Jump to navigation
Advertisement

Crazy Taxi 3: High Roller Review

Xbox Review by Kristan Reed

31 December, 2003

Making crazy money is not something many of us in the games business are ever likely to do, but as a lunatic cabbie in a videogame we've been pretty prolific. Some three years ago the original burst into the arcades, and its Dreamcast port was one of the must have titles for the console in the early part of its life, delivering an instantly playable twist on the tired driving genre. It was a breath of fresh air, and at the time was one of the first arcade to console ports that was functionally identical to the coin-op.

While the thrill of bombing around San Francisco picking up fares and dropping them off at their destination was great fun at first, it was one of those games that most people tired of within a matter of a couple of days. No one would question that it was fun, and looked great for its time, with dayglo visuals and a rip roaring frame rate, but the desire to come back to it just wasn't there.

The sequel featured the curious 'Crazy Jump' ability, which for reasons not properly explained gave your car the unlimited power to vault spontaneously over other vehicles. Also, you could pick up multiple passengers, each with their own drop off points, while the city itself was based on New York. Whoop de doo. If you had played the first version, there really was very little extra to justify the £40.

One for a quieter time

'Crazy Taxi 3: High Roller' Screenshot e308b

No, this IS a shot from the Xbox version, sorry

And so here we are with version three, an Xbox exclusive that slipped out to little fanfare recently and therefore was treated as "one to review when things quieten down", hence our unusual delay in popping it into our big black box.

Rather than call it Crazy Taxi 3, Hitmaker would have been more honest if it had dubbed it 'Crazy Taxi - The Dead Horse version'. This time around you get all the moves of the previous games, one new city to drive around in 'Glitter Oasis', based on Las Vegas, and 'revised' versions of West Coast and Small Apple; the two cities featured in the previous incarnations. And that's not all, you lucky, spoiled people. You even get four new drivers, and all eight of the previous drivers.

But in reality, the game could have 80 drivers and 20 cities - it wouldn't make up for the fact that there's just not enough variety in the gameplay to hold your interest for long enough. After driving around the three cities, picking up fare after fare and learning your best routes and so on, there's really very little the game can offer you that Grand Theft Auto 3 and Vice City doesn't do far better with its throwaway Taxi missions.

Slowdown, pop up, low res textures…what a pig's ear

'Crazy Taxi 3: High Roller' Screenshot e305b

Crazy Collision Detection! Oh wait, no, Crazy Jump

And to make matters much, much worse, Hitmaker's understanding of the Xbox appears to be less than satisfactory, managing to win the "Worst Slowdown We've Seen In A Videogame in 2002" award. Particularly on the Glitter Oasis level, the game regularly and unforgivably slows to a snails pace - and with visuals that have not moved on one tiny bit from those on show back in 1999. It's all low res textures, pop up galore, and bad character animation, and for Xbox owners you'll be shaking your head wondering how Hitmaker could make such a pig's ear of such a straightforward game. Even the loading times are chronic, and somehow the benefit of a hard drive hasn't helped, making this just about the most unoptimised gaming experience we've had in a long time.

Even the control system hasn't been tweaked, so we get the totally unnecessary situation of having to put your car in reverse before you can go backwards, and then again into drive before you can go forwards again, which costs you vital seconds when you're attempting to spin around and go in the opposite direction after dropping off a fare.

The music quota has been improved, but anyone who cares little for American 'Punk' will be reaching for the volume control within seconds - so yet again we have The Offspring (four tracks), Bad Religion (five), Citizen Bird (three), Methods Of Mayhem (two), and Brian Setzer, oh he of Stray Cats (in)fame (two). If this choice of music is supposed to make us feel 'pumped' during the game then it fails miserably. Oh Sega, what the hell happened?

One small saving grace

'Crazy Taxi 3: High Roller' Screenshot e302b

Where oh where have all the polys gone? [Fired - Ed]

At least the 25 mini games lend the package some extra curricular charm, but most of them you'll only play a couple of times. The likes of Crazy Jump and Crazy Tornado can probably be finished on your first go, while Crazy football and Crazy Chasm at least present some kind of challenge.

