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Judge Dredd: Dredd Vs. Death Review

PC Review by Martin Taylor

10 November, 2003

2D, 3D, CG, sprites, voxels, polygons - games may change, but one great big fat constant is that licensed games always stand a good chance of being rubbish. There's just something about the artificiality of the development process, the forced shoehorning of popular properties into the often borrowed framework of a game, that more often than not spawns disaffecting tripe unworthy and unaware of its heritage.

The beginning of the end

'Judge Dredd: Dredd Vs. Death' Screenshot 1

As you've probably guessed, Dredd Vs. Death is a perfect example. This is the first result of UK developer Rebellion's purchase of the 2000AD comic catalogue. There's such a wealth of beautifully realised characters, plot, action, suspense, comedy and drama held within this comic book institution that, given the state of technology and prevalence of freeform city-based titles in 2003, surely nothing much could go wrong. Surely.

From the very outset, Dredd Vs. Death is nothing more than a triumph of asinine shootery and cringeworthy product placement (Red Bull and PlayJam adverts show up regularly in the city, and one mission objective even involves arresting a gang for the illegal smuggling of the energy drink). How did this happen? How did such a strong set of characters get reduced to plodding around dull levels, greeting each other with their breathy action flick voices during cut-scenes, firing pointlessly at wave after wave of marauding undead?

Even the story is incredibly forgettable. The Psi Judges of Mega-City One have predicted that a plague will ravage the city, something that seems to go hand in hand with the sudden outbreak of vampires in the city. Judge Dredd - the rock hard, square-jawed, law-enforcing legend - takes it upon himself to launch an investigation into locating the source of all the vampire action. Cue eleven chapters of watered down Halo on a budget.

Standard

'Judge Dredd: Dredd Vs. Death' Screenshot 2

Actually, no, I can't compare it to Halo. The only parts that really remind me of Halo are the holding-two-guns-at-a-time bit and the recharging shield. The rest is just saddening. You set off as Dredd into the dank streets, issuing the odd warning to common criminals, waiting for them to get on their knees so that you can handcuff them and pass Judgement. Some perps will put up more of a fight than others, but only when you're fired at should deadly force be employed. Assault on an unarmed or unthreatening individual will decrease Dredd's LawMeter, which measures how adept you are at upholding the law and affects your Judge rank at the end of each chapter.

Dredd's deadly force is mostly contained within one weapon - the Lawgiver, a sidearm that contains an entire game's worth of arsenal. With a simple switch of modes it can alter its ammunition from regular bullets to armour-piercing, Hi-Ex (explosives), heat-seeking, bouncing and incendiary rounds. There are of course other weapons, including shotguns, assault rifles, sniper rifles, pistols and gas grenades, but none of these ever come into use quite as much as the Lawgiver's various flavours of assault, all of which come in useful when the vampires arrive.

And once they do, the scene is set for the rest of the entire game. Dredd makes his way through Mega-City One annihilating fast-moving growling things attempting to take chunks out of his face. Whip out the Hi-Ex and a couple of shots send them spiralling into the air and bouncing off the walls. Some seemingly hacked-in ragdoll physics come into play here, with some characters ricocheting all over the place before settling into a resting position.

Nice, er… rain

'Judge Dredd: Dredd Vs. Death' Screenshot 3

Rebellion's Asura engine seems to have the potential to render some genuinely impressive visuals, but its deployment in Dredd Vs. Death varies from the impressive to the downright awful. Firstly, the mixture of comic-style textures on the Judges doesn't sit well with the attempt to portray gritty realism in some areas of the city. The city itself is for the most part well constructed with its grimy exteriors and driving rain, and it conveys a proper sense of scale. Some of the interiors, however, lack the detail required to make the scenery particularly believable; at points it's clear that Rebellion were struggling with exactly how they wanted to present Dredd and his environment.

Still, credit where credit's due. The atmosphere does thicken from time to time, particularly in anticipation of Dredd's confrontation with the Dark Judges in the latter stages of the game. What comes before is an utterly forgettable seven levels of mind-numbing sub-Duke Nukem 3D 'action', with Dredd plodding about each level like he's wading through mud. But towards the end of the game, Rebellion suddenly gained the ability to strike genuine fear in my heart as the battle with Judge Mortis, the disease-spreading deathmonger, approached.

