Crash Nitro Kart Review
Crashing the Mario party...
Version tested: PlayStation 2
Everyone loves Crash. Vivendi-Universal could release turd in a Marsupial-shaped box and it'd be giving EA a run for its money, such are the puzzling buying trends of our nation's gamers. Naughty Dog (the original developer) must be more than a little annoyed to see Travellers' Tales pale facsimile The Wrath Of Cortex continue to outsell its far superior Jak franchise (WOC's 350K vs Jak's 200K), and it's an equally surprising to learn that the critically ignored Crash Team Racing is easily the best selling Karting game of the last two generations of consoles in the UK (CTR's 330K vs MK64's 280K). On that basis, expect sales of the multi-format Crash Nitro Kart to massively surpass the noisily awaited Mario Kart: Double Dash!!, stuck sadly on the fast-fading Cube. If ever there was an argument for Ninty to go multi-format, Sega style, it's to combat statistical anomalies like this.
Crash Nitro carte blanche

On the other hand, aside from the fact that CTR was an innovation-free, generic franchise cash-in on a popular genre that was ripe for the pillaging, it was actually a damned good take on Nintendo's idea, and a follow-up isn't as tedious an idea as the more cynical among you would expect. Sure, commercially it's a no-brainer with the Xbox and PS2 both bereft of a decent karting game, but it's far more entertaining than it probably has any right to be.
You hardly need reminding what's in store - it's a 12-track karting game (with an extra six unlockable). First past the post, seven opponents, 15 power ups with two variations of strength, boost pads, apple filled crates, short cuts... Anyone who has played a karting game will immediately know the drill, and CNK does little to complicate matters by straying from the successful formula.
The game offers a similarly familiar array of modes including the ubiquitous Time Attack, two flavours of Time Trial (lap and race), Quick Race, Team Race and of course the ever-popular Cup Tournament. For multiplayer thrills the latter is where it's at, with the opportunity to race any of the four cups in a three track series for up to four players split-screen. The multiplayer-only Battle Mode also makes a welcome return in five Deathmatch/CTF variations for some arena-based match-ups; none of them will excite with their stunning array of new ideas, but all recycle a bunch of tried and trusted gameplay ideas to good effect.
Frivolous games such as this are always at their best in a four pad party-style duke out and CNK doesn't disappoint with a series of fiendish tracks that will have even karting veterans cursing at their evil ways. However much you feel like CNK should be so passé, in the presence of a bunch of competitive mates it's one of those games that quickly becomes a throwaway household favourite - especially for PS2 and Xbox owners not prepared to go out and buy a Cube just for the sake of Double Dash. You wouldn't exactly rate it among your favourite games, but for quick mindless fun it's an obvious choice.
Deep end

But even in the relative sanity of the single player Adventure mode, there's enough variation and longevity to provide enough gameplay to keep you going for far longer than initial impressions hint. Basic progression comes from merely beating each of the five world's three tracks (as either Crash's team or Cortex's team) and racing a one on one with its 'boss', but there's a whole slew of optional extras that help flesh out what would've otherwise been quite a simple and empty challenge.
The Relic Race, for example, is an excellent variation on the standard racing fare, putting you alone on a familiar track, with an insanely fast time to beat and a collection of time freezing crates which stop the game's clock for up to three seconds. The devilishly challenging Crystal Arenas, again, pit you against the clock, but task you with collecting all of the crystals before the time runs out - a mode that will have you filling up your swear box in no time. Elsewhere, there's also the CNK challenges, which augment a standard race with the need to find the three letters scattered somewhere in the obscure reaches of the track, while the Gem cups are special races against computer opponents only accessible once you've beaten a set number of other races. In terms of longevity, it's not a game that could be accused of lacking, and most races beyond the couple of worlds will take plenty of practice to finally crack.
After a fairly gentle introduction, the tracks quickly become a sinister array of right-angled bends, loop the loop tubes, huge jumps and deadly hazards. If you're not being eaten by giant Dune worms, you're avoiding vast spinning vent fan blades, or simply the seemingly endless procession of power-ups being fired at you with gay abandon. Needless to say, you get your chance to fire back if you can pick up the numerous crates lying around, and thanks to the team mechanic you can call on the help of your buddies every so often to grab a power up even when there aren't any to hand.
Think Team

