks fly. Eels swirl. And then nothing. Nothing at all. He turns away.

Except...

"P-lup."

He wheels around, gasping, and sprints for the casket. Impatient, he hauls it to the floor. Jizz and eel spill all over the place. And something else.

It's a PS2. And it's LOADING.

Reaching for the remote, he hits the AV button. And up it pops. Driver: Parallel Lines - a reanimated vision of dead GTA ideas, with virtually no personality of its own.

But hey, at least it's ALIVE - after Driver 3, you'd have put good money on the whole thing getting dead and staying that way.

Credit... Well, not necessarily "credit", but certainly "respect" must be directed toward the team at Reflections which had to endure the backlash that followed Driver 3 and try and figure out where to take it from that point onward - because it hasn't exactly taken it anywhere new, but what it has done is sort out a hell of a lot of what was wrong with the last game.

'Driver: Parallel Lines' Screenshot 1

He calls himself 'The Kid' or 'TK', and he thinks he's Johnny Depp.

For a start, crashing into flimsy-looking lamp-posts and bits of rubbish on street corners as you hurtle along on someone's tail doesn't stop you dead or catapult you mission-failingly far off-course. Not only that, but you can actually see things for a good way into the distance, so the problems of pop-up that plagued any attempt to drive above the speed limit last time out are more or less done away with.

Missions are much more focused on driving than running around on foot with guns. You still do a bit of that, but it's much more manageable, and far less bug-ridden. Driver 3 became a bit of a joke thanks to enormous numbers of bugs - so many, in fact, that even the usually respectful Official PS2 mag devoted a special section of its review to listing the most amusing ones - but in Parallel Lines there's seldom anything that makes it feel like a broken game, and things that you'd expect to be awkward, like lining up a truck to pick up a car, are not.

By sorting out these aspects, Parallel Lines is immediately well positioned to offer a decent bit of mission-based driving in the style of the original-original, which, the developer says, formed a large part of the inspiration for this effort. To this end, you find yourself in 70s New York - three huge islands connected by bridges - and begin by racing a robber back to his hideout, zooming through speedtraps, collecting money from drop-offs and then taking it to its owner under duress from gun-toting goons, and so on, graduating to more "affiliated" tasks like contributing to a prison break and helping out the local drug trade. Later, you get busted yourself and unlock a modern-day New York, where you're focused on exacting revenge on the people who put you there. It's all very simple, GTA-style stuff: car-jack or pinch parked cars, drive up to big yellow markers, receive a briefing, go and do things.

'Driver: Parallel Lines' Screenshot 2

Rubbish!

Car handling was one of the things Driver rarely got wrong, and here it's lovely once you get used to it. Steering requires a feathery touch, and brushing the handbrake as you try to take a corner at pace lets you sweep round it with the composure of a stuntman. The default camera view is fine for driving, but if you want to really feel your knuckles whitening then the bumper cam's the place to be. Traffic is generally well managed; often as not there is a route to be found through it, and it's just a case of managing your swerves precisely. With time, you can.

Trouble is, as you get further into Parallel Lines you realise that darting between oncoming cars is about the most fun you're going to have with it.

Mission design, though perfectly competent, is stuff we've all seen and done before in Grand Theft Auto - and there are similar niggles, like a "scare the passenger" mission in a car whose front wheels have a tendency to fall off very easily.

Racing the cops seems fun at first, as they struggle to keep up with you, until you realise that they're not actually struggling; they can swerve through traffic just as easily as you, and the easiest way to dump their interest is race over grass (which they struggle with), or duck round a corner and swap cars, since your "heat" with the police in these situations is bound to the car you're driving. Switch and they usually don't notice you again. The most annoying realisation you'll have though is that when you crash - at which point the game makes the mistake of slow-mo-ing a bit to really solidify the frustration - the cops often spin to a stop and get out, at which point simply driving off in the opposite direction will often ditch them.