The preceding twenty-minute struggle against hordes of shambling zombies built up to this moment - it couldn't come soon enough. "Mortis is in there Dredd, be careful!" warned a fellow Judge, and as the background drones mixed with the wails and moans of the undead, I felt a chill. I turned the corner and there he was - a pathetic-looking six-foot high model standing in the middle of the room emitting puffs of brown smoke in my general direction. His defeat was as mundane as his visage. Actually confronting him would mean mission over, as Dredd isn't allowed to let Mortis' soul escape, and so what's the grand solution? Release some sanitary gas at the other end of the room, forcing Mortis out of the hospital and allowing him to be captured.

Dying a Death

'Judge Dredd: Dredd Vs. Death' Screenshot 4

After Mortis comes Judge Fire, then Death, then Fear, then... er, Death again. Each battle is more depressingly anti-climactic than the last, with a couple of final confrontations even yanked out from under the player's feet and portrayed in cut-scenes. And don't even get me started on the final boss battle with Judge Death. The game was all over in about six hours, and I was left with the sinking feeling that Rebellion hadn't even scratched the surface of what their own licence has to offer them.

The clumsy plot was delivered with a total lack of finesse; the characters were brought to life with awkward voices and badly animated, angular frames; there was an almost total lack of the strip's characteristic sardonic wit, and I rarely ever cared about what happened to whom. Probably because nothing does happen to anybody until the very last level.

The arcade and multiplayer portions of Dredd Vs. Death seem to be Rebellion's attempt to rescue the effort. Arcade throws players into a free-for-all battle against respawning AI and challenges them to survive against the clock or kill as many enemies as possible within the time limit. Arcade levels are unlocked by gaining a high ranking in the main story mode, and successes in those unlock cheats for use in the single-player game.

Multiplayer mode features an impressive complement of different modes, many of which are variations on already established FPS game types. Blockwar is a King of the Hill mode, with players attempting to inhabit specific areas for as long as possible. Bounty Hunter puts one player in Dredd's shoes with the rest hunting him down, and the player who manages to kill him fills those shoes, the twist being that players are only able to score as Dredd. There's also Informant mode, straight out of Counter-Strike, with one team of players attempting to escort an unarmed player to a safe house, as well as deathmatch, team deathmatch and even more besides. One particular mode which grabbed my attention was Vampire: each player's health steadily decreases on its own, and can only be replenished by hurting or killing other players. It's an interesting twist that increases the tension and frantic action of an otherwise regular deathmatch game.

Drokk

Frankly I wasn't expecting the best from Dredd Vs. Death, but what happened once I set the disc in the drive was more disappointing than I could possibly have anticipated. This is a total waste of a fantastic licence - incredibly anti-climactic, a mere six hours long, full of uninspired levels and identikit enemies, and achingly tedious to play. Once finished I had to quickly uninstall it lest I ever accidentally clicked on that hateful icon again.

The multiplayer modes just about rescue Dredd Vs. Death from a total slating, but really - Dredd deserves better than this. Fans of 2000AD are going to hate this even more than the Stallone movie, and mindless shooter fans aren't going to like it much more than that. When you think what could have been, it's almost painful to think about.

3/10

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Comments: 1-50 of 109 in total | next 50 »

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Blerk
10/11/03 @ 10:29
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Ouch. I didn't think it was that bad from the demo, but I certainly didn't get the 'might have to buy the full game' feeling.
mouse [staff]
10/11/03 @ 10:31
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Imagine playing the demo and finishing it eleven times, and you'd think it was that bad.
Blerk
10/11/03 @ 10:32
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/thinks

Ugh! You're right! :-)
Shinji [mod]
10/11/03 @ 10:35
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It's completely bloody tragic. I'm a huge 2000AD fan, and I ended up uninstalling this on Saturday afternoon after about five levels for fear that I might ever click on the icon again, even by accident. It would appear that AVP was a fluke; Rebellion really had no clue what to do with this license, or how to make a decent FPS game.

That said, it's not the worst FPS game I played this week. Just when I was about to award it "most disappointing game ever" in my own head, something much much more terrible turned up. Review on the way...
UncleLou
10/11/03 @ 10:42
#5
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Just when I was about to award it "most disappointing game ever" in my own head, something much much more terrible turned up. Review on the way...

