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Dreamfall: The Longest Journey Review

Xbox Review by Matt Martin

21 May, 2006

Videogames can be brash affairs, with their guns and cars and tits and stuff. Pop culture entertainment and big name brands bound together with startling technical wizardry and graphics-as-porn. Forty quid gets you 15 hours of in-your-face fun. Have some of that, you monkeys!

Some games - adventures games if I'm to get to a point - sit outside this world of in-your-face entertainment. Adventure games need to have a confident style, rich character and intelligent storytelling if they're going to make an impact in a world where bigger guns make a game better than the last. And while many fans look back at the good old days of point and click adventure games as a golden era, titles such as Broken Sword: The Sleeping Dragon, Bone and Fahrenheit have all delivered enough wit, kookiness and charisma to prove they're just as relevant to this generation as the past. There are not enough developers (or publishers, for that matter) willing to take the risk on this sort of game, but that's a different story.

To its credit, Dreamfall: The Longest Journey pulls off the style and narrative demands of the adventure genre with flair. The story is strong, and it unfolds, twists and develops at a welcome pace. Conversations with the inhabitants of the worlds are meaty but never overwhelming. Ten minutes of chat isn't laborious, but insightful and intriguing. This sequel to the much fawned over PC adventure, confusingly titled The Longest Journey, will be a welcome return for those that succumbed to the charms of the original game six long years ago. With three playable characters and contrasting worlds to explore, Dreamfall has a deep story to sink into.

'Dreamfall: The Longest Journey' Screenshot 1

Maybe later they’ll fall to the ground giggling, with one atop the other, their faces close as their inhibition drops…

The move to three dimensions prompts the player to explore, but it's still a shallow affair. You point your character in the right direction and when it's possible to interact with something or someone an icon appears. Adventure games always rely on puzzles, but in Dreamfall there's no real challenging solutions to your dilemmas. There's barely any complexity to a puzzle that asks you to find an item and take it to a specific location. There's an unwelcome amount of handholding throughout Dreamfall, whether from characters practically telling you what to do, or just very obvious game design, making the experience a meander through the game rather than a challenge. And there's scarcely anything more depressing in a modern adventure game than being confronted with yet another lock-picking mini-game. If I could sacrifice one of my little fingers in order to never have to play such a thing ever again, I would.

Elsewhere, the 'action' aspects of the game can only be described as really, really bad. Fighting doesn't happen a lot, but when it does it's a clumsy, unresponsive punch-drunk shuffle with no style, rudimentary animation and piss poor mechanics. "Hey, it's an adventure game, it's not about fighting," I hear you cry. Well then, why the blinkin' flip are these barely-baked sections even in the game? It makes Fahrenheit's feeble use of quicktime moments for brawling seem like Virtua Fighter.

Stealth makes an appearance too, and feels about as welcome as a jackboot at a testicle party. I'm no ninja, but even I know that to creep past unnoticed I should do my best to avoid broken glass. And that's your lot. No wall-hugging, no using the shadows to your advantage, no light meter or strategic use of scenery. Just crouch down and keep out of your enemy's field of vision and you'll be fine. And try to avoid going in to narrow corners as much as possible, because the camera seems to have been designed by someone with a lazy eye.

'Dreamfall: The Longest Journey' Screenshot 2

Go on, stick a flower down the barrel, you goddamned HIPPY.

Some stealth and confrontational situations can be avoided by turning to conversation, and it's good to know you're given the option to try different approaches, but it's worth noting that there's only ever one outcome. Decisions your character makes will rarely change the course of the game.

The presentation of Dreamfall compliments the story well. It's not a great looking game (even the PC version on Ultra settings is a big disappointment), but it's distinctive with a visual style that helps create the convincing alternative worlds. The use of sound is excellent too, from ambient noise to instrumental soundtrack and strong voice work. Conversations are a little choppy, but that's probably due to the sheer amount of speech recorded for the game. Generally, it's this kind of care and attention to detail that enforces developer Funcom's adventure game credentials.

Dreamfall has clearly been designed for those that like to follow an unfolding story, for those that are happy to listen to other people's conversations and immerse themselves in character exposition and plot revelations. We can't berate something for wanting to be an 'interactive experience' when it does it so well. So many games try to be something different and end up flat on their arses that we can say Dreamfall is an adventure game success.