'Driver: Parallel Lines' Screenshot 3

Being able to whack through fences is godsend.

There are various out-of-story missions to help occupy you, and some of these are okay - I liked the ones where you use a repo truck to pick up cars and then have to wrestle with the alarming fishtail effect long enough to get back to the depot, usually while an unhappy motorist is shooting at you and trying to knock you off the road (although since you've just repo'd his car, you do find yourself wondering where he got the one he's in). Street races can be surprisingly addictive too - I memorably spent a good hour and a half trying to complete a single one, and I wasn't just soldiering on for the review either. But others are a bit obvious or tedious - ramming some bloke enough to get him out of his car, and then taking it back to the loan shark you're helping out, for example. And the track races you can compete in are either boringly easy or stupidly hard - Driver's not a track-racing game, and it really shows on the occasions it tries to be.

Technically it's perfectly handsome - with a much nicer frame rate on PS2 than GTA: San Andreas, certainly. That said, it's inconsistent - often slowing to a crawl during complex chases - and despite having the enormity of New York and the psychedelic backdrop of the 70s to work with, the whole thing is delivered in a really depressing range of browns and greys. The only flamboyance you can expect is in the demented hip-wiggling of the characters as they walk - somewhere between models on a catwalk and tissues in a gale. At least the soundtrack's alright - with a much better hit to miss ratio than GTA's latter-day "set Kazaa on random download" approach, if you ask me (which you are, implicitly, aren't you?).

To be fair, Parallel Lines actually has some pretty decent design ideas - including some that Rockstar should have thought of in the first place. Being able to simply hit the Select button or pick a Restart option from the menu when you fail a mission, and to then respawn with full health and car and weapon stock that you had in the first place, is the sort of common sense that GTA's been crying out for (although it's a bit frustrating if you fail due to low health, only to respawn with more, provoking a "why bother in the first place?" sort of reaction). Meanwhile, leaning out of the car window and lock-on targeting other cars is far better than GTA's drive-by stuff, and leads to some of the more engaging mixtures of driving and shooting we've seen in this genre. Elsewhere, being able to go to your local garage where you upgrade your car (bit throwaway, but more of an option than a requirement so it hardly matters) and magically relocate yourself to one of the other four corners of the map is brilliant - imagine if you could have done stuff like that in San Andreas.

'Driver: Parallel Lines' Screenshot 4

Like most things, shooting's competent without being exciting. Like this caption.

Except, well, that's kind of the issue here - we enjoyed nicking a plane and flying back to Los Santos from San Fierro, ditching it into the side of a building as we parachuted down. We even liked zooming around the mountainous countryside on a motorbike. We enjoyed getting distracted in GTA. Parallel Lines has no real sense of humour to speak of (but then it's never been a feature of the series, so that's no great surprise), and its diversionary stuff is all very similar to what you do in the main story mode.

With the exception of the big stars you sometimes see overhanging a jumpable gap, there are virtually no decent collectibles either. Weapons, secret missions, and so on, simply aren't as exciting to discover, and the world's boring to look at for the most part. It can be a pain to navigate, too, thanks to a start-menu map that always orientates itself so that your car is pointing to the top of the screen, and while the problems of sudden-stop-scenery are gone, the scenery and people you do whack into here are enough to chip away at your speed frustratingly.

Ultimately though, the bigger sin is that although driving around the city can be fun, it's seldom spontaneously fun or interesting the way it is in Parallel Lines' most obvious competitor. Or rather, let's be honest about it, the game it's moved on to aping.

There's not too much shame in trying to do what GTA does, of course (and at least it's not about bloody gang warfare for once), but while this is definitely a solid improvement on its dreadful predecessor, it needed to achieve a basic level of competence and build upon it, and it only does that to a very limited extent.

