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Dead or Alive 4 Review

Xbox 360 Review by Rob Fahey

26 January, 2006

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Racing game? Check. First-person shooter? Check. Platform game? Check. How about sports games - got all the main bases covered there? Check. Beat-'em-up?

Oops.

Tomonobu Itagaki and his team are arriving fashionably late for the Xbox 360 launch. It's okay; you're allowed to do that sort of thing when you're cool enough to call your development studio "Team Ninja" and wear sunglasses indoors, in winter, without being laughed at. At least not to your face. Now that he's here, Dead or Alive 4 in tow, we can get the party started. Right?

Well... Maybe.

Parallax

Something interesting about writing a review of a game like Dead Or Alive 4 is that over the course of the analysis and review process, you prepare several different reviews of the game in your mind. In this particular case, as an unashamed fan of the Dead or Alive series (with the possible exception of the very pretty but hugely flawed DOA3, of which more later), I had already constructed the bare bones of a review before the game even arrived through my letterbox, based on screenshots, interview comments and videos.

If I had written the review that was half-formed in my head before turning the Xbox 360 on and popping the game in the drive, it would have read something like this: "Dead or Alive 4 is the latest game in the popular Dead Or Alive series, and brings beat-'em-up gameplay to the next-gen consoles for the first time. It's very pretty and high resolution. The characters and environments look great. Things break a lot when you fight, clothes and hair flaps around a fair bit, and the water on many stages looks nice. You can play online against other people and there's a customisable lobby system which is a nice incentive to play more so you can buy cooler items for your lobby. It's lots of fun, because DOA has always been lots of fun. Yes, the breasts still wobble. 9/10."

So, those were the opinions which I expected to hold after playing DOA4. Let's leave this one to sit in the oven for two hours, and check back to see what I thought at that stage, courtesy of the helpful notes I was scribbling down between frenzied bouts of thumb-destroying action.

Stage Two

'Dead or Alive 4' Screenshot kokoro

New girl Kokoro. Point out her freakishly large head, and she'll punch your bloody lights out, sunshine.

Here are excerpts from my notes about Dead Or Alive 4 from two hours into the game, formed into the review I would have written if I'd dropped the game at that point and rushed to my trusty word processor.

"Dead or Alive 4 is the latest game in the popular Dead Or Alive series, and brings beat-'em-up gameplay to the next-gen consoles for the first time - although I'm not sure why they bothered. Rushed out for launch and suffering from many crashes, the game is a step backwards for the series in almost every respect aside from the graphics, which have been significantly upgraded in the transition to the Xbox 360 but still don't feel like anything more than a somewhat cautious and uneven evolution over Team Ninja's Xbox titles. The gameplay, while improved greatly over the hugely unbalanced DOA3, still fails to reach the quality marked by DOA2 and DOA Ultimate, with extremely excessive air juggle combos and little strategy to each frantic bout; a problem compounded by an extremely poorly conceived and frustrating single-player mode which even veterans of the series will find unfairly difficult. The online modes, while promising, are the victim of shoddy netcode which makes it almost impossible to compete against distant rivals without experiencing juddering lag that renders the game unplayable. A crushing disappointment. 3/10."

On balance, those notes aren't me being excessively negative or simply overreacting to the game not living up to potentially unfair expectations I had in my head. As my housemates, forced to suffer my enraged bellowing of every swearword in the English language and many helpful ones imported from other languages can attest, at about two hours into the game, with a few blasts at single-player, some online play and a dash of two-player under my belt, I was uncommonly angry with DOA4. I felt that Team Ninja, wowed by the power of a new console and placed under amazing pressure to have a game ready for launch, hadn't so much dropped the ball, as thrown it at the ground with astonishing force.

Thankfully, the ball bounced - at least to some extent.

On The Rebound

'Dead or Alive 4' Screenshot chicken

The stunning seaside level. You can break all that stuff, and even annoy the chicken - if that's your kind of thing.

