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Dead or Alive 4 Review

Xbox 360 Review by Rob Fahey

26 January, 2006

Page 2 of 2. <- Page 1

If you can see Chuck Norris...

The other thing which DOA4 gets right, I've concluded after much agonising over the matter, is its battle system. The problem, for me, is that the game builds on the deeply flawed system used in DOA3, rather than on the far superior gameplay used in DOA2, which the team returned to for DOA Ultimate on the Xbox. I instantly disliked it for this reason - reminded of the incredibly easy counter system in DOA3 which made for frustrating and unsatisfying bouts by allowing you to reverse even the attack of a skilled opponent simply by waggling the stick and hammering block.

However, DOA4 has toned down this system significantly by narrowing the window in which you can counter an attack, forcing anyone who wishes to use this system to actually time their counter with a high degree of precision. Counters aren't the be-all and end-all of the game any more, not only because they're harder to pull off, but because you can also reverse a counter and deliver an incredibly powerful attack to your staggered opponent - which makes reliance on them into a risky proposition against a decently skilled player.

'Dead or Alive 4' Screenshot eliot

New boy Eliot. He's an English schoolboy. I think the local comprehensive has a similar uniform, actually.

This makes for a much faster and more offensive game than previous DOAs, which is a change that I'd hesitate to classify as either better or worse. The more tactical gameplay of DOA2 appealed to me, but there's a certain beauty to the short, brutal rounds that DOA4 encourages. In one respect, however, the team seem to have taken this idea a little too far; they've beefed up your options when your opponent is on the ground, allowing you to continue to inflict damage on an opponent before they can recover and even making it possible to force a recovery. I can see why they did this - the idea of pressing the advantage in this situation is attractive - but in reality, it's not a good move, since it removes the brief respite that being knocked to the floor used to afford, and makes it much harder for someone to come back from a disadvantaged position. As any sports fan can tell you, that makes for a more boring game.

Another aspect I'm not sure about is the newfound power of the air juggling system, which was always a key feature in DOA but which has been beefed up even further here. It seems that even more attacks keep you in the air - just inches off the ground, but incapable of moving or blocking - or perhaps it's simply that the same attacks keep you in the air for longer; either way, it's possible to rack up ridiculous combos of quite basic moves while your opponent is entirely incapacitated, leaving them relying on you making a mistake to get back into the game. Beating an opponent who never had a chance to fight back stopped being fun for most people at around the same time that they stopped enjoying pulling the wings off butterflies.

All that being said, the fighting system remains extremely finely tuned in most respects, albeit with a worrying tendency towards the hardcore end of the market. It can be tough to tell what height an attack is registering as, which makes it hard to block, for example - a flaw which Itagaki has publicly explained by saying that you need to learn to play as every character so that you know what their moves do. Thanks, but no thanks; many of us who understand that sunglasses are for outside are unlikely to even attempt such a feat, rendering this aspect of gameplay sadly inaccessible and feeling frustratingly random. Luckily, we're never likely to play against anyone who does possess this knowledge, and at the medium level - well beyond button bashing, but not into the realms of learning all the characters off by heart - the game is extremely well balanced and fun.

Flying Solo

'Dead or Alive 4' Screenshot thermodynamics

Leg-warmers and denim hot-pants - demonstrating a misunderstanding not only of fashion, but of thermodynamics.

So far, what I've discussed is relevant to everything in the game, but I'm really only referring to the traditional way of playing beat-'em-ups - namely, two players on a single console. Unfortunately, the other play options offered by DOA4, while they certainly benefit from the solid fighting system and the extremely shiny graphics, are fatally flawed in a number of crucial respects.

First of all, the single-player mode - often overlooked in beat 'em ups, but actually pretty popular among players who don't always have someone else to keep the sofa warm with them. DOA4's single-player modes, unfortunately, are absolutely dreadful - not because of any particular flaw with their structure (fight AI opponent, lather, rinse, repeat), but because the AI for computer-controlled characters is rubbish, in the worst possible sense.

At a simple level, it's easy to write a perfect AI for a beat-'em-up - just make a system that can always block or counter, and can always attack when an opponent is staggered or open. Piece of cake. What's difficult is writing an AI that actually plays like a human, blocking in response to perceived attacks, falling for good feints, taking risks that leaves them open to attack if they miss, and missing the timing on difficult moves occasionally. It's difficult, but not impossible - fighting games of the past have done it.

