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Die Hard Vendetta Review

GameCube Review by Kristan Reed

20 November, 2002

If you take the Nintendo first party games out of the equation, the GameCube's list of exclusive titles is a painfully short one. But one that has just hit the shelves - and belatedly, our desk - is Bits' Die Hard Vendetta, a first person shooter loosely based on the movie trilogy. Normally we'd treat movie tie-in fodder with more than a little suspicion, but given that it's exclusive to the platform, we assumed this would be a cut above the standard all formats fare.

The subject matter certainly lends itself nicely to the FPS genre, with plenty of characterisation, wise cracks from John McClane, and the all important selection of weaponry. And according to the press release blurb, the game features a control system designed from the ground up for console users, as well as "unprecedented character interaction", "superbly rich environments" and "amazing in-game cinematics".

Welcome to the party, pal

'Die Hard Vendetta' Screenshot e303b

These two look embarrassingly identical

Well, maybe that was the intention, but the results are a million miles away from the PR guff. There are so many problems with Die Hard Vendetta, it's hard to know where to start.

Firstly the control system is totally unwieldy thanks to Bits deciding that the cursor should move dramatically, even if you only nudge the analogue stick a tiny bit. There are various options to alter sensitivity, turn off auto centre and motion, but none of these corrects what is a fundamental error. The controls are saved from complete disaster by having an auto target option, but this removes any element of skill from playing the game, as it quickly degenerates into a question of how fast you can hit the fire button, with the cursor instantly locking onto any target you face. Why Bits didn't stick with the tried and trusted standard is anyone's guess.

Elsewhere, the controls intention to be helpful end up being merely irritating, with the prime example being the auto jump, which makes you jump off an edge if you're running at the time. Also, the system of selecting the weapons and inventory with D pad isn't as user friendly or intuitive as it could be. All round, they made a right pig's ear of it, and it ruins any chance you have of getting into the game from the off.

A shocking state of affairs

'Die Hard Vendetta' Screenshot e301b

Water towers... have you ever actually seen one in real life?

And all that's before you're 'treated' to the visual element of the game. Somehow managing to make Half Life look up to date by comparison, it's actually a shock to see a next gen console game this bland - especially the show off genre of the first person shooter.

We're not aware of the engine used, but it looks like a stripped down version of Monolith's Lithtech engine, and as such the colours are garish, while the general texturing and architecture looks extremely lacklustre stood next to any number of competing games.

The character models look extremely primitive by today's standards too, and basic clipping problems mean that often when you walk up to them, you can see right inside their bodies, which is something we haven't witnessed this century! It's harsh to judge a game based on how it looks, but everywhere you look there's something to make you gasp at how a product such as this could have ever been given the green light.

Yippee Kay Ay muddyfunksters

'Die Hard Vendetta' Screenshot e302b

Terrorist piss: very dangerous

In our quest for objectivity, we played on dutifully to find out what other charms lay within Die Hard Vendetta. The opening level is as good as any to pick on: you're faced with a few shell-shocked witnesses to a hostage incident, and cops taking notes. Walking up to then and clicking the action button elicits some astonishingly badly scripted and acted voices from said badly rendered characters, and eventually you become aware that you've got to go and rescue someone.

Except the man busy blow-torching the door open won't get out of the way, and eventually you're forced to click around on everyone to find out the 'required' info before the cop gets out of your way. Fantastically irritating, not a good start, but pretty typical of what to expect. It feels like an botched attempt to marry the Half Life narrative system with a Die Hard setting, garnished with a bit of Max Payne bullet time (or 'Hero time' for the purposes of the game) to get you through those tricky sections (albeit without any of the tension, the moves or the wow factor of Remedy's title). Another complete lift from Max Payne is the use of slow motion when you kill key baddies, which was pretty annoying first time around - although at least Max Payne had decent graphics to show off. Here, it's used too often and just becomes annoying after about the second time you see it.

If you're wise enough to switch on auto targeting, then clearing the early levels shouldn't prove too much of a challenge; just face vaguely in the right direction of your assailant, and POW, down they go - even if they're pointing a loaded gun in the face of a hostage. Handy eh? The A.I is pretty non existent, and makes Halo look like a genuine work of genius by comparison. The challenge is raised somewhat as you progress, with more involved stealth based hostage rescue, more interesting weapons and so on, but the basic flaws are inherent throughout.

It was pretty clear from the very first bullet that Die Hard Vendetta is not a game that even the most, ahem, die hard FPS or movie fan would want to shell out forty nicker on. If you want a game that does the franchise justice, you can probably pick up the fantastically entertaining Die Hard Trilogy on PSone for about one eighth of the cost of this. We know the graphics have aged somewhat on that one, but at least it's fun. Die Hard Vendetta feels exactly like a vendetta - against your patience, good taste and your wallet. Do yourself a favour and avoid.

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Comments: 1-31 of 31 in total

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krudster [mod]
20/11/02 @ 16:44
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hey! no one cares about this game in the slightest! And who can blame them?!
ssuellid
20/11/02 @ 16:48
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Missed the review being posted some how. Very enjoyable review - especially the alt texts.

