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Dead Rising Review

Xbox 360 ntsc-us Import Review by Tom Bramwell

18 August, 2006

Page 1 of 2. Page 2 ->

A message on the front of the box, repeated on the way into the game, warns anybody in any doubt that Dead Rising is neither the work of nor sanctioned by the great George A. Romero, and has nothing to do with his seminal Dawn of the Dead.

Except, of course, it has everything to do with it. But it's not just the malls, the sniping, the pillaging of supplies and shuttering of doors, the painful "turning" of familiars or the insurgence of pesky lunatics at various intervals. If there's one parallel Capcom must be particularly proud of, it's the consistency of humour and that all important survivalist instinct. Where, perversely, Dawn of the Dead was a horror film people actually wanted to be in, Dead Rising is a horror game that renders the same compulsion for the same reasons.

Not only that, but you can face the apocalypse dressed as a horse.

This is another of Dead Rising's great strengths. Zombies have been gaming fare for years, but for the most part, if they've been comical at all, it's been incidental. Their heads have been blown off, or they've accidentally thrown lumps of flesh at each other instead of you, but for the most part they're serious business. Dispensing them in Resident Evil was - to use a pun they wouldn't allow - a grave matter. Not so in Dead Rising. Here they roam around in their thousands. Literally thousands. As much as the mall, which lets you play dress-up, where food and drink constitute health-packs and "everything is a weapon" (thanks Mr Box), the zombies are your environment. Where once we had fun leaping from pillar to post or gawping at waterfalls, here we get to admire a sea of bloody heads, and then wade through it swinging lead pipes and golf clubs, straddling a shopping trolley or tossing a bowling ball.

'Dead Rising' Screenshot pretty

It's not the prettiest game in the world, but for the amount of detail it puts on-screen it's amazing how well it performs.

One of the game's central mechanics, and something that directly contributes to your levelling up and adds to any given gameplay situation, is taking photographs - the ones that score biggest are the most brutal and amusing, but the ones you'll keep are the snaps of a shower-head jammed in a zombie skull spraying gore. For many things, you earn Prestige Points, which are Dead Rising's XP, and you can inflate the figures by completing missions, composing elaborate photographs or capturing pivotal or dangerous figures on film, and by bringing your camera instinctively to bear on scenes or romance and high drama - for example, at the seconds-only prompt of a "PP" icon above a pair of reunited lovers. It's certainly a good snapper-sim. Also: you earn extra points for cleavage.

In fact, in terms of its sense of humour, and its determinedly frivolous approach to serious events, perhaps the box should also caution that Dead Rising was not licensed, created or authorised by the people who made Grand Theft Auto.

It's not an unfair comparison in many respects. Theirs are similar avatars, in terms of running, jumping, killing (although DR's manual-target for projectile weapons might be considered a step down were it not for the decent analogue aiming), and the free-roaming ideal, and execution of story and missions bear comparison. As you receive messages on your transceiver from the survivors holed up in the security room watching CCTV, you're able to choose from available missions to tackle and directed to them with an arrow. Some take the form of escort or rescue missions, involving clearing a path for hapless NPCs or, infinitely easier, giving them a piggyback, lending them a shoulder (clothesline!) or, a bit awkwardly, holding their hand. Quite a lot, preceded by GTA-style in-game cut-scenes (nice mask! etc.), are boss fights. Psychopaths dotted around the mall need dealing with, often at the barrel of a gun or the blade of a knife or the handle of a bucket - there's a crazed Vietnam vet, a mad supermarket owner with a trolley full of knives, a lunatic clown with a penchant for chainsaws and prancing, and plenty of others besides - and for the most part these battles are about keeping an eye on your enemy's patterns and seizing any opportunities to take advantage.

'Dead Rising' Screenshot brilliant

This bit's brilliant fun anyway, but what's completely brilliant is that my first instinct was to take a picture.

Other missions are story-critical, and contribute to the search for The Facts. Laid out as "cases", these missions unfold at certain times on the three-day clock, and if you fail them you have to reload your save or you are barred from uncovering the truth. Usually boss-style, these missions are book-ended by longer sections of exposition, and sometimes precipitate changes to the environment - a new plaza opening up, a doorway unlocking, access to maintenance tunnels, and so on.

Like GTA, you also need to stock up on things before you tackle missions. A lot of bosses require guns, or decent blades, not to mention an inventorised stock of high-energy health-packs (so, orange juice - fruit is disproportionately healthy, you know). But unlike GTA, you can't simply do things again and again if you come unstuck. If you die, you're usually given the option to load your save or save your status and quit to the titles. The latter is a good idea: die and quit, or finish the three days, and you can restart the game with your stats intact. Any abilities, health upgrades and costumes you've uncovered remain with you. The former option, however, points us toward one of the game's biggest flaws.

