Dragon Quest VIII: The Journey of the Cursed King Review
The most beautiful world in a game.
Version tested: PlayStation 2
Over the hill, across the bridge, through the valley and under the shade of an old oak tree, a brilliant white flower sways gently on the virtual breeze.
Once upon a laptop a group of bleary-eyed programmers and artists huddled round, like seers gazing into a liquid-crystal ball, and imagined this future. They deliberated how best to cut the curve of this flower’s stem, heatedly debated what quantities of which colourful hues to inject into its delicate petals. They considered what its blossom would contribute to their world.
A gust of wind cuts the silence with the rasping trebles of leaf-rustle and the near inaudible bass of a cloud’s-breath. The flower’s face dips in reverence, or... was that humble thanks? Either way, as you free your gaze from such microcosmic detail and pan eyes around the surrounding scenery, the flower becomes just one exclamation mark in a spiky sea of blooming punctuation. Ten thousand blades of cel-shaded grass entwine roots with those of virtual trees and polygonal plants; all brethren born from the same pea-green firmament that stretches and rolls for bright, glorious miles off into the watery arms of a blue, blue tide.
Twin hawks slice the warm air above the heads of your band of ragtag travellers as you step out from the first town. Your dragon-eye-ballz, torn from Akira Toriyama’s sketchpad page into peering existence, follow the birds’ chalk-scrawled trail lines. The timpani tumbles, cymbals crash and trumpets trump:
Dragon Quest VIII is begun - the most beautiful world in a game.
Let’s tangent: Imagine, for a moment, that Final Fantasy 7 never happened. The steam-punk grime and poverty chic of Midgar left forgotten as a smudged pencil sketch on a long-discarded drawing pad; the world none the wiser to Sephiroth’s warmth-defying gaze, Aeris’s genre-defying demise and Cloud’s physics-defying swordplay; the future of so many second-rate rip-offs and derivative Blade Runner wannabe RPGs wiped out in one deft flick of the historical plume.

There is no world map to traverse as in Dragon Quests of old. Rather, you can pick out a speck in the distance and work your way towards it step by step.
Imagine instead that the most magnificent, beautifully crafted and charming instalment of Japan’s premier orthodox RPG series came to the western world in 1997. Imagine that, although the knights-and-castles setting had been seen in many niche videogames before, it was now made famous and celebrated by this game’s glorious execution. That, instead of innovator Squaresoft, it was refiner Enix that made the videogame world fall in love with the Japanese RPG and set the course of videogame adventuring history.
But that didn’t happen.
This did: the cold castle walls and fairytale romance of the 16 bit SNES RPG pantheon was swept aside in one final fantasy and the fairytale RPG lineage broken off and largely discarded in favour of angst-pouting Japanese teenage protagonists, nu-metal guitars and storylines built from sixth-form metaphysical nonsense.
So Dragon Quest VIII arrives with us as a game from an alternate reality: a multi-million-dollar update for a style of game we left behind a decade ago. It’s not wholly belonging to this world but still, it’s instantly recognisable for, behind the visual form and function skilfully and loving created by Level 5’s master craftsmen, Dragon Quest VIII’s core is as old as videogame time itself.
There is no vast cast of characters to pick up on your journey a la Chrono Cross: just four team members from press-start to denouement. Likewise, no active battle system a la Final Fantasy forces you to negotiate menus at breakneck speed to gain advantage over enemy AI. Rather, lazily tapping the X button with some simple strategising will get you through most fights. There’s none of the FMV-driven narrative show of a Xenosaga. Instead, scenes play out delightfully using the game’s native engine, and only highlight the action sparingly.

The random encounter rate is low enough to allow decent exploration without rude battle interruption every two steps.
Here, there is no Nippon Ichi-esque complex forking character development for you to take your team members off into customised hinterlands: rather, a few simple choices at each level-up point dictate which weapon they excel at quickest. Nor is there any clever item-manipulation mechanic so beloved of titles such as Atelier Iris. Rather you have one alchemy pot into which you can throw two items at a time: if you get lucky five minutes later a new one pops out.
