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Dark Messiah of Might & Magic Review

PC Review by Kieron Gillen

26 October, 2006

I have a busty woman in my head, talking in an over-provocative voice telling me to do things I really shouldn't. At least in this, Dark Messiah of Might & Magic is terribly familiar.

But away from that, Dark Messiah of Might & Magic is familiar in a refreshing manner. It's a linear, fantasy first-person action-role-playing-game, with the stress on the "Action". It's completely accessible, while full of things which have only been occasionally done at worst, not done in ages more often and not done at all at best. There have been comparisons to Oblivion in casual net conversation, based upon screenshots with swords, which are worth mentioning if only to reject outright. An audience more familiar with Arkane's previous work has approached it as a demi-sequel to Arx Fatalis, which is closer, but will just leave you disappointed if you play it. However there is a resemblance here. Where Arx Fatalis was the French developer's knowing tribute to the initial Looking Glass Software (née Blue Sky) triumph of Ultima Underworlds, this seems more of a riff off Thief: The Dark Project. There are sections which seem to be terribly knowing nods towards the exploration/thief action of the late, great developer's work, except with a lead character who has the customisation straight out of System Shock 2 inserted. Imagine a character who's infinitely more capable of rending his opponents limb from limb than terribly cool, terribly puny Garrett, and you've got its measure.

Well, most of its measure. In your string of ten linear (or mostly linear) levels you gain experience points and equipment, which allows considerable personalisation of your character down three statistic trees. These basically amount to combat, magic and stealth/various skills, with more abilities unlocked as you progress along each tree. The latter makes the option of being jack of all and master of all attractive until you get particularly addicted to back-stabbing/decapitating opponents/setting people aflame, depending upon your inclination. Combat skills generally increase the damage you do with melee or ranged weapons, magic ones open up new ways to unleash things Man Was Not Meant To Know on your foes and the stealth ones let you try and turn the whole game into Thief IV (with generally useful health, mana or stamina bonuses available along the trees).

While all have their attractions, in terms of actual visceral entertainment, everyone's going to get involved with the melee combat. It takes Oblivion's left-click to attack and right-click to block approach (including the holding for special moves) and takes it to a whole new level (copyright videogame marketing material since 1992), primarily allowed by the physics of Valve's Half-Life 2 Source engine which powers it. When it's a game about physical hitting, it's entertaining enough, but it's also one about environment. Fighting on a ledge? A side-slash or a kick can send someone flying off. If it's a low ledge, follow up and stab them to death while defenceless. If it's a high ledge... well, just listen to the scream as they disappear into some abyss or another and look for your next victim. Pick up barrels, and lob them at the opponents to confuse. Look at the scenery and work out how to set a death-trap in motion by slashing at a rope. Kick someone towards a row of spikes attached to the wall. And when magic gets into play, it gets even more ludicrous.

'Dark Messiah of Might & Magic' Screenshot 1

I'm feeling orcward in social situations.

Dark Messiah of Might & Magic, your name is swashbuckling.

There's a problem with this, but it's a transitory one. I visited Arkane during development, and when one of their designers gleefully demonstrated kicking a mob of orcs, one at a time, off a ledge screaming, I asked whether they wondered whether making such deaths so easy would make someone resort to them constantly. Why take a sword into battle when you'd be better off bringing a big, sturdy boot? He just shrugged, and - in a more roundabout way - explained that if that's what people want to do, more power to them. At the time I made a runic scribble in my notebook which roughly translated as "Hmm. Not convinced".

Except, now I am. Yes, you spend a lot of time taking people out in ways other than six inches of steel... but that's fine. In fact, that's hilarious. The source matter, as much as the ludicrous quasi-Tolkein source back-story may imply, isn't actually Dungeons & Dragons as much as a Hollywood serial adventure. And how many times did Errol Flynn actually run someone through rather than sending them careering by clever manoeuvring? Exactly. I went far too quickly from rolling my eyes to enjoying the dumb-ass joy of running in circles around an enormous swinging pendulum while being chased by a mass of orc guards, trying to make them get hit by it in a keystone cops with a GTA-bodycount manner. While there are a lot of serious gaming mechanics in Dark Messiah, it's primary devotion is fun, and lots of it. With your growing power as a character as you progress, the more gimmicky ways of slaying lessen in importance. A high-level warrior doesn't need to kick his enemies into walls of spikes. He carries the only spike he needs around with him.

'Dark Messiah of Might & Magic' Screenshot 2

32-multiplayer with a Team Fortress esque class system is included. Hurrah.

