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Call of Cthulhu: Dark Corners of the Earth Review

Xbox Review by Kristan Reed

25 October, 2005

HP Lovecraft wasn't exactly famous for his pleasant children's fairytales. Rancid putrefaction, a loose grip on sanity, and a malevolent cast of abject weirdoes were just a few of the ingredients you could expect from your average bit of HP sauce - a point certainly not lost on Brummie studio Headfirst in its long-delayed horror adventure title, Call of Cthulhu.

The Headfirst mob is certainly a team with a fair bit of narrative-laced adventure heritage, too, boasting none other than Adventuresoft veteran Mike Woodroffe at the helm. Goodness knows how many hours we've sunk into the dozens of Adventuresoft titles down the years. Just as well the lateral thought part of our brain is still intact after all the punishment...

Dark Corners of the Earth starts off so innocuously, too, via a playable prologue that gives scant warning of the horror to come. Private investigator Jack Walters is on something of a roll, managing to solve a series of crimes with barely any evidence to go on. Clearly a natural choice for an adventure game hero. But one case in particular kicks off a turn of events that triggers an inexplicable psychotic state, which results in the unfortunate private investigator winding up in a mental institution.

Rest in pieces

But after a few years inside, Walters is considered no longer a threat to himself or the public and resumes his career as a private investigator. Untroubled by his dark past, but desperate for answers, he decides to tackle a case with a Mythos connection and heads off to the small fishing port of Innsmouth. A store manager has gone missing, but with talk of an unholy cult and the locals acting suspiciously, there's more to this one than initially meets the eye.

Played out entirely from the first-person perspective (and with controls to match), the first thing that strikes you about Call of Cthulhu is how incredibly dark the whole thing is. Arriving in town after dusk, the first thing you're going to want to do is pull the blinds down, whack up the brightness a bit and peer into the gloomiest game ever. It makes Silent Hill look like Ayia Napa. Innsmouth is definitely not going to be your next holiday destination.

Once you've gotten your bearings of the small town square and associated back alleys, you're only choice is to meander around and chat to the extremely unfriendly locals in the hope of some clue as to the whereabouts of the missing local. But it soon becomes clear that not only are the natives total freaks, but they really don't welcome the presence of an outsider. And not content with just being plain rude, they all look close to death, and shamble around like zombie fishermen - which isn't that far from the truth.

Loose lips sink ships

'Call of Cthulhu: Dark Corners of the Earth' Screenshot same

Rare sane moment for Jack.

In true adventure style, you eventually find a few loose tongues who can help, and slowly you get into the groove of this intriguing slow-burn adventure. With a few relatively simple tasks to perform, you begin to gather up objects, engage in conversation and read some journal entries that make it abundantly clear that you're in amongst a completely unhinged cult.

For the first couple of hours, the game's a relatively safe haven for the intrepid explorer, with nothing but the narrative and a few simple puzzles to crack. Sure, the atmosphere broods away quietly, and gives the impression of something big about to kick off, but nothing really prepares you for the point in the game when It All Kicks Off, and the Game Over screen flashes up more times than is strictly comfortable.

Without dropping any more potential spoilers, the game really ups the ante, heaping more terror and intrigue onto the player than possibly any comparable horror game has managed for years. For a good number of hours, it's true survival horror, forcing players to really keep their wits about them, bolting doors in the faces of aggressors and shoving bookcases up against them, jumping out of windows, fleeing across rooftops and ducking bullets fizzing through windows. There's never really been a game that terrorises the player's nerve to quite the same extent. It's unflinchingly brutal.

Armless

'Call of Cthulhu: Dark Corners of the Earth' Screenshot eyes

More eyes = more EVIL.

The main issue, from the player's perspective, is that for about the first third of the game you're completely unarmed - which is almost unprecedented for a game of this type. Normally you're fully aware of the imminent danger and come prepared, but not so in Call of Cthulhu. Set in 1922, Walters thinks he's investigating something routine, something trivial, and doesn't suspect for a moment that most of the population of the town will be trying to kill him before the night is through.