But, although you could describe these binary choices as simple, it’s not the kind of dull-brained, slack-jawed simplicity of an idiot. Rather it’s a refined, unfussy, streamlined, effective, efficient simplicity; a marvel of slight technical balancing and faultlessly chiselled difficulty curves. This is a game which has been play-tested to death, any extraneous gameplay and awkward pacing lopped off until all that is left is polished, sleek, glinting gameplay to slip inside the polished, sleek, glinting gameworld the designers created. They faced the devil in the detail and won calloused-hands-down.
The love and care in the minutiae is staggering and layered twice over: firstly by the original programmers and secondly by the localisation team which brought the game over to the west, and generously added in a host of features not in the original. Firstly, rather than hiring cheap, failing American soap actors to voice the cast of characters populating this world, accents are startlingly European: bright, lively and intelligent - each perfectly matched to the charming dialogue translation. As such, conversations sounds like a mash up of Monty Python and The Princess Bride: fantasy farce driving the cute narrative in the ideal aural vehicle.
Likewise, the soundtrack, stuffed full of midi keyboards and Casio-horn stabs in the original Japanese version has been wholesale rerecorded by a full orchestra for the west and the swimming audio ambience this provides to each step of your adventure is magical.

These additions contribute to a freshness that is in almost direct contrast to what you might expect from the rusty mechanics, random battles and awkwardly placed, infuriating save points. Ironically, the innovation comes from its refinement: no-one has successfully attempted to update the fairytale rescue-the-princess RPG for a long, long time.
So, the most beautiful world in a game? Perhaps. To look at it’s cohesive, well-formed, has some of the best, most inventive enemy designs ever conceived, and the shimmering draw distance constantly beckons you into it’s hazy good-looking promise.
The most beautiful game in the world? Well now, that’s a bold question. True beauty is more than skin deep and so to answer that question requires a whole different set of eyes to perceive and critique. Dragon Quest VIII is full of contradictions and you, eye of the beholder, could see either depending on the way its light catches in your mind: it’s elegant but simple, tired but fresh, grinding but impelling, derivative but engrossing, silly but serious, gentle but bitchy, easy going but tough-as-nails.
But perhaps the biggest juxtaposition of all is that there’s a studied depth in its shallowness that you’ll either fall in love with or ignore completely every time you catch the curve of that little white flower.
9 / 10
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Comments (84) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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i'm not a big fan of jap RPG, but the charac design convinced me to try
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BLOODY FANTASTIC!!!
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Please come quickly Euro release
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It's very, very pretty, though. Even if Akira Toriyama's characters all look the same.
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Yes, but no date. Knowing Squenix, it'll be fooking ages.
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The first half tells us nothing about the game. Whats the writer on did he actually know he was meant to be writing a review?
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However, I suggest that we all first wait if the Final Fantasy 10 PAL borderama story repeats itself. It is Square after all.
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2027 looking likely then.
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Has eurogamer got in extra staff whilst all the proper reviewers go on holiday?
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Who he?
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can't wait
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Uh... Xenosaga 'FMV driven'? I think not.
Xenosaga 1 had a five minute FMV opening and virtually none in the actual game, Xenosaga 2 had none full stop. They were cut scene heavy, yeah, but they used the in game engine for those cut scenes.
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Random, unavoidable, rude battles automatically deducts 12 from the final score. It's just idiotic.
Somebody should have a quiet word with Nintendo.
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Uh... why? It's a SquareEnix game for the Playstation 2.
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"Xenosaga 1 had a five minute FMV opening and virtually none in the actual game, Xenosaga 2 had none full stop. They were cut scene heavy, yeah, but they used the in game engine for those cut scenes."
Dude... that's the same. Obviously EG means FMV/CGI/... whatever... you know NON gameplay moments.
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will probably get it
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The first half tells us nothing about the game. Whats the writer on did he actually know he was meant to be writing a review?"
It's not a review, it's poetry!
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"Its," not "it's." As in "his" or "her," there's no apostrophe for ownership.
I'd apologise at this point, but it's my last day in work and I have nothing to do.
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Er, the story's in the title. There's a cursed king, and he's on a journey. And the game has an obligatory bad-ass villain of course, who will be the final boss (sophisticated guess, that). That's all.
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awful review for a great game.
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/orders
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It's Dragon Quest 8! What do you think it might be about?
Surely EG is a site for people who know a fair bit about games, or do we all want Official Magazine style reviews which regurgitate PR materials sent out by publishers, throw in the odd criticism and then give a high score regardless?