'Dreamfall: The Longest Journey' Screenshot 3

"Plus, your hair looks too flamboyant for you to come across as hard."

But in many ways it's only preaching to the converted. Characters from the first game return, so if you've not experienced part one you can be a little baffled, or simply oblivious to who they are and what they've done in the past. Even if you have played the first game you might not remember the finer details very well - it has been six years after all. And just like a long running TV series, there's no real conclusion to the story. Be aware that however many hours you put into the game (around the 15 hour mark, by the way), you won't come away feeling satisfied with the outcome. Do we have to wait another six years?

And that's a shame for newcomers, because they're missing out on a story that has been so lovingly crafted. If the stealth and fighting sections are there to tempt those that aren't usually aroused by this sort of game, or to breathe life back into a crusty genre, they've done the worst job possible. And with puzzles that don't tax the brain, it's not really a thinking experience either.

The addition of more traditional 'gamey' elements is a complete failure, and Dreamfall lacks the crossover appeal found in something like Fahrenheit, with its self-contained story. It doesn't do anything new and neither does it go very far in welcoming the curious. If you liked The Longest Journey then you'll be eager to delve back into the story, but even that's hampered by the fact that there's a clear set up for Part Three, so don't expect closure. The best that can be said for Dreamfall is that you can sit down with a copy knowing that there's little to do, but you'll enjoy investigating the story and experiencing an interesting sci-fi fable.

5/10

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Comments: 1-50 of 55 in total | next 50 »

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Decoded
21/05/06 @ 08:31
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Oh TLJ, what have they done to you?

"And there's scarcely anything more depressing in a modern adventure game than being confronted with yet another lock-picking mini-game."

The one in Still Life was pure evil. I feel your pain.
lemonfist
21/05/06 @ 08:36
#2
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I sort of expected this. It sounds almost as bad as Fahrenheit.
UncleLou
21/05/06 @ 08:44
#3
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Er, no. It doesn't. It sounds a lot worse.
bluebird
21/05/06 @ 08:51
#4
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Hi, your article should not use speaking language like "there's", but use "there is" instead. Usually I would not nitpick over this, but it was used three times in a row, which (repetition) in itself is bad writing form.

I did enjoy the review :-)
Xerx3s
21/05/06 @ 09:07
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errr, right.
Darth_Flibble
21/05/06 @ 09:11
#6
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I got this on import and 5/10 is a bit unfair, it's true the stealth and fighting bits are crap (the worst bit is the computer hacking, the designer who thought of that should of been shot in the face as it's so bloody annoying especially on one of the last levels in the game) I'm guessing the fighting/stealth were addded, to aim it at the casual gamer but they wouldn't play a game with plot twists + story. The story is very well done and enjoyed it more than the overrated matrix fanboy wank that is Fahrenheit.
Tomo
21/05/06 @ 09:14
#7
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I still haven't gotten over that Still Life lockpick puzzle. It gave me no choice other than to uninstall the game.
hence776
21/05/06 @ 09:27
#8
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I have to disagree with this review, and I was very surprised by the grade (5/10) in the review.

Right now I have played through what I believe is most part of the game and I really love it. Nowadays I feel that it is getting harder to be captivated by a game, but Dreamfall really hooked me up.

For the record I really liked Fahrenheit too, but the story in there completely lost focus and credibility towards the end. This far, Dreamfall seems to work all the way to the end.

Sure, the puzzles are not very hard, but the "journey" through the game is a really enjoyable one, and is not that the point with playing games in the first place? 8/10 in my book.
Edited 1 times, most recently on 21/05/06 @ 10:29
Kazzahdrane
21/05/06 @ 09:41
#9
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Dreamfall (so far) is great, but it's not really a game. It reminds me of the phase we went through when games became interactive movies (the later Wing Commanders, anyone?).

Still, the story seems decent but I really wish they'd just made a game like TLJ, at least they know how to make good adventure games. 5/10 seems about right to me, even though I've been looking forward to this game for months.
Juriel
21/05/06 @ 10:04
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Dreamfall was a disappointment. It has practically no GAME in it - it is almost entirely composed of you walking from A to B, watching a 5-minute dialog, then walking back to A, watching 3 minutes of non-interactive talking, walking back to B...