There's a fair few rough edges, however. While the actual combat between humanoids is a brilliantly executed melee, the second you start dealing with the large monsters, the game's options just fall away. When fighting a guy with a sword, you have a full array of tactics. When fighting a Cyclops... well, you just have to hit it in the eye until it's stunned, then run it through the eyeball. While not actively bad, rarely has the big-boss structure been as uninspiring.

The plot's another weaker part, a cheerful morass of fantasy clichés. A Dark God. An Artefact. Mix according to taste. When Looking Glass managed to create a fascinating fantasy tale, they fail totally here. You also can't help but think the appropriation of the Might & Magic licence was actually a waste of time. Surely anyone who cares about it will consider an action-RPG game like this to be a betrayal of its trad-RPG/turn-based roots? And anyone who actually comes for an action game will just think "Dark Messiah of Might & Magic" a ludicrous name for anything. The supporting cast are particularly weak. The aforementioned busty-woman inside-your head is the most obvious plot-twist in history while your "good-girl" character guide goes from meeting you and deciding to confess her love to you in a number of conversations that'll fit on your hand. Seriously, lass, I know your Dad's dead, but slow down. You don't even remember my name. I feel all slutty. There are also some issues with some mechanics (the poisoning is particularly weak) and level flow - the game occasionally tries for a many-approach ala Thief: The Dark Project, but keeps it too constrained, forcing you to try and work out what way you've actually got to go.

'Dark Messiah of Might & Magic' Screenshot 3

Enormous dragons. Enormously underwhelming, annoyingly.

In fact, this semi-exploratory, semi-linear approach is the second game to remind me of The Lost City levels in Thief in recent times, with Call of Juarez doing similar stuff. In fact, there's a lot here which reminds me of that, except a little better. Worth noting in passing, the resultant score is an artefact of the of the ten-point scale: Call of Juarez was a "low" eight and this is a "high" one. But both are good, and both worthy of your attention.

If you give it, it'll pay you back. You won't remember Dark Messiah's busty-woman character guide, but you will remember the sheer joy of mutilating the orcish, undead and assorted monstrous hordes in a variety of imaginative ways. When mass slaughter is as imaginative as this, it can't help but be memorable.

8/10

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Comments: 1-44 of 44 in total

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petebritish
26/10/06 @ 10:40
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Another game for collection.

Great review well written.

Now just awaiting the Pro Evo xbox 360 review to round off the day.
mingster
26/10/06 @ 10:41
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minimum spec?
Wobble
26/10/06 @ 10:53
#3
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-1 points because Salaman doesn't like the name. :)
JediMasterMalik
26/10/06 @ 10:54
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I played the MP beta, and loved it. I wish you would have talked more about it rather than just a caption. Either way, great review, totally agree. I hope they fix some of the issues in the sequel... if there is one. :(

Should be arriving within the week. :)
CyberClaw
26/10/06 @ 10:56
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The review doesn't even mention the multiplayer side of the game, other than a caption... Once again I'm forced to resort to another website to get a better grasp on how the WHOLE game is...
disc
26/10/06 @ 10:57
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Good review but it does make me unsure of the game.

I'm not sure I want to buy it even though I've been excited by the game since I first heard about it.

Why?

Just because the focus seems to be on fighting and that the gameplay seem like a here have some fun in our environments, kill stuff in interesting ways.

But. I don't care. I'm fed up with only doing killing in games.


I'll go back to Bully.
disc
26/10/06 @ 11:07
#7
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:(

I wanted a new Thief I realized.
Wobble
26/10/06 @ 11:07
#8
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can you get people to call you 'taffer?' The sneakyness sounds like it might be fun, and the route i'd go.
Tiger_Walts
26/10/06 @ 11:15
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disc, do you have Thief 2? If so get Thief 2X.
newt
26/10/06 @ 11:15
#10
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can you get people to call you 'taffer?'

Nope, but you can find this ;)
http://img176.imageshack.us/img176/2884/...
PearOfAnguish
26/10/06 @ 11:29
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This is a great, great game. The combat is excellent. And the rope bow is fun. Lots of action toward the end when you've got tons of skills and uber-powerful weapons.

The review doesn't even mention the multiplayer side of the game, other than a caption... Once again I'm forced to resort to another website to get a better grasp on how the WHOLE game is...

To be fair, the review code Ubisoft sent out didn't include the multiplayer component. If they'd waited until next week to do the review no doubt someone would have complained about it being so late.
Edited 1 times, most recently on 26/10/06 @ 12:39
crazyhorse174
26/10/06 @ 11:30
#12
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Hmmm...was interested in this til I heard the words "in its 10 levels".

Levels?!? Levels!?!? In an RPG!?!? Your not supposed to get levels...just a start and a finish and you fill all the rest in.

I despair, I really do...
PearOfAnguish
26/10/06 @ 11:33
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Levels?!? Levels!?!? In an RPG!?!? Your not supposed to get levels...just a start and a finish and you fill all the rest in.


What made you think this was an RPG?

And Deus Ex had levels.

Actually, it's a bit like Deus Ex in that it uses a linear mission structure while giving you the freedom to carry out tasks in a certain way, though in this case it's usually a choice between stabbing someone or kicking them off a ledge. I know which I prefer.
Edited 1 times, most recently on 26/10/06 @ 12:35
JediMasterMalik
26/10/06 @ 11:34
#14
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It's more of an action game with RPG elements than an RPG itself, sort of like DMC3... sort of.
UncleLou
26/10/06 @ 11:35
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Nice screenshot from the eg.de review:

A bug with style :p
BremXJones
26/10/06 @ 11:38
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" It's more of an action game with RPG elements than an RPG itself"

Or Thief.

KG
skillian
26/10/06 @ 11:57
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Definitely sounds like my sort of thing.

Steam, here I come.
Krusty
26/10/06 @ 12:00
#18
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Hmm, sounds worthy of a purchase.

Unfortunately my copy of PES6 has just arrived a day early, so think I may be a bit busy.

I'll still grab it though, just not as soon as I get in the door :P
disc
26/10/06 @ 12:18
#19
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But in Thief you avoided fighting. So good. And that's what i like about Hitman as well, avoid killing people except your target.

I'm hoping Assassin's Creed will be similar but I've got a feeling they are gonna have the Prince of Persia style fighting and it's gonna be worse for it.


Cheers Tiger the funny thing about my Thief 2 is that I still have the box but the cd (or was it 2?) is nowhere to be found.
gaselite
26/10/06 @ 12:28
#20
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Sounds like fun

PES6 NOW
silke
26/10/06 @ 12:33
#21
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What I would really like to see is a 360 version. Let's not limit wonderful orc-slicing to the people with up to date pc's, please? ^^
jaxon58
26/10/06 @ 12:38
#22
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It warms my heart to see my favourite franchise getting some great games at last. It's been a dark few years for M&M, but the recent HOM&M5 and now this have put all this right.
JediMasterMalik
26/10/06 @ 12:42
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If your PC can run HL2 reasonably well, it should be able to run this reasonably well, though maybe slightly worse. Shouldn't be a problem, Source is great for lots of different PC configurations.
skillian
26/10/06 @ 12:46
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Actually, scratch that.

Play.com, here I come
Edited 1 times, most recently on 26/10/06 @ 13:47
skillian
26/10/06 @ 12:48
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The demo had a few performance issues, and was definitely more taxing to run than HL2.

I wonder how it stacks up to the full game.
PearOfAnguish
26/10/06 @ 12:57
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Performance is slightly better in the full game, apart from the loooong load times. A good fast hard disk is useful. I think they tweaked the controls too, they felt a little off in the demo.
Garibaldi
26/10/06 @ 13:01
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Same here Skillian, it ran like a dog on my pretty powerful rig and had a visual look that was worse than average, judging by this and Vampire:Bloodlines it seems that other folk just can't get the hang of the Source engine the way Valve can.
tiddles
26/10/06 @ 13:06
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What I would really like to see is a 360 version.

There was a leaked release list from Ubi a while back which appeared to have 360 and PS3 versions of DM3 on it, so you who knows, you may be in luck...

The demo did seem to be doing a bit more with Source engine than the Half-Life 2 games... I think Valve are so skilled at making relatively technically unchallenging scenes look fantastic that it's easy to mistake greater complexity (in other titles) for poor use of the engine. That's how it felt to me, at any rate...
strangeed
26/10/06 @ 13:22
#29
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I'd love to know if it runs on my system
GordonJ
26/10/06 @ 13:46
#30
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minimum spec?

WinXP
AMD Athlon, Pentium 2.6ghz (3 ghz recommented)
512mb ram (1 gb recommended)
128mb dx9 video card (geforce FX/6/7 and radeon 9/X families)
dx9 sound card
7gb HD space
absolutezero
26/10/06 @ 14:08
#31
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Got it this morning. CD-Key won't unlock through Steam. Keeps saying in trying to install Zero condition which is a bunch of bollocks. Which means Im stuck with the Single Player at the moment, which funnily enough is'nt so bad.