A review is whatever the journalist wants it to be. Otherwise they might as well work in PR.
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I expect a reviewer to tell me about the game. Otherwise, they might as well be writing a blog.
If the review already expects us to know all about the game, what the hell do we need the reviewer for? Whether he likes it? Who really cares - without game information, he's diminished his own worth to no better than a coin toss.
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Yes that is pretty much the point of a review, not game information.
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But the only RPG I'm really waiting for is Rogue Galaxy (check it out on ps2.ign.com) they really seem extatic about it, but I hope somebody realizes that random battles suck big-time and that RG doesn't have any
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If you like turn based Jap RPGs then youll like this, everyone else stay clear.
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No, it made mention of the fact the cutscenes used the game's 'native engine' rather than 'FMV', implying Xenosaga didn't do this, which it did. That was my point.
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{ Am i going to want to buy this game? }
more info please.
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"This game is certainly an absolutely stunning piece of work, but the characters and story are pretty flat compared to the likes of FFX or other RPG epics. It takes little away from the enjoyment imo, but it doesn't spur you on for those ten hour marathons like some other RPGs inspire, if you see what I mean."
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I'm extremely glad to hear someone else say this as I was starting to feel like some kind of leper for not falling in love with this game - Or rather falling in love with it and then losing interest rapidly...
For me it's a 7 at best and I absolutely love most JRPGs.
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Good review! Sounds Top! Cant wait to play it!
But, I cant help but feel... Hey.. its not nintenod, there's no mario, it must therefor suck, etc etc, etc
(erm - humour - please see mario and luigi thread for more info)
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IMHO, of course.
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Also I want this game. Like now.
Also depressingly after using the Internet for 10 years EG is the only game site I will use. - Saying that adblock is required.
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Nobody criticised the site, just the review. There is a difference and they do appreciate feedback. Seems like a marmite review to me, fairly 50/50 comments, it's fair for people to leave feedback. Speaking your mind doesn't make you stupid, writing stuff like "th15 r3v13w suxxors" however is.
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It's the review some people have an issue with, not the site. I would have thought a fekkin' super-genius like you would have realised that though.
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I want them to remake chrono cross (psone game) and vagrant story (psone game) people who like to play RPG's should play these 2 games.
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I would say "Haven't been here the last few months, have you?" but your user ID suggests you've been here longer than any of us
"Well if the story is weak compared to Final Fantasy X, then it must be truly dreadful as FFX's plot is pretty poor to be honest."
I'd sure like to see you do better. Or even point me at an RPG story that's been better this generation.
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Oh aye, I realise there are some people who view EG as some kind of borg collective rather than a bunch of individuals with their own quirks and personalities. I just assumed Pinkspider was referring to this particular comment thread and had not simply picked a random moment to remark on the foibles of some of the EG readership.
Anyhoo...
*goes back to making a bad job of wrapping presents*
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Will I like DQ8?
Or even point me at an RPG story that's been better this generation.
Depends what you're looking for. I suppose you could technically look at the plot of FFX and say it's more "clever" or something, but it certainly didn't do anything for me. A storyline is more than just a description of the premise.
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Will I like DQ8?"
Definitely not, at least as far as I can tell. DQ8 is an extremely traditional game, especially in terms of dungeon design, monsters and battle system. It might well be the best old-school RPG, but it is an old-school RPG, and I'm having having problems with that, too.
"I'd sure like to see you do better. Or even point me at an RPG story that's been better this generation."
Shin Megami Tensei: Digital Devil Saga is infinitely better as regards the story. I know it's a matter of taste, but the moral questions raised in DDS really make you think, as opposed to FFX's shallow plot. It's a shame that the experience was somewhat ruined by the sequel, they should have stopped after the first game.
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***Digital Devil Saga Spoiler***
Just remove the Cyber Shaman stuff from the first game and you've got the perfect plot in my opinion. A rather abstract story about the never-ending struggle for survival in an alien world reigned by Karma and basic instincts. Beautiful!
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For it to be an endless struggle all their emerging personality and emotions would be for nothing...
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Think I've put in about 35hrs so far, and I've still got to win the monster arena, search for some secrets (just got the ability to fly!) and of course, kill the big baddie.
Proper old school RPG'ing at it's best. Highly recommended!
