Dead or Alive 3 Review

Review - the Xbox's flagship beat 'em up gets a roasting

Version tested: Xbox

Beat me up, Kasumi

'Dead or Alive 3' Screenshot 01b

A lesson to us all - fighters in tight outfits always come off worse

Dead or Alive 3 has not been a long time coming, as it had to be ready for the console's launch to form the backbone of the software line-up alongside Project Gotham Racing and Halo. Visually though, Tecmo has achieved what no other developer has so far managed to do with the Xbox hardware. The game's opening screens are a testament to Tecmo's prowess with the Xbox graphics chip. The title screen, for instance, is simply a logo overlaid on a flyby of a random stage from the game, and it looks absolutely stunning. Be it the incandescent mid-afternoon atmosphere of the beach stage or the cold, hard lines of a glasshouse perched atop a neon-endowed skyscraper, the graphics leave a strong impression. They also carry Tecmo's Dead or Alive 3 on their shoulders. Character design and animation is absolutely stunning, with hundreds upon thousands of frames spent on the fine details like the way hair flaps around in the wind and the effect of being hurled to the ground on the lacy bits of Leifang's outfit, as well as more substantial details like Kasumi's bouncing bosom and Tina's stunning curves. All right. Parents, this game is a wet dream waiting to happen. If you want to stimulate growth, buy your teens an Xbox with a copy of Dead or Alive 3, and watch them sprout hairs and ogle the girl next door when they think your back is turned.

Tomfoolery, but you won't catch me!

'Dead or Alive 3' Screenshot 02b

Another lesson for us all - apparently God is listening

Having said that, I am informed by capricious members of the opposite sex that this approach is quite insulting, not so much because of the brazen display of flesh, but because the blokes allegedly do about as much to stir the tender hearts of young women as I do. In fact, ruminations from a whole lounge full of young ladies seemed to involve skewering the developer for obviously failing to hire any women to help perfect the models. "It's like drawing a picture of fruit based on a potato", apparently. Nevertheless Dead or Alive 3 is visually spectacular for more reasons than your average game, with a dazzling take on the fairer sex for us blokes to lap up (along with some helpful grunts and screams during each round) as well as an array of gentlemen from young to old and nimble to husky. There's also plenty of variety and a wide choice of costumes to deck them all out in. Each character has a specific fighting style, which gives them a few handfuls of moves (kindly detailed in the manual), many of which are a joy to behold. The bending of bodies and clash of flesh and nature is very powerful. Furthermore, the use of processor-hungry effects like fluttering leaves in the forest level and precipitation elsewhere, not to mention feet splashing in puddles and shattering glass, are at just the right level that the Xbox doesn't flinch under the strain, and throughout my time with the game I hardly noticed so much as a dropped frame.

Controlling interest

'Dead or Alive 3' Screenshot 03b

The level of detail in the background areas of each stage is staggering

Sadly Tecmo's ability to wield a graphics chip effectively is let down elsewhere by lazy design. Many of the game's key features - including the characters and stages - are lifted verbatim from Dead or Alive 2, which also managed to do a fairly good job of rendered breasts. Perhaps the most crucial aspect of the whole game, the fighting dynamic, is lifted 100 percent from its predecessor. A Dreamcast and a copy of the game can now be had for the cost of Dead or Alive 3, and when that's almost exactly the same as buying this new game even on the newly reduced Xbox, this makes for a poor killer application. The second big problem is actually not Tecmo's fault. With the analogue stick disabled and Controller S still a fortnight off, we've been struggling with the regular D-pad, which has proved turbulent to say the least. You can toggle the analogue stick on and off, but control is hopeless. More or less every button on the pad is utilised, but the game might work better without the reliance on the White and Black buttons, which are awkward to reach. Tecmo also had pressure-sensitive shoulder buttons at its disposal, and in a game with several characters whose main strength is wrestling, you don't have to be a game developer to come up with a creative use for those. Fortunately, complex thumb movements with the D-pad aren't as important as they were in the likes of Street Fighter, and big hitting combos become quite easy to string together after a while, which stands in the game's favour.

