Jump to navigation
Advertisement

DOOM Review

Xbox 360 Review by Kristan Reed

3 October, 2006

Almost every time we post a review of a new release on Xbox Live Arcade, someone inevitably pipes up "what's the point?" - as though old games are somehow exempt from re-evaluation. The attitude seems to be that Microsoft has the right to release anything regardless of quality as long as it's cheap, or that it's somehow 'unfair' to judge an old game. What nonsense. If Microsoft - or Sony, or Nintendo - wants to charge good money for ancient content, we're here to tell you whether it's worth the asking price, whether it's boxed product or otherwise.

Quick review? Doom is definitely worth the asking price.

Unlike a lot of games that came out at the start of that difficult transition from 2D to 3D, Doom stands the test of time thanks to fantastic, memorable level design, a refined control system, a perfect weapon balance, the list goes on. When Bungie spoke of basing Halo on the "30 seconds of fun over and over" design ethic, it was a principle Doom got right from the opening level onwards.

Having gone on my own personal trip down memory lane, playing it on 360 over the past few days has been one of the few escapades into nostalgia that I've emerged from appreciating the game more than I did then. Playing Doom reminds you of so many things that even modern shooters (Quake IV, anyone?) don't realise the importance of. Secrets being one of the main elements.

Mars attack

As any hardened Doom veteran will tell you, you haven't really played the game until you know its secrets - yet so few first-person shooters even bother with them these days. Sure, you can rip through each level in no time, but there's something immensely satisfying about knowing where to find the chainsaws, rocket launchers, partial invisibilities and computer area maps. Often, without them, the game's a whole lot tougher to play, forcing you to duke it out with hugely powerful enemies without the necessary kit.

Doom even includes the little things, like being able to see the downed corpses of your victims scattered around the play area. Things like this tend to be continually overlooked as developers go for glitz over what gamers want. Doom had this in 1993 for gawd's sake. It was also one of the first games of its type to favour the 'save anywhere' ethos - something that it retains, thus allowing you to chip your way through all four episodes at your leisure.

Doom also has atmosphere in spades. Even in the harsh next generation light of 2006, the game sends a chill down your spine when you're wading through the twisting dimly lit mazes, all-too aware of the gurgling imps just around the corner, or anticipating the consequences of flicking a switch. And despite the hilariously blocky bitmapped visuals and rudimentary animation, there's something incredibly stylish about the character design. Limited animation or not, the style is as etched in the gamer's consciousness as Pac-Man or Mario. Just as 2D retro has almost become an art style of its own to cherish and wear proudly on t-shirts, Doom represents 3D retro in just as powerful a way. Seeing it again, and playing through it all over again is a remarkable experience that's actually miles better than you thought it would be. You'll quickly realise just how far ahead of its time it really was, and how in many ways, this particular style of first-person shooter was never bettered - even by id themselves 11 years later.

Durr, da da da DURR, da da da DURR di-di-di-di-di-di di-di

'DOOM' Screenshot 1

Dangerously off targret.

Even the stupid burbling MIDI ditties that accompany each and every level worm their way into your brain, and have you dumbly ba-baaing your way along as you play. It's as though every time you prepare yourself for there to be something crap about Doom, it ends up charming you into submission.

Another happy accident is that the 360 pad - for once - suits this old game better than the original controls ever did. While some of you may have lumbered embarrassingly with the keyboard way back when, the pad provides an excellent means of scampering around each level. With left trigger for sprint, right trigger for fire, and weapon select/use on the main face buttons, everything's always in reach, all the time. And the absence of a Y-axis on its view-control makes it that much more accessible, even if you don't usually get on with gamepad FPS controls. Everything feels supremely fluid. It seems impossible for a creaking relic like this to feel so good, which, again, is a testament to the original design, not to mention the quality of Nerve's port.

The only mystifying flaw about Doom in 2006 is why lag plays such a crucial part in the online play. Given that most old hands will recall the game running just fine over a 28k modem, it seems baffling that such a resource-friendly game as this could cause any problems with 2MB net connections largely the norm. It's not a deal-breaker by any means, but it's something we'd have expected Nerve to have fully nailed before release. Tellingly, a patch was applied the very night of its release last week, so hopefully a solution will be found soon enough.

Lagging behind

'DOOM' Screenshot 2

Now here's something the PC original never offered.