And, stripped of even a baseball bat to fight back with, the game really tests your resolve, forcing you to creep around, lurk in the shadows and leg it when you need to. But unlike every other so-called horror title, Dark Corners of the Earth really plays on the fear aspect, and specifically the psychological effect on Jack Walters of the terror he's exposed to. As in real-life, the psychological effect of knowing that a bunch of machete-wielding thugs are about to chop you into nice little steaks will send you a little bit loopy, and Call of Cthulhu deals with these fears in a very neat fashion. At first, you'll maybe feel a slight throb emanating from the pad to indicate his soaring pulse rate, but the more terror you expose him to, the more he comes close to losing it. For example, when tasked with leaping out of a window to an adjacent flat rooftop, if you pause to look down, the sense of vertigo will blur your vision, and time will seem to palpably slow down. At this point, if you tried to jump, you'd be in such a state that you'd probably not make the leap, plunging to your doom.

Likewise, if you stare too long at a dismembered corpse, or get hit by a stray bullet, the screen becomes momentarily blood-splattered and Walters starts to freak out. Your breathing starts to shallow, your vision blurs slightly and he'll start to whisper breathlessly, "What the hell am I doing here? Why did I come here?" It's proper gaming terror in a disconcertingly real sense. It never really gives you the Silent Hill or Resident Evil get-out clause of descending into too much sub-reality that reminds you that it's just demented fiction. A lot of the real scares to be had from Call of Cthulhu are down to the plausible nature of what's actually playing out.

Blammo

'Call of Cthulhu: Dark Corners of the Earth' Screenshot sleep

Maybe some sleep is in order, Jackie boy.

Of course, eventually you start to even the score, and once you manage to get your hands on some firearms you can start blasting the Innsmouth populace to kingdom come. Well, almost. In true survival horror fashion, you're given sod all ammo to play with, so every headshot counts, and that almost unbearable tension continues unabated.

One of the most endearing elements of the game, though, is that Headfirst hasn't watered down the puzzling aspect, and continually taxes your brain with a succession of satisfying brain-teasers that fit snugly into the adventure game lineage. The only real headache comes from the fact that many of them need to be solved in order to move the game on at all - leaving you potentially stuck fast while you rack your brain for the solution.

Even more pleasing is the fact that many of the problems are solved simply by reading the various scattered notes and journal entries, which not only forces the player to become immersed into the story, but means the narrative serves a purpose for once. Far too few games give the player any incentive to pay attention, and it's good to finally come across a game that does this.

Healthy option

'Call of Cthulhu: Dark Corners of the Earth' Screenshot face

Straight in the face. Go on.

It's also good to see a game that has taken a slightly different approach to your player's health. Rather than simply go for the tired old mechanic of making your player 'healthy' over a percentage scale, Call of Cthulhu's physical well-being is based around the various limbs, head and torso, and represents location-based damage depending on where you've been struck. If, for example, your legs are a bit mangled, you'll find yourself unable to run as fast or jump as far. Health packs are dotted around like any other game, but in them are different types of first aid which you can administer to each individual area as you see fit. Treating them quickly is cruicial, too, or else the pain from the wound will contribute to sending you over the edge. It's certainly an interesting variation on the normal system, and even tasks the player with administering first aid in a quiet moment, as each wound is treated in turn.

So far so good, then. Perhaps the main bugbear is that Headfirst hasn't really done a very good job with the voice acting, giving us the impression of a low-budget title that adopts a 'will-this-do?' approach to, arguably, one of the most important parts of the whole experience. It's hard, for example, to keep a straight face at some of the questionable accents that emanate from the goggle-eyed clan members, and even some of the supposedly normal characters are as wooden as your local village am-dram society. Okay, it's not quite that bad, but it really could have been a lot better in this department.