About five hours into the game, my notes become more appreciative, and at the point I'm at now - just counting the seconds until my ten-hour achievement on Xbox Live pops up - it's fair to say that my views have mellowed appreciably. While still of the opinion that Dead or Alive 4 has been rushed out to meet the Xbox 360 launch and has suffered in the process, it's more apparent to me what Team Ninja were trying to do in some areas, and what I had originally taken to be failures are actually quite successful.

Where the game does best, obviously, is with its graphics. Ever since Dead Or Alive 2, the series has been as much about eye-candy as about gameplay, although for the most part it has managed to balance the two to an impressive degree. Dead Or Alive 4 is very obviously a quick and dirty evolution of the Xbox games in the series, but even this alone is hugely impressive - and on a technical level, DOA4 running in HDTV resolutions is by far the best-looking console game ever created.

Some stages are more impressive than others; a personal favourite is the seaside resort stage, where the battle can include punching opponents through crates of fruit, knocking items off stalls in the marketplace, or even kicking someone out onto the beach via a bunch of balloons. The textures are high resolution, the lighting is great, and the interactivity really has the feeling of a next-generation videogame - one which offers something we genuinely didn't see in the last generation of titles. Some other stages are simpler, such as the wrestling rings with electrified bars, but even here there are nice touches like the fully 3D spectators holding signs with appreciative slogans on.

Unfortunately, the quality is patchy at best. The level of interactivity seen on the seaside level isn't repeated anywhere else in the game, where interaction basically falls to the level of the occasional vase smashing when you knock someone into it, and some of the stages which have been imported and updated from the Xbox versions of the game include textures which we're sure have been lifted straight from the Xbox, and which look quite ugly in HD resolutions. Peculiar glitches ruin the overall effect in places - like the dinosaurs on the prehistoric-themed stage, which are hugely impressive but look utterly out of place since they don't cast any shadows.

Pixel Perfect

'Dead or Alive 4' Screenshot ryu

Imagine Ryu's embarrassment at being caught pretending to be Spider-Man in the living room!

The fantastic graphics are also apparent on the character models, as you'd expect, but sadly so too is the inconsistency which marks DOA4 out as a rushed product. Most of the characters boast fine touches on their clothes or hair, with some beautiful effects being used to render realistic metal, leather and cloth - in fact, the only material we noted being a little dodgy is the fur, which simply looks wrong and, rather disturbingly, makes aging martial arts master Gen Fu look like he's got candyfloss all over his legs. Especially notable are Ryu's ninja costume, as seen in Ninja Gaiden - a combination of the astonishing detail on his forehead crest and beautiful lighting effects on the outfit itself make it look spectacular - and new character Kokoro's kimono, which flows and gleams silkily in the light in a superbly realistic manner.

However, one thing which isn't done well, sadly, is skin. It's not for want of detail - the fact that individual veins on Jann Lee's arms stand out is a testament to how far Team Ninja is prepared to go for detail on their characters - but rather because of a misplaced artistic decision to make the character's skin bland and anime-style while making their clothing and surroundings as realistic and life-like as possible. The effect is a somewhat unsettling one, not dissimilar to watching a group of plastic Barbie dolls cavort around your screen in a disturbing parody of living creatures. While I appreciate that this is an artistic decision on Tecmo's part, a little experimentation with skin textures could go a long way to making the next DOA into a much better looking game.

Overall, the feeling is that Team Ninja are experimentally stretching their wings on the Xbox 360, trying out concepts like interactive stages, cloth physics and fabric shaders, but not actually using the power of the system with any level of confidence. That's to be expected to some extent from any launch title, but from a team with this level of experience and respect, is nonetheless disappointing. On a more positive front, it says good things about Xbox 360 - if DOA4 can look so good in certain respects, just wait until Team Ninja and its ilk are turning out games where everything is up to that standard...

And yes, the breasts still bounce. I'd swear they're even bigger than before, too.

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Comments: 1-50 of 302 in total | next 50 »

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Daan
26/01/06 @ 15:05
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Whoa. Lower than expected.
disc
26/01/06 @ 15:08
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I was thinking a seven.