Whether you play four-player deathmatch or two-player co-op, the same problems seems to persist. Thankfully, each player has a connection quality meter, so filtering out particularly laggy offenders ought to be straightforward enough, but quick-match players beware. Happily, those that do get a decent online match going can also use the headset - particularly useful if you're playing a co-op match, while those who can't be bothered to deal with online issues can always settle for two player co-op split screen or four-player deathmatch split-screen. Post-pub heaven!

Perhaps one of the best things about Doom's release on XBLA is the thoughtful way Nerve has used the online leaderboard system to compare player's offline performance in each and every chapter of every episode. Measured in terms of the percentage of kills, items and secrets, you're given the opportunity to see how your friends did on every level, with an overall score awarded to give you an overall ranking. And with a total score given to your cumulative level scores, you can even work towards proving yourself as the world's best Doom player. Shame that the current friends leaderboard appears to rank in reverse order, and that post match score-boards don't list the player's name (very confusing) but you can't have everything.

In case there wasn't enough love expressed towards Doom in this review, let me say it again for emphasis - Doom is the rarest of retro games, in that you can enjoy it just as much as you did when it was first released. Better still, you can appreciate it with the benefit of 20-20 hindsight, and see not only how enormously influential it is, but how perfect its design was from the very beginning. Were Nerve to find a remedy to the online multiplayer niggles we'd be looking at a must-have 10, but for now, a nine sounds fine to me. Go treat yourself to a true gaming masterpiece.

9/10

Read our Scoring Policy

Advertisement

Are you excited about Doom on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 96 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Rambaldi
03/10/06 @ 07:12
#1
0
You buried this comment
Comment below viewing threshold
Show
It really is better second time round. Puts a lot of new tat (Doom 3 included) to shame. Level design is stellar! It's amazing too how, after the first few levels, you never even notice the graphics. 1080p my arse :)
Edited 1 times, most recently on 03/10/06 @ 08:15
Laserbream
03/10/06 @ 07:16
#2
0
You buried this comment
Comment below viewing threshold
Show
Without a keyboard, how can one use IDDQD?

Nice review though, a lot of people still dismiss DOOM as an example of selling by hype. It deserves more kudos than that.
Edited 1 times, most recently on 03/10/06 @ 08:19
jonnyreb
03/10/06 @ 07:25
#3
0
You buried this comment
Comment below viewing threshold
Show
Woohoo

DL'ing this now.
ccfb
03/10/06 @ 07:33
#4
0
You buried this comment
Comment below viewing threshold
Show
"Another happy accident is that the 360 pad - for once - suits this old game better than the original controls ever did."

Meaning...? The pad is not suited to gaming, or that no other adaptation has done the controls for DOOM as well (like, say, the xbox 1 pad in the packaged doom we had with Doom3)?
Darren
03/10/06 @ 07:33
#5
0
You buried this comment
Comment below viewing threshold
Show
At last, Xbox Live Arcade gets a true classic with better controls than the version that came with Doom 3 on the Xbox. It would have been nice to have had the options for widescreen support (the menus are in widescreen so why not the game?) and some N64 texture filtering (to disguise the blocky graphics) but apart from that it's great value and is still enjoyable to play after all these years.
jlaakso
03/10/06 @ 07:35
#6
0
You buried this comment
Comment below viewing threshold
Show
I played through the first episode in one sitting, completely enthralled. You don't really need retro glasses to enjoy it in this day and age. You just need to be able to see past the no-jumping, no-Y-axis (I'd like to see this implemented in a modern game, actually), and blocky bitmaps. The lighting and overall style just puts you right in the midst of it.

And the sound... Doom's music and sound effects are fondly remembered for a reason.

I did love Doom as a kid, but I believe I appreciate it even more today.

There's something wonky with the leaderboards, though. It doesn't give me stats for anything but the first couple of missions, whereas I'm at 50% of the whole package by now. That sucks, because increasing my score is a major incentive to replay levels.