So, Half-Life 2 does get a 2003 release??

j/k

Hm, CS: Condition Zero?

edit: Not XIII, I hope? Contract Jack?
Edited 2 times, most recently on 10/11/03 @ 10:43
Killerbee
10/11/03 @ 10:44
#6
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I sort of expected this to be poor - but not this poor.

Ah well, next FPS!
Tabasco
10/11/03 @ 10:53
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Aha...

Ahahahahahahahaha

Good lord.....:o)
jaa
10/11/03 @ 11:03
#8
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Martin, I hope you're ready to a 100+ post discussion with CultureShock...

Sko
10/11/03 @ 11:04
#9
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Are you sure you (*giggle*) didn't accidentally review (teheheh) the wrong version? Ahahahaha!

I can't actually imagine how bad that first unfinished review copy that was supposedly set free must have been. What did it do, come with an adapter to pummel your genitals with a large mallet while you played it?
mouse [staff]
10/11/03 @ 11:08
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Well, this was a retail boxed copy, and I've never had my hands on any dodgy versions of the game so... sorry what was the question again?

Edit: Oh right. I'm not sure what the difference is, if any.
Edited 1 times, most recently on 10/11/03 @ 11:09
jaa
10/11/03 @ 11:12
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As for XIII (please, shinji, answer Uncle Lou's question), the french site jeuxvideo.com gave it 17/20 but stated that the gameplay is a few notches below the looks.
mouse [staff]
10/11/03 @ 11:15
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If he answers the question it'll ruin the fun!
Blerk
10/11/03 @ 11:17
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XIII: 6/10 in this month's Games TM. "Mostly enjoyable but annoying and glitchy in places. And rock hard."
disc
10/11/03 @ 11:26
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woops... thats sad
otto [mod]
10/11/03 @ 11:35
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Christ. What a crying shame. Please God if this game crashes and burns, which seems likely, let that not put the comic itself in jeopardy! And what about all those other Rebellion projects in the pipeline? If they can't deliver the goods with Dredd, what are the chances with Rogue Trooper et al?

Not a good day for 2000AD fans... :(
prettyboytim
10/11/03 @ 11:56
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I seem to remember there was some asshole a couple of months back who, after referring to Eurogamer as 'EDGE Lite' proceeded to claim that Dredd was going to be the best thing ever with some genuinely innovative and amazing gameplay. What was his name? Where is he? I want to point at him and laugh.
nomaad
10/11/03 @ 12:37
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Hey Shinji, when can we expect the review of this miserably disappointing game? Today?
jaa
10/11/03 @ 12:40
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I'm not a 2000AD fan. I never intended to play this game (don't play PC games). Don't like the bits of the Stallone movie I saw on TV.

Now that that's clear:

I tried looking on the bright side for so long.

That's true, CultureShock. And part of the problem lies there. You defended it in such a way (the word 'arrogant' comes to mind) that there was really no room left for radical change of mind. That's why I suspect prettyboytim is referring to you in the last post before yours and that a lot of people probably feel the same.

As for my remark, I wasn't so much expecting you to disagree with Martin's opinion that this is not a good game (I was aware of your last posts on the subject) but I was expecting you to comment the review itself, accusing Martin of missing the really important points (something you've done in the past). Plus, a few weeks ago, you asked when would this review get posted, so I assumed you had a lot of comments to make. Guess I was wrong.
Edited 1 times, most recently on 10/11/03 @ 12:41
mouse [staff]
10/11/03 @ 12:48
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Don't encourage it jaa, I'm not in the mood.
Tiger_Walts
10/11/03 @ 12:51
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prettyboytim
10-Nov-03 11:56:54 I seem to remember there was some asshole a couple of months back who, after referring to Eurogamer as 'EDGE Lite' proceeded to claim that Dredd was going to be the best thing ever with some genuinely innovative and amazing gameplay. What was his name? Where is he? I want to point at him and laugh.


1. I once made an Edge lite reference, but if you had an ounce of common sense in your fibre you'd realise the whole article was very tongue-in-cheek and none of it to be taken seriously.

2. I never made any such reference about the Dredd game, and if anything I have been sceptical about it from the start.

But then it could have been someone else you are referring to.
Thamuhacha
10/11/03 @ 13:03
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> Don't encourage it jaa, I'm not in the mood.