6/10

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Comments: 1-40 of 40 in total

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matrim83
18/03/06 @ 08:35
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Big surprise. This was never going to be more than average.
kaosridder
18/03/06 @ 08:41
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I have enjoyed all the series intallments thus far, even the dreaded driv3r so I am sure I'll have fun with this one too.
snick
18/03/06 @ 08:47
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Ah, but 6 is above average. But only just.
OnlyMe
18/03/06 @ 08:49
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I think I might get this. The release was supposed to be yesterday, but I didn't see it in any of my local stores.

I'm one of the few that enjoyed Driv3r more than most people, but that's because I'm such a big fan of the driving part that I beared with everything else. I admit though, that overall it wasn't a very good game, but I'm very interested in this one because of the reason mentioned above, but also because this has now got an above average score in both Edge and EU, which are both very picky.

And the actual review text really convinced me that I will very much enjoy this.
Dirtie
18/03/06 @ 09:00
#5
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Driver 1 was good for it's time, and 2 was OK. I never played the others.
kangarootoo
18/03/06 @ 09:06
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"Being able to simply hit the Select button or pick a Restart option from the menu when you fail a mission"

That alone is worth an extra brownie point for me. The mission restarts in GTA were just bloody awful, amateaur shite. I can't count how many times I turned the game off, only returning when my patience had been refreshed, ecause of that single issue.

"thanks to a start-menu map that always orientates itself so that your car is pointing to the top of the screen"

Any article on navigation you care to read will point out that orientating your map to your facing can disorientate the user (with the exception of compass based orienteering, but then the map/compass combo is a tool of its own in that context). So its a pity they went with that method.
brainbird
18/03/06 @ 09:50
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Hmmm, really liked 1, was disappointed by 2 and played through the joke that 3 was because I like Istanbul.
Probably still going to check out 4 when it's cheap somewhere.
shapiro49
18/03/06 @ 09:56
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I kind of liked 3 too but I think that's mostly because I got caught up in the hype.
Then again I like GTA style games a whole lot more than platformers and FPSs.
I hope they have the infinite mass cheat for this version, though, 'cause that was the best thing about Driv3r.
VibratingDonkey
18/03/06 @ 10:06
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I too liked driv3r despite it admittedly being a bit of a piece of crap. The parts of it that did work I enjoyed. And with drIVer more parts seem to work and some work better. Except the lovely Director Mode....WHYYYY?! :'(
shapiro49
18/03/06 @ 10:23
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The director mode was cool but it says something about the game design when you realize that the reason it worked was because the game pre-scripted everything. You could tell because 1 in 5 times your saved movie would play-out differently. It's not really a "sandbox" game if there's no spontaneity, is it? I wonder if this one's different because they removed the Director Mode...
Lee™
18/03/06 @ 11:04
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Parrallel Lines is a vast improvement over Driver 3. So many glitches and bugs annoyed many players of Driver 3, but Parralel Lines has seriously improved in this area. Furthermore, I like the way you can buy parts for your car... but I get bored of the game far too easily.

The most annoying part of the game is when you git a predestian and immediately lose about 20 MPH.
wolfen
18/03/06 @ 11:18
#12
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Blown a wish diz:
Driver: Parallel Lines

Blown a wish diz:
6/10 ?


Eurogamer in predicability shocker!
coojam
18/03/06 @ 12:49
#13
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The actually driving sections in both this and Driv3r were far, far superior to GTA. Why it gets so much stick is beyond me. Driv3r got so badly slated for being buggy, and I had more problems with the GTA games.
smelly
18/03/06 @ 12:56
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Eurogamer in predicability shocker!

Eurogamer forum poster in boring predictable post shocker!

Try reading the words.
Baronen
18/03/06 @ 13:03
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I might get this one, actually. Trouble is, there are far more interesting titles coming out these days that I would much more want to play. Even if the car physics in the Driver-series always has been much better than GTA's. Meeh...