Edit: Oh and thank God they haven't touched the graphics. They're just fine as-is.
Edited 1 times, most recently on 03/10/06 @ 08:36
Dirtbox
03/10/06 @ 07:41
#7
0
You buried this comment
Comment below viewing threshold
Show
I'd love to reveiw something as classically definig as this.
Edited 1 times, most recently on 03/10/06 @ 08:41
blizeH
03/10/06 @ 07:42
#8
0
You buried this comment
Comment below viewing threshold
Show
/wants
Beano
03/10/06 @ 07:44
#9
0
You buried this comment
Comment below viewing threshold
Show
Played thru the first two episodes yesterday... agree with EG on this one: still a great game :)
morriss
03/10/06 @ 07:46
#10
0
You buried this comment
Comment below viewing threshold
Show
@krudster: Agreed.
morriss
03/10/06 @ 07:50
#11
0
You buried this comment
Comment below viewing threshold
Show
Anyway, I've played online Deathmatch twice and a good hour or so of online co-op: no lag whatsoever.
Dizzy
03/10/06 @ 07:55
#12
0
You buried this comment
Comment below viewing threshold
Show
I am loving this all over again. A 9 might be very high (I would say 8) but I hope this is a start for MS to bring Quake and Duke to XBLA!
Rev. Stuart Campbell
03/10/06 @ 08:00
#13
0
You buried this comment
Comment below viewing threshold
Show
9/10 my bollocks. Whoever implemented the controls on this game needs to be fucking killed, and in almost every other way it's the laziest, sloppiest port of Doom you could ever imagine. It SHOULD have been great, but isn't.
Kilters
03/10/06 @ 08:02
#14
0
You buried this comment
Comment below viewing threshold
Show
Totally agree with the score. Couldn't get over how much I still enjoy it. All in glorious Dolby 5.1.

Chaingun cha cha FTW
Edited 1 times, most recently on 03/10/06 @ 09:03
morriss
03/10/06 @ 08:04
#15
0
You buried this comment
Comment below viewing threshold
Show
"9/10 my bollocks. Whoever implemented the controls on this game needs to be fucking killed, and in almost every other way it's the laziest, sloppiest port of Doom you could ever imagine. It SHOULD have been great, but isn't."

n00b :p
bauhaus
03/10/06 @ 08:04
#16
0
You buried this comment
Comment below viewing threshold
Show
downloaded

played

deleted

Der_tolle_Emil
03/10/06 @ 08:10
#17
0
You buried this comment
Comment below viewing threshold
Show
I downloaded the demo just to see. And it played great. The lack of a y-axis helps a lot because you can instantly enjoy the game without getting used to the controls first.

And now being a few years older than when Doom originally came out I might enjoy it the way it was meant to be - without iddqd and idkfa all the time. And writing this I remember Doom 64 too, that was in my opinion the best Doom version (except Doom 1 and 2).

I guess I will buy it when I'm finished with TDU
Kuma
03/10/06 @ 08:12
#18
0
You buried this comment
Comment below viewing threshold
Show
Doom still rocks, unlike so many other nostalgia trips this is one well worth taking!
pjmaybe
03/10/06 @ 08:18
#19
0
You buried this comment
Comment below viewing threshold
Show
Doesn't the quote go..."A fine wine - but even the finest wine's arses turn to vinegar eventually"

Really wish you wouldn't score these fucking old pieces of crap. It just makes the whole scoring system look idiotic when you suddenly compare it to, say, the latest and greatest PC FPS with whistles and bells.

Still it does confirm what we already knew - Doom is better than Halo :)

Peej
old_boy
03/10/06 @ 08:20
#20
0
You buried this comment
Comment below viewing threshold
Show
Did anyone see the Doctor WHo episodes "inspired" by Doom (the Impossible Planet/The Demon Pit). There were loads of sound effects that had a striking similarity to Doom.

Only me then.

Oh and this was the game that got me into PC gaming. £1000 for a 486 33Mhz PC with a 1GB harddrive. ANd that was when £1000 was a lot of money.
Edited 1 times, most recently on 03/10/06 @ 09:21
DrDamn
03/10/06 @ 08:22
#21
0
You buried this comment
Comment below viewing threshold
Show
Plays great, but for 800MSP I expect Doom 1 and 2 considering the extra effort which would be required to include it.
alpha-0ne
03/10/06 @ 08:22
#22
0
You buried this comment
Comment below viewing threshold
Show
the trial version was so short it annoyed me into not buying it may change my mind now..
Mr_Whacker
03/10/06 @ 08:25
#23
0
You buried this comment
Comment below viewing threshold
Show
I'm not arguing with Doom's ability to still put you under its spell but I really can't be bothered now that I know the levels inside out. If I wanted another blast on it I'd fire up the PC version I already own, not buy another. I can even use a gamepad now.

And surely the Laziest Sloppiest Doom Port Award goes to the GBA version.
morriss
03/10/06 @ 08:26
#24
0
You buried this comment
Comment below viewing threshold
Show
I don't see a problem with the score: This is reviewed as an XBLA game worth about £7. In this context and compared to other releases it's easily a 9/10.