While we're addressing the niggles, was it really necessary for Walters to utter the same stock phrases every single time he comes across a locked door, or an item that's of no interest? Couldn't the game have simply subtitled such incidental remarks? After a few hours of hearing him make the same tired utterances, you'll not only drive yourself slightly mad, but any man, woman or pet within earshot. Parrots should be okay, mind you. Just don't be surprised if they start saying "it won't budge" 400 times a day.

Some dim

'Call of Cthulhu: Dark Corners of the Earth' Screenshot eat

Eat more greens. Or fish. Or, just eat.

Any other complaints? If we're really pushed, we'd probably complain that the enemy sentries are a bit dim, and give up extremely easily - but we'd counter our own argument by admitting that it wouldn't really be a whole lot of fun if the patrols were any more effective than they are. For the most part, you have to admit that most of the time, the game works really well at providing just enough of a challenge without making it too frustrating to the point that you'll give up. Save points are sensibly spaced, continue points even more so, and on the whole it's one of those games you'll get a great deal of satisfaction from inching your way through.

So far, the visuals have been the great unsung hero of the game, being a well-judged mixture of the dark and rancid, with a deceptive amount of detail in a world that's not only credibly realistic, but pleasantly varied. The first-person viewpoint and complete lack of HUD has given Headfirst a real opportunity to try out something a little more immersive, and in doing do has created one of the few first-person horror experiences that works better than the numerous third-person equivalents. Even without the so-called 'dramatic' camera angles, the team has done a fine job of delivering suspense-filled world, with the occasional voyeuristic 'I'm watching you' cutaway, just to let you know that your every move is being observed by some unknown other. The little flash-forwards also go a long way to giving you the impression that something truly awful is just around the corner. The last time we felt this unnerved by a videogame was the flawed-but-magnificent Forbidden Siren, except this is a mite more forgiving than Sony's innovative effort ever was.

But hand-in-hand with the much-appreciated visual style is how well the general audio ambience works. You barely even acknowledge the brooding soundtrack growling away in the background, but it works a charm once you marry it with the throbbing heartbeat, shallow nervous breathing, frantic mutterings and angry growling of your pursuers. There's barely been a game that sounds as unsettling as this.

Your call, your duty

Whether all of this makes it worth buying is another matter. Arriving with almost zero fanfare, it's definitely one of those delightfully slow-burn adventures that will take time to appreciate. Almost to its detriment, it doesn't play its hand early on; if anything, the game takes fully three or four hours before you really start to unravel its charms, and even then it never feels like a game in a hurry. But once the pieces start falling into place, it's abundantly clear that Call of Cthulhu will be picking up a great many admirers among the fans of horror adventures - and who knows, maybe a few of you that never quite 'got' the genre too.

8/10

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Comments: 1-50 of 61 in total | next 50 »

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Trendyninja
25/10/05 @ 14:49
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Good review, I've been looking forward to this but was becoming a tad concerned as to why it was in development for so long. Usually not a good sign.

play.com have it up for £17.99

Blerk
25/10/05 @ 14:55
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Cool. But... no Xbox.

/frowns
/shrugs
w00t
25/10/05 @ 14:57
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Oooh. Sounds good. Fahrenheit has re-ignited my interest in 'adventure' games.
Trendyninja
25/10/05 @ 15:00
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Oh yeah I forgot to ask, how the hell do you pronounce "Cthulhu"?
Mint
25/10/05 @ 15:00
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Blerk, PS2 version is affirmative.
Trendyninja
25/10/05 @ 15:01
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Blerk it's coming out for the PC as well ;-)
w00t
25/10/05 @ 15:01
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I believe that it is coming out on Xbox...Teamxbox have a preview.
Fatfish
25/10/05 @ 15:05
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Trendy - it's pronounced 'k-thoo-loo' (best phonetic spelling I could figure out!). HP Lovecraft was one seriously twisted individual - some might say the daddy of horror.

Game sounds very interesting - something a little different from the norm and hopefully a silent hit.
Edited 1 times, most recently on 25/10/05 @ 16:03
kangarootoo
25/10/05 @ 15:08
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Wow, I'm surpirsed at the score. I've not played it at all, but word from inside the industry machine said this development was a very rocky ride.

