DOOM Review
Like a fine wine.
Version tested: Xbox 360
Almost every time we post a review of a new release on Xbox Live Arcade, someone inevitably pipes up "what's the point?" - as though old games are somehow exempt from re-evaluation. The attitude seems to be that Microsoft has the right to release anything regardless of quality as long as it's cheap, or that it's somehow 'unfair' to judge an old game. What nonsense. If Microsoft - or Sony, or Nintendo - wants to charge good money for ancient content, we're here to tell you whether it's worth the asking price, whether it's boxed product or otherwise.
Quick review? Doom is definitely worth the asking price.
Unlike a lot of games that came out at the start of that difficult transition from 2D to 3D, Doom stands the test of time thanks to fantastic, memorable level design, a refined control system, a perfect weapon balance, the list goes on. When Bungie spoke of basing Halo on the "30 seconds of fun over and over" design ethic, it was a principle Doom got right from the opening level onwards.
Having gone on my own personal trip down memory lane, playing it on 360 over the past few days has been one of the few escapades into nostalgia that I've emerged from appreciating the game more than I did then. Playing Doom reminds you of so many things that even modern shooters (Quake IV, anyone?) don't realise the importance of. Secrets being one of the main elements.
Mars attack
As any hardened Doom veteran will tell you, you haven't really played the game until you know its secrets - yet so few first-person shooters even bother with them these days. Sure, you can rip through each level in no time, but there's something immensely satisfying about knowing where to find the chainsaws, rocket launchers, partial invisibilities and computer area maps. Often, without them, the game's a whole lot tougher to play, forcing you to duke it out with hugely powerful enemies without the necessary kit.
Doom even includes the little things, like being able to see the downed corpses of your victims scattered around the play area. Things like this tend to be continually overlooked as developers go for glitz over what gamers want. Doom had this in 1993 for gawd's sake. It was also one of the first games of its type to favour the 'save anywhere' ethos - something that it retains, thus allowing you to chip your way through all four episodes at your leisure.
Doom also has atmosphere in spades. Even in the harsh next generation light of 2006, the game sends a chill down your spine when you're wading through the twisting dimly lit mazes, all-too aware of the gurgling imps just around the corner, or anticipating the consequences of flicking a switch. And despite the hilariously blocky bitmapped visuals and rudimentary animation, there's something incredibly stylish about the character design. Limited animation or not, the style is as etched in the gamer's consciousness as Pac-Man or Mario. Just as 2D retro has almost become an art style of its own to cherish and wear proudly on t-shirts, Doom represents 3D retro in just as powerful a way. Seeing it again, and playing through it all over again is a remarkable experience that's actually miles better than you thought it would be. You'll quickly realise just how far ahead of its time it really was, and how in many ways, this particular style of first-person shooter was never bettered - even by id themselves 11 years later.
Durr, da da da DURR, da da da DURR di-di-di-di-di-di di-di

Dangerously off targret.
Even the stupid burbling MIDI ditties that accompany each and every level worm their way into your brain, and have you dumbly ba-baaing your way along as you play. It's as though every time you prepare yourself for there to be something crap about Doom, it ends up charming you into submission.
Another happy accident is that the 360 pad - for once - suits this old game better than the original controls ever did. While some of you may have lumbered embarrassingly with the keyboard way back when, the pad provides an excellent means of scampering around each level. With left trigger for sprint, right trigger for fire, and weapon select/use on the main face buttons, everything's always in reach, all the time. And the absence of a Y-axis on its view-control makes it that much more accessible, even if you don't usually get on with gamepad FPS controls. Everything feels supremely fluid. It seems impossible for a creaking relic like this to feel so good, which, again, is a testament to the original design, not to mention the quality of Nerve's port.
The only mystifying flaw about Doom in 2006 is why lag plays such a crucial part in the online play. Given that most old hands will recall the game running just fine over a 28k modem, it seems baffling that such a resource-friendly game as this could cause any problems with 2MB net connections largely the norm. It's not a deal-breaker by any means, but it's something we'd have expected Nerve to have fully nailed before release. Tellingly, a patch was applied the very night of its release last week, so hopefully a solution will be found soon enough.
Lagging behind

Now here's something the PC original never offered.
