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Dead Rising Review

Xbox 360 ntsc-us Import Review by Tom Bramwell

18 August, 2006

Page 2 of 2. <- Page 1

I'm not going to bang on about the save though, for two reasons. First, I'm recommending the game anyway and am quite comfortable letting you make your own mind up about this; it won't stop you playing Dead Rising either way. Second, I rather like what it represents. It's about consistency. You have to survive three days. If you don't survive, you can pick it up from an earlier point and try something else, or quit and start again, but what you can't do is take one path and then shortcut your way back to another path. You can't play it like a tree, sprouting off in different directions through multiple arcs. You have to play it like a river. You are a hawk, soaring over the game, compelled to its end; your wings the paddles of, well yes I'd better stop that. You are not a hawk. You are, however, forced to survive on instinct, and then if you want to survive again on pre-eminence that's your choice. I'm allowed to like that, I reckon.

In any case there's still much else to like. Physical combat, while it's not as precise and engaging as something out of a square-peg-square-hole-foot-in-ass beat-'em-up, blossoms as you level up. You gain moves like the brilliant double-lariat - a windmill attack of swinging arms that smashes faces with great success - and some excellent throws. The only question mark over these is the controls - couldn't they do better than pressing X and clicking the left analogue stick at the same time? Still, it's a last resort anyway (although jump-kicking people in the head is always fun), and like the limited-use weapons, there's a sensible system of pauses and balances to make sure you can't take ludicrous advantage. If the zombies grab you, you can fight free - but you don't want to be grabbed, so you need to evade their grasp, and to do this you can't just swing rampantly immune to capture. Although you can climb onto their heads and waddle across their shoulders, brilliantly.

'Dead Rising' Screenshot wheels

Once you get your hands on some wheels, you really start to do things to the kill-count. 10,000 in one playthrough is not remotely out of the question.

In rushing to splurge something about the game after an initial burst of excitement earlier this week, that "although" was probably the key. The hook was not the company of psychos and homeland security agents and mad immigrants, but the upholstery of luxurious zomb. The novelty, which scarcely wears off before the end of the game, is the epic scale of things beyond your reach; there simply isn't enough time to do everything, to help everyone, but everything is good enough that you do want to do everything, and this along with the continued growth of your character (I was only level 25 when I finished it first time) precipitates replay. Beyond the three days, there's clearly more: even over the course of a single runthrough, you will scarcely exhaust your desire to mine the secrets of the Willamette Mall, which run deeper than you'll discover in two or three plays. Not only that, but you will find there's more to it than 72 hours. "Overtime mode" is not just a free-play; it's a post-infection model. What if things go wrong? As it turns out, what would happen is the story would continue, only you'd have special forces to worry about. There's another unlockable mode after that, too.

So, Dead Rising is the epitome of survival horror. It has RPG elements and fantastic replay value - more so than virtually any game on the 360 besides Oblivion. It has teddybear masks. It makes brilliant use of the achievement system: there are 50, all worth 20 points, and while things like "Zombie Genocider" capture the eye (kill 53,594 zombies - the entire population of Willamette), you'll find the ones that pervert the gameplay to be most enjoyable. Like Geometry Wars' Pacifism, these invent activities, like placing novelty hats on zombie heads (helpfully for this comparison, this also pacifies them), and trying to knock down ten in a row with a bowling ball. So what, to reach my point, is actually wrong with it? Explain that mark.

Well, first of all I'm extremely unimpressed by the absence of child-zombies.

'Dead Rising' Screenshot save

Frank saves his game. Not a joke-caption.

Second, it can't help inheriting some of the things that Capcom and a multitude of other devs have always been doing wrong but never seem to sort out. Things that always prompt those "how could this have gotten through QA?" questions, to which the answer usually is "while causing the QA staff continually highlighting it in their reports an extraordinary amount of personal agony". Things like the way the transceiver is continually ringing. If I don't answer, it's not because I'm rude; it's because I'm fighting off hundreds of undead! And having it break down when you go through doors or get struck is daft. They could at least let you change the ring-tone.