I've been awaiting this for sometime, I was in the closed Beta from the start and saw the improvements all the way right up to the end. There was a real community formed by the end and the multiplayer was quite alot of fun.

The single player mode itself is one of the first games thats implimented a full body model well, not even F.E.A.R. managed that very well. It really feels like your in the head of someone, the body sway, the head moving before body.
Ihya
26/10/06 @ 19:09
#32
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Mourns thief's passing.

Mourn's PC's inability to play game.

Vows vengeance as soon as he can afford the upgrade.
Lawlost
26/10/06 @ 21:08
#33
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Must say that I'm glad I pre ordered this, it does sound fantastic. The Thief comparisons have got me hook line and sinker. Sendit.com are selling it for a bargain £17.89 see the link (sorry play) http://www.sendit.com/game/item/60000000...
Lim-Dul
27/10/06 @ 00:07
#34
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You won't remember Dark Messiah's busty-woman character guide

Well - apparently YOU did - you mentioned her thrice in the whole article - more often than anything else. ;-)

Perversion or a man's healthy obsession with tits? You decide. ;-)
Reapergold
27/10/06 @ 08:12
#35
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@Lim-Dul

Nowt wrong with that bud. Today is dress down day at my work. And my Healthy obsession is sure being fueled :D

As for M&M i pre-ordered this ages ago. For people interested in knowing what the MP is like. I played the beta and while I imagine it wont stand the test of time CS has, its a very nice distraction in the mean time with multiple class's to choose. Its very weird to find yourself in Melee combat rather then fireing an M4 but thats the charm of it. I hope that the warrior class is changed from the beta however, it was grossly overpowered.
Salaman
27/10/06 @ 09:27
#36
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[i]-1 points because Salaman doesn't like the name. :)[/i]

+1 points because Salaman sat playing it from 7pm until 3.15am with only short breaks for drinks & toilet visits.

It's immense fun so far. I never played thief and I'm not much of a sneaky around guy, so that narrowed it down to magic or swords for me. I'm currently going for the swordy and arrowy approach and it's highly entertaining.

StanleyPointLarge
27/10/06 @ 11:46
#37
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Hmmm, is it just me or did the first couple of levels take longer to load than they did to actually play? And whats with the reload time when you die, FarCry never had that trouble.

Think the source engine still needs a bit of work.
Crea
27/10/06 @ 12:08
#38
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Dammit, another game I have to get now. Wallet is taking a right kicking, these days.

Medieval 2 and NWN 2 are just around the corner too, will this torture ever end?
absolutezero
27/10/06 @ 12:18
#39
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With 2 gigs of RAM I don't really notice loads times all that much, what I did notice was me re-starting an area just so see if I could do it better and with more panache.

I.E. Shooting an arrow from a distance through a floorboard causing them to collapse and killing 3 dudes at the sametime. First time I just stabbed them all.

Also is it just me or is it pretty bloody hard in places. I know the environment is there to be used but its quite tricky when you have three guys attacking you at the sametime.

Still nothing beats throwing an oil pot at an Orc and then setting him on fire with flame arrow.
Salaman
27/10/06 @ 13:03
#40
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Hmm I have 2Gb of Ram and it's taking aaaaages to load.
absolutezero
27/10/06 @ 13:35
#41
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Are you loading from the disc or going through Steam?

Theres been a mass of complaints about the Steam version but I never noticed any of them when I was playing the disc install. Im d-loading the Steam files just now, and ill compare.

Plus it could just be me, I play alot of BF2 so im used to HUEG loading times.
urban
28/10/06 @ 20:33
#42
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just had a good bash at it for 2 hours, had me smiling quite alot, takes a while to get used to the amount of freedom they give to your attacking style which is VERY cool but yeah connecting alot of hits can be tough with say the staff..but tres fun..well worth my cash.
tiddles
29/10/06 @ 10:13
#43
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Steam version flat out doesn't work for me... let's see how good their refunds process is (if it exists at all)
StanleyPointLarge
30/10/06 @ 12:37
#44
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i've turned the texture resolution down and the load times are much much better. Really getting into the game now, the fighting system works really well, but the story to pretty boring and fighting the spiders is jsut pretty annoying.

Remember texture's get put into your GFX card memory, i've only got 128mb.

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