Whether you play four-player deathmatch or two-player co-op, the same problems seems to persist. Thankfully, each player has a connection quality meter, so filtering out particularly laggy offenders ought to be straightforward enough, but quick-match players beware. Happily, those that do get a decent online match going can also use the headset - particularly useful if you're playing a co-op match, while those who can't be bothered to deal with online issues can always settle for two player co-op split screen or four-player deathmatch split-screen. Post-pub heaven!
Perhaps one of the best things about Doom's release on XBLA is the thoughtful way Nerve has used the online leaderboard system to compare player's offline performance in each and every chapter of every episode. Measured in terms of the percentage of kills, items and secrets, you're given the opportunity to see how your friends did on every level, with an overall score awarded to give you an overall ranking. And with a total score given to your cumulative level scores, you can even work towards proving yourself as the world's best Doom player. Shame that the current friends leaderboard appears to rank in reverse order, and that post match score-boards don't list the player's name (very confusing) but you can't have everything.
In case there wasn't enough love expressed towards Doom in this review, let me say it again for emphasis - Doom is the rarest of retro games, in that you can enjoy it just as much as you did when it was first released. Better still, you can appreciate it with the benefit of 20-20 hindsight, and see not only how enormously influential it is, but how perfect its design was from the very beginning. Were Nerve to find a remedy to the online multiplayer niggles we'd be looking at a must-have 10, but for now, a nine sounds fine to me. Go treat yourself to a true gaming masterpiece.
9 / 10
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Comments (94) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Nice review though, a lot of people still dismiss DOOM as an example of selling by hype. It deserves more kudos than that.
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DL'ing this now.
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Gwan then, I love it too!
The lag sucks though, two online games and both laggy as hell. What gives?
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Meaning...? The pad is not suited to gaming, or that no other adaptation has done the controls for DOOM as well (like, say, the xbox 1 pad in the packaged doom we had with Doom3)?
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And the sound... Doom's music and sound effects are fondly remembered for a reason.
I did love Doom as a kid, but I believe I appreciate it even more today.
There's something wonky with the leaderboards, though. It doesn't give me stats for anything but the first couple of missions, whereas I'm at 50% of the whole package by now. That sucks, because increasing my score is a major incentive to replay levels.
Edit: Oh and thank God they haven't touched the graphics. They're just fine as-is.
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Chaingun cha cha FTW
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n00b
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played
deleted
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And now being a few years older than when Doom originally came out I might enjoy it the way it was meant to be - without iddqd and idkfa all the time. And writing this I remember Doom 64 too, that was in my opinion the best Doom version (except Doom 1 and 2).
I guess I will buy it when I'm finished with TDU
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Really wish you wouldn't score these fucking old pieces of crap. It just makes the whole scoring system look idiotic when you suddenly compare it to, say, the latest and greatest PC FPS with whistles and bells.
Still it does confirm what we already knew - Doom is better than Halo
Peej
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Only me then.
Oh and this was the game that got me into PC gaming. £1000 for a 486 33Mhz PC with a 1GB harddrive. ANd that was when £1000 was a lot of money.
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And surely the Laziest Sloppiest Doom Port Award goes to the GBA version.
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It's silly to start saying, "better than [full release title]" as the context is completely different. I'm sure if Halo was £7 on release they'd've given it at least an 8.5.
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Yeah, I noticed that. Me and my flatmate loved it.
I don't have any problem with the score either. It's exactly the same great game, but now only costs £7 and also has co-op and deathmatch, both either in split screen or online. Bearing in mind that the original Doom would still cost about £5 on the high street, £2 extra for multiplayer and the privelidge of having to download straight into your console is fine by me. A good move to stick this on XBLA - I still play some version of Doom at least once a week, even after all these years.
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Just buy the SE edition of Doom 3 - loads better value for money.
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While Doom itself is great, this implementation is awful. There is no excuse for such a lazy port. Nothing of value has been added to the Xbox version, indeed there are a variety of superior PC engine ports available that by far eclipse this offering available for no money, the game itself (often including many more game levels and multiplayer maps) being widely available for less than the asking price of this paltry offering.
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/kneels
Whats going on?