And it is only the middle part of a story, it has no conclusion. That comes in the sequel, IF there is one.

This is just nonsense. Adventure game it is not.
Drakron
21/05/06 @ 10:41
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Wing Commander still had good gameplay, true the last one was ... err ... pants but WC IV was king.


ilmaestro
21/05/06 @ 10:45
#12
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Ooh, the fanboys aren't gonna be happy. Fair play for getting this review out on a Sunday, though.
absolutezero
21/05/06 @ 11:43
#13
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Im really looking forward to this adventure, it looks and sounds wonderful. Its unusual to see such a well consructed and thought out over-world.

Also I think the Consolevania review was far more accurate from an actual gamers viewpoint, if you allow yourself the time to fully immerse yourself in something like this then surely it will be appreciated more than flying through it to complete a review.
Edited 1 times, most recently on 21/05/06 @ 12:45
Sucram
21/05/06 @ 12:31
#14
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Adventure games just can't win, either they are full of obscure puzzles that leaves everyone scratching their head and turning to walkthroughs

or

they are puzzle lite and everything is logical leaving very little 'game' left.

Here the narrative is engrossing, the characters are well realised, the presentation is enchanting and the 'game' element simple helps draw you into the world(s) and the story.

Judge that how you will.


freedumb
21/05/06 @ 13:11
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Have EG suddenly got the EDGE reviewers in or something. This has been picking up good scores stateswise. Pinch of salt time, methinks. I'll try it for myself before makig a verdict.
Scimarad
21/05/06 @ 13:48
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"Dreamfall has clearly been designed for those that like to follow an unfolding story, for those that are happy to listen to other people's conversations and immerse themselves in character exposition and plot revelations"

/orders
Ainudil
21/05/06 @ 14:25
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Methinks Dreamfall is a worthy follow-up to The Longest Journey.

Can't say I really understand the 5 score, but everyone has their opinion.

So far, Dreamfall for me has been the game of the year.
dudefella
21/05/06 @ 14:35
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Seems like a love it or hate it game, then. I enjoyed the first game, but it was too dialogue-heavy for its own good, and didn't have enough puzzly adventure game bits. Will pick this up when it's on the cheap.
OnlyMe
21/05/06 @ 14:36
#19
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Yeah, I loved Dreamfall, it's a decent followup to TLJ. Personally I see no point in complaining about the fighting and the stealth as they are taking up only 1% of the game - a short game that is.

It's like complaining about Final Fantasy X for the Blitzball minigame.

I haven't read the review yet, so I'll not complain about the score just yet, but I know that for me it was at least a 7/10. And I actually completed this, unlike Fahrenheit.
Notorious_LRO
21/05/06 @ 14:42
#20
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Can't remember if it said so in the review, but the voice acting is some of the best i've heard. Had a fun time playing it too.
Drakron
21/05/06 @ 15:12
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Adventure games were a dying breed with the "next gen" idiot proof Oblivion game design adding one more nail in the coffin ...

The Dig is a VERY good game, it have pretty hard puzzles but puzzles were always a stamp of adventure games in some form.

Adding "mainstream" fad gameplay is a indication of when a game is going to turn into crap, you dont make a good game by design by committee and that is most of the industry is headed.

Sko
21/05/06 @ 16:17
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After hearing big things about TLJ, Dreamfall was a huge disappointment - for all the reasons mentioned in the review. Feeble puzzles, awkward fighting, meaningless stealth, dull A-to-B-to-A-to-B gameplay and if you haven't played TLJ or have no intention of bothering with the third in the series after this travesty, you're screwed, plot-wise, both coming and going.
BBIAJ
21/05/06 @ 17:00
#23
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bluebird

Hi, your article should not use speaking language like "there's", but use "there is" instead. Usually I would not nitpick over this, but it was used three times in a row, which (repetition) in itself is bad writing form.

"there's" is an accepted abbreviation of "there is", so what's your problem?
TheBard
21/05/06 @ 18:44
#24
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I understand the 5/10 completely. If you asked a whole bunch of people to play the game and rate it, you would get this result.