The Assets

'Dead or Alive 3' Screenshot 04b

Obligatory 'Ouch!' caption

As far as well-stocked beat 'em ups go, Dead or Alive 3 is resplendent. Apart from Story mode, which charts the tale of each fighter by way of some breathtaking CG cutscenes and increasingly difficult battles culminating in a boss encounter, you have Time Attack mode (a single match consisting of eight fights with a tag match option), Survival mode (which is a succession of fights fought until your health is depleted), Tag Battle mode (for one to four players with a mixture of CPU characters making up the gaps), and of course a Versus mode. There are also variants such as Tag Change (where the off-screen character gradually recovers his or her energy) and Team Battle mode (which is exactly what it sounds like), as well as a handy sparring mode with varying degrees of CPU interaction available. There are also a number of extras to unlock, and of course trademark features like the ability to literally bust through the seams of some levels will breathe a certain amount of life into it. But ultimately, DOA3's main failure is to be accessible, and more than that, just plain engaging for newcomers. Many of the characters are uneven, and a series of battles between two DOA virgins seemed wholly random in terms of outcome. Sometimes the lads would pick a pair of matched characters, but for the most part repetitive hammering of the buttons corresponding to high kicks and other chainable attacks were the order of the day. Good beat 'em ups, like Soul Calibur, are easy to hammer your way through with a degree of depth and nuance to uncover. Dead or Alive 3 is as simple as the moves pictured in the manual, and with its unparalleled visuals it feels like a generic tech demonstration rather than a good game.

Conclusion

Dead or Alive 3 stands out as a beat 'em up for people who haven't played the others. It's an also-ran by design, knocked together in a short space of time using assets employed throughout its predecessor. It invites criticism from start to stop, but it definitely has more than its fair share of bouncy breasted heroines and the finest visuals of any game on the format to date. Coupled with the average fighting mechanics, for some that will be enough.

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6 / 10

Read the Eurogamer.net scoring policy

Comments (49) Latest comment 9 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • skalmanxl #1 10 years ago

    but because the blokes allegedly do about as much to stir the tender hearts of young women as I do.

    *hrm*
  • Nemesis #2 10 years ago

    The bending of bodies and clash of flesh and nature is very powerful.

    aaaaaaaaaaaaand this is where we leave Mugs alone with the mattress and a copy of DOA3.
  • ssuellid #3 10 years ago

    "I suppose this could be compared to Tekken Tag on PS2 both" Tekken Tag PAL version is surely not worth even 3/10? Tekken 3 I would give 8/10.

    Anyone tried out the XBox arcade stick yet?
  • Divebomb #4 10 years ago

    It does have some of the best graphics I've seen on a console... but for me the playability was lacking.
  • Nemesis #5 10 years ago

    I've got this and it's ok, but I'd rather play SC TBH.
  • Pirotic #6 10 years ago

    they kept the japanise speech in which is always good for beat-em-ups, and Christie does England proud.
  • Nemesis #7 10 years ago

    Still..........6/10 is a bit harsh Mugs.
  • roodevleck #8 10 years ago

    Now I have a choice to make, XBox and bouncing breasts, or GC and monkey balls. Hm.
  • Pirotic #9 10 years ago

    i played it for a few days, slowly the graphics turned from fantastic to expected and now im just bored of it.

    almost got every costume too, you just have to do survival for years and keep collection the silver xbox prototypes they drop once every bluemoon.
  • ssuellid #10 10 years ago

    Its not as good as DOA2 on the DC. Its a bit prettier but its one of the worst fighters available. Personally I would give it at most 5/10.
  • ssuellid #11 10 years ago

    "I want bouncing boobs on my PC :( " - there are a variety of sites that will provide for your tastes - Errol can probably list a few hundred.
  • Gestalt #12 10 years ago

    "Something sure is wrong with the way the purple chick looks in the last screenshot"

    You'd look a bit funny if you were trying to dodge a flying kick while balancing a bowl of crisps on your chest as well.

    Oh, that's part of the backdrop?
    Edited by 1 at 18/04/02 @ 17:18
  • Errol #13 10 years ago

    Nothings better than few HOT chicks in a computer game !
  • benjamin #14 10 years ago

    "Nothings better than few HOT chicks in a computer game !"

    it's posts like this that remind me why i hate all - hang on, haven't we done this before?
  • Errol #15 10 years ago

    We must be caught in a Chronic histerisis.
  • skalmanxl #16 10 years ago

    But then his keen eye spotted the xbox logo, he grinned and decreased the score by two points.