Well, one of the things most people are complaining about. You can only save the game in one slot. You either overwrite that whenever you enter a bathroom or security area hub for a saving nap, or you don't save. Simple as that. And obviously this causes problems. You can't, for example, go back and try other things. The game's on-the-clock set-up means that if you miss out on a mission because you were waylaid by another, or by slicing up the undead, then you've completely missed it. Do a few on the trot and die, or miss a story-starter, and you have to reload. As brilliantly communal an activity as Dead Rising feels, anybody hoping to show it off to some friends and let them have a go is either going to have to issue a strict no-saves mandate to avoid missing out, or simply accept the choices and mistakes they make.

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Comments: 1-50 of 72 in total | next 50 »

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Pike
18/08/06 @ 12:07
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As good as Halo then?
Edited 1 times, most recently on 18/08/06 @ 13:08
Der_tolle_Emil
18/08/06 @ 12:13
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Glad that it lives up to its hype - and that the release in Europe got pushed forward one week, right at the start of my vacation.

Edit: dunno
Edited 1 times, most recently on 18/08/06 @ 13:14
effinwooly
18/08/06 @ 12:14
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get in !! getting this !!
espadachin
18/08/06 @ 12:16
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\o/
good enough for me!
Sud0g
18/08/06 @ 12:19
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Roll on the 8th!
weaselrat
18/08/06 @ 12:22
#6
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Bingo Bango, finally a game that will last and last
jozz
18/08/06 @ 12:23
#7
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Brrrrraaaaaaaaiiiiinnnnnnnnnssssssss

/shuffles awkwardly
foamy
18/08/06 @ 12:26
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Cute :D

nice review btw
Edited 1 times, most recently on 18/08/06 @ 13:31
kalel [mod]
18/08/06 @ 12:29
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I'm big enough, and pleased to admit I may have been wrong about this.
mingster
18/08/06 @ 12:31
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This is probably the only game i'm considering getting a 360 for...
special_move
18/08/06 @ 12:32
#11
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get in!

Frank + (Zomies x 52000) + chainsaw = smiles
easy_lee
18/08/06 @ 12:33
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\o/
Mugwum [staff]
18/08/06 @ 12:33
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Mapster: That'd work, yes. You can just ignore the casefiles completely, which would probably offer a better chance of reaching the "true" ending when you did tackle them.
Tejstar
18/08/06 @ 12:34
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Played some more of the demo last night. You just can't beat killing zombie's with a stack of CD's whilst wearing a t-shirt/shorts and a cowboy hat. Gaming gold.
Pike
18/08/06 @ 12:37
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First Japanese game since RE 4 that has made pay any attention at all btw. When I get a 360 I'll probably buy it.
Pho-Zoon
18/08/06 @ 12:45
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Cor blimey!
glaeken
18/08/06 @ 12:47
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Apparently they are working on a patch for the unreadable text on SD TV's. Hopefully they might tweak a few of the other faults pointed out as it sounds like the things that lost if points would be pretty easy to fix.

Hopefully by the time it gets release in Europe the patch will be ready.
Edited 1 times, most recently on 18/08/06 @ 13:50
deathgibbon
18/08/06 @ 12:51
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My prediction was correct!

Definitely getting this. An advantage of waiting another month in Europe is that we sometimes get an improved version with bug fixes and things.

Any chance of that with DR?
Bill Door
18/08/06 @ 12:58
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I'm extremely unimpressed by the absence of child-zombies.

You reckon any censor in the world would have let that one through? O_o
Hicksy
18/08/06 @ 13:18
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Flange cakes \o/

glaeken
18/08/06 @ 13:35
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I played the demo on 480p over component and I could read the text. Not that I actually did but it was readable. I hope the released game is no different.
smelly
18/08/06 @ 13:37
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Then you haven't thought about it enough... stoving in 10 year old's heads with a sledgehammer? photographing a decapitated child for "prestige points"?


Hmmm.. replace the 10 year old with a chav scum.. and i think you'd have a popular game!
groovychainsaw
18/08/06 @ 13:57
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I played (the demo) on a standard def widescreen 32" TV and had no problems with the text at all? Using normal component cables set to PAL 60Hz. Oh well...
glaeken
18/08/06 @ 14:20
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Yeah this is next gen by virtue of just how many things appear on screen at the same time. I would actually say this is more next gen than many 360 titles whose only real claim to next gen'ness is running in a high resolution.

To me this game is built as next gen from the ground up in the game design itself rather than a polished up old gen title.
Rodigee
18/08/06 @ 14:26
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I have rented this game and it's reminded me why I dislike single player console games. When will developers learn that replaying the same section over and over again is no fun; the save point system ruins this game. The text size bug is also inexcusable.

Resident Evil 4 restored my faith in single player console games, as it nailed the fine balance between challange/frustration and ease/boredom. It's too bad that another capcom game has shattered that faith.