The story is different, though, when you expect this kind of game.

It's not very puzzely, the review got that right. But the world, story and drama are beautifully crafted and aside from some minor quirks like the mini games, it is a very entertaining title. I highly recommend it to genre fans.
Razz
21/05/06 @ 19:13
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I really enjoyed TLJ but Dreamfall is just pants ;_;
Asundai
21/05/06 @ 19:47
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"Adventure games just can't win, either they are full of obscure puzzles that leaves everyone scratching their head and turning to walkthroughs

or

they are puzzle lite and everything is logical leaving very little 'game' left.

Here the narrative is engrossing, the characters are well realised, the presentation is enchanting and the 'game' element simple helps draw you into the world(s) and the story.

Judge that how you will. "

What he said. I don't like adventure games filled with puzzles, it's why i usually avoid them like the plague. I don't feel like trying to figure them out (maybe if they made sense i would, but you'd have to be on acid to get some of the puzzles in TLJ), and playing the game from a walkthrough usually ruins the game for me. So, i like Dreamfall. I would prefer if there was more gameplay... something along the lines of Beyond Good and Evil would do it for me, but i still like it as it is.

Anyway.. it's true the game is very very light on the actual "gameplay", but on the other hand it's plot, narrative, visuals, music etc are all very well done, and it's more akin to a 14 hour long movie. Honestly i prefer this game much, MUCH more than something like, for example, God Of War, which is very light on story but heavy on gameplay. Well, like most games actually.. but i picked that one because it's supposedly amazing yet i found it to be incredibly boring and wouldn't even give it 5/10 if i was basing my score on how much i enjoyed it. I had enough of senseless hack and slash a few years back. But that and Dreamfall are total opposites really, appealing to different kinds of gamers...

I don't think this game warrants a 5/10, but ah well.. seems a lot of people here dislike it. Bitter adventure game fanatics, maybe? :p
botherer
21/05/06 @ 20:20
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Hi, your article should not use speaking language like "there's", but use "there is" instead. Usually I would not nitpick over this, but it was used three times in a row, which (repetition) in itself is bad writing form.

There should be a fullstop after the 'Hi', not a comma. The end of the sentence should read, 'but instead use "there is".' The '(repetition)' is entirely out of place, and does not work in those parentheses. The 'in' before 'itself' is superfluous.

'There's' is a perfectly acceptable abbreviation in review writing. This is not a formal letter to the Queen, but an informal communication with a reader. It is good reviewing form to write conversationally.

Dreamfall has a truly wonderful story, and the ending, when engaged with imaginatively - something Zoe requests in her closing words - is magnificent. Shame they forgot the game.
Edited 1 times, most recently on 21/05/06 @ 21:21
Darren
21/05/06 @ 22:00
#28
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I couldn't care less for EG's review, I'm getting the game on the PC after reading other more enthusiastic reviews from the likes of GameSpot et al. And it's only £17.99 from Play.com as well.
kangarootoo
21/05/06 @ 22:38
#29
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Well thanks for keeping us informed there Darren.


@botherer

Hehe, that sort of reminded me of something out of Zorro, where he might cut a Z on the bum of a unskilled enemy, whilst snipping a hole in his purse at the same time (coins roll to floor, enemy looks bemused).

Take the above comma ridden sentence and do with it what you will ;)
UncleLou
21/05/06 @ 22:41
#30
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I couldn't care less for EG's review, I'm getting the game on the PC after reading other more enthusiastic reviews from the likes of GameSpot et al.

I also recommend reading the even less enthusiastic review on 1up.
Wobble
22/05/06 @ 06:24
#31
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PCZone gave it a 65, which is their equivelent of a 5 I'd say, they seem very 80-centric, it takes quite a lot for something to hit that much below 80.

/wonders why he is still subscribed to pczone
bionutz
22/05/06 @ 07:00
#32
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that's a pity...
krudster [mod]
22/05/06 @ 07:21
#33
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To throw my comments in, I played this for the best part of an entire day on PC before handing it over to Matt. I was so heartbroken and depressed that the game itself was so broken that I couldn't even bring myself to review it, and that's only ever happened about once or twice before in nearly 4 years on EG.