DOA4 doesn't even attempt the latter approach. Instead, we get a "perfect" AI which simply makes some absolutely brain-dead mistakes on earlier settings in order to make it possible for human opponents to defeat it - and which ramps up the difficulty extremely quickly, even on the easiest of the game's three difficulty settings. The result is an AI which is utterly frustrating to play against, and which you never feel like you've beaten because you're actually good - you beat it because the CPU rolled the dice and decided to make a completely ridiculous schoolboy error at an opportune moment for you. It's like winning the lottery; you're glad it happened, but under no illusions that you did anything great in the process.

'Dead or Alive 4' Screenshot flesh

We're not sure how showing off more flesh than a butcher's counter is going to help her win, but if it works for her...

Nowhere is this exemplified more than in the final boss battles in the game, which pit you against a translucent, floaty version of the female ninja, Kasumi. These are an exercise in pure frustration, since the boss character can block or reverse the majority of your attacks, is capable of teleporting around at random - even during combos - and to add insult to injury, is faster than any character in the game and has a number of throw attacks which take control away from you for a very long time and show you a cut-scene not dissimilar to Final Fantasy's oft-derided non-interactive summon animations - a flaw also found in a few other DOA4 characters, but not to this extent.

Whinging about difficulty seems a little infantile, but in this instance I feel that it's justified. I was a huge fan of Team Ninja's Xbox classic Ninja Gaiden, which was extraordinarily difficult but rewarded you with an enormous sense of achievement when you got the hang of the gameplay system and honed your skills to the point where you could proceed. DOA4's single-player game does nothing of the sort, instead simply making you hammer away until the computer player makes a calculated mistake and you win. The only thing you'll hone is new ways of throwing your Xbox 360 pad across the room with enough force to satisfy your rage, but enough caution to make sure it hits something cushioned (hopefully).

Lobbying

The final mode of play worth discussing is the online system. This is an area Team Ninja first introduced in DOA Ultimate, and it's been significantly upgraded in DOA4 with the addition of a new lobby system. In effect, this allows you to create an avatar for yourself (in cute anime style) and select a lobby layout, which you can then populate with items you buy in "Zack's Store" - where you can also buy new accessories for your avatar. When you start an online game, other players can enter your lobby - where they can stroll around, talk to each other and watch matches on a screen in the lobby - before joining the game in progress. It's all a little superfluous, since most players will just enter the game straight away after joining the lobby, but it's a nice touch nonetheless, and earning money to spend in the store is a good incentive to get you playing more online games.

'Dead or Alive 4' Screenshot tom

I actually BIT the CONTROLLER while playing against this boss. WITH MY TEETH. They hurt a bit now.

However, the game is afflicted with a problem which is likely to cool your enjoyment of online play significantly - namely, absolutely horrible net code. The same lag and stuttering play which plagued DOA Ultimate make a return in DOA4, and it even exhibits exactly the same bug seen in Ultimate where a game that was relatively playable (albeit dropping frames here and there, resulting in a very jerky look) between two people will come crashing down into a jerky, stuttering mess as soon as another player joins the lobby and begins spectating. Broadband connections which can play FPS titles online smoothly as silk deliver games of DOA4 which are simply unplayable.

For all the attention paid to the lobby system, this is a killer for the online modes of the game. There are quite a few people playing online, and we wish them luck - but the outdated frame-locked net code is going to render this title totally useless to anyone who isn't on very high speed, low latency broadband, and playing against other players who are all on an equally good connection. Create a two-player restricted lobby to play against a friend who's also on broadband in the UK, and everything should be fine. Try anything else, and you're guaranteed an exercise in frustration.

Boob Job

While I've mellowed on DOA4 - a process helped significantly by the fact that it seemed to crash less often in later sessions of play, something which I suspect means that my Xbox 360 was the real culprit here - I'm still quite disappointed by the game. The graphics are nice, the characters are sexy (if plastic models are your thing) and well-animated, and the gameplay system is certainly better than DOA3's, and almost up there with DOA2 - but both the online and single-player modes are flawed to the point where they're simply not enjoyable in any way.