That's hardly the worst though. Moving up the scale, there's the font size. Not a problem for those of us with HDTVs or those running it through PC monitors, it's a huge problem for anybody with a standard definition set. You simply won't be able to read the subtitles or transceiver mission descriptions. You can hear the voices, but the transceiver messages - the source of everything non-story - aren't narrated. Oops. A special kick in the particulars, also, for the NPC intelligence. I realise it's difficult to do. I'm even tempted to pass it off as some sort of ingenious commentary on the futility of helping others in times of zombie crisis, but when I'm trying to escort a pair of Japanese idiots across a hallway and they keep running into the horde, I'm less tempted. And when I hit the "hold hands" button next to a girl I'm meant to escort, and the camera frames us from in front, not behind, and I go to turn and she slips from my grip for no discernible reason, I shout. Breaking up is not hard enough to do.

Upon which note, it's also worth pointing out that the zombie-spawn code is a bit ragged on occasion. Particularly noticeable if you decide to mount a rescue during the opening lobby scene, where having zombs miraculously spawn behind you in an area you've cleared out is heart-breakingly savage, fortunately it's not much of a problem elsewhere. But it is one of those "the game's fault I failed" things, and hence worth a mention.

'Dead Rising' Screenshot unlock

It takes a while to unlock some of the moves, but then this is a game you will pour over for weeks.

But probably my least favourite things are the nature of the boss combat and one particular instance late on. Boss-combat is not intelligent enough. For the number of them there are, Capcom ought to have done a bit more than the old lurk-and-pounce (and-usually-get-shot-or-stabbed-trying). For all the fun you have just playing with Dead Rising, the least interesting aspect is tackling boss enemies. And that particular one I mentioned, effectively the penultimate mission, sees you bring down a corpulent crackpot only to be left with virtually no time to reach the next briefing. Fail, for whatever reason (and a bit of post-boss dilly-dallying is a natural impulse), and you not only have to redo the flight, but the whole boss fight as well. There's not enough time to reach a save-point as well. Truly stupid - particularly as there's no earthly reason for the timing to be so tight.

Even so, Dead Rising's eight survives. I ended my being-chased-by-a-man-with-a-butterfly-net impressions with the standard enthusiastic cliché about needing to discuss it having spent seven hours on it the previous day. A week later, I still know it'll be what I play later, whether it's because I want to try new missions, work on those amusing achievements, get my zombie kill-count up, hit level 50 or seek out the alternative endings. Or ride the motorbike, or other conveyances (you'll see). With Dead Rising, you survive, but it stays with you, and you go back. It may not be licensed by George A. Romero, but it was certainly inspired by him, and it replicates a lot of the feelings he inspired in the viewer. And as I plunge yet another sickle into someone's neck and jerk their head off with my foot, showering myself in blood, I can't help but think that he'd rather approve of it.

8/10

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Comments: 1-50 of 72 in total | next 50 »

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Pike
18/08/06 @ 12:07
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As good as Halo then?
Edited 1 times, most recently on 18/08/06 @ 13:08
Der_tolle_Emil
18/08/06 @ 12:13
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Glad that it lives up to its hype - and that the release in Europe got pushed forward one week, right at the start of my vacation.

Edit: dunno
Edited 1 times, most recently on 18/08/06 @ 13:14
effinwooly
18/08/06 @ 12:14
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get in !! getting this !!
espadachin
18/08/06 @ 12:16
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\o/
good enough for me!
Sud0g
18/08/06 @ 12:19
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Roll on the 8th!
weaselrat
18/08/06 @ 12:22
#6
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Bingo Bango, finally a game that will last and last
jozz
18/08/06 @ 12:23
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Brrrrraaaaaaaaiiiiinnnnnnnnnssssssss

/shuffles awkwardly
foamy
18/08/06 @ 12:26
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Cute :D

nice review btw
Edited 1 times, most recently on 18/08/06 @ 13:31
kalel [mod]
18/08/06 @ 12:29
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I'm big enough, and pleased to admit I may have been wrong about this.
mingster
18/08/06 @ 12:31
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This is probably the only game i'm considering getting a 360 for...
special_move
18/08/06 @ 12:32
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get in!