Like everyone's saying, nice story, but generally poor puzzles and some pointless action segments that are so embarrassing I can't believe they kept them in there.

As a die hard adventure gamer, I can appreciate the good bits in it, but they really can't paper over the cracks elsewhere. Sorry.
IMCO
22/05/06 @ 07:53
#34
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Hi,

I bought the game for PC (unfortunately) and I agree with the score it got.
I would also give it 5 or 6 out of 10.

- The story is not captivating.

- The dialogue choices you make are totally irrelevant as the story is completely linear.

- The action parts (fighting and sneaking) are underdevelopped (but being an adventure game this is not too much of a problem)

- The puzzles are ridiculously easy (in 90% of the cases they involve using an item you found in the same room) or pointless and boring: ex.
you are looking for X,
waitress says the blind guy might know,
blind guy wants wine from the waitress,
waitress is out of spices to make the wine,
go to market, the merchant is out of spices as well,
get the spices elsewhere,
bring them back to the merchant,
bring them back to the waitress
bring the wine to the blind guy, and then ...
THE BLIND GUY TELLS YOU HE HAS NO F*CKIN CLUE WHERE THE PERSON IS!
but he knows who might know it and the whole story starts again because that person lost her cat ... :rollingeyes:

Avoid this game

IMCO
IMCO
22/05/06 @ 07:55
#35
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The graphics are beautiful though
captain-future
22/05/06 @ 08:22
#36
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In retrospect I've to say that Fahrenheit wasn't a very good game after all, I'll have a look at this one, I guess.
krudster [mod]
22/05/06 @ 09:29
#37
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What's with the revisionist cussing of Fahrenheit? It was about 400 times the game this was.
botherer
22/05/06 @ 10:04
#38
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Oh, come on. Fahrenheit was really interesting, and was packed with excellent ideas, but it wasn't a coherent game.

The opening scenes were amazing, and then it never repeats that again at any point. The DDR elements were frequently obfuscating, the plot elements didn't line up, the appearance of choice was entirely false, and the story went completely nutso-bonkers into a derailed series of lunatic nonsenses, before spurting into nothing.

I really enjoyed playing it, and recognised its many good ideas, in amongst its many terrible ones. But pretending it was a perfect adventure is madness. It's very similar to Dreamfall in many respects - a game that fails at crucial elements, and falls significantly short of what it should have achieved, and yet remains compulsive and engrossing.
krudster [mod]
22/05/06 @ 10:48
#39
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No-one would ever in their right minds claim Fahrenheit was the perfect adventure, but it was - by some distance - the most enjoyable adventure-related game for several years, and easily one of last year's most significant games.
kangarootoo
22/05/06 @ 11:48
#40
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Wow, I really thought I was alone in the world in thinking that Fahrenheit was much over-rated. It does sound superior to this particular offering, but given I was approaching it with hopes that it would be "the most enjoyable adventure-related game for several years" I came away more than disappointed.

As for "one of last year's most significant games". I thought (in my limited personal opinion) it was nothing of the sort. That genre is entirely my bag and has been for over half my life, so I don't believe its like I didn't "get it" or anything. Someone described the plot as "overrated matrix fanboy wank", and although I wouldn't be quite so harsh I was stunned in places by the poor quality of the writing.

I admit that the first couple of interviews I read on here with David Cage really got my back up, and I have really made an effort to double check myself when commenting on Fahrenheit that I wasn't being negative just because I thought the man had an ego problem.

But I stand by my opinion, the plot is very poor, the dialogue immature and there are far too many moments when it forgets that the player is Number One, that they are there to be catered for rather than simply to bear witness to a "great work" of movie based story telling.

Anyway, I had sworn to shut up about Fahrenheit. Clearly I'm still happy to bolt if I feel I have the excuse that someone else has left the gate open for me :)
kangarootoo
22/05/06 @ 11:51
#41
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@botherer

"the appearance of choice was entirely false"

My main problem with the game. I can live with the bollox dialogue, because so many games have that its just par for the course. I guess in summary, after DC talked so much about how his "rubber band method" would save the day for story telling in games... it just turned out to be more of the same I had seen before and not done as well.
krudster [mod]
22/05/06 @ 12:04
#42
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Couldn't disagree with you more, but each to their own!
Darren
22/05/06 @ 12:24
#43
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I'm depressed now... I was really looking forward to playing the PC version after GameSpot's positive 8.1 video review and now I can't decide whether to cancel my Play.com pre-order... but the game's only £18 so... ARGH!!!