But I'm always pleased when a game turns out well and this is no exception. It was one I was interested in ages back and its certainly back on my radar now.

p.s. The dev company is called Headfirst, EDIT: FIXED!
Edited 1 times, most recently on 25/10/05 @ 16:08
read_only
25/10/05 @ 15:08
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Play have a PS2 version listed at GBP 29.99 but they are awaiting stock. Good news, I thought this was going to be XBox and PC only.

Huntcjna
25/10/05 @ 15:10
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Funnily enough this is the first positive review I have seen for this just ordered the new operation flashpoint though so don't need another unopened game at the moment.
kangarootoo
25/10/05 @ 15:12
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"Play have a PS2 version listed at GBP 29.99 but they are awaiting stock"

I wouldn't bank on that stock appearing anytime soon ;)
Shrimp
25/10/05 @ 15:17
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Wow, after seeing the 4/10 slating in Edge (just the score, not the review), and hearing about the tortured development, I'd given up on this.

Sounds like a rough diamond worth getting hold of - I like a nice bit of Cthulu mythos.
krudster [mod]
25/10/05 @ 15:19
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I think you have to have been schooled in pretty old school adventuring to get the most out of this. It's not a game to reveal much of itself for quite some time...a pretty unusual approach these days.
tiddles
25/10/05 @ 15:19
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Does it support widescreen?
krudster [mod]
25/10/05 @ 15:21
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Nope. Sadly.
Shrimp
25/10/05 @ 15:24
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Is "wrack your brain" some kind of alternative therapy involving seaweed?

Think you meant "rack"... :P
Fatfish
25/10/05 @ 15:26
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A little background info on the Cthulu mythos for those of you who might be interested -

http://sodl.moonfruit.com/download/4512260717/80908042b4f8b5
898463a8b085c85d22d0407040a0b0d05010f01031/guest/4004732161/
4507757590/Cthulu%20-%20Calling%20Cthulhu.htm

Sorry, haven't got time to do proper linky!


krudster [mod]
25/10/05 @ 15:27
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Ha Shrimp, it's not as easy as that! http://www.randomhouse.com/wotd/index.pperl?date=19980420
Trendyninja
25/10/05 @ 15:44
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You forgot to mention that none of your weapons have a target reticle. No drama though.
Shrimp
25/10/05 @ 15:58
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Haha nice - I've actually never known which one it was myself, I wasn't *just* being a pedantic twat :)

I reckon torturing ones brains (to extract an answer) makes more sense than ruining them though. That would be more like going on a massive drinking binge or something...

/note to self - never rely on onelook.com for checking definitions of words...
kangarootoo
25/10/05 @ 16:11
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A bit more info for those with a thirst for knowledge about Gods with giant tentacles and dusty books.

http://en.wikipedia.org/wiki/Cthulhu
Xerx3s
25/10/05 @ 16:36
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"Blerk, PS2 version is affirmative."

Call of Cthulhu: Dark Corners of the loadingscreen.
jellyhead
25/10/05 @ 16:38
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I'd forgotten all about this one! C.A.F!
Better then i expected it to be, I'll be ordering this then.
Damn, said i wouldn't order more games.
GAH! I'm weak. :(
Fatfish
25/10/05 @ 16:38
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I want whatever HP Lovecraft was taking - Ketamine must be like a walk in Teletubby-land in comparison to whatever chemicals this guy was using!! ;)
Dizzy
25/10/05 @ 16:50
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8? Damn you EG! Damn you to the pits of R'lyeh! I wasn't going to buy any more XBox games!!!

Oh well
/Gets 50 euro
Whizzo
25/10/05 @ 17:10
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Innsmouth is definitely not going to be your next holiday destination.

Er quite, unless you're one of you know what...
jlaakso
25/10/05 @ 17:14
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I really hate it when my favorite review sources can't agree on something. I usually trust EG, but Edge moreso. Guess I'll have to wait for my local (Finnish) games mag to come around to it. Sounds very tempting.