While you're busy hurtling around the track, your Team power up meter slowly charges up, and once it's full you can unleash a Team Frenzy, which is basically an unlimited number of power ups until the meter is empty once more. It certainly comes in useful although it seems a bit petty to be told off for whacking a team-mate when you're about to claim first place. Surely winning is everything? Meanwhile, power ups themselves can even be powered up if you happen to collect 10 apples and get 'Juiced', which also has the effect of making your character go faster.
Needless to say, speed will ultimately win you races, and CNK provides a multitude of ways to boost, including the ubiquitous boost pad, jumping boosts, power slide boosts as well as turbo canisters and other stationary boosts. It's not a game you can get away with ambling along, and unlike MKDD is far more unforgiving in terms of its AI. If you lose in CNK, it's simply because you were not fast enough, and there's no cheating elasticity with AI allowing you to catch up or sticking to your tail when you're doing spectacularly well. It's a fairer system on the whole, and while it can be frustrating to realise you've got no hope of winning once you're way off the pace, it's ultimately more satisfying.
Visually CNK stays in exactly the cutesy ballpark you'd expect from the day-glo series, neither straying in any way from the generic cartoon worlds of old nor providing any graphical trickery that surprises hardened gamers looking for a splash of eye candy with their cartoon frippery. In most senses it's about as generically 'computer game world' looking as it could possibly be with every check box marked. Boring to veterans this might be, but it still looks fantastic in comparison to the comparatively chunky CTR, with crisp character models and bright, pleasant tracks all fired at you at a steady but not fault-free frame rate, even in four-player split-screen mode. It's not one of those games you look to for technical benchmarks, but Vicarious Visions has set a reasonable standard that will leave no one complaining about a lacklustre effort.
Easy rider
All told, CNK is one of those easy to produce games that Vivendi must be delighted to have on its roster. It'll sell for years for its beautiful simplicity, addictive, formulaic gameplay and easy on the eye brand recognition, especially when it goes down in price. At full price it's hard to justify a purchase in our view as it's simply not all that essential or different from anything that's gone before, but if you ever fancy a quality party game that you can slip out when the time is right for some multiplayer action and see this game knocking around for a more realistic price then you won't be disappointed. With online multiplayer action this could have been essential, but as it is CNK qualifies for being a solid, unrepentantly generic karting title that will sate anyone hungering for some mindless fun.
7 / 10
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Comments (37) Latest comment 8 years ago
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Bad start! Crash is rubbish.
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awaited? It's out already. Massively surpass eh? I wouldn't bet on it somehow. Fast-fading Cube eh? Aren't sales supposed to have picked up somewhat recently? N going multiformat, just don't think it would work at all, and I don't think sales would be that good either, all or nothing IMHO.
Any chance of N suing? Surely if any series has been copied (poorly at that) to death it's the Mario Kart one, no?
[/fannyboy mode]
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LOL.
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And if someone wants to bet on CNK not outselling MKDD in the UK, please roll up. Easy money.
Crash is always a bit of a slow starter, but it'll sell and sell and sell for years on end.
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Some journalists tend to go for cheap digs - probably Nintendo doesn't care enough for UK sales "to go 3rd party to combat statistical anomalies like this", as in other parts of the world Mario Kart 64 outsold its competitors.
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CTR was a pretty fine karting clone on the PS1, so despite the lack of innovation, I reckon this deserves to do well.
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But you can't say that it is selling well can you?
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I'm happy to say I have all three major consoles - means I can pick the best of each console. It also means I get a greater diversity of games to choose from.
Fanboys irritate me personally because you know it's the spoiled (sometimes little) brat who's only ever going to get the one console and wants everyone else to feel inferior about the console they've chosen. The only thing they do is grate the nerve endings of those of us who worked our butts off and saved up the paper stuff who like GAMES.
yes fanboys, it's about the GAMES. Something you don't appreciate in all that console-bashing.
Sony have a huge selection of games, however about 80% of them are easily forgettable and not worth the time. However, the fact remains for me that the PS2 has a larger selection of RPG's available for it, and some very well-known titles to back it up (Silent Hill, Tomb Raider, Final Fantasy etc), so it's not going anywhere fast.
Nintendo has always been about the GAME. A lot less games, but to be honest, a lot less crap. Ninty are very good games makers at their best (The fact Ocarina of Time is consistantly voted "best game ever" only demonstrates how good they are). And lets not forget the 'Cube is the cheapest console out there, and theres the ever-potent GBA ensuring Ninty will be around for some time to come.
Microsoft, while newcomers, latched onto a whole new area - Online Console Gaming. And I have to admit, while a lot of the X-Box's games are less than perfect, there are gems and some of those are playable on Live. It's a section that Sony and Nintendo have yet to make ground on, so they're not going anywhere.
Point? NONE OF THESE COMPANIES ARE GOING DOWN ANY TIME SOON! All of them have a grip on a certain area of the market. So WHATS THE POINT of all this console war rubbish?
Fanboys, please shut up, save up, and buy another console, then spend the rest of your lives in shame for the stupid things you said.
*hisssssssssssssssssssssssss*
Ahh, thats so much better. Needed to vent some frustration somewhere.
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Krudster's comment was hardly offensive anyway, he was stating what is pretty much a fact, the GameCube is not selling well.
If you are offended by that then I am forced to the conclusion you are a pathetic little fan'boi' tard...To be honest.
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Please, this is the basics for goodness sake get it sorted.
If a console starts shifting about 18 times the rate it did a few weeks ago and then gets called fast fading there's something wrong surely? Poor choice of words IMHO.
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I don't think we need to defend our factual comments on the Cube, the stats do that for us week after week. We're all huge Cube fans here, but no more so than Xbox or PS2 or PC or GBA for that matter.
You see, tardy tard tards, we're game fans here. End of chat.
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Possibly the fact in the recent decrease in the GameCubes price. Not to mention the bundles they're throwing at us. People who have digs at the GameCube are the people who have never actually played one. They've been reduced to PS2 or Xbox fanboys because of the fact the GameCube is another rivalling console so for that reason, they dislike it.
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It's the same old same old over again, the GameCube has one more factor which will turn a few heads. The fact it's double, so in theory, double the fun.
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And if you weren't such a clear 'tard, you might just actually see a point in there. Each console has it's own little niche market. It's own speciality. 'Cube might be doing poorly, but no-one ever brings up the Game Boy into the equation (Which will never really and truly go away). PS2 might not be the most graphically powerful machine in the market right now, but it's got a reputation and loads of games. XBox hasn't got the best catalog of games, but the online gaming sells it.
Good popints. Bad points. Ups and downs. Swings and roundabouts. (And if you paid attention to the sales figures the last few months, it really HAS been unpredictable) Welcome to the reality of the console market.
Like it or not, none of these companies are ever gonna go away. They have far too much on-the-side to ever go out of business. Truth is, any one of the current consoles could crash out of the market (even PS2, odd as it seems), but each company has enough common sense to have something else to fall back on.
Thats business for you.
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/steps outside quietly
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By the end of next year I reckon it will be a lot clearer than right now. The MKDD sales will tail off very quickly after Xmas, as sad as that may seem.
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