Are there any fighting games that work well over the internet?

Lag is something that goes completely against the design of fighting games where reaction is key, even more so than first person shooters. (Sure disagree...)
Tiiti
26/01/06 @ 15:09
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Ouch

Yet again EG give the lowest score out of pretty much every other site.
Just like Kameo :p

http://www.gamerankings.com/htmlpages4/928260.asp

EG is getting tough!
Edited 1 times, most recently on 26/01/06 @ 15:09
caligari
26/01/06 @ 15:09
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Oh dear.

What's his name...errr...Le...Le Dilly...LeDillenenta or whatever his name is.

He's NOT going to be a happy bunny.
Teeth
26/01/06 @ 15:09
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THE FUCKING RIDGE RACER ADVERTS ARE CRIPPLING MY COMPUTER
manic_mouse
26/01/06 @ 15:11
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"EG is getting tough!"

For forgot to add "On 360 games".
Eighthours
26/01/06 @ 15:11
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Hmm.... I'll be checking out the lag issue tonight, methinks.
Blerk
26/01/06 @ 15:14
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6!

/brews tea
/opens deckchair
/takes phone off hook
Thamuhacha
26/01/06 @ 15:14
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>Are there any fighting games that work well over the internet?

No. But any of them that don't have online get pilloried for it.
Perry
26/01/06 @ 15:16
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her head is very weird. Good caption!
Rambaldi
26/01/06 @ 15:18
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Whoohahahahahhhahahaa..ha...haa...aaaaahhh

aheh..sigh.....

A global average of 88% and yet ANOTHER pedictably low score for a 360 title by EG. Do they know something we don't? (like, say, Sony's sort code and account number)

And before ya start, I don't care.
Shinji [mod]
26/01/06 @ 15:19
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But yet you care enough to post. Aww. Warms the cockles of your heart, it does.
Bertie [staff]
26/01/06 @ 15:20
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You lot are so predictable at giving your opinion and not a mishmash of other people's!
rauper [staff]
26/01/06 @ 15:20
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Register an account and *then* post ;)
myiagros
26/01/06 @ 15:20
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EG now seem to be siding with Edge magazines style of reviewing. (I think they gave it a 7)
disc
26/01/06 @ 15:21
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I believe Edge gave this a seven, so among reviewers who actually care to differentiate scores and use the whole spectrum this is a above average fighting game.
Shinji [mod]
26/01/06 @ 15:21
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Bertie :- Damn, is that where I went wrong? I thought I was meant to play the game and say what I thought - I didn't realise I was meant to leave the game in its box and just read what it says on GameRankings!

I'd have saved so much time if I'd known that before, too :(
Edited 1 times, most recently on 26/01/06 @ 15:22
Furbs
26/01/06 @ 15:23
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Anyone here read the review yet?
Hicksy
26/01/06 @ 15:24
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Hmm not a £40+ game then :/

/waits patietly for price drop
Feanor
26/01/06 @ 15:24
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I's weird. This review seems very fair, and all the problems mentioned are the kind of problems that would put me off buying this game. And yet, the EG score is at the very bottom of the DOA 4 gamerankings page like the problems didn't exist in the versions all the other sites reviewed.
manic_mouse
26/01/06 @ 15:25
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Halo 3: -7/10

You heard it here first!
Perry
26/01/06 @ 15:26
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I have Furbs
blizeH
26/01/06 @ 15:29
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Oh no, and to think my friend with only one controller and no internet connection has purchased an Xbox360 purely for this game with the single player described as not worthy of touching with a barge pole!

Oops.
Bertie [staff]
26/01/06 @ 15:30
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Sounds like Rob needs to learn2play /giggle
manic_mouse
26/01/06 @ 15:30
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"single player described as not worthy of touching with a barge pole! "

Did he not realise it was a fighting game? You know, the games that NEVER have a good/longlasting single player mode?
Frogger
26/01/06 @ 15:31
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Is there a possibility for EG to display full resolution screenshots instead of these fixed sized ones ?
Now that HD consoles are coming on the market, it would be great to see those screenshots at their best...
tengu
26/01/06 @ 15:32
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"Halo 3: -7/10

You heard it here first!"