In summary, then, if you're planning to play this game lots with siblings, housemates, workmates, or whatever - with both of you sitting on the sofa and holding a pad each - then it's a game that's easy to recommend. If you're planning on playing the single-player much, it's an abomination, and you shouldn't touch it with a bargepole; and on Xbox Live, it's simply so flawed as to be unplayable in anything other than a basic 1v1 lobby, which arguably makes it into a pretty poor investment unless you have a friends list teeming with people who want to play. Taking all those aspects into account makes this a hard game to score - so when reading this verdict, those of you who've bothered to also read the review should mentally mark the game up one or even two points if you're a big two-player fan, and mentally disregard the entire product if you're hoping for online or single-player fun. There's little to be had here.

6/10

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Comments: 1-50 of 302 in total | next 50 »

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Daan
26/01/06 @ 15:05
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Whoa. Lower than expected.
disc
26/01/06 @ 15:08
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I was thinking a seven.

Are there any fighting games that work well over the internet?

Lag is something that goes completely against the design of fighting games where reaction is key, even more so than first person shooters. (Sure disagree...)
Tiiti
26/01/06 @ 15:09
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Ouch

Yet again EG give the lowest score out of pretty much every other site.
Just like Kameo :p

http://www.gamerankings.com/htmlpages4/928260.asp

EG is getting tough!
Edited 1 times, most recently on 26/01/06 @ 15:09
caligari
26/01/06 @ 15:09
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Oh dear.

What's his name...errr...Le...Le Dilly...LeDillenenta or whatever his name is.

He's NOT going to be a happy bunny.
Teeth
26/01/06 @ 15:09
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THE FUCKING RIDGE RACER ADVERTS ARE CRIPPLING MY COMPUTER
manic_mouse
26/01/06 @ 15:11
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"EG is getting tough!"

For forgot to add "On 360 games".
Eighthours
26/01/06 @ 15:11
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Hmm.... I'll be checking out the lag issue tonight, methinks.
Blerk
26/01/06 @ 15:14
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6!

/brews tea
/opens deckchair
/takes phone off hook
Thamuhacha
26/01/06 @ 15:14
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>Are there any fighting games that work well over the internet?

No. But any of them that don't have online get pilloried for it.
Perry
26/01/06 @ 15:16
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her head is very weird. Good caption!
Rambaldi
26/01/06 @ 15:18
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Whoohahahahahhhahahaa..ha...haa...aaaaahhh

aheh..sigh.....

A global average of 88% and yet ANOTHER pedictably low score for a 360 title by EG. Do they know something we don't? (like, say, Sony's sort code and account number)

And before ya start, I don't care.
Shinji [mod]
26/01/06 @ 15:19
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But yet you care enough to post. Aww. Warms the cockles of your heart, it does.
Bertie [staff]
26/01/06 @ 15:20
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You lot are so predictable at giving your opinion and not a mishmash of other people's!
rauper [staff]
26/01/06 @ 15:20
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Register an account and *then* post ;)
myiagros
26/01/06 @ 15:20
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EG now seem to be siding with Edge magazines style of reviewing. (I think they gave it a 7)
disc
26/01/06 @ 15:21
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I believe Edge gave this a seven, so among reviewers who actually care to differentiate scores and use the whole spectrum this is a above average fighting game.
Shinji [mod]
26/01/06 @ 15:21
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Bertie :- Damn, is that where I went wrong? I thought I was meant to play the game and say what I thought - I didn't realise I was meant to leave the game in its box and just read what it says on GameRankings!

I'd have saved so much time if I'd known that before, too :(
Edited 1 times, most recently on 26/01/06 @ 15:22
Furbs
26/01/06 @ 15:23
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Anyone here read the review yet?
Hicksy
26/01/06 @ 15:24
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Hmm not a £40+ game then :/

/waits patietly for price drop
Feanor
26/01/06 @ 15:24
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I's weird. This review seems very fair, and all the problems mentioned are the kind of problems that would put me off buying this game. And yet, the EG score is at the very bottom of the DOA 4 gamerankings page like the problems didn't exist in the versions all the other sites reviewed.
manic_mouse
26/01/06 @ 15:25
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Halo 3: -7/10

You heard it here first!
Perry
26/01/06 @ 15:26
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I have Furbs
blizeH
26/01/06 @ 15:29
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Oh no, and to think my friend with only one controller and no internet connection has purchased an Xbox360 purely for this game with the single player described as not worthy of touching with a barge pole!