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/gets up
/backs off
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Anyway, back to that cyberdemon
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admittedly the first three episodes dont seem as hard as I remembered... though Ep4 "Thy Flesh Consumed" steps up the difficulty proper ^_^
and co-op splitscreen, excellent... fully worth the score, although for me it's a 10 ^_^
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Oh yes, I went there.
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How many points does it cost btw?
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XBL is shaping up wonderfully.
Now, Quake 1 too please
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Unbelievable
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XBLA has some great titles, does anyone know what the ratio of new games being played to XBLA titles being played is?
I'm looking forward to this facility with the Wii and PS3 too. Maybe I'll finally get to play all of the Donkey Kong Country games.
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Everyone knows how good/influential Doom is/was but this is taking it a bit too far. Its over a decade old, you can't stick it in amongst a scoring system with current gen software, it just ridicules the whole system.
Why not do scoreless reviews in future for these older games. Words alone should be enough to sum up the experience.
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At least Morris gets it.
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Is there an option to have sprint on all the time? Back in the day we used to have to wedge the sprint key on the keyboard down with a 2p piece.
The weapons are only balanced in deathmatch until you meet someone who understands the crazy way the BFG works out damage
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On another note: No No NO - I wouldn't have Quake 1 ported to a console. As a single player game it was nowhere near the quality of Doom, although its style remains something of an aborted oddity - like two games colliding.
The only thing that was groundbreaking about Quake 1 was the online game. In fact I humbly contest that as a deathmatch game it has never been bettered.
Download EZQuake now and learn to bunny: [link url=http://ezquake.source forge.net/
]http://ezquake.source forge.net/
[/link]
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Well that is why it should be on XBLA.
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How many games does MS think it can keep away from 15-20% of the popoulation before we just scream and go play with our wives/girlfriends instead?
The 360 is worse for this than the Xbox.
SIMPLE MESSAGE - THERE ARE LEFT HANDED PEOPLE THAT PLAY GAMES AND THUS YOU MAY SELL MORE GAMES IF THEY TOO CAN PLAY THEM.
(roll on flames from righties and the odd leftie who think its easy to change after 20 years of playing preference).
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I'd happily give the game 9/10 and buy it, if only it didn't feel like a rushed, cynical product.
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...and don't get me started on the FEAR demo
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You're right, I'm right-handed and playing southpaw and don't want to adjust.
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those guys are like printing money....
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Well maybe. I suppose I was speaking purely from my perspective - someone who has been playing it using a keyboard/mouse for the last 8 years. I don't see how you would be able to replicate the same kind of movement techniques and stuff on a controller. Of course that stuff takes a long time to *get* anyway, so perhaps it would be a non-issue. It's just that for me it's an integral part of the game.
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It's just about having the choice to play it the way that suits you. Different people like to use different settings so because one person likes one setup it does not mean that everyone will. Games are for fun, yes?
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Agreed, but it's not just about lefties, I've played console fps's with aiming on the left stick ever since goldeneye, I just prefer it that way round.
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Why not do the obvious thing and make it an option in every game? How hard can that be? How expensive can that be versus the cost of lost sales? I guarantee that I would buy tomorrow Doom, BFMF2, Graw, Hitman, and Fear [OK when available] if they had a southpaw option.
Dont our friends at EG have some mighty voice into the industry to help their leftie audiance?
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"Oh and this was the game that got me into PC gaming. £1000 for a 486 33Mhz PC with a 1GB harddrive. ANd that was when £1000 was a lot of money."
A 1GB harddrive? My parent's P75 only had 650mb.
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Hated it!
Where will it stop mazogs?
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so its better than Halo 2 then............
/taxi for 1
/grabs coat
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/is green with envy. Mind you I remember upgrading to a 2GB HD and my manager (the IT specialist) laughing like a drain as to what i would do with so much disk space.
He was kind of innocent...
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'Kthxbye! ;p
This game is great! \0/ And all this fun for less than the price of two burgerking menu's!
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UmBongo - because this is on a console that you can lie back on your sofa to play. You do NOT have to pay for it to enjoy the title you already have... hey get your PC with TV-Out, stick it under your tv, and you can enjoy the same game for free. Or for convenience you can buy it again for xbox360. Your choice.
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Or the even younger generation, the now teens who think the original Star Wars trilogy is ugly as hell, therefore sucks and thinks the prequels are totally awesome and just soooo much better.
Yeah, you original Doom haters, you are the same sort that loves modern Lucas.
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I'm wondering if these are the same people who are slagging off the wii for being underpowered.
Not making accustations.. just wondering
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I don't have a 360, but the PS1 version is definately the best console port I've come across of it. The graphics weren't great, but when I turned the light off I was completely immersed. And shit scared.
Boooo to the GBA version, and pda/phone/psp versions.
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So what's next for the ole rose coloured treatment? Can we expect a 10 for Sensi? I'd put money on it.
Peej
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In fact, I'm going to dust down my PS2 and play it right now. I recommend anyone that hasn't get hold of a copy.
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Can you change the resolution, or is the pixel resolution 320x240 like your screenshot?
Can sprint be toggled?
How is the frame rate?
If it's no better than the version that came with Doom 3, I won't be bothering. It really needs to be 1280x720 and 60fps to be worth spending money on.
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You cannot set up the controls in your way. The standard controls are fine, but I prefer forward/backward/turn on the left stick and strafe on the right stick instead of forward/backwars/strafe on the left and turn on the right stick (like it was with Goldeneye for example).
Weapons chaning is sequential and you have to know the order of the weapons because there is no display of the weapon's order. But this may not be a problem because I still remember the order after all these years and I guess many still do.
There is no option to constantly run, you have to hold down the L trigger all the time if you want to sprint. Not a big deal though but I know some who really run all the time.
These are the points that struck me when I was playing singleplayer, I haven't had the time yet to try out multiplayer. The rest is true to the original (thank god!), which is why I like it so much. I really look forward to getting lost in levels and wandering 10 times from one end to another just because I overlook something. Good old times.
I guess, if you have enough time on your hands, this game definetly is worth the points. For some few minute sessions, it might not.
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Guys wake up yes it's got a special place, history, respect and all that BUT it's had it's time.
Once again Microsoft have hypnotised you all into buying OLD GAMES whilst they fanny about trying to find the elusive killer game for the 360. What's worse you all buy into it and coo how lovely it all is... guys you can get Doom for your PC for 50p and a pound of grapes nowadays.
7 quid a time for a port of a game that's been ported to practically every console, PDA, a few phones and so on. Microsoft are pissing themselves at how easy the 360 can print money out for them.
I understand that some of you may not have played this when it first came out etc. etc. fair enough enjoy, even a quick bit of nostalgia... enjoy but for the love of god when will MS bring something to the table that makes me want to take the XBox 360 and look at it with respect instead of Microsoft's version of Mame.
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I'm a leftie and I've always played with a right-handed configuration. In fact, given that all joypads are designed right-handed, its never occured to me to even try switching.
Well, apart from playing DS games...........
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All i see at night are Imps running down tunnels after me again...
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http://ww w.doomworld.com/linguica/doomco...
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No, you are wrong.
Very few retto games on XBLA are worth the money, but Doom is for sure - a classic!
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Anyway lefties I've found this southpaw controller at long last on ebay. I have ordered one and I'll post back here if/when received and if/when works.
[link url=http ://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=005&item=150042 872591&rd=1&sspagename=STRK%3AMESE%3AIT&rd=1
]http://cg i.ebay.com/ws/eBayISAPI.dll?Vie...[/link]
I'll be able to play GRAW, BF2MC, Doom, Lara, Hitman, Fear, Saints Row, Dead Rising
Happy times.......
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So I downloaded the demo, played the first level and...
I bought the full game.
Almost finished the first episode in a single run, it is even better than I remembered. It is actually so much better than a lot of FPS recently spawned, it is fast, engaging, difficult, adrenalinic... it has everything one expects from a FPS, but the graphics. And its shotgun is just so much more empowering than a lot of shotguns we've seen after it.
Get it, you won't regret it...
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Well on one hand i'd agree that i'm pained to pay money for retro gaming.
On the other hand, the only reason i decided to buy a wii at launch is to play old nintendo games which i missed out on first itme around (due to not owing a console, and getting a ps1 over n64).
Dont care about the full priced games.. get me some retro platforming fun!