Damn you, EG, why couldn't you have reviewed the game LATE for a change?!?
newt
22/05/06 @ 12:57
#44
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If you're an adventure purist, you won't like this. Dreamfall is a mediocre game but a wonderful experience.

Personally, I rate story over puzzles, interesting world over combining inflatable duck with item X to get item Y. Plus, where TLJ got lost and became a cliched fairy tale with the introduction of Arcadia, Dreamfall stands tall with a script that's smart & relevant.

It's your call.
kangarootoo
22/05/06 @ 13:09
#45
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"but each to their own"

Of course. :)
krudster [mod]
22/05/06 @ 13:45
#46
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I'm not sure it's acceptable to expect people to get by on the quality of the story alone. The game often makes the advancement of the storyline a real chore, and it's really not *so* good that it's worth battling with IMO. Some of the mechanics in Dreamfall would have been questioned in 1992, and the visuals are pretty bland in places too.

If you want to put the blinkers on and rate it purely on storyline alone, then maybe a 7 is fair.
Scimarad
22/05/06 @ 19:01
#47
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"No-one would ever in their right minds claim Fahrenheit was the perfect adventure, but it was - by some distance - the most enjoyable adventure-related game for several years, and easily one of last year's most significant games."

While I respect and understand the opinion of those that loved Fahrenheit I have to say I found it utterly infuriating and from the review I thought I'd love it. I really think it's a bit 'marmite'.

captain-future
22/05/06 @ 19:39
#48
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@Krudster: I said "Fahrenheit was not a good game in retrospect", while I was a complete sucker for the first hours I played that game I realized after countless "retries" of action sequences that -- and I quote from the TLJ review:

"You point your character in the right direction and when it's possible to interact with something or someone an icon appears."

"There's barely any complexity to a puzzle that asks you to find an item and take it to a specific location. There's an unwelcome amount of handholding throughout Dreamfall, whether from characters practically telling you what to do, or just very obvious game design, making the experience a meander through the game rather than a challenge."

"It makes Fahrenheit's feeble use of quicktime moments for brawling seem like Virtua Fighter."
What? I had to replay a section of the game purely because the controls didn't get it.

"Stealth makes an appearance too, and feels about as welcome as a jackboot at a testicle party."
Yohohooo, dream sequence when I was a little child in Fahrenheit, anyone? The stupid guards just were "sooo much fun".

"Some stealth and confrontational situations can be avoided by turning to conversation, and it's good to know you're given the option to try different approaches, but it's worth noting that there's only ever one outcome."
Just like Fahrenheit: Success or DIE. RINSE. REPEAT.

"Decisions your character makes will rarely change the course of the game."
I tried almost every conversation at least with different answers... only a small portion of Fahrenheit really lead to different scenes.

And finally the second half of Fahrenheit was just plain "unbelievable".

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I'm a huge sucker for adventure games, grew up with LucasArts' greatest titles like Monkey Island, Day of the Tentacle or Indiana Jones... and I know what to expect from an adventure, so I'm open to new ways like Fahrenheit but when I read this review it just reminded me a lot about the game - it was more "interactive movie" (as the developers themselves said) than "adventure".
Edited 1 times, most recently on 22/05/06 @ 20:41
Sko
22/05/06 @ 21:38
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"...and I know what to expect from an adventure, so I'm open to new ways like Fahrenheit but when I read this review it just reminded me a lot about the game - it was more "interactive movie" (as the developers themselves said) than "adventure"."

And as bad as Fahrenheit was, Dreamfall makes it look like a stunner. It just seems these days that adventure games are striving for new depths of mediocrity.
Kostabi
23/05/06 @ 00:03
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Have they toned down the lengthy dialog sequences at all? TLJ was fun but there were times when the characters just wouldn't shut up.

I'm in two minds about buying this. On the one hand I really want to see how the story pans out but on the other it just doesn't sound like the discovery is worth the effort.

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