/waits impatiently for pricedrop
freedumb
18/03/06 @ 13:14
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I'm also one of the few that enjoyed driver 3, I thought the problems and bugs were overexaggerated. But surely driver has never tried to be a GTA clone, it's always been mainly about the car physics and chases and stuff?
Edited 1 times, most recently on 18/03/06 @ 13:16
El_MUERkO
18/03/06 @ 13:26
#17
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its a setp in the right direction and as a fan of Driver 1 i think i'll pick it up :)

Now lets hope Driver 5 on the next gens pulls out all the stops @D
HarryB
18/03/06 @ 13:28
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driver 3 was great just to cruise around in because the cars drove in a really cool way... especially the little fiat panda :D
smelly
18/03/06 @ 13:41
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You know, i've not bought a single driver game since the original (which i loved).

After reading the review, it doesnt seem like there's much wrong with this, and the driving model is still good. So i might rent this when i get a new ps2 (last one gave up the ghost recently) to see if I like it.
Artemus
18/03/06 @ 13:53
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My main beef so far is that some of the smaller roads are so heavily packed with traffic, it's hard to get through. Thought the density is impressive. Also the cops arresting you for just for speeding is NOT fun. I don't know why they have left that in. If I wanted to [attempt] to obey the law, I'd drive for real. And some of the time limits are totally unnesessary. Apart from that, the handling is great (something i've always prefered over GTA) and it's pretty fast. Have to say, I've had more fun with the side missions than the main story.

BTW Tom, you can turn off the slow-mo crash effect.
Edited 1 times, most recently on 18/03/06 @ 13:53
Feanor
18/03/06 @ 14:38
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Does it have Escape from the Cops mini-games like the original Driver had?
charlesbronson
18/03/06 @ 15:05
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Why do they say Driver is a rip off of GTA?

As far as I remember, Driver 1 on the playstation was out when GTA was just a crappy top-down game, not in 3D.

It was a quality game and GTA ripped it off
Xerx3s
18/03/06 @ 15:11
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Wow, it actually managed to score a 6!
smelly
18/03/06 @ 16:23
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Why do they say Driver is a rip off of GTA?

They didnt. They said that it steals ideas from gta (in the same way gta did of it years back).
yonno
18/03/06 @ 17:16
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"Why do they say Driver is a rip off of GTA?

They didnt. They said that it steals ideas from gta (in the same way gta did of it years back). "

yes but driver stole ideals from later gta's and implemented them poorly and now look like they cant come up with anything unique of their own


i think this is the end for the Driver series
Teeth
18/03/06 @ 17:38
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Game have got this at number 1 in their chart today. Game totally rule. Maybe it did really get to number 1 in one day.
Martin
18/03/06 @ 17:38
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Nooooo! I wanted this to be fun. :( I *loved* the first Driver.

I'll rent it or something anyhow I suppose.

*sigh*
OnlyMe
18/03/06 @ 18:41
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Played for half an hour (non-legit copy, sorry). My initial impression is they seem to have taken the step of making a direct copy of GTA. So far it really feels like a GTA game but with the popular Driver physics when driving. I definately like it, and it's definately the best Driver game since the original came out.

In fact, I think you can put it above Driver 1 for now - the only problem is this doesn't feel as fresh as Driver 1 for obvious reasons.

Oh, and the on foot controls - though I've yet to try out any weapons - works great. 500% improvement over the Driv3r controls. Maybe even as good as the GTA controls.
squeakyg
18/03/06 @ 19:54
#29
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Usually, the text of a Eurogamer review makes a game sound like 6/10, but then you put a 9/10 at the end. This review does the opposite!

It sounds like, "There's nothing wrong with the game at all, it just doesn't have that special spark."
Owen-B
18/03/06 @ 21:46
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What, no Director mode? Only reason I loved the original after I got the mission where you have to drive across a city with the entire police force on your ass and you can't afford a single collision or wrong turn...

Director mode was awesome fun... Is there a good practical reason it's been dropped, beyond not having the time to put it in?