It's [k-tHOL-ho], I think. Not that difficult to pronounce for a Finn, for some reason.
cov
25/10/05 @ 17:42
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nah it's as fatfish says, 'k-thoo-loo' although it could be argued that the k is better rendered as a soft k 'ku' and thoo is 'thu' rather than the long oo at the end, so ''ku-thu-loo' is perhaps closer
read_only
25/10/05 @ 18:04
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Bah, so its not out for PS2. Can't see any mention on the game site either.

I just got really excited about the whole "I think you have to have been schooled in pretty old school adventuring to get the most out of this" comment. Now, do I get an XBox or a PC?
CosmonautX
25/10/05 @ 18:32
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Looks interesting, and it sounds like it's lifted a few tricks from the underrated Eternal Darkness. Good review.
Scimarad
25/10/05 @ 18:49
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' "Blerk, PS2 version is affirmative."

Call of Cthulhu: Dark Corners of the loadingscreen. '

That's bloody rich considering how long my Xbox takes to load stuff!
AHiFi
25/10/05 @ 19:16
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So when is the PC version arriving? A mate - big Call of Cthulhu fan - is interested in it.
sleepless
25/10/05 @ 21:01
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So when is the PC version arriving? A mate - big Call of Cthulhu fan - is interested in it.

PC version should land here in March 2006
AHiFi
25/10/05 @ 23:17
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Yikes...
gamesb*tch
25/10/05 @ 23:42
#36
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"Oh yeah I forgot to ask, how the hell do you pronounce "Cthulhu"?"

Cuth-ool-hoo or Cuth-ool-uh-hoo for a proper Arkham hills accent. muahahahaha
cuniculus
26/10/05 @ 07:31
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So how come it's £17.99 for Xbox and £29.99 for PS2 on Play at the moment? Maybe they're bundling HPL's books with the PS2 version - but they're audiobooks and read by Stephen Fry...?
Blerk
26/10/05 @ 07:50
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My understanding was that the PS2 version was 'no longer forthcoming'. Given how long it's taken the Xbox version to get here then that's probably not much of a surprise.

As for the PC version.... I really can't be bothered playing PC games. :-)


Let's all point at Blerk and laugh!

Hey, man - I could go out and buy an Xbox tomorrow. If I wanted one. So there. :-)
Salvia
26/10/05 @ 08:52
#39
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Wow! I saw that Edge gave this 4/10 and was a bit disappointed as I love the source material and the developers are the nicest bunch of guys but have been screwed over and had the worst run of luck with publishers.
Must buy this (TBH I was gonna buy it anyway :-) )
BTW for anyone that's interested the HPL Historical Society have just finished their own film version of the Call of Cthulhu. Obviously they couldn't compete with a major studio so they filmed it as a 20's style B&W Silent film. The trailer looked awesome and now it's for sale on their website.
http://www.cthulhulives.org/toc.html
bloke
26/10/05 @ 09:45
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Re how to pronounce it:

I always thought that the second 'h' was silent, for some reason.
Fatfish
26/10/05 @ 09:56
#41
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Yeah, agreed bloke. The second 'h' is silent. It's k'thu'loo as far as I'm aware, but I think some pronounce it as k'too'loo aswell. Guess it's just down to dialect.

How long before the yanks buy the rights, turn it into a film and rename it because everyone in the states is too thick to be able to spell or pronounce it! ;)
kangarootoo
26/10/05 @ 10:00
#42
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I agree, but I think there is room for interpretation on that point of prenunciation. I've heard it pronounced both ways by knowledgable sources (as in reputable actors on TV).

Its kind of like pronouncing mordor from LotR, you can just say "mordor" or you can roll your Rs and add a scottish twang, and both are still sort of OK.
Fatfish
26/10/05 @ 10:26
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Agreed, but is there such a thing as a reputable actor?! Surely in their line of work it pays to have a little artistic licence? I still can't understand why the Hobbits all speak with West Country accents!! I live in Devon (moved here, not truely local) and ever since watching the film I feel like I'm in the middle of Middle Earth! Keep looking over my shoulder on the way home from the clubs just in case I get jumped by four Ring Wraiths pissed on cider hoping to steal your wallet!!
Pac
26/10/05 @ 11:03
#44
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Just traded in my Xbox in light of the iminent arrival of the 360.

/kicks space where Xbox used to be.

I wonder if the 360 will play the less prominant games such as this as well as the blockbusters. Otherwise there will be no Shadow over Insmouth type shenanigans for me.

I am also surprised about the variation between the Edge and EG score. Mind you Edge is not always right.
kangarootoo
26/10/05 @ 11:30
#45
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As I understand it, each XB game that runs on XB360 needs some code input to a lesser or greater degree as direct emulation isn't possible (unless some licensing business gets sorted in the future).

On that basis I don't think you are going to see DCotE (a preferable acronym to CoC I'm sure will agree) on XB360.
kangarootoo
26/10/05 @ 11:34
#46
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@Fatfish

I tend to use the term "reputable" for actors of a classic stage background. Patrick Stewart is a good example of a TV actor with this sort of background.

I think the west country accent thing in Middle Earth circles is a result of actor inperpretation. Tolkien was quite specific about all that (I'm sure The Hobbit was only written as a background to his language development). I saw some "scholars" speaking Elvish on some TV show, and it sound more nordic than anything else.

I'm only barely a passing fan though. I'm sure there are a legion of Tolkien fans ready to leap and provide some more background.

EDIT: "inperpretation" Wow, my best typo ever I think. It actually sounds like a real word. I think Lovecraft first used it in "The thing of great horror under the bridge that was not recommended to be".
Edited 1 times, most recently on 26/10/05 @ 12:31
Fatfish
26/10/05 @ 12:14
#47
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@kanga - Still not convinced by the reputable actor bit - Patrick Stewart was classicaly trained, but has copped out big time since he's become famous - but I take your point.

That is very true about Elvish and the Nordic slant. I managed to read some of the appendixes from the LoTR trilogy and I seem to remember it having some sort of similar analogy in there - didn't read much mind you, it's pretty heavy going. It's about as easy to read as Homer's Iliad!

Yeah, nice typo. Inperpretation - adj. to better understand one's criminal self. ;)
illuminated_523
27/10/05 @ 08:14
#48
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Ow wow, this is fantastic news. Along with a good number of other people I've been waiting for this baby for awhile and it's good news that it's seemingly turned out so well. :-)
ROBATRON
27/10/05 @ 19:32
#49
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where is my battlefield 2 CD...

But, I must say, it does look nice!

;)
nightsparkle
28/10/05 @ 00:46
#50
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I often agree with edge but THIS GAME IS AWESOME i'm now at about 30% in one sitting, and i just want to keep playing. the story is great and the game is very realistic. i've neve been able to play through other survival horror games, i just got bored. they start of too quickly and you just think, óh, there will probably be another zombie in the next room. in this game you realy get involved in the story, you feel like you're realy investigating. you feel like it's your game.

the puzzles aren't very difficult, but for me they take just the right amount of time so the speed of the story and the gaming doesn't get taken out. it's definitely better than fahrenheit as an adventure altough i did like that too, but the action sequences in this game are much more exciting and the remember the buttonsequences got boring very quick in fahrenheit. this game just breeds quality. the graphics are top notch.

well i haven't yet shot a gun, i've been sneeking around a lot and solving puzzles and looking where to go and even done some platforming. i think nothing can go wrong with this game anymore. i hear there is no targeting recticule, well that's how it should be. i just hope you don't have to aim very precisely then. but it realy fits well in the game. the looksensitivity is very high which makes it realy realistic too: real people turn their heads in miliseconds, and it's the same in this game. Outstanding. Edge is being very arrogant again.

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