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Well, it's not that I can't stand traditional RPG's. Breath of Fire 2 is one of my favourite games (perhaps it's the nostalgia) and more recently I vastly enjoyed Skies of Arcadia, and you could say battle- and dungeon-wise it retains much of that oldschool tedium.
I guess it's just something specific in the old DQ games that irks me. Maybe it's because I felt that you were just playing some number crunching game where the storyline was very detatched from the game itself, sort of like most PC RPG's actually. If DQ8 is more involved in that aspect, I might like it. The way a game's world is constructed, and pictured, is also very important to me, so if that aspect is as well done as the reviewer says...
But then there's still that slime. And those bats. Ugh.
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Can't say if you're right as I haven't played that one yet, but I found FFX to have the most well developed cast of characters I've seen in an RPG this gen, and the story was okay, nicely done, if a bit cliched. I haven't played another RPG since where I've actually cared about what happens to the characters as much.
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Honestly, having skimmed back through the comments, nobody's saying it's crap. People are certainly saying they didn't enjoy it as much as the reviewer, and some people really didn't like the review text (which is, in a way, a pretty legitimate complaint - some of EG's reviews have been a bit conceptual lately, which is perfectly fine, but possibly shouldn't be presented as the authoritative word on a game with a score stuck on the end), but I think you're mischaracterising the negative feedback about the game and the review, and lumping both together.
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Seems a wee bit harsh. Personally I thought it was pretty well-written (certainly compared to the likes of IGN, though I realise that's damning with faint praise as IGN reviews are written by untrained, limbless monkeys), but ended abruptly just as I was expecting it to actually, you know, tell me about the game. All this "if you read this site you should already know what the game's about" bollocks just doesn't hold any water with me. At least a cursory summary of plot and mechanics has been a review staple since I were a young 'un. It's only polite.
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how long did the reviewer play the game? You get a world map later in the game.
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The game is very well produced though - the voice acting is refreshingly British - I can just about stand the mockney accents above the usual Californian surfer boy twang and the enemy characters are kooky and interesting. The game is also well scored but nothing truely magical.
The world itself is interesting and well made, some of the more impressive PS2 graphics on display, however with the random battles it becomes a chore to explore it.
I'll finish it - I think (and hope) I'm near the end, but the game has just thrown in sharp leveling up spike which means the next few hours will be spent grinding. Sigh.
(As for the review, too much NGJ not enough stuff)
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Even worse, character attribute points like strength and agility are completely chosen for you. Magic abilities are also given to you as you level automatically.
Who actually likes this rigidity in an RPG?
Nice graphics but I'm underwhelmed with character development.
Old-school RPG's are about choices that a player can make.
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Nicely written though
\o/
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Decent enough conversion. FMV is a tad juddery but its not used much, otherwise its smooth, fullscreen (and wisescreen too) and free of any jaggies (or whatever you call that wierd effect that happens when you upscale an NTSC image to PAL).
No 60hz option but thats the norm with lagescale RPG's on PS2 I guess.
Looking forward to spending some more time on it later today....
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As someone posted already, DQVIII it's a marvel to look at, only losing to Zelda:Wind Waker in presentation and graphical conception of the world and characters.
Voice acting is well done, one of the finest ever.
The OST isn't that special, one or two memorable themes, the rest is forgetable but never annoying.
The combat/menu system is completely old-school, but also very well done, since you don't get that sense of heaviness over complicated, omnipresent in other JRPGs.
In DQVIII, everything flows like a sweet river on a nice country landscape.
The main problem of this game is the non-epic story that lacks a lot, and never really gets you.
I am still waiting for it to blossom, but it's getting late with 60 hours already....
Overall speaking, I'd give this an 8/10.
A shame that the brilliant technical aspects of the game, don't meet a worthy plot.
Very pretty in the outside, but somewhat shallow.
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Now, why should I buy this game? I know absolutly nothing about how its played, nothing about quests, nothing about story, nothing. I only know its traditional Japan rpg. And I seriousy dont have an idea how should a traditional Japan rpg look like. Should I buy it only becouse it got 9/10 and I like rpgs? I dont think so, I'll have to go and try to find a decent forum about this game or find a review that at least tells what this series is about.
Heck, with so high score, he should at least explain why this game deserves to be so good in his opinion.
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