It's silly to start saying, "better than [full release title]" as the context is completely different. I'm sure if Halo was £7 on release they'd've given it at least an 8.5. :)
Ryuken
03/10/06 @ 08:33
#25
0
You buried this comment
Comment below viewing threshold
Show
What a rip-off if you see what the Doom Collector's Edition package holds.
morriss
03/10/06 @ 08:36
#26
0
You buried this comment
Comment below viewing threshold
Show
/kneels
ProtoformX
03/10/06 @ 08:36
#27
0
You buried this comment
Comment below viewing threshold
Show
"Did anyone see the Doctor WHo episodes "inspired" by Doom (the Impossible Planet/The Demon Pit). There were loads of sound effects that had a striking similarity to Doom."
Yeah, I noticed that. Me and my flatmate loved it. :-)
I don't have any problem with the score either. It's exactly the same great game, but now only costs £7 and also has co-op and deathmatch, both either in split screen or online. Bearing in mind that the original Doom would still cost about £5 on the high street, £2 extra for multiplayer and the privelidge of having to download straight into your console is fine by me. A good move to stick this on XBLA - I still play some version of Doom at least once a week, even after all these years.
Vin
03/10/06 @ 08:36
#28
0
You buried this comment
Comment below viewing threshold
Show
This man is correct.

Just buy the SE edition of Doom 3 - loads better value for money.
p3rks
03/10/06 @ 08:39
#29
0
You buried this comment
Comment below viewing threshold
Show
Great review. One of the most influential games of all time. This game got me into online gaming & FPS, still my favourite ways to use a computer... but it's not just the nostalgia, it really is a brilliant game.
Bitkari
03/10/06 @ 08:40
#30
0
You buried this comment
Comment below viewing threshold
Show
While Doom itself is great, this implementation is awful. There is no excuse for such a lazy port. Nothing of value has been added to the Xbox version, indeed there are a variety of superior PC engine ports available that by far eclipse this offering available for no money, the game itself (often including many more game levels and multiplayer maps) being widely available for less than the asking price of this paltry offering.

bauhaus
03/10/06 @ 08:40
#31
0
You buried this comment
Comment below viewing threshold
Show
/wipes floor

/kneels

Whats going on?
bauhaus
03/10/06 @ 08:43
#32
0
You buried this comment
Comment below viewing threshold
Show
Bit Bill Clinton for me my old mukka

/gets up

/backs off
Killdare
03/10/06 @ 08:50
#33
0
You buried this comment
Comment below viewing threshold
Show
It's good - in fact it's very good - but for me the best version of Doom is still the Playstation incarnation (especially with link up). The pad worked even better than the 360 pad (and much better than keyboard) and the grinding guitar-style music was replaced by a sonic background of wails and moans that was genuinely unsettling.

Anyway, back to that cyberdemon
Ikari2001
03/10/06 @ 08:52
#34
0
You buried this comment
Comment below viewing threshold
Show
To be honest, I've enjoyed this game more than any game for ages... it's just great fun playing a game I have so many fond memories of... and it's actually still a great game!

admittedly the first three episodes dont seem as hard as I remembered... though Ep4 "Thy Flesh Consumed" steps up the difficulty proper ^_^

and co-op splitscreen, excellent... fully worth the score, although for me it's a 10 ^_^
gazareth
03/10/06 @ 08:57
#35
0
You buried this comment
Comment below viewing threshold
Show
Quake1 was better.

Oh yes, I went there.
asphaltcowboy
03/10/06 @ 08:59
#36
0
You buried this comment
Comment below viewing threshold
Show
Awesome! I played Doom 2, but only ever had the shareware of Doom 1 - now I can finally play the other 3 episodes! (as soon as my internet is sorted :/)

How many points does it cost btw?
mechamonkey
03/10/06 @ 09:00
#37
0
You buried this comment
Comment below viewing threshold
Show
Absolutely fantastic. Had so much fun with this its untrue.

XBL is shaping up wonderfully.

Now, Quake 1 too please :)
lord_swede
03/10/06 @ 09:01
#38
0
You buried this comment
Comment below viewing threshold
Show
You're having a laugh ... lag !! and it still got 9 out of 10.