I think this review sums up the argument against the "you just play games all day" crowd. I work in the games industry and when you have been forced to play rubbish / unfinished stuff for a whole day it can put you in a really bad mood.

Mouse - you are performing a public service. Never forget that. Reviews are practically pro-bono journalism :-)
mouse [staff]
10/11/03 @ 13:12
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If you get the chance to tell me where you think I went wrong CS, I'd welcome your personal thoughts. I've never really had the dubious honour of your commentary on any of my articles, and I think you're quite interesting.

By the way, I never said I was in a bad mood.
Edited 1 times, most recently on 10/11/03 @ 13:13
binky
10/11/03 @ 13:18
#23
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step AWAY from the thread
mouse [staff]
10/11/03 @ 13:21
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That doesn't mean I fancy him by the way. Just thought I'd clear that up.
sam_spade
10/11/03 @ 13:26
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oooooh!

Mouse and CultureShock sitting in a tree:

d-i-s-c-u-s-s-i-n-g
prettyboytim
10/11/03 @ 14:33
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TigerWatts: But then it could have been someone else you are referring to.

Yeah, It wasn't you. It was Cultureshock. I just couldn't remember his name at the time.

CultureShock: How sweet. You remembered.

I'm not sending you any chocolates, though. Oh, and I suppose I'd better get this over with:

[points] Ha ha! [/points]


Edit: tucking fypo.
Edited 1 times, most recently on 10/11/03 @ 14:34
krudster [mod]
10/11/03 @ 15:18
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Incidentally, I played the PS2 and Xbox versions of this and the former was so ugly that I insisted we get the PC version so I could check if the graphics really were as bad as the console versions suggested.
Gameplay wise, I got so angry and disenchanted I gave it to Martin to make sure it really was as bad as I thought.
Clearly it was.
I'm genuinely shocked Rebellion has fucked this up, I had a huge amount of misplaced faith that this would be good.
Lerxster
10/11/03 @ 15:37
#28
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Yep I got 'into' 2000AD many moons ago and having played the demo I was a tad upset that this game would be a heap of poop. Drokk!
sam_spade
10/11/03 @ 16:39
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Or we could ditch the Sci-Fi theme and play True Crime.
Thamuhacha
10/11/03 @ 17:36
#30
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> Or we could ditch the Sci-Fi theme and play True Crime.

Yes, but that would ruin the point. The huge post above is very well thought out. But "Grand Theft Auto 2000AD" would have done as a concept. That is what I was expecting from the Dredd game when I first heard details of it.

And that would be no bad thing. The point about GTA was that you got to freeform role play as something you canot usually be (a criminal). And that made a great game. When I read comics as a kid (not 2000AD ... sorry) I wanted to be the comic character. Not to follow the story I had just read, but to have my own story.

That's why licenses should be picked up. Because they provide a recognisable and cool situation with readily defined rules, locations and characters for someone to have an experience in. Not so that you can bolt the look and feel onto a pre-determined type of game.

Edit - and to then make a BAD implementation of the chosen "pre-determined type of game" is nothing short of criminal.
Edited 1 times, most recently on 10/11/03 @ 17:39
Kronos
10/11/03 @ 17:48
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scojo..I had similar thoughts about a Robocop game. Would fit perfectly into the vice city format..go round to random occurrences..sort shit out..have missions which further the story etc

DarkEula
10/11/03 @ 17:53
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Rebellion should be ashamed of this POS...
Thamuhacha
10/11/03 @ 18:38
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"If that hadn't be so GTA whatever wouldn't have mattered in the slightest. "

not quite sure what this means ... typo?

But anyway, I am not saying that GTA is the answer to all gaming design issues. Just that it had the right idea in giving you a world to play with. The rules that govern the individual world for a given game will be different each time, but the point of using a licence is to bring something new to a game. Look at D&D - it is a pen and paper game with so many statto rules that it makes my head hurt. But when you make a computer game out of it and leave all the 8 sided dice to the programming than it is possible to create great stories and worlds with all that brilliant source material.

I have a funny feeling we are violently agreeing with each other here.
Tyronne
10/11/03 @ 19:08
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So basicly its just very very crap.....
L0cky
11/11/03 @ 02:07
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nuff said.
DodgyG
11/11/03 @ 12:28
#36
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Hi Demis!
krudster [mod]
11/11/03 @ 12:44
#37
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I'm sure you're a very clever man, but don't take up that job in PR...
Maybe people wouldn't troll so much if you actually came clean about who you are.
Thamuhacha
11/11/03 @ 13:33
#38
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> Maybe people wouldn't troll so much if you actually came clean about who you are.