Frank + (Zomies x 52000) + chainsaw = smiles
easy_lee
18/08/06 @ 12:33
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\o/
Mugwum [staff]
18/08/06 @ 12:33
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Mapster: That'd work, yes. You can just ignore the casefiles completely, which would probably offer a better chance of reaching the "true" ending when you did tackle them.
Tejstar
18/08/06 @ 12:34
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Played some more of the demo last night. You just can't beat killing zombie's with a stack of CD's whilst wearing a t-shirt/shorts and a cowboy hat. Gaming gold.
Pike
18/08/06 @ 12:37
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First Japanese game since RE 4 that has made pay any attention at all btw. When I get a 360 I'll probably buy it.
Pho-Zoon
18/08/06 @ 12:45
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Cor blimey!
glaeken
18/08/06 @ 12:47
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Apparently they are working on a patch for the unreadable text on SD TV's. Hopefully they might tweak a few of the other faults pointed out as it sounds like the things that lost if points would be pretty easy to fix.

Hopefully by the time it gets release in Europe the patch will be ready.
Edited 1 times, most recently on 18/08/06 @ 13:50
deathgibbon
18/08/06 @ 12:51
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My prediction was correct!

Definitely getting this. An advantage of waiting another month in Europe is that we sometimes get an improved version with bug fixes and things.

Any chance of that with DR?
Bill Door
18/08/06 @ 12:58
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I'm extremely unimpressed by the absence of child-zombies.

You reckon any censor in the world would have let that one through? O_o
Hicksy
18/08/06 @ 13:18
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Flange cakes \o/

glaeken
18/08/06 @ 13:35
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I played the demo on 480p over component and I could read the text. Not that I actually did but it was readable. I hope the released game is no different.
smelly
18/08/06 @ 13:37
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Then you haven't thought about it enough... stoving in 10 year old's heads with a sledgehammer? photographing a decapitated child for "prestige points"?


Hmmm.. replace the 10 year old with a chav scum.. and i think you'd have a popular game!
groovychainsaw
18/08/06 @ 13:57
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I played (the demo) on a standard def widescreen 32" TV and had no problems with the text at all? Using normal component cables set to PAL 60Hz. Oh well...
glaeken
18/08/06 @ 14:20
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Yeah this is next gen by virtue of just how many things appear on screen at the same time. I would actually say this is more next gen than many 360 titles whose only real claim to next gen'ness is running in a high resolution.

To me this game is built as next gen from the ground up in the game design itself rather than a polished up old gen title.
Rodigee
18/08/06 @ 14:26
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I have rented this game and it's reminded me why I dislike single player console games. When will developers learn that replaying the same section over and over again is no fun; the save point system ruins this game. The text size bug is also inexcusable.

Resident Evil 4 restored my faith in single player console games, as it nailed the fine balance between challange/frustration and ease/boredom. It's too bad that another capcom game has shattered that faith.

Beware of all of the glowing reviews and definitely rent this game before you buy it. I'm sure glad I did.
Mick
18/08/06 @ 14:27
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"Not only that, but you can face the apocalypse dressed as a horse."

Sold.

All i need now is an XBOX360

Goban
18/08/06 @ 15:07
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I like zombies, now want 360 :(
reality_cheque
18/08/06 @ 15:28
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Not only is there a horse outfit, there's also a MEGAMAN COSTUME! :D
The_Foo_Fighter
18/08/06 @ 15:29
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I played the demo the other night and my girlfriend was horrified. She's a teacher, so she's against violent games.

Probably didn't help that I continuously laughed for a full 30 minutes while slaying zombies with coat hangers, baseball bats and katana blades.