Unbelievable :(
Der_tolle_Emil
03/10/06 @ 09:02
#39
0
You buried this comment
Comment below viewing threshold
Show
It's 800 points.
thefilthandthefury
03/10/06 @ 09:04
#40
0
You buried this comment
Comment below viewing threshold
Show
Couldn't agree with this review more. I've had more fun with Doom over the last few days than I have with most games in years.
Mr_Brown
03/10/06 @ 09:26
#41
0
You buried this comment
Comment below viewing threshold
Show
Couldn't agree more. The online modes can be hard to join (haven't been able to join a deathmatch for ages keeps 'timing out' but the ones I had were not laggy and very fun. Specially online co-op. This is exactly the type of game I wanted to see on XBLA, real classics with online multiplayer bolted on. Lets hope there is more to come.
Pooley
03/10/06 @ 09:42
#42
0
You buried this comment
Comment below viewing threshold
Show
It's weird, we all have access to next gen gaming, and everyone's going nuts about a game thats 13 years old!! Just proves I suppose that it's all about the content and how well it's done. I always remember playing this to death back then, then going to bed, closing my eyes, and seeing the walls and monsters running around in my vision. I always slept lightly during those nights... /shudders

XBLA has some great titles, does anyone know what the ratio of new games being played to XBLA titles being played is?

I'm looking forward to this facility with the Wii and PS3 too. Maybe I'll finally get to play all of the Donkey Kong Country games.
foxy2006
03/10/06 @ 09:52
#43
0
You buried this comment
Comment below viewing threshold
Show
C'mon , you can't seriously give this a 9. its just a bit silly.

Everyone knows how good/influential Doom is/was but this is taking it a bit too far. Its over a decade old, you can't stick it in amongst a scoring system with current gen software, it just ridicules the whole system.

Why not do scoreless reviews in future for these older games. Words alone should be enough to sum up the experience.
Yossarian
03/10/06 @ 09:53
#44
0
You buried this comment
Comment below viewing threshold
Show
I agree. I powered through the first two episodes last night in one go, giggling most of the way
krudster [mod]
03/10/06 @ 09:56
#45
0
You buried this comment
Comment below viewing threshold
Show
"I don't see a problem with the score: This is reviewed as an XBLA game worth about £7. In this context and compared to other releases it's easily a 9/10."

At least Morris gets it.
thefilthandthefury
03/10/06 @ 09:57
#46
0
You buried this comment
Comment below viewing threshold
Show
I'd rate it a 9 even against modern releases. It's easily still one of the most fun games ever made. I'm certainly enjoying this infinitely more than the dire Dead Rising.
Gurgeh
03/10/06 @ 09:57
#47
0
You buried this comment
Comment below viewing threshold
Show
The original networking code in Doom tied everyone to the speed of the slowest PC / connection, there was no client - server setup or client side prediction. Presumably they've updated the net code for this release.

Is there an option to have sprint on all the time? Back in the day we used to have to wedge the sprint key on the keyboard down with a 2p piece.

The weapons are only balanced in deathmatch until you meet someone who understands the crazy way the BFG works out damage :)
Azazel
03/10/06 @ 10:10
#48
0
You buried this comment
Comment below viewing threshold
Show
Agree with this review 100%, even before I read through it was a solid 9 for me, this in many ways is the essential XBLA purchase. I love playing it with the 360 pad, I love the multiplayer and I love Doom :D

On another note: No No NO - I wouldn't have Quake 1 ported to a console. As a single player game it was nowhere near the quality of Doom, although its style remains something of an aborted oddity - like two games colliding.

The only thing that was groundbreaking about Quake 1 was the online game. In fact I humbly contest that as a deathmatch game it has never been bettered.

Download EZQuake now and learn to bunny: http://ezquake.sourceforge.net/
Dizzy
03/10/06 @ 10:19
#49
0
You buried this comment
Comment below viewing threshold
Show
"The only thing that was groundbreaking about Quake 1 was the online game. In fact I humbly contest that as a deathmatch game it has never been bettered. "

Well that is why it should be on XBLA.
banjo21
03/10/06 @ 10:20
#50
0
You buried this comment
Comment below viewing threshold
Show
Oh look - no Southpaw/leftie support.

How many games does MS think it can keep away from 15-20% of the popoulation before we just scream and go play with our wives/girlfriends instead?

The 360 is worse for this than the Xbox.

SIMPLE MESSAGE - THERE ARE LEFT HANDED PEOPLE THAT PLAY GAMES AND THUS YOU MAY SELL MORE GAMES IF THEY TOO CAN PLAY THEM.

(roll on flames from righties and the odd leftie who think its easy to change after 20 years of playing preference).

Comments: 1-50 of 96 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery