Dragon Ball Z: Shin Budokai Review
Do not pass Goku, do not collect £200.
Version tested: PSP
It's hard not to love The Apprentice. Some things, though, simply do not lend themselves to the medium of video games. We can fully imagine a virtual Sir Alan Sugar telling us we're fired after we fail some half-assed coin-collecting mini-game and just thinking about this potential buggery of car crash television's finest hour makes us very sad. The worst part is that it'll probably happen, too. At the other end of the spectrum, though, there are shows that may as well have been created with licensed games in mind. Time, it seems, for this review to attain some degree of relevance then, as the long-running Dragon Ball series is just such a specimen. Over the years, games tied into the popular anime have ranged from borderline unplayable to pretty damn good and more recently, the Budokai series has evolved from tepid beginnings to become a genuinely entertaining fighting game by its third instalment. And so with the expected array of tweaks and refinements, the series now moves into a smaller and more portable new home with rather pleasing results.
The downscaling process hasn't harmed the look of the game one bit and Shin Budokai is as good an example of cel-shading as the PSP is likely to see for some time. Buttons map perfectly to the handheld and even though newcomers might be initially overwhelmed by the way battles zip around the skies and all over the place, the whole combat system is nowhere near as complex as it seems. In fact, it's hard to see how the game could be any easier to pick up and play. The Ki gauge plays a major part, allowing all manner of attacks and evasive manoeuvres - simple Ki Blasts (small fireballs, if you will), teleport dodges and attacks, transformations into more powerful forms and massive special attacks consume gauge proportionate to their usefulness. By holding the left shoulder button, it's possible to focus and charge the meter while the opposite trigger drains it in exchange for Aura Blasts that enable quicker movement, stronger attacks and guard breaks.

While the sumptuous cel-shaded visuals might imply that Shin Budokai is a somewhat basic fighter, this couldn't be further from the truth. It's fair to say that the combo system itself - a traditional set of strings and chains - can be filed under S for 'simple' but even though the game can be enjoyed and played to a fair standard with just a strong grasp of the basics, you'll find as many advanced techniques here as you would in any traditional 2D beat-'em-up. Kara-cancelling (quickly cancelling a basic attack into a throw or special for increased range), buffering moves and all manner of cancels are present and correct and it really is a joy to see such detail in what could easily have been left as a simplistic fighting game. Using the guard button (defaults to X) to cancel charged moves can be tough, since the main basic attacks that can be cancelled are activated by holding the triangle button, so unless you have the world's thinnest fingers or a third hand, that combo is pretty tricky. Through practice or reconfiguration, it is possible but unless you're playing a human opponent, there's not much demand for such trickery anyway - it's unlikely to fool AI opponents as it would a real player.

It's not all good news, though. With the capsule system that added longevity to the PS2 games (admittedly at the cost of balance) gone, just a couple of characters to unlock to complete the roster (not including the various transformation levels that can be opened up) and your bog-standard array of fighting game modes, there really isn't that much here to keep you coming back for more. The emphasis on unlockables is all wrong too - the only things to spend your hard-earned on are bits of art and such to make your profile card (which is only used in multiplayer) look pretty, which is basically pointless. But it seems wrong to dwell on the negatives when the game has so much going for it. This is a flashy and technically sound beat-'em-up and its drawbacks are largely overshadowed by what is the strongest interpretation of the Dragon Ball Z anime in years. Until Tekken and Def Jam roll into town (assuming that they translate well to the PSP), Shin Budokai can stand alongside Street Fighter Alpha 3 MAX as one of the strongest fighting games the Sony handheld has in its catalogue. No need for anyone to get fired this week, then.
7 / 10
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Comments (44) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Somehow, I can manage.
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That is not a good thing, by the way.
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So please, do not try to make up your mind about what Dragon Ball Z is without having seen a good deal of episodes. Like a couple of hundred.
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I'm glad there's finally a decent DragonBall fighter out though.
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Dragonball and early Dragonball Z have me jumping around like a 5yr old on Sunny Delight however
If I get a PSP, this will be on my list of games to get.
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But you can take someone's advice also, someone like me who has seen the whole series (Dragon Ball, Dragon Ball Z, movies, and read the original manga completely). As I said, some of the fights are stretched, narrative-wise, and this has been widely criticised even by the most dedicated fans. However, they do make sense when considered in the whole story continuum. It's only a very long one. As an example: a fight between two rivals can stretch for maybe 3 episodes, but there is also a preparation for it which lasts about one or two. It is a different narrative tempo. Do not expect each episode to make sense or be complete from a narrative standpoint. This is like a soap opera, designed to hook you from the start.
If you have a chance, try to catch the story from the beginning. It will improve your perception of it, I'm sure.
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The first two PS2 games were fairly fun, but the last two were terrible. I'm not too sure I want to chance this one.
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Can this joke be taken out to the field and be put out of its misery?
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BUT FIRST I SHALL YELL MY LIFE STORY AT YOU OVER THE COURSE OF 6 EPISODES!!!
RAAAAAAAAAAAAAAAAR!
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I have to say one of my favourite things about DbZ is watching people get smashed through mountains. It's amazing they have any hills left on their planet...
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HNNNNNNNNNNNNNNGH
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but then we'd have missed out on the sheer unequalled brillance of when majin boo was freshly hatched, walked up to gohan and kai who were trembling in fear and in a cute baby voice shouted "booooooo" did a big back flip, landed on his arse, and giggled a bit. fucking genius
...One one person made it in the entire pre-history of Db, but yet by the end of the Cell saga there's like 5 of the buggers
but, if you watch through to the end of dbgt you'll find out that they aren't actually quite actual proper super saijans yet.