Oops.
Bertie [staff]
26/01/06 @ 15:30
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Sounds like Rob needs to learn2play /giggle
manic_mouse
26/01/06 @ 15:30
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"single player described as not worthy of touching with a barge pole! "

Did he not realise it was a fighting game? You know, the games that NEVER have a good/longlasting single player mode?
Frogger
26/01/06 @ 15:31
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Is there a possibility for EG to display full resolution screenshots instead of these fixed sized ones ?
Now that HD consoles are coming on the market, it would be great to see those screenshots at their best...
tengu
26/01/06 @ 15:32
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"Halo 3: -7/10

You heard it here first!"

Wow, you think it'll be that bad? Well... if it's like the second game, you may be right :)

Looking forward to checking the comedy in these comments again this evening, should be lollerific :)
Edited 1 times, most recently on 26/01/06 @ 15:41
Shinji [mod]
26/01/06 @ 15:33
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Did he not realise it was a fighting game? You know, the games that NEVER have a good/longlasting single player mode?

In my experience, a lot of people enjoy the singleplayer mode in beat 'em up games. It's a short burst of play, not too taxing, easy to pick up and gives you a chance to hone your skills at the game and gradually reduce your times or improve your survival record.

This only applies if it's actually fun, though. DOA4's, I'd argue, fails that test by being too frustrating and having opponents who behave so unrealistically that skills you pick up in singleplayer are useless in multiplayer.
Razzajazz
26/01/06 @ 15:35
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Aww, donkey balls! I was hoping that this would be the game to convince me to buy a 360, I was really looking forward to online play. Oh well, 'spose I'd better wait until Street Fighter II is available on Xbox Arcade!
space ace
26/01/06 @ 15:35
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*sigh*

it should've been the must-have title on the rounded box
myiagros
26/01/06 @ 15:37
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Feanor i absolutely agree with you. Many of the problems outlined sound like points of fact rather than opinion (ie. crashing, lag in online, low res textures).
How can others have over looked this, if it is indeed the case. Pehaps this is another example of Europe getting a poor quality convert??
Bertie [staff]
26/01/06 @ 15:39
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Frogger, I think the original size shots are kept somewhere and it's something that's in the pipeline, to have the option to display them in their original size.

I might have just told you a pack of lies, but that's what I'm led to believe :)
Cyhwuhx
26/01/06 @ 15:40
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.::: Like Street Fighter Alpha 3's incredible fun and large World Tour? Oh sorry, that must've been a single player mistake on Capcom's behalf then. Let's ring 'em up and ask them to remove it from the upcoming PSP version. Nobody likes a good single player. (That's for manic-mouse btw)
Edited 1 times, most recently on 26/01/06 @ 15:41
tengu
26/01/06 @ 15:40
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"In my experience, a lot of people enjoy the singleplayer mode in beat 'em up games. It's a short burst of play, not too taxing, easy to pick up and gives you a chance to hone your skills at the game and gradually reduce your times or improve your survival record."

Yeah, this is how I'd describe Soul Calibur. Great single player modes that can last ages, and possibly the best multiplayer fun I've ever had in a game. I'd say Soul Calibur + Dreamcast could well be the greatest combination of launch title and new console I've ever bought, for sheer lastability and fun.
Shinji [mod]
26/01/06 @ 15:43
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Regarding crashing - as I said in the review, I'm not convinced that this is down to the game. It may be a problem with my Xbox 360, rather than with DOA4 - so I didn't consider it when making a judgement on the final score.

I'm also surprised that more comments weren't made about the online problem. The only explanation I can think of is that most reviews have been posted by people using development Xboxes on the Xbox Live test network (which is seperate from the main network), where there is lower traffic, far fewer players in-game in general - and of course, most players are using corporate internet connections, not home DSL or cable.