But no amount of mini game fun can ultimately save Crazy Taxi 3 from being a shallow experience that doesn't remotely justify the asking price. It may be exclusive to the Xbox, but did you notice Microsoft bragging about that much in the run up to Christmas?

That said, there is one positive outcome to all this negativity - if you find Crazy Taxi 3 in a High Street store, it's bound to be cheap.

Advertisement

Are you excited about Crazy Taxi 3: High Rollers on Xbox?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-7 of 7 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
lost_soul
31/12/02 @ 11:11
#1
0
You buried this comment
Comment below viewing threshold
Show
Thank god for that, I was under the impression that I was the only person who thought the Crazy Taxi series was very tedious.
Tiitiz
31/12/02 @ 11:44
#2
0
You buried this comment
Comment below viewing threshold
Show
I never played a Crazy Taxi game till i got this. It is kinda dull compared to the love I have for Simpsons Road Rage :)
Edited 1 times, most recently on 31/12/02 @ 11:44
st3ph3n
31/12/02 @ 12:34
#3
0
You buried this comment
Comment below viewing threshold
Show
Back in the day almost 3 years ago when I picked up CT1 on import I got somewhat hooked on it.

What started off as a pickup and play game became a 30-45 minute session each time I played. I used to use the Dreamcast wheel, and after a crazy 45 minutes on arcade mode I lost the use of my shoulders. I've played it again many times since but I've never managed to beat $28,339 on arcade mode which was set way back in march 2000.

I had a try of this on an Xbox demo disc and it lacked the charm and the uniqueness the first one did, and it did run like a dog.
Rowley
02/01/03 @ 12:09
#4
0
You buried this comment
Comment below viewing threshold
Show
I love CT1, still load it up for the occasional blast round the cities.
Upon playing the demo of CT3 on xbox I was suprised how hitmaker had managed to take the original, do nothing at all with it and then somehow make it look, play, and run like a soggy turd on next gen hardware. How the hell did this ever make it through QC?

Spot on review, great finishing sentence - It'll be well worth a tenner if you haven't any of the previous incarnations but £40? Save if for you're next minicab fare when you're half-cut and gagging to get home at 4am.

St3ph3n - $28,339? Christ on a bike laddo! I bet your eyes were streaming after that session. My best is somewhere around $12000, and I felt like I was 'in the zone'. You've given me a new sense of purpose in life - to beat that record! I'll post back in a few years let you know how i'm doing.
Edited 1 times, most recently on 02/01/03 @ 12:10
Azule
02/01/03 @ 14:41
#5
0
You buried this comment
Comment below viewing threshold
Show
3 levels? That seems insane, especially for something that is an Xbox "exclusive". And what's this?....only 1 of the levels is new? Is Hitmakers/SEGA insane? And what's this? It sucks? Ooh-boy, did they think this game would sell on the laurels of the previous games?

Enough questions...:D...This should be a lesson that new content is better than a mere crappily done facelift. :P
st3ph3n
02/01/03 @ 14:58
#6
0
You buried this comment
Comment below viewing threshold
Show
Can someone deal with CliffyB?

Anyway, 28K involved 45 minutes of frantic thrashing about. It got to the point that I could only play it once a day using the (now with broken reverse button) wheel as my shoulders got seriously fucked.

Much like fingers being too raw after a serious Tony Hawk's session.
cyber_nicco
05/01/03 @ 04:53
#7
0
You buried this comment
Comment below viewing threshold
Show
Yeah, I haven't played this much. I got it because I enjoyed the original arcade game the three or four times I played it quite a bit. It's not really that bad if you never owned any of the others, but it just doesn't grab me in any meaningful way. (Open season on potshots).

Comments: 1-7 of 7 in total

Want to comment on this article? Log in, or register!

X View gallery