Then I ate a jacket potato.
kangarootoo
18/08/06 @ 16:03
#30
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"Then I ate a jacket potato"

Hehe, nice one.


Despite whatever impressions I gave by my previous rantings about save systems in general, I think I'm going to have to bag this one. Loved the demo to bits, definitely one of the best demos I've played on the system.

Interesting points made by people about not bothering with the case files straight away. It sounds like the save system is only really an issue when playing through the game plot, and that there is plenty fun to had besides just trying to do that.
ram
18/08/06 @ 16:25
#31
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@manicmoaneruk - "Then you haven't thought about it enough... stoving in 10 year old's heads with a sledgehammer? photographing a decapitated child for "prestige points"?"

sOOOO mr right-on, you have no qualms stoving adults head with a sledgehammer then?
Redeye
18/08/06 @ 16:39
#32
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The demo was an absolute hoot...barrelling through crowds of zombies with a shopping trolley made me wish the local Asda would undergo a bit of undead infestation.

Although anything with burberry or satellite dish-sized earrings would indeed make a suitable alternative. >)
shamblemonkee
18/08/06 @ 16:42
#33
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Don't say the Z word!
Darth_Flibble
18/08/06 @ 16:57
#34
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Pushing a trolley along then kicking it into a crowd of zombies is fun
I wish I can do that at Tescos (chavs are like zombies)
Edited 1 times, most recently on 18/08/06 @ 18:01
Xerx3s
18/08/06 @ 17:09
#35
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Gimme a lawnmower and I'm sold. :D

Evil demon zombie babies ftw (a bit like me nephew)! \0/
urban
18/08/06 @ 17:44
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lol pike
Emilia'sHorse
18/08/06 @ 19:02
#37
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Lets hope this sells by the bucket load and prompts Capcom to remain loyal to supporting the 360. Thank you Capcom.
MaTTy_P
18/08/06 @ 23:15
#38
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fun fun fun!
BigHairyBear
19/08/06 @ 00:15
#39
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Sold!!!!!!!
spongebob
19/08/06 @ 06:28
#40
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I need money to buy Xbox 360 and this game. Anyone want to help? :)

Hopefully the texts are readable on a SDTV if the console is plugged in using RGB cable.
sajtion
19/08/06 @ 08:55
#41
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its interesting how i can predict a review score everytime
symmetry
19/08/06 @ 11:37
#42
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No, it isn't.
Bezzy
19/08/06 @ 13:04
#43
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To fix the save games, your only choice is to go with the flow, then? Not ideal, but the game looks too interesting otherwise to worry too much... and lucky for me, I'm not the sort of person who is into save crawling (normally dump games that force me to pretty fast).

Psychopompus
19/08/06 @ 14:06
#44
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I've played the demo and I can not believe that everybody is so positive about this game. After slashing a couple of hundred zombies I was bored to death. Unless you are a zombiephile I can not understand the hype about this game.
Owen-B
19/08/06 @ 14:06
#45
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sajtion - predict the Halo 3 score! Do it do it do it! :D
smelly
19/08/06 @ 15:07
#46
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I predict "same old same old, average single player fps, seen it all before, but made up for by decent multiplayer. Has pretty graphics though" 7/10
Yossarian
19/08/06 @ 16:15
#47
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Halo 3 will get a 9
President Weasel
19/08/06 @ 18:22
#48
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it's worth poinitng out that if you miss a bit of text and arent sure where you are meant to be going you can use the d-pad to bring up your wristwatch. You can then set a guide arrow to whichever active case you want to do.
Isonic
19/08/06 @ 23:06
#49
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This game really does look good,but unfortunatly i do not have an X-box 360,ive been saving up for a PS3 you see.Their has been rumours that a PS3 version will be in sonys launch lineup.Fingers crossed!
miiiguel
20/08/06 @ 00:05
#50
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Isonic: I don't know how credible is that, but my copy says in upcase letters on the box "ONLY ON XBOX 360"
Edited 1 times, most recently on 20/08/06 @ 01:06

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