    Ah, the true words of lack of wisdom. It might also have something to do with the fact that the game is mostly crusting and not really a fullblown cake.
  • skalmanxl #17 10 years ago


    Yeah yeah, so far every xbox game wasn't a fullblown cake.
    Exept for rallysport Challenge.
    If you accually visit other gaming sites it makes you wonder...


    I'm actually a gameswriter myself (I don't use the word journalist since I don't have the proper education) and I write alot about Xbox games. So far, the only ones I think is worth buying is RSC and PGR. Halo was ok, but the second half was rubbish.

    I have yet to play Amped and Tony Hawk 3 though, and I haven't played that much of JSRF though.
  • Gestalt #18 10 years ago

    A 10, three 8s, two 7s, five 6s and a 4. Yes, we must really hate the Xbox. *sighs*
  • rauper Verified Managing Director, Eurogamer Network #19 10 years ago

    Xbox Dead or Alive 3 (18-Apr-2002) 6/10
    Xbox Genma Onimusha (24-Mar-2002) 6/10
    Xbox Halo (13-Mar-2002) 8/10
    Xbox Max Payne (23-Mar-2002) 6/10
    Xbox NHL 2002 (12-Apr-2002) 7/10
    Xbox NHL Hitz 20-02 (05-Apr-2002) 6/10
    Xbox Oddworld : Munch's Oddysee (14-Mar-2002) 6/10
    Xbox Project Gotham Racing (25-Mar-2002) 8/10
    Xbox Rallisport Challenge (28-Mar-2002) 10/10
    Xbox Simpsons Road Rage (04-Apr-2002) 7/10
    Xbox Star Wars Obi-Wan (09-Apr-2002) 4/10
    Xbox Tony Hawk's Pro Skater 3 (27-Mar-2002) 8/10

    So in general slightly above average, a couple of 8's and a stand-out 10. Pretty fair and actually accurately represents the consumer demand for these kinds of titles/the Xbox in Europe at launch. I'm sure things will improve, as they did with PS2. We didn't give many high PS2 scores for a good 6 months after launch (other than GT3) iirc.
  • skalmanxl #20 10 years ago

    Congrats. Eurogamer you are the winner for the worst Xbox scores around the world. Maybe you should get reviewers that dont hate the Xbox to make the reviews next time. Why this place is multi-console is beyond me.

    If you think that EG is a bad place for Xbox reviews, then fuck off and visit some site that hasn't got the spine to tell the truth. Even if I don't always agree with the scores, I don't bitch about it, I got my own opinion about things and I don't need to have other people's score to feel good about myself and my purchase.
  • LaundroMat #21 10 years ago

    A prize to skalmanxl for having the most unpronounceable nick and the most pronounced (and agreed with) views! DING!

    (dang. Edit buttons maketh my spelling sloppy).
    Edited by 1 at 18/04/02 @ 19:52
  • skalmanxl #22 10 years ago

    A prize to skalmanxl for having the most unpronounceable nick and the most pronounced (and agreed with) views! DING!

    And it goes a little something like <a href="http://redfaction.volitionwatch.com/six/temp1 23/slask/skalmanxl.wav" target="_blank">this[/i].
  • otto #23 10 years ago

    Are they your dulcet tones skal? There was me always thinking of you as skal-manx-el ;)

    What does it mean then?
  • skalmanxl #24 10 years ago

    Yup that was your truly. I recorded it a few minutes ago, just to let you guys know how to pronunce my nick. Skalman is a Swedish comic-magazine character, an inventing turtle with a "food and sleep watch", whenever it rings, he must eat or sleep, regardless what he's doing at the moment.

    I chose Skalman as my nick when I started playing Doom 2 at my schools local LAN. I added the XL when I started playing on the internet, since I now was bigger and badder, and I was on a bigger turf... and it should always be written in small letters. There you have it, my life's story.

    And just for notice, skal is a perfect short for my nick, alot of english-speaking peoples use that, in Swedish, it's normally skalis or skalle.