Wow, you think it'll be that bad? Well... if it's like the second game, you may be right :)

Looking forward to checking the comedy in these comments again this evening, should be lollerific :)
Edited 1 times, most recently on 26/01/06 @ 15:41
Shinji [mod]
26/01/06 @ 15:33
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Did he not realise it was a fighting game? You know, the games that NEVER have a good/longlasting single player mode?

In my experience, a lot of people enjoy the singleplayer mode in beat 'em up games. It's a short burst of play, not too taxing, easy to pick up and gives you a chance to hone your skills at the game and gradually reduce your times or improve your survival record.

This only applies if it's actually fun, though. DOA4's, I'd argue, fails that test by being too frustrating and having opponents who behave so unrealistically that skills you pick up in singleplayer are useless in multiplayer.
Razzajazz
26/01/06 @ 15:35
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Aww, donkey balls! I was hoping that this would be the game to convince me to buy a 360, I was really looking forward to online play. Oh well, 'spose I'd better wait until Street Fighter II is available on Xbox Arcade!
space ace
26/01/06 @ 15:35
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*sigh*

it should've been the must-have title on the rounded box
myiagros
26/01/06 @ 15:37
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Feanor i absolutely agree with you. Many of the problems outlined sound like points of fact rather than opinion (ie. crashing, lag in online, low res textures).
How can others have over looked this, if it is indeed the case. Pehaps this is another example of Europe getting a poor quality convert??
Bertie [staff]
26/01/06 @ 15:39
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Frogger, I think the original size shots are kept somewhere and it's something that's in the pipeline, to have the option to display them in their original size.

I might have just told you a pack of lies, but that's what I'm led to believe :)
Cyhwuhx
26/01/06 @ 15:40
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.::: Like Street Fighter Alpha 3's incredible fun and large World Tour? Oh sorry, that must've been a single player mistake on Capcom's behalf then. Let's ring 'em up and ask them to remove it from the upcoming PSP version. Nobody likes a good single player. (That's for manic-mouse btw)
Edited 1 times, most recently on 26/01/06 @ 15:41
tengu
26/01/06 @ 15:40
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"In my experience, a lot of people enjoy the singleplayer mode in beat 'em up games. It's a short burst of play, not too taxing, easy to pick up and gives you a chance to hone your skills at the game and gradually reduce your times or improve your survival record."

Yeah, this is how I'd describe Soul Calibur. Great single player modes that can last ages, and possibly the best multiplayer fun I've ever had in a game. I'd say Soul Calibur + Dreamcast could well be the greatest combination of launch title and new console I've ever bought, for sheer lastability and fun.
Shinji [mod]
26/01/06 @ 15:43
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Regarding crashing - as I said in the review, I'm not convinced that this is down to the game. It may be a problem with my Xbox 360, rather than with DOA4 - so I didn't consider it when making a judgement on the final score.

I'm also surprised that more comments weren't made about the online problem. The only explanation I can think of is that most reviews have been posted by people using development Xboxes on the Xbox Live test network (which is seperate from the main network), where there is lower traffic, far fewer players in-game in general - and of course, most players are using corporate internet connections, not home DSL or cable.

We tested this game on a normal UK Xbox 360 using a final boxed copy of the game and the normal Xbox Live network, so that may explain the discrepancy there.
myiagros
26/01/06 @ 15:44
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No frod, it was more, this game has serious flaws which make it unplayable is several respects, dispite being enjoyable in offline multiplayer.
mattius30
26/01/06 @ 15:45
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The problem i have always had with the Dead or Alive series is the sheer amount of T and A. If there was a balance of female and male characters and costumes etc then I would probably enjoy the games a whole lot more. As it stands, having near-naked, vacant-faced women shaking their money-makers on my TV, it just doesn't appeal. It could be a really sexy, clever game - if there was equality and humour - but it just comes across as desperate and shallow, with the male characters as merely an afterthought.
Stickman
26/01/06 @ 15:45
#38
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This should be fun.