This game has gone from a "Might Buy If Director Mode Is There" to a "Meh. Better Things To Do" :(
ytzulu
19/03/06 @ 00:07
#31
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hah...another 6/10...games now adays...

/crys for the good'ol days to return
Luigi
19/03/06 @ 00:54
#32
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I've played the demo... Looks great and the framerate is solid. The driving is very reminescent from Driver 1 (the pc version, never played the ps1 version). Apart from the driving fun, the city doesn't feel as "alive" as GTA or feature packed. But I think is a solid game, no surprises, just an above average game. It should have been perfect if it was launched 3 years ago. Greetings from Lisbon.
BBIAJ
19/03/06 @ 01:50
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Teeth

Game have got this at number 1 in their chart today. Game totally rule. Maybe it did really get to number 1 in one day.


GAME receive their chart positions for Friday mid-week, they are comprised of what GAME want to sell, not on number of stock sold.
Teeth
19/03/06 @ 11:15
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Thanks man, I suspected it might be total marketing-driven bollocks but wasn't completely sure.
smelly
19/03/06 @ 11:36
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Usually, the text of a Eurogamer review makes a game sound like 6/10, but then you put a 9/10 at the end. This review does the opposite!


Yeah, which is the reason im considering buying (or at least renting) it.

Doesnt sound like there's much wrong with it at all reading the words, other than the reviewer didnt like the last game, so this CANT get a high score.

Unless someone can point out to me some other reason why it got a low-ish score?


@Teeth, if you want a "real" chart check out:

http://www.gamesindustry.biz/charts.php?tag=charts_top40

VibratingDonkey
19/03/06 @ 12:54
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Owen-B:

Apparently they skipped it because it would've affected the performance of the game in a negative way. Streaming and saving the data probably steals some resources, but I think they could've squeezed it in there if they really tried.

I pretty much feel the same way about the lack of it. Had like 50 minimovies on my Xbox harddrive. When I got bored of the missions, acting and directing movies was basically all I did.

Heard they've removed the arcade minigames too, for some reason. :( Though I didn't care for most of them, Survival and Take A Ride were neat. Now when they've added more minigames to the actual game they could've expanded the list instead of erasing it. Don't know why they did this. >:(

Take A Ride is still kinda in the game, via the main story mode. Only you can't choose to mess around without the interference of cops. Hopefully there's a cheat for this.

Question to those who have the game: When having completed the 1978 part of the story, can you choose to revisit it?
Edited 1 times, most recently on 19/03/06 @ 12:55
Artemus
19/03/06 @ 13:20
#37
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Question to those who have the game: When having completed the 1978 part of the story, can you choose to revisit it?

Yep, after you complete the 2006 section.
magicpocket
20/03/06 @ 10:13
#38
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Am about 3/4 of the way through this game and gotta say it rocks.
Most fun i've had with a PS2 game for aaaaaages.
Personally i would have given it an 8/10 as it's highly enjoyable, the constantly streaming world is a nice surprise and i think there is enough to keep you interested between missions.
Madder Max
22/03/06 @ 14:16
#39
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Meh. No suprise there then. The demo was crap too. get out of the car and u cant punch people. The initial missions sound stupidly hard and frustrating too. Cant be arsed. I'm holding out for Scarface!.....and any other GTA game. For you marketeers or Atari reps out there. Its not just about the brand of Rockstar but the actual content of Rockstars produce that makes it the benchmark.
Darth_Flibble
09/04/06 @ 16:07
#40
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I was forced to play this today as my nephew got stuck and the game is shite, the useless game designers have screwed up again (not as bad as driver 3). They can't even rip off the missions from GTA well. They made them so boring and early missions are difficult then later missions

Reflections should fire all the game designers of driver series as keep messing up, the presenation is always good (CGI fmv is nice and music) but the game design always suffer and AI is generally shit. As long as the driver fan boys keep buying, Reflections will keep crapping out poor driver games

4/10 is a good score for the game

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