And maybe not.

Edit: LOL @ "Hello Demis" ... brilliant
Edited 1 times, most recently on 11/11/03 @ 13:35
Shinji [mod]
11/11/03 @ 13:48
#39
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There are less than half a dozen known and publically available facts about what I'm working on and about the same amount scattered among a few individuals not directly associated with the project... blah blah blah read my posting history I AM YOUR GOD MORTALS

I think "All Talk No Substance" summed you up far more concisely. If you were really working on such a fascinating, astonishing, uber-top-secret project, then I'm pretty sure you wouldn't feel the need to come along and be such a petty egotistical loser on internet forums.
Thamuhacha
11/11/03 @ 14:02
#40
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>This from the company that gets confused with Gay News. LOL.

Objection - childishness! Ludicrous attempt to name call once found in an indefensible position yer honour.

Now off you go and employ some shader technology in a doom III style rendering thingy across some useful communications technology to character render your big shiny new game. And we'll let you know what we think when it comes out. Good boy.
lost_soul
11/11/03 @ 14:15
#41
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Hi Demis!

CultureShock is the guy from Elixir?
otto [mod]
11/11/03 @ 15:02
#42
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scojo said:

Rebellion made a cynical zombie shooter and thought they could get away with it. The original Dredd film was bad enough, but Dredd vs Death has killed off Dredd once and for all. Seeing how poorly Dredd vs Death has done in the charts, it's painfully obvious - no-one gives a flying drokk about Dredd.:( As a lifelong 2000AD fan, it's so very sad to see Dredd wasted yet again. Shame on Rebellion.:(

This is the point, isn't it? Cynically, and lazily, Rebellion bought 2000AD and thought they'd use its fanbase to boost their videogame sales, when they could and should have used a great game to boost the comic's sales through the roof to an international videogaming audience. So instead of pursuing a sensible group-wide strategy, strengthening both the comic and the videogame brands, instead they've debased both the Rebellion and 2000AD brands, spectacularly failing to sell even to hardcore subscribers and long-time videogamers such as me! Stupid stupid stupid.

Oh, and scojo, are you the scojo who was booted off the 2000adonline forum? ;) Anyway, nice to see you here mate.
bingbong
11/11/03 @ 15:08
#43
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this has really been quite interesting. I'm sorry most of you do not like the Dredd game. Personally I think it doesn't deserve a 3 but it is only an average game at best. The game was hampered a lot by trying to recreate mega city one and the look and atmosphere of the city, and I think they forgot that you need to have solid gameplay behind this to really make a great game. A basic shoot em up nowa days is something doesn't excite people. There are so many very good titles now that you have to do the basics well to warrant £40 of peoples money.

bingbong
11/11/03 @ 15:28
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so you're not from Elixir then. Coz I've seen quite a bit on Evil Genius and I like what I see. Very good and very funny!

If you score that hard then you could probably get a job at GAMES TM :)
Thamuhacha
11/11/03 @ 16:46
#45
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/HUGS MANOWAR FOR BEING A SNEAKY GENIUS
sam_spade
11/11/03 @ 16:52
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"We're going on a witch hunt and what do we see
But a great big tard right in front of me.
It's so dumb we can't go around it.

But then, can we go over it? (No)
Can we go under it? (Uh,Uh)
Looks like we're gonna have to shoot it."
sam_spade
11/11/03 @ 16:59
#47
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You guys are wrong. I was expressly told by Feersum Boundah that we would rue the day that we discovered who he really was. I was expecting shocks reverberating through the forum and comments.

No to go "Who?"
mouse [staff]
11/11/03 @ 17:01
#48
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Wow. Well that was almost as anti-climactic as the end of DVs.D.
Thamuhacha
11/11/03 @ 17:05
#49
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> Wow. Well that was almost as anti-climactic as the end of DVs.D.

It's OK ... I was getting RSI rolling the mousewheel up and down to read and reply anyway.

mouse [staff]
11/11/03 @ 17:06
#50
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Home and End my good man, Home and End.

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