/joins spectators.
blizeH
26/01/06 @ 15:45
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He also mentioned it's by far the best looking game on any console, so plenty next gen I'd say frod!
J_C_X
26/01/06 @ 15:46
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I got this game today. I think is a good beat em up. Now I am no fanboy but I think Eurogamer has got a anti 360 agenda.
manic_mouse
26/01/06 @ 15:46
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"In my experience, a lot of people enjoy the singleplayer mode in beat 'em up games. It's a short burst of play, not too taxing, easy to pick up and gives you a chance to hone your skills at the game and gradually reduce your times or improve your survival record.

This only applies if it's actually fun, though. DOA4's, I'd argue, fails that test by being too frustrating and having opponents who behave so unrealistically that skills you pick up in singleplayer are useless in multiplayer."

Personally I always find that fighting games are exactly what I don't look for in a game: They're generally all the same (with little innovation), they lack any kind of narrative to engage my brain, they're generally very short (in single player), they don't work all that well online and I find little incentive to invest a lot of time into them.

This is why Super Smash Bro's is perhaps one of the few fighting games that I've spent any time on: A game with a lot to do (all of which is fun), which rewards achievement and has a smashing (hoho) mulitplayer to top it all off.
Glitch
26/01/06 @ 15:49
#42
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shit hot write up, enjoyed in! well written!

Teeth, rofl i agree

bring on SC4 n ES:O
Shinji [mod]
26/01/06 @ 15:51
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Personally I always find that fighting games are exactly what I don't look for in a game

Aye, it's horses for courses. Some people hate beat 'em ups, and find them to be all the same - which is fair enough, I hate sports games and they're somewhat popular with the Youth Of Today, I hear ;)

Personally I love beat 'em ups and live in a house full of people who also like them, so there are tons of opponents around. I've always been a particular fan of DOA and Soul Calibur - so DOA4's problems both surprised and disappointed me personally, as well as standing out as major issues in writing a review of the game.
Eldritch
26/01/06 @ 15:52
#44
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Imagine how much actual porn 50 quid will buy.
deathgibbon
26/01/06 @ 15:54
#45
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I haven't played it, but that seems to be in conflict with pretty much every other review I've read.

Thank God I don't use EG for buying advice, I couldn't tell you when I've last thought a review was fair on most things, not just 360 games.
mattius30
26/01/06 @ 15:55
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"Imagine how much actual porn 50 quid will buy."

LoL - Now that is how you review Dead or Alive 4 in one sentence!
megastar
26/01/06 @ 15:55
#47
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another triumph for the 360!!!

lol just kidding dont get your knickers in a twist
manic_mouse
26/01/06 @ 15:57
#48
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"Wow, you think it'll be that bad? Well... if it's like the second game, you may be right :) "

I suppose we should wait for "The Real Next Gen" tm:

The pre-rendered revolution!

;)
Rizo
26/01/06 @ 16:02
#49
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Ha ha same score as www.hypecheck.com

It seems Microsoft can't buy everyone :)
manic_mouse
26/01/06 @ 16:04
#50
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"Personally I love beat 'em ups and live in a house full of people who also like them, so there are tons of opponents around. I've always been a particular fan of DOA and Soul Calibur"

In that environment I would probably be a big beat 'em up fan, because as long as the single player lasts I thoroughly enjoy them. The problem for me is that I mostly play games on my own, as few of my friends are overly interested in games. Those that are generally do not play beat 'em ups (more FPS, adventure and racing games).

So whenever I buy a beat em up I find that I really don't get much value for money out of them. I was hoping this would change with Xbox LIVE however, as you have highlighted problems with the online aspect of the game, this seems not to be the case.

I'd much rather look forward to Generation of Chaos on PSP. Now there's a game right up my back alley. ;)

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