Beware of all of the glowing reviews and definitely rent this game before you buy it. I'm sure glad I did.
Mick
18/08/06 @ 14:27
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"Not only that, but you can face the apocalypse dressed as a horse."

Sold.

All i need now is an XBOX360

Goban
18/08/06 @ 15:07
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I like zombies, now want 360 :(
reality_cheque
18/08/06 @ 15:28
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Not only is there a horse outfit, there's also a MEGAMAN COSTUME! :D
The_Foo_Fighter
18/08/06 @ 15:29
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I played the demo the other night and my girlfriend was horrified. She's a teacher, so she's against violent games.

Probably didn't help that I continuously laughed for a full 30 minutes while slaying zombies with coat hangers, baseball bats and katana blades.

Then I ate a jacket potato.
kangarootoo
18/08/06 @ 16:03
#30
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"Then I ate a jacket potato"

Hehe, nice one.


Despite whatever impressions I gave by my previous rantings about save systems in general, I think I'm going to have to bag this one. Loved the demo to bits, definitely one of the best demos I've played on the system.

Interesting points made by people about not bothering with the case files straight away. It sounds like the save system is only really an issue when playing through the game plot, and that there is plenty fun to had besides just trying to do that.
ram
18/08/06 @ 16:25
#31
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@manicmoaneruk - "Then you haven't thought about it enough... stoving in 10 year old's heads with a sledgehammer? photographing a decapitated child for "prestige points"?"

sOOOO mr right-on, you have no qualms stoving adults head with a sledgehammer then?
Redeye
18/08/06 @ 16:39
#32
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The demo was an absolute hoot...barrelling through crowds of zombies with a shopping trolley made me wish the local Asda would undergo a bit of undead infestation.

Although anything with burberry or satellite dish-sized earrings would indeed make a suitable alternative. >)
shamblemonkee
18/08/06 @ 16:42
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Don't say the Z word!
Darth_Flibble
18/08/06 @ 16:57
#34
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Pushing a trolley along then kicking it into a crowd of zombies is fun
I wish I can do that at Tescos (chavs are like zombies)
Edited 1 times, most recently on 18/08/06 @ 18:01
Xerx3s
18/08/06 @ 17:09
#35
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Gimme a lawnmower and I'm sold. :D

Evil demon zombie babies ftw (a bit like me nephew)! \0/
urban
18/08/06 @ 17:44
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lol pike
Emilia'sHorse
18/08/06 @ 19:02
#37
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Lets hope this sells by the bucket load and prompts Capcom to remain loyal to supporting the 360. Thank you Capcom.
MaTTy_P
18/08/06 @ 23:15
#38
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fun fun fun!
BigHairyBear
19/08/06 @ 00:15
#39
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Sold!!!!!!!
spongebob
19/08/06 @ 06:28
#40
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I need money to buy Xbox 360 and this game. Anyone want to help? :)

Hopefully the texts are readable on a SDTV if the console is plugged in using RGB cable.
sajtion
19/08/06 @ 08:55
#41
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its interesting how i can predict a review score everytime
symmetry
19/08/06 @ 11:37
#42
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No, it isn't.
Bezzy
19/08/06 @ 13:04
#43
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To fix the save games, your only choice is to go with the flow, then? Not ideal, but the game looks too interesting otherwise to worry too much... and lucky for me, I'm not the sort of person who is into save crawling (normally dump games that force me to pretty fast).

Psychopompus
19/08/06 @ 14:06
#44
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I've played the demo and I can not believe that everybody is so positive about this game. After slashing a couple of hundred zombies I was bored to death. Unless you are a zombiephile I can not understand the hype about this game.
Owen-B
19/08/06 @ 14:06
#45
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sajtion - predict the Halo 3 score! Do it do it do it! :D
smelly
19/08/06 @ 15:07
#46
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I predict "same old same old, average single player fps, seen it all before, but made up for by decent multiplayer. Has pretty graphics though" 7/10
Yossarian
19/08/06 @ 16:15
#47
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Halo 3 will get a 9
President Weasel
19/08/06 @ 18:22
#48
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it's worth poinitng out that if you miss a bit of text and arent sure where you are meant to be going you can use the d-pad to bring up your wristwatch. You can then set a guide arrow to whichever active case you want to do.
Isonic
19/08/06 @ 23:06
#49
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This game really does look good,but unfortunatly i do not have an X-box 360,ive been saving up for a PS3 you see.Their has been rumours that a PS3 version will be in sonys launch lineup.Fingers crossed!
miiiguel
20/08/06 @ 00:05
#50
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Isonic: I don't know how credible is that, but my copy says in upcase letters on the box "ONLY ON XBOX 360"
Edited 1 times, most recently on 20/08/06 @ 01:06

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