/wubs db, dbz, dbgt
/wubs goku
/really wubs videl when she still had bunches. mmmm
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Much like J-rpgs, but that doesn't stop you getting excited.
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/2 months later
Oh, sorry man. I wasn't counting this guy, who's about 10 times more powerful than you. Time to start training!
HNNNNNNNNNNGH
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No wonder so many people think Video Games are for kids only when reviewers consistantly show the mental age of a 5 year old when it comes to Pokemon and DBZ.
Sorry but the Japanese make some astonishing games, but this game is a cash-in, just like all those EA games everyone always moans about, nothing more.
Also, no one should have to watch 100 episodes of something to get hooked on something, if it really was like a soap it should take 1-3.
/Ducks
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The manga of Dragon Ball was serialized in a magazine which sold, during its popularity peak, six million copies per week. And the animated show adapts this story almots perfectly (I mean the story in the animation is basically the same as in the comics).
So it was never about getting more viewers or readers, but keep the ones it had watching/reading for as long as possible.
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"Or the same one 100 times. Which is exactly what the series appears to be."
Lol! True.
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These are difficult games to review for Eurogamer, because all the animated license flair make the veteran, skilled writers stay away from them. It is extremely difficult to find a reviewer competent enough who is familiar with the license and the history of game adaptations yet is experienced enough to compare it to other titles and cool headed enough to not get carried away by fanboyism.
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Why is it only JRPGs get criticised for being samey when it's a criticism that can be levelled at just about any genre?
"Sorry but the Japanese make some astonishing games, but this game is a cash-in, just like all those EA games everyone always moans about, nothing more."
Yeah, and a lot of people like those EA cash ins, and they usually get decent reviews don't they? Same goes for cash ins like this. Just because they ARE obvious cash ins doesn't mean they can't be good games at the same time. I for one wouldn't be without some of the Gundam games that have been released in the past couple of years, and they're every bit the cash in the DBZ games have been.
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Why is it only DBZ that gets criticised for being samey when it's a criticism that can be levelled at just about any gaming genre, music genre, movie genre, sports, and heck even members that make the same similar posts over and over again? (last bit not aimed at you, but they know who they are).
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But I still think it comes under the category of cash-in, and anyone not excited by the idea of the DBZ universe brought to life in a video game will find it dull. I speak from some experience, my bro. being a DBZ game owner for his PS2.
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Because making fun of DBZ is grade-A entertainment!
It (the TV series) is trash, you see. Disposable, implausible, filled with useless filler plots just to pad out the battles over more episodes, and as such horribly addictive. So are a lot of other things, but we're talking about DBZ here!
And yeah, I've watched every episode
I'm past the DBZ-liking phase of my life now. I can look back on the series and and exclaim "Dear God! How did I ever like that crap?"
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Very true about the real audience of the games. Like other game versions of cartoons or other popular phenomena, it is done for the fans.
However, what is a cash-in? Because most of the entertainment and even a good deal of what you can call culture today has a commercial strategy behind. Does this negate its positive aspects? Some of these feats would be impossible without involvement of big companies who need to collect money in return for their investment... it's the old tale again.
I don't particularly see Dragon Ball Z as being more evil or trashy than Friends or Eastenders...
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I don't care whose "fault" it was that the show went too close to the comics. I watch the show, and I form an opinion based on my tastes. If I don't like it, I don't like it. I certainly, however, wouldn't try to insult people who shared different tastes to mine. Plenty of people like DBZ, and that A-OK with me.
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but then we'd have missed out on the sheer unequalled brillance of when majin boo was freshly hatched, walked up to gohan and kai who were trembling in fear and in a cute baby voice shouted "booooooo" did a big back flip, landed on his arse, and giggled a bit. fucking genius
Very true, one of my friends wouldn't have his nickname either (he's pink, fat, a bit dumb and so thick skinned you you hit him with a verbal kame-hame-ha he wouldn't even have noticed) and so I wouldn't be able to make him clap his hands like a retard and shout "buuuuu!"
but, if you watch through to the end of dbgt you'll find out that they aren't actually quite actual proper super saijans yet.
I never liked GT. Maybe I'll give it a go when I get cable TV again (as I've lost all my Db episodes in the Great Server Crash of 2002)
/wubs goku
I'm searching for a girl who will let me call my son Goku, if I ever have one.
/really wubs videl when she still had bunches. mmmm
Shush, you'll get me started...
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*lives in a world where DbZ and Stickmen form a bizarre surreality*
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That's why you have to get a reviewer who, at the very least, doesn't hate the franchise but can still judge the game on its own merits. Just because it's a cash-in doesn't mean it is by default a bad game, and the games should, imo, also be reviewed with the target audience in mind whilst also judging it objectively. You could take a 1 off the score if you're not a DBZ fan, sure, but that doesn't change the fact that this is a competent game we're talking about, regardless of franchise, you just may not really get into it if you're not a fan.
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DBZ is a great laugh, and I loved the whole thing. I'm so hardcore in fact, I actually have 'Head Cha La' on my MP3 player.
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Don't worry about it. I didn't feel insulted by anything you said, but I have been by other DBZ fans, in other threads.
I couldn't just ignore all of the stuff I didn't like. The series was screened every weekday, and I watched it every day before school. I liked it at the time, but now I think maybe I was just addicted. In each episode, not a whole lot happened. Even the fighting bits just went on and on. Goku gets beaten up, finds new strength to go on, gets beaten up again, runs away to power up while someone else fights, etc, etc.
And Bates, I am really sick of the "elitist" tag being thrown around. I enjoy people beating each other up in anime, but in that respect, I much prefer something like Bleach. That reminded me of DBZ, but was infinately more condensed and compelling to watch.
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