    If one was to convert my name to English from Swedish, it would be shellmanxl, as shell=skal. More Skalman goodies (he is in the comic magazine Bamse och hans vänner) can be found here
    Edited by 3 at 18/04/02 @ 20:41
  • Khab #25 10 years ago

    Maybe I should rename myself lilleskuttxs, in keeping with the theme?
  • skalmanxl #26 10 years ago

  • skalmanxl #27 10 years ago

    Be all you can be I say. But who takes Brummelisa and Farmor?
  • Smiler #28 10 years ago

    One thing people have failed to mention is that you can rename the "name" of your xbox by completing various parts of DOA3. Unfortunately, my flat mate bestowed it upon himself to complete DOA3 on my console with his profile, so I now have it labelled "Steve", which is tres annoying.

    Does anyone know of the other games which allow you to change its name?
  • skalmanxl #29 10 years ago

    There is alot to a game then just the combos...a little innovation isn't wrong for instance, or some actual playability.
  • miffo #30 10 years ago

  • BartonFink #31 10 years ago

    I'm with Mugs, kinda, on this one I'd give it a 7/10 it's above average great graphics but the gameplay ain't spectacular. SC on the DC is a much better game.
  • otto #32 10 years ago

    "I'm with Mugs, kinda"

    Barton - you alright m8?
  • BartonFink #33 10 years ago

    otto - must be the senility or something :)
    Nah just getting soft in my old age..
  • ssuellid #34 10 years ago

    Barton do you reckon DOA3 is better than DOA2 on the DC? Just seems to have lost some playability and gained better graphics.

  • BartonFink #35 10 years ago

    ssuellid - Never got DOA2 for the DC played it and didn't like it much and was too busy playing Soul Calibur.
  • BartonFink #36 10 years ago

    ssuellid - Loss of playability may be down to the bloody D-pad on the controller swithching to the analogue stick is pointless (they should have included an option to make the stick 'stickier' i.e. act more like a D-pad) I'll wait and see what the S-controller is like with it. Saying that the gameplay doesn't come near SC. Roll on SC2 I say when is the release date for that one?
    Edited by 1 at 19/04/02 @ 11:10
  • binky #37 10 years ago

    FYI: having used the S-controllers DPAD. i can say that it feels excellent for this sort of game!!

    the blob of a dpad on the normal controller is a complete waste of plastic ! what the hell is that all about !?!
  • ssuellid #38 10 years ago

    EB UK say that Soul Calibur 2 for PS2 is due September. I cannot find it for any other platform.

    Any comments on other XBox controllers? Such as Arcade pads, third party controllers...
    Edited by 1 at 19/04/02 @ 15:08
  • Rico #39 10 years ago

  • Amajiro #40 10 years ago

    I now have it labelled "Steve"

    :D

    "I'm just having a night in with Steve"
    "I know how to press Steve's buttons"
    "Steve has a dodgy joystick"

    lots of mileage there...
  • kissoon #41 10 years ago

  • Black Sheep #42 10 years ago

    Apart from the graphics, this is DOA2!
  • kissoon #43 10 years ago

    DOA 2 was a 8/10 for eurogamer in 2000 (same reviewer).
    I own DOA2 and played DOA3 recently.

    It's not a 6/10 game. If you want to be fair it's another 8/10 or maybe if you hate, let me emphasize that, HATE beat'em ups a 7/10.

    As I said, for the most part, I agree with eurogamer reviews but this one is just too biased.

    Just my opinion though.
  • #44 10 years ago

    Matt, this is DOA3 you TWIT.
  • Gestalt #45 10 years ago

    Obviously he got lost on the way to the Halo flame fest love-in.
  • otto #46 10 years ago

    "skalmanx is a fat hick that stays on his computer all day"

    Well for a start skalmanxl is *thin* - I'm not even going to start on the rest of it :)
  • ssuellid #47 10 years ago

    I bought myself a Gamester Arcade Stick at the weekend and it transforms DOA3. Much better game with the Arcade Stick but still not a very good game.
  • Super Stu #48 10 years ago

    www.google.com

    select Images

    enter Hitomi

    Nip to shops

    Purchase life.
  • skalmanxl #49 10 years ago


    www.google.com

    select Images

    enter Hitomi

    Nip to shops

    Purchase life.


    Hitomi, and the always wonderful Kasumi. I don't know about you people, but fighting birds might have seen better days.
  • skalmanxl #50 9 years ago

    Yes, I actually stood as a model for Hitomi.