If you want to see a water tower just visit an old hospital or army base.
Whizzo
20/11/02 @ 16:51
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Yeah the alt-texts are probably more entertaining than the game sounds!
Pirotic
20/11/02 @ 16:55
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i need a decent FPS for the gamecube!!! didnt like turok, not getting TS2 (no 60hz option), and this.. well, i knew this would be rubbish before i even followed the link, wheres metroid!!
ssuellid
20/11/02 @ 16:57
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Why is Metroid being so hyped? Isn't it just another generic FPS or does it bring something new to the genre?
Pirotic
20/11/02 @ 17:02
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You have to admire nintendo, they have a sexy chic and keep her covered the whole time in a fully metal body suit, i'd be like shagging a tank.

now imagine if they leased the Metroid licence out to Team Ninja.. :P
Mugwum [staff]
20/11/02 @ 17:06
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If you complete Super Metroid in under an hour you'll, er, find out what's under the suit :-)
Pirotic
20/11/02 @ 17:09
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under an hour? took me about a week... i think your maybe getting confused with Metroid 2 on the NES, where if you completed it in under an hour you got to see this -- looks creepily like my GF (red hair and a facination with purple underwear)
Edited 2 times, most recently on 20/11/02 @ 17:14
Sly9
20/11/02 @ 17:27
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To get the best ending in Super Metroid you had to beat the game in under 3 hours.
Westy
20/11/02 @ 17:36
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This game is terrible. The graphics are N64 standard for the majority of the time, the objectives are so unclear you end up failing them through no fault of your own, the controls are terrible with the worst frame rate i've ever seen.

It was going back to Game on Friday to swap for Starfox Adventures, but having read the review of that I might not bother with that either.
AOFanboi
20/11/02 @ 18:08
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So "decent FPS on GC" means 007 or Largo Winch?
Ciaran
20/11/02 @ 18:19
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007 was ok. Mind you, I merely rented it for a weekend and couldn't finish it (I suck). Largo Winch though? Maybe you're confusing with another comic series turned game... XIII?

Edited 1 times, most recently on 20/11/02 @ 18:25
Tiitiz
20/11/02 @ 18:29
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The A.I is pretty non existent, and makes Halo look like a genuine work of genius by comparison

I hope thats not a stick against Halo. Halo had and still has the best Enemy AI in a FPS. Friendly AI was near but not quite perfect. I can't imagine Halo 2 will have AI 3-4times more intelligent that Bungie says.
Dirtbox
20/11/02 @ 18:56
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i didn't think it was all THAT bad, the game is best played without the ludicrously adept autoaim on, thats all.

true its tilting towards crap but its not out and out shit.
otto [mod]
20/11/02 @ 19:54
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Well, it's all beginning to come out in the wash now. Looks like settling down to a straight choice between Metroid & Timesplitters for Cube FPS goodness (maybe both).
Fizzy
20/11/02 @ 20:10
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Die Hard was fun to watch becuase of its story and characters, not becuase of its machine gunning. I mean the action was good but it was its humor that made it great. Its hard to bring that in a FPS, why the hell even try.

Im sick of terrible movie tie-ins.
Praise Jesus
20/11/02 @ 20:32
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Color me unsurprised.
gizmo
21/11/02 @ 10:20
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I would say that the AI in Halo is a genuine work of genius period. If you actually sit back from a battle, and watch your marines vs the covenant, watch them taking cover and trying to outflank each other, then realising a covenant has outflanked YOU!

Then reload, watch the battle again 20 times and it will pan out differently 20 times.

Genius.

For me Halo has been the only true next gen game.
krudster [mod]
21/11/02 @ 11:29
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Calm down guys, that wasn't a dig against Halo. It's just the DHV's blurb rants on about unprecedented AI, and all that crap. The AI in Halo was one of the things that impressed me most about it.
gizmo
21/11/02 @ 11:48
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Didn't read it as a dig at Halo AI, just reminded me how impressive it was. :)
Razz
21/11/02 @ 12:17
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Eh? What the FUCK is this pile of shit piss poor excuse for a game?
Edited 1 times, most recently on 21/11/02 @ 13:22
Razz
21/11/02 @ 12:17
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I HATE shit games! Why do they even bother making them?
//Pissed off//
>B|
Edited 3 times, most recently on 21/11/02 @ 12:18
roodevleck
21/11/02 @ 12:23
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Razz: They make shit games to make the others look good :) No light without dark, no good without evil, no Halo without Die Hard Vendetta, or something along those lines.
Razz
21/11/02 @ 12:32
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Heh... thats believable enough. But, why can you use light sabers?
DaM
21/11/02 @ 13:20
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Why do they even bother making them?
Because some ignorant bastards always buy them, especially licence tie ins.

Mildy disappointed, I think the PS1 diehard game was getting my hopes up.
Khab
21/11/02 @ 16:30
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Yes! I HAVE seen a water tower IRL. In fact, water towers were the very reason I went to NY for!
JaysonG
21/11/02 @ 17:05
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Crap I thought this was Def Jam Vendetta...

*Hits back on browser*
Alastair
22/11/02 @ 08:21
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I got a promo DVD for this, from GAME, through the post yesterday. Didn't get round to watching it though, as Fame Academy was on... :o(
Did managed to finish story on Easy on TS2 though. :o)
BlankOBlank!
24/12/02 @ 05:22
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perhaps you should check the charts before deciding how many people care, kristan. dhv went straight in at number one in the indie gc chart, and tenth overall. highest placed gc title, beating hpatcos and star wars. in answer to razz, we didnt set out to make a poor title. yes some people hated it, but many loved it. perhaps you should give it a try and make your own decision. otherwise, fair review. i shall bear your comments in mind. but please guys, give this one a shot. you may be one of the nice people who liked it. i know had a lot of fun making it.
krudster [mod]
24/12/02 @ 12:17
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I'm sorry it didn't work out as good as was undoubtedly intended. Sales wise, I note that by the end of November it had sold just over 6000 copies on ChartTrack, and since I would guess has sold another similar amount. 12,000? You can't be happy with that, surely?
BlankOBlank!
24/12/02 @ 13:56
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if thats the case, overall gc sales must be very poor indeed at the moment. :( we shall be releasing on other consoles early next year though, with some essential improvements which should go down very well indeed.

Comments: 1-31 of 31 in total

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