We tested this game on a normal UK Xbox 360 using a final boxed copy of the game and the normal Xbox Live network, so that may explain the discrepancy there.
myiagros
26/01/06 @ 15:44
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No frod, it was more, this game has serious flaws which make it unplayable is several respects, dispite being enjoyable in offline multiplayer.
mattius30
26/01/06 @ 15:45
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The problem i have always had with the Dead or Alive series is the sheer amount of T and A. If there was a balance of female and male characters and costumes etc then I would probably enjoy the games a whole lot more. As it stands, having near-naked, vacant-faced women shaking their money-makers on my TV, it just doesn't appeal. It could be a really sexy, clever game - if there was equality and humour - but it just comes across as desperate and shallow, with the male characters as merely an afterthought.
Stickman
26/01/06 @ 15:45
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This should be fun.

/joins spectators.
blizeH
26/01/06 @ 15:45
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He also mentioned it's by far the best looking game on any console, so plenty next gen I'd say frod!
J_C_X
26/01/06 @ 15:46
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I got this game today. I think is a good beat em up. Now I am no fanboy but I think Eurogamer has got a anti 360 agenda.
manic_mouse
26/01/06 @ 15:46
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"In my experience, a lot of people enjoy the singleplayer mode in beat 'em up games. It's a short burst of play, not too taxing, easy to pick up and gives you a chance to hone your skills at the game and gradually reduce your times or improve your survival record.

This only applies if it's actually fun, though. DOA4's, I'd argue, fails that test by being too frustrating and having opponents who behave so unrealistically that skills you pick up in singleplayer are useless in multiplayer."

Personally I always find that fighting games are exactly what I don't look for in a game: They're generally all the same (with little innovation), they lack any kind of narrative to engage my brain, they're generally very short (in single player), they don't work all that well online and I find little incentive to invest a lot of time into them.

This is why Super Smash Bro's is perhaps one of the few fighting games that I've spent any time on: A game with a lot to do (all of which is fun), which rewards achievement and has a smashing (hoho) mulitplayer to top it all off.
Glitch
26/01/06 @ 15:49
#42
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shit hot write up, enjoyed in! well written!

Teeth, rofl i agree

bring on SC4 n ES:O
Shinji [mod]
26/01/06 @ 15:51
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Personally I always find that fighting games are exactly what I don't look for in a game

Aye, it's horses for courses. Some people hate beat 'em ups, and find them to be all the same - which is fair enough, I hate sports games and they're somewhat popular with the Youth Of Today, I hear ;)

Personally I love beat 'em ups and live in a house full of people who also like them, so there are tons of opponents around. I've always been a particular fan of DOA and Soul Calibur - so DOA4's problems both surprised and disappointed me personally, as well as standing out as major issues in writing a review of the game.
Eldritch
26/01/06 @ 15:52
#44
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Imagine how much actual porn 50 quid will buy.
deathgibbon
26/01/06 @ 15:54
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I haven't played it, but that seems to be in conflict with pretty much every other review I've read.

Thank God I don't use EG for buying advice, I couldn't tell you when I've last thought a review was fair on most things, not just 360 games.
mattius30
26/01/06 @ 15:55
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"Imagine how much actual porn 50 quid will buy."

LoL - Now that is how you review Dead or Alive 4 in one sentence!
megastar
26/01/06 @ 15:55
#47
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another triumph for the 360!!!

lol just kidding dont get your knickers in a twist
manic_mouse
26/01/06 @ 15:57
#48
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"Wow, you think it'll be that bad? Well... if it's like the second game, you may be right :) "

I suppose we should wait for "The Real Next Gen" tm:

The pre-rendered revolution!

;)
Rizo
26/01/06 @ 16:02
#49
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Ha ha same score as www.hypecheck.com

It seems Microsoft can't buy everyone :)
manic_mouse
26/01/06 @ 16:04
#50
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"Personally I love beat 'em ups and live in a house full of people who also like them, so there are tons of opponents around. I've always been a particular fan of DOA and Soul Calibur"

In that environment I would probably be a big beat 'em up fan, because as long as the single player lasts I thoroughly enjoy them. The problem for me is that I mostly play games on my own, as few of my friends are overly interested in games. Those that are generally do not play beat 'em ups (more FPS, adventure and racing games).

So whenever I buy a beat em up I find that I really don't get much value for money out of them. I was hoping this would change with Xbox LIVE however, as you have highlighted problems with the online aspect of the game, this seems not to be the case.

I'd much rather look forward to Generation of Chaos on PSP. Now there